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/vr/ - Retro Games

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>> No.10893249 [View]
File: 129 KB, 640x240, 1689222822949942.png [View same] [iqdb] [saucenao] [google]
10893249

before the retcons, everyone died except the forest critters

>> No.10893248 [View]
File: 49 KB, 500x500, Soul of the Samurai (USA).jpg [View same] [iqdb] [saucenao] [google]
10893248

This game is p gud

>> No.10893247 [View]

>>10892586
>a machine built by humans is god
do atheists really

>> No.10893246 [View]
File: 180 KB, 500x709, 1709965476217434.jpg [View same] [iqdb] [saucenao] [google]
10893246

>>10893239
Anyone have that picture of a Baron disguised as a door?

>> No.10893245 [View]

What are you all going to do when Take-Two sends DMCAs to all duke mods?

>> No.10893243 [View]
File: 374 KB, 1920x1080, 1000047770-02.jpg [View same] [iqdb] [saucenao] [google]
10893243

>>10893238
>nashgore

Thank you for telling me about that.

>> No.10893242 [View]
File: 35 KB, 510x378, apparently not!.jpg [View same] [iqdb] [saucenao] [google]
10893242

>>10889610
>kill
You don't, the ending plays after a certain amount of damage done, but the battle is supposed to be eternal

>> No.10893241 [View]

>>10893090
Jeremy Blaustein, same guy who worked with Team Silent on SH1-3

>> No.10893240 [View]
File: 2.89 MB, 2199x1237, 1714419070669.png [View same] [iqdb] [saucenao] [google]
10893240

>>10893230

>> No.10893239 [View]

>>10893230
>HP boosted baron of hell
>now needs about 12 rockets
Ouch, barons of health

>> No.10893238 [View]

>>10893219
I used to love bolognese until I discovered nashgore. I just feel it fits better with Doom's artstyle.
>>10893230
NO! THAT BELONGS TO MR. NUKEM!

>> No.10893237 [View]

>>10893184
>"-HRK!" carefully cropped out

>> No.10893236 [View]

>>10893172
Update, I did save as for the m3u file and now it starts, but it just sends me to the memory thing that you get when there's no disk in.

>> No.10893235 [View]

>>10893171
The entire thing looks cheap as fuck, I can only imagine how much they saved per unit.

>> No.10893234 [View]

>>10893210
there we go. they needed MMC5 specifically for these graphics effects.

>> No.10893232 [View]
File: 144 KB, 1125x1390, 1704540223396.jpg [View same] [iqdb] [saucenao] [google]
10893232

>19" pelco cctv just sitting on the ceiling next to an LCD gathering dust at a local store
I'm tempted to ask, but I'm worried it has burn in

>> No.10893231 [View]

>>10893113
>Word around the office is that you've got a fat cock.

>> No.10893230 [View]
File: 407 KB, 1024x768, 1521687687136.png [View same] [iqdb] [saucenao] [google]
10893230

>> No.10893229 [View]

>>10893138
>Yellow Devil kills you in 3 or 4 hits, and you have to dodge a lot before getting a shot in.
But it's easy since it's just a repeated simple pattern.

>> No.10893228 [View]
File: 97 KB, 795x800, 6196309-klonoa-empire-of-dreams-game-boy-advance-front-cover.jpg [View same] [iqdb] [saucenao] [google]
10893228

>>10889936
?

>> No.10893227 [View]

>>10893114
He mentioned he's going to re-review it just recently.
Was he even wrong? The TSP has only gotten better recently, was shitty on release on top of the early units having the shitty triggers

>> No.10893226 [View]

>>10891686
>and it was great
Tell me right now what was great about it

>> No.10893225 [View]

>>10887713
Pokémon Conquest (not "retro") uses sprites. But I guess you'd probably remember if there were not only ninjas but also Shedinjas in the game you were thinking of.

>> No.10893223 [View]

>>10890310
>I remember Devil May Cry 3 feeling like a slog to play and it was partially because of how much they increased the difficulty for the US market, despite game rentals not being as much of a thing by that point.
I remember reading somewhere that DMC3 getting a difficulty boost for the NA version had to do with California's return policy where you could return anything within 30 days of purchase, although it's still kinda dumb.

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