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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.4026728 [View]

>>4026696
I'm using UDMF so far

>> No.4026405 [View]
File: 253 KB, 1117x380, bandicam 2017-05-28 22-03-44-065.jpg [View same] [iqdb] [saucenao] [google]
4026405

I'm trying to make monster teleport ambush but i want to make the demons constantly move while they don't see me.

What do I do?

I'm taking a break with "Just doomin it 2" just to make a simple level similar to the First Plutonia

>> No.3993149 [View]

>>3991984
https://www.youtube.com/watch?v=rsZfy8nDgMI&ab_channel=TimeSplittersRewindOfficial

eh good enough

>> No.3926089 [View]
File: 283 KB, 1234x774, bandicam 2017-04-15 17-41-28-372.jpg [View same] [iqdb] [saucenao] [google]
3926089

>>3925547

Resumed my work on my second map so far
Currently working on monster teleport as well as on water areas and some city areas inspired by gmod tower lobby 2
Haven't even started on the detail of the map so far will do that once the the building stuff is done.
I guess that I wonder how am i going to end a level the answer is I don't know right now

>> No.3899803 [View]
File: 148 KB, 250x400, tumblr_inline_n9qz8dDOhJ1r95fgm.gif [View same] [iqdb] [saucenao] [google]
3899803

>>3896848
>manage to make it to map 7
>gets rick rolled
feels great

the levels aren't that bad so far, music is nice

>> No.3896848 [View]

>>3896237
>btsx ep3 beta release

I cautious about this today

>> No.3843571 [View]

>>3841920

Thanks morpheus

https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tphover

I got lost when I got to the secret code part.

Died about three times

I enjoyed the underwater sections as well as entering the codes and that elevator part.

Overall it pretty great

>> No.3737897 [View]

>>3737856
Seems interesting about the ambush thing, I like it, but first i have to make space for the the monsters to teleport as well as make a test map just to get a hang of things.

Anyway cool idea, because i have meaning to add a key by the fountain area giving the monsters to appear. usually i would add a cyberdemon but that would be for later if i added stronger weapons. I don't know but the revenants work like an turret to while the pinkies and the fatsos take care of the player first then when he grabs the key more enemies show up. he could defeat the monsters and move on or just open the door and move on since I also don't know how to make door move when you kills a certain amount of enemies just like killing the two barons from ep 1.

>> No.3737852 [View]
File: 208 KB, 1852x833, bandicam 2017-01-14 12-57-11-067.jpg [View same] [iqdb] [saucenao] [google]
3737852

>>3737850

>> No.3737850 [View]
File: 63 KB, 799x600, bandicam 2017-01-14 13-00-58-884.jpg [View same] [iqdb] [saucenao] [google]
3737850

>>3737834

>> No.3737842 [View]

>>3737837
How do I do monster teleporter?

>> No.3737834 [View]
File: 69 KB, 799x600, bandicam 2017-01-14 13-00-26-175.jpg [View same] [iqdb] [saucenao] [google]
3737834

>>3737829

>> No.3737829 [View]
File: 268 KB, 1852x833, bandicam 2017-01-14 12-56-02-480.jpg [View same] [iqdb] [saucenao] [google]
3737829

>>3737823

>> No.3737823 [View]
File: 244 KB, 965x691, bandicam 2017-01-14 12-46-03-602.jpg [View same] [iqdb] [saucenao] [google]
3737823

>>3737710
I still haven't added the textures so far as well as adding the secrets or something along those lines.
thinking of adding custom monsters into the maps.

I'll be posting a few more

>> No.3715416 [View]

>>3715406
That works even better

thank you

>> No.3715413 [View]

>>3715362
I manage to fix the door by switching it to "Door raise" instead

Thanks anon

>> No.3715332 [View]

>>3715162
what do i do to make doors repeatable?

the good news is i manage to fix the lift problem.
I have to make platform lower rather than lift .

Right now I'm still trying to fix the door the platform thing works for lifts just not doors so far.

>> No.3715148 [View]
File: 709 KB, 1858x929, bandicam 2017-01-03 11-18-49-527.jpg [View same] [iqdb] [saucenao] [google]
3715148

>>3714343
>>3714297
That's on the(game config) Doom 2 format of gzdoom builder


mine is (game config : Doom 2 (udnf))

these are my options for doors

>> No.3714330 [View]

>>3714323
how do i fix it?

>> No.3714313 [View]

>>3714312
what I'm saying so far is the door and lift works but it never closes as well as lifts going back up

>> No.3714312 [View]

>>3714305
Yes
it didn't work

>> No.3714297 [View]
File: 264 KB, 1858x836, bandicam 2017-01-02 22-44-21-664.jpg [View same] [iqdb] [saucenao] [google]
3714297

How do i make a repeatable function in
gzdoom builder when it comes to doors and lift when players manually activates

game config : Doom 2 (udnf)
Script Type : Zdoom ACS

>> No.3683886 [View]
File: 97 KB, 623x684, Just Doomin it 2.png [View same] [iqdb] [saucenao] [google]
3683886

>>3683787
A sequel my previous map "Just Doomin it"
this time with less slaughter. Usually I was working on the mall map, but it gotten too spacious so i had to scrap it.

>> No.3591453 [View]

>>3590940
I will be dressing up as bootleg virgil from devil may cry 3 right now im getting the trench coat soon after my driving class

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