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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2544520 [View]

https://www.youtube.com/watch?v=70ljEdcLRXI

>> No.2542609 [View]

https://www.youtube.com/watch?v=5G0m_c8iwgg

Fixed that awful horizontal squishing.

>> No.2542174 [View]

So apparently Wolfenstein wasn't enough

https://www.youtube.com/watch?v=wbnfYBFKD1g

>> No.2540382 [View]

>>2540381
>Anyway to make it work well with multiple machines attuned to different parts of the map?
That's the plan, actually. The code already supports multiple machines/players.

>> No.2540370 [View]
File: 377 KB, 1920x1040, nothingtoocomplex.png [View same] [iqdb] [saucenao] [google]
2540370

>>2540359
Pretty much, yeah. Although it has two cameras instead of one, so that I can use weapon/HUD sprites.

>>2540364
It's nothing overly complex

>> No.2540328 [View]

https://www.youtube.com/watch?v=2yhQZPKZJVQ

Been working on a little something.

>> No.2426573 [View]

>>2426563
I dunno really, was just an idea I wanted to put into practice.

I'm a really bad artist, and I don't tend to be all that great at asking for help, so if anything I'd just release some form of "JRPG Kit" for Doom.

>> No.2426549 [View]

Been working on a stupid idea:
https://dl.dropboxusercontent.com/u/70702956/Doom/awod.pk3

Requires the very latest development build of GZDoom.

>> No.2408135 [View]
File: 962 KB, 1600x900, Screenshot_Doom_20150517_204605.png [View same] [iqdb] [saucenao] [google]
2408135

Woot, got the GTA2 player sprites.

Can't wait to get a multiplayer build of this out soon.

(The map is Doom Center Advance 2)

>> No.2406340 [View]

>>2406329
Yeah, but I gave up because the Zandronum team are doing a much better (and faster) job themselves, at this rate, Zan 3.0 will be out much sooner than you'd expect.

>> No.2406325 [View]

Zandronum 3.0 is amazing. Just played TUTNT with marrub, and it was completely playable, for both of us, despite me being in Australia.

>> No.2369346 [View]

>>2369162
bones*

>> No.2359912 [View]

>>2359902
Kinsie posted the Doom 2 ones here: http://forum.zdoom.org/viewtopic.php?f=12&t=48397&p=829096#p829090

>> No.2357994 [View]

http://forum.zdoom.org/viewtopic.php?f=37&t=48386

Woo new place to dump my crap

>> No.2344586 [View]

>>2343582
Here you go: http://pastebin.com/zTCD8gt9

That should be everything I've released so far, code resource-wise

>> No.2343571 [View]

>>2343564
Oh, no I don't think there's a list for that stuff. I'll see if I can prepare one tomorrow, since I'm off to bed now

>> No.2343553 [View]

>>2343547
I haven't really released any "projects", I've only really released bits of code and some resources for other people to use in their own projects.

I have one mod I released called "Zombie's Mod" which was sorta a way for me to mess around with various ideas I had. You can check it out here: http://forum.zdoom.org/viewtopic.php?f=19&t=37590

>> No.2343461 [View]

https://www.youtube.com/watch?v=me_3kolap_U

Recorded some (horrible quality) gameplay of something I've been working on.

The maps you see in the video are Doom Center and Doom Center Advance 2
At the end of the video you'll get to see a car sprite that Mystical made for the mod, although it's not programmed in properly yet, so I don't bother attempting to drive it. The truck I drove just before it was just a vehicle that comes with Doom Center, and is unrelated to this mod.

>> No.2281531 [View]

Decided to try animating one of DoomNukem's weapons

https://dl.dropboxusercontent.com/u/70702956/Doom/Gun%20Animation.swf

>> No.2240943 [View]

>>2237472
https://github.com/DaZombieKiller/hdoom

Get a dev build from GitHub. At the moment, the current files on the GitHub repo are the latest files from my dev folder. Once Mike gains access to the repo then you'll most likely see some more new content added too.

>> No.2235012 [View]

Selfie Doom is quite literally one of the greatest things I've ever seen.

Kinda wanna make a custom version using ACS and the like to make it even more comical

>> No.2233525 [View]

>>2233420
Updated the file, now replaces the chaingun instead of the BFG, since the Iron Maiden is meant to replace the BFG

>> No.2233420 [View]

>>2233383
Here's the addon if anyone wants it: https://dl.dropboxusercontent.com/u/70702956/Doom/DemonSteele_Skullthrottle.pk3

Replaces BFG, and it's in slot 6.
I'm too lazy to make ammo more common, you'll just have to find more BFGs

>> No.2233383 [View]
File: 591 KB, 1600x900, Screenshot_Doom_20150214_214851.png [View same] [iqdb] [saucenao] [google]
2233383

It's done.

Since it uses the sword's damagetype (so that it dismembers enemies), it makes the sword kill sound whenever you kill an enemy. Not much I can do without needing to change the monster actors.

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