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/vr/ - Retro Games

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>> No.1792189 [View]

>>1792135
I think you can dodge all cannon balls but not arrows if you just move out of the way.

I like that about some old RTS games, in C&C and Red Alert you can also dodge all visible projectiles if your units are fast enough. I used to love massing light tanks against heavy tanks and moving and stopping in pace with enemy volleys. IIRC the same works to some extent with Elven Destroyers against Juggernaughts.

>> No.1792120 [View]

When I last played through the WC2 campaigns, I immediately decided to make it easier on myself by disabling Fog of War from the menu. Those Paladins shouldn't be able to catch you off-guard if you scout all potential attack paths in advance.

Have you tried Ballistas against those Juggernaughts? I'm pretty sure they outrange all other units, so you should be able to clear the coast with them. It's been over a year since I last played though so I don't remember how I did that mission. Catapults might also work against those chokes full of Paladins, at the very least pulling them out of there so your melee can handle them.

>> No.1788403 [View]

>>1787424
Nah, it's more perfectly fine that there's a save feature so people don't have to beat a lengthy game in one sitting.

>> No.1785667 [View]

>>1784696
Where's this map from? Is it from some official material or just fanart?

>> No.1776651 [View]

>>1776634
You can customize rules at the beginning of the game. There's an option to disable "Blind Research" which means you'll be able to decide which tech you're researching specifically, like it works in other Civ games.

By default you can only set research priorities: Explore, Discover, Build and Conquer. Every tech in the game belongs to one of these branches and with Blind Research on you're given new technologies somewhat randomly according to your priorities.

>>1776637
Completely reasonable, supply crawlers are horribly broken but I felt I might as well mention them.

>> No.1776631 [View]

I don't usually play with blind research on so I don't know how easy it is to pull off, but getting to Nonlinear Mathematics and Doctrine: Loyalty quickly is extremely helpful at keeping hostile factions at bay.

Police State will let you have three maintenance-free units per base, so if you have a lot of bases (built really close to each other if necessary), you'll be able to maintain a large army of combat units and formers to get your infrastructure going. Doesn't even matter if they don't grow past 4 pop for a while.

Rovers with Particle Impactors are really good throughout the early game. Rovers get an attack bonus on open ground, so leave an area of open flat terrain between yourself and potentially hostile bases and have your rovers camping closeby, ready to pick off advancing enemy armies before they get too close. It takes a long time before they get armor strong enough to counter that.

Free Market is incredibly greedy and situational; only switch into it if you feel like you can get away with it. If you start getting swarmed by mind worms, switch back away from it. Free Market gives you so much cash so quickly that it can be worth the cost of switching back and forth.

Note also that Industrial Automation provides you with supply crawler units, which can essentially be used to circumvent population caps - these units cost nothing to maintain, and you can place them anywhere on the map and have them send resources to your base.

>> No.1772947 [View]

I saved 98 mudokons in Oddysee and 297 mudokons in Exoddus.

I have no idea which ones I missed and I'd have to replay each game from start to finish with a walkthrough just to be sure, seems like a chore.

>> No.1718821 [View]

>>1718726
What's wrong with his skin?

>> No.1718484 [View]

>>1718378
I didn't say anything about having a collection for the purpose of showing off. I'm also surprised by the hostility of your tone. What does "hipster in denial" even mean?

>If you don't want to play the games leave them for someone who does

You sound like you're venting some kind of frustration there that I have nothing to do with.

>> No.1718046 [View]

>>1716870
Nothing wrong with collecting games. It's nice to have a shelf full of good-looking box art even if you're not interested in actually playing them, there are plenty of stranger things that people collect just for the sake of collecting.

Hipsters are typically identified by their pretentiousness and superficiality. If someone buys a fairly obscure game with no intention of playing it and then pretends to be a huge fan of it in an attempt to seem more interesting as a person, then that's a very hipster thing to do.

If you buy games just for the sake of having a collection and admit that that's all you're doing, that's absolutely fine. Your collection might even serve as a conversation starter if you have someone over and they see a game in there that they like.

>> No.1712216 [View]

>>1712009
Smoke grenades, and wait one turn before moving out. At the start of the battle aliens have their full TUs available for reaction shots but if you hit end turn once, they spend a lot of them on moving around.

>> No.1709601 [View]

>>1708576
Protip: Don't send all your rookies out to die at once, and don't send them into areas where you cannot kill the alien with other soldiers if the rookie gets shot.

>> No.1707269 [View]

>>1707261
That's really weird. I distinctly remember that one of the main reasons TFTD felt so much harder was that aliens were actively using grenades.

I've been playing UFO: Enemy Unknown since launch and I don't remember ever seeing that happen. Were you using mods or something that might affect alien AI?

>> No.1707252 [View]

>>1707239
I don't remember ever seeing an alien use a grenade in UFO: Enemy Unknown, but they use them constantly in TFTD.

>> No.1707202 [View]

>>1707197
Yeah, that's the safest layout. In my experience the aliens have always been evenly distributed between my access lift and hangar.

>> No.1707190 [View]

>>1707180
If you can't shoot down a UFO, you should still track it and try to catch it with your skyranger when it lands. There might also be alien bases around that you haven't discovered, look at your graphs screen and see which parts of the world have the most alien activity and send your interceptors or skyranger to patrol those areas for a while.

It's also possible that you missed a bunch of UFOs that were flying around but just happened to avoid your radars. How many bases do you have around the map? I like to try to build a new base once a month and build a large radar system in each of them to get the best global coverage ASAP.

>> No.1707182 [View]

>>1707143
I'm pretty sure the aliens enter through the hangars too.

>> No.1703914 [View]

>>1703823
It's well-suited for Let's Plays. The encounters are fairly random, you get to name your soldiers, and it's exciting to both play and watch. It was also made by British devs.

>> No.1698224 [View]

>>1698152
It's not abandonware, it's even on Steam right now by the name X-COM: Ufo Defense.

>> No.1399885 [View]
File: 61 KB, 485x213, mycon.gif [View same] [iqdb] [saucenao] [google]
1399885

>>1399302
Not necessarily. Aliens could be fungus.

>> No.1399529 [View]
File: 20 KB, 458x306, fleech01.jpg [View same] [iqdb] [saucenao] [google]
1399529

>Sligs, slogs, paramites and scrabs are all defeated by climbing up to a level above them
>Get used to the idea that low ground = danger, high ground = safety
>Mfw these fucks

>> No.1359860 [View]

>>1359796
A discussion with whom?

>> No.1359352 [View]

>>1359293
There is some room for error and for wandering around, but there are two things that help out a lot: Finding the Portal Spawner and fixing the Ultron. Kohr-Ah victory is delayed thanks to the Utwig and Supox, and of course moving around in the galaxy becomes a lot faster.

Admittedly both are hard to pull off without a guide, although the Spathi and some others give hints to the location of the natural Quasispace portal, and from what I remember the Ultron can be assembled if you just talk to everyone.

It's been ages since I first beat the game though. I don't remember much about what I was able to figure out and where I resorted to guides. The only two things I distinctly remember looking up were the locations of the rainbow worlds and the Vux beast.

>> No.1359308 [View]

>>1357621
Came here to post this. The Melnorme are great. Find a few rainbow worlds and they give you all that sweet tech. Also,

>Potatojuice.mod

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