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/vr/ - Retro Games

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>> No.1815709 [View]
File: 1.36 MB, 640x320, fuckin around with the grappler.webm [View same] [iqdb] [saucenao] [google]
1815709

hm, I'm not sure if I like this or not.

>> No.1815480 [View]

>>1815476

Yeah, he did that for the subweapons and they all turned out pretty good.

>> No.1815467 [View]
File: 42 KB, 434x390, E0jaOOB.png [View same] [iqdb] [saucenao] [google]
1815467

Jesus christ this guy is a machine

>> No.1815462 [View]

>>1815458

That's incredibly lewd anon. But I'm pretty damn grateful for him, he's the one who created all of the subweapon sprites for GMOTA, and the hatchet is easily the best

>> No.1815456 [View]

>>1815454

well it'll be flying around pretty quick and I've had most people I've asked say "Go for a classic OOT-style spear tip"

so that's what my friend's making

>> No.1815445 [View]
File: 54 KB, 1074x527, My friend works fast.png [View same] [iqdb] [saucenao] [google]
1815445

>>1814871

Damn

>> No.1814840 [View]

>>1814834

my own mod on and off, adding shit, tweaking shit, etc.

I still need to find/make a new hook sprite for the grappler but I don't know what would look good: Should I go for a Hookshot spear-tip thing, or should I make a claw looking thing

>> No.1812926 [View]

so although I'm removing the flailshot, did you guys like the chain effect I used? I'm toying with the idea of visually revamping the standard grapple and finding an actual claw/hook sprite and giving it a chain that's constantly flying towards Blaz

>> No.1811616 [View]

>>1811420

I'll be releasing an early version of the new combo thing later on, once I get my new sword sprites, then I'll be adding the totally rad boomerang attack

>> No.1810639 [View]

>>1810179

Working on it. I'll release an update after I at least get early version of the combo strikes in

>> No.1809503 [View]

https://www.youtube.com/watch?v=NqlOQrMz9_M

Lord Blaz confirmed for not knowing how to throw flechettes

>> No.1809293 [View]

>>1809283

well it isn't RPG, fartknocker. But I'll let this slide just this once.

The other problem is shit has been changing drastically so much with GMOTA as of late that making a help image right NOW.

Also I'm thinking about giving the grappler, at least the standard one, a slight visual makeover and give it an actual -hook-

>> No.1809274 [View]

>>1809272

That wouldn't be very fair to ask that of Term. The guy does a million things as is.

>> No.1809261 [View]
File: 56 KB, 190x163, KNAVE.png [View same] [iqdb] [saucenao] [google]
1809261

>>1809240

>JRPG-tier

THAT IS FROM SUPER GHOULS N GHOSTS AND YOU WILL RESPECT THAT HERITAGE. KNAVE

I plan on making a HOW TO PLAY/HELP page eventually

>> No.1808952 [View]

>>1808929

Zoom to throw out grapples, reload to power the sword up, grappling with the power sword sends out a scatter grapple. Go forth and cleave

>> No.1808908 [View]
File: 2.23 MB, 640x320, huhuhuh, what an mess.webm [View same] [iqdb] [saucenao] [google]
1808908

>>1808838
>>1808867

DID SOMEONE SAY MELEE?

>> No.1808753 [View]

>>1808749

I forgot whether or not I used an underscore here on /vr/, I use one on the IRC and I wound up using an underscore here, so I said fuck it, and I'm rolling with it here. It's me. I swear.

>> No.1808746 [View]

>>1808738

I MADE A PROGRESS VIDEO, right here >>1806142


If you weren't so busy slurping BIG DONG you probably would have noticed that, you shit.

>> No.1808736 [View]
File: 1.07 MB, 640x320, Totally boned.webm [View same] [iqdb] [saucenao] [google]
1808736

>>1807882

>ghosts n goblins and doom

OH MAN THAT'D BE FUCKING AWESOME, SOMEONE SHOULD MAKE A MOD OF TH-

oh yeah.

>> No.1807803 [View]

So I've been mulling over the purpose of the stamina bar seeing as the sword wave is getting removed. What if combo strikes and throwing grapples use stamina? If you don't have enough stamina for a combo you'd just wind up doing a basic slash.

Furthermore, seeing as combos would use stamina, that'd mean you wouldn't be able to immediately throw sub weapons. I could probably make the alt fire a combo finisher.

>> No.1806142 [View]

https://www.youtube.com/watch?v=VmDNJ8EFPBA&feature=youtu.be

gauntlet's coming along nicely, got some nice sounds for the alt fire mode selector

>> No.1804217 [View]
File: 9 KB, 357x322, 1348728474296.jpg [View same] [iqdb] [saucenao] [google]
1804217

>>1804208

well I'm happy that you're happy, anon. I'm gonna make sure the combo thing feels natural and it's satisfying to use.

Hope you guys weren't too attached to the sword waves though, they're gone now.

>> No.1804156 [View]
File: 572 KB, 320x240, 1405842007138.gif [View same] [iqdb] [saucenao] [google]
1804156

>>1804043

Let the boner grow anon.

Don't be too hype about my plans, my combos are gonna be OOT-Tier

>> No.1803131 [View]

>>1803118

For clarification by boomerang I mean the boomerang throw trick I'm gonna be adding in later. The boomerang subweapon is too situational, though I'm gonna miss that item crash.

I might have to use that weapon in another mod later.

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