[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2084526 [View]

>>2081443
I swear to God this scenario is the epitome of wasting time to make stuff pretty while completely forgetting the objective.

>> No.2077739 [View]

>>2077690
>transportation
>one station

>> No.2077675 [View]
File: 470 KB, 1280x768, Everglade.gif [View same] [iqdb] [saucenao] [google]
2077675

>>2077346
Too many hills, m8. Helixes are your friend.

>>2077592
The use of the mine ride is easily the most impressive aspect of that image.

>> No.2077142 [View]

>>2077138
Turning steep slopes are murder if you're new or returning to this. I try to avoid them completely if it can be helped.

>> No.2077127 [View]

>>2077098
Remember to watch the G ratings: the vertical ones can be a little more forgiving if they're in the red but laterals will completely fuck your ride if they get too high. Bank your turns, there's no need to take hairpins at +80mph. If a ride hits ulra-extreme there's a 90% chance it's due to laterals. Try not to go overkill on inversions unless you're trying to replicate something like The Smiler.

And of course, post screenshots on whatever you need help with so we can provide ride-specific feedback. Sometimes a second set of eyes is all a ride needs.

>> No.2076304 [View]
File: 92 KB, 265x310, [DANDY INTENSIFIES].gif [View same] [iqdb] [saucenao] [google]
2076304

>>2075767
Am I going crazy or do we have this discussion every other thread?

>> No.2075013 [View]

>>2075002
Seven vaganias

>> No.2073090 [View]
File: 406 KB, 1280x768, Dragonfly.gif [View same] [iqdb] [saucenao] [google]
2073090

>>2073080
I get autistic about ride supports going over footpaths, but I like to think the rollercoaster actually makes the food court area better.

>> No.2072943 [View]
File: 479 KB, 1280x768, totally not flaming fury.gif [View same] [iqdb] [saucenao] [google]
2072943

Revisiting Extreme Heights with stolen ideas. This took entirely too long to finish.

>> No.2072627 [View]
File: 277 KB, 1280x768, Explain this fuckery.gif [View same] [iqdb] [saucenao] [google]
2072627

>>2072456
Dunno about 8cars, but I think Son of Beast allows you to edit ride ratings, so technically any shitty TOGO stand-up can become a good TOGO stand-up.

>> No.2072136 [View]
File: 379 KB, 1280x768, You make the rockin' world go round.gif [View same] [iqdb] [saucenao] [google]
2072136

>>2067943
Yo, is it cool if I steal that idea for the stairs on the right side with the gardens?

Pic unrelated

>> No.2070049 [View]

>>2069970
Try and reduce the drop number by like one or two.

>> No.2069715 [View]
File: 154 KB, 1200x1200, 1415871707275.jpg [View same] [iqdb] [saucenao] [google]
2069715

>>2069561
>>2069597
Jesus Christ.

Also, do you guys have a scenario that you can never seem to finish? Like, you build up to a certain point then lose all motivation to keep going? I'm halfway through Extreme Heights and can't think of anything to do to finish it.

>> No.2067949 [View]

>>2067943
Why are floorless coasters so much more based than standard twisters?

>> No.2067941 [View]

>>2067939
Eh, I kinda like the original better I think. Still though, good effort, I like the big loop out of the ground with the slope along the hill. That green coaster is pretty bitchin' too.

>> No.2067935 [View]

>>2067289
Not bad. Did you delete Flaming Fury?

>> No.2066751 [View]
File: 543 KB, 1280x768, Everglade Foliage.gif [View same] [iqdb] [saucenao] [google]
2066751

>>2066747
Hell yeah brah. I would never make a ride that long otherwise, unless it was extreme heights or some shit.

>> No.2066741 [View]
File: 395 KB, 1280x768, Machinist.gif [View same] [iqdb] [saucenao] [google]
2066741

Oh hey, actually bumping with something new. Still gotta do the station though, I'm thinking something industrial.

>> No.2064720 [View]

>>2064707
I'm sure if you prettied it up enough you could make like a 4-way pier type deal, even with rides and shit out there.

>> No.2058579 [View]

>>2057810
>not playing for "muh aesthetics"

>> No.2049880 [View]

>>2049434
You seem to get these more than anyone else in these threads.

>> No.2047526 [View]

>>2047524
To a point I think, I've noticed it the most however when it's concentrated near the entrance.

>> No.2047518 [View]

>>2047491
>have sections go underground and near water
>close proximity to other rides
>footpath
>scenery near the station/entrance
What else am I missing?

>> No.2047473 [View]

>>2047472
I'm getting a very XTREME HOTEL vibe here.

Navigation
View posts[-48][-24][+24][+48][+96]