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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.420090 [View]
File: 314 KB, 1024x768, SCR8.png [View same] [iqdb] [saucenao] [google]
420090

I did it, and it's fucking beautiful.

>>419635
>>419690
I saved a ton this time around and finally realized what's killing my computer: overheating. Oh the joys of owning a Lenovo.

>> No.419628 [View]
File: 430 KB, 384x288, 1361226141918.gif [View same] [iqdb] [saucenao] [google]
419628

Hey guys
guess what
guess
just guess
you'll never guess it
i'll give you a hint
i lost all my progress

>> No.419089 [View]

>>419065
parks are now 25x25 instead of 30x30. Giving them double wide paths would have made it uneven and would have upset my selective OCD something fierce. On that note, I got rid of the paths that wind around the entirety of the park spaces because I and other people seem to have issues it seems with what to do in those predicaments.

>> No.419071 [View]
File: 401 KB, 1836x2448, YG7Zxc0.jpg [View same] [iqdb] [saucenao] [google]
419071

>>418982
stay #noided
i haven't any pictures of death grips

>> No.418939 [View]

>>418841
Fuck shit, my one roller coaster would crash

>> No.418881 [View]

>>418806
if by northern California you mean on the coast on South Carolina, then yes

>> No.418706 [View]

>>418672
We acknowledged the intensity issue, and I told Bob Ross (heh) to fix the issue in the scenario editor, since we are so far into this one. I fixed the issue with the new parks as well so this'll no longer be an issue.

Also, your park is hella nice and would love to hold hands with a stranger and skip about in the winter wonderland/10

>> No.417549 [View]

>>417491
charge for 100USD maps to make up for it

>> No.417302 [View]
File: 675 KB, 400x440, Ienrayo.gif [View same] [iqdb] [saucenao] [google]
417302

>>417228
COUNTER SAGE
WOO

>> No.416943 [View]

>>416713
9/10. would take my implied wife and kids here for the day and frolic about in it

>> No.416635 [View]

We need more volunteers for 4x4. Hobbbes is almost complete with his section.

>>416602
Maybe if the guy who's stalling takes longer than 24 hours, he or she should be skipped or moved to the end. Swashbuckler is taking forever on his section, so if cap wishes to send his/her park to Micnax, then he/she can do so

>> No.416168 [View]

>>416139
i put the fixed parks up in the google docs btw

>> No.416139 [View]

>>416107
you can either redo it, or open it up in the scenario editor, make guests prefer middle-of-the-road rides, save the scenario and then save the park.

It's a pain in the ass, but it beats making a whole new park.

>> No.415852 [View]

>>415797
I don't know how far you are into your park, but if you're far into it, you can change the guest preferences yourself. I went ahead and fixed the parks and uploaded them, so it won't be an issue in the future.

>> No.415809 [View]

>>415797
oops, yeah I'll go ahead and do that. Forgot I had that checked and how absurd the prerequisites are

>> No.415795 [View]

>>415765
Check the Google Docs in the OP

There are tons of spots open for various projects

>> No.415659 [SPOILER]  [View]
File: 1.89 MB, 400x224, 0RSkLtl.gif [View same] [iqdb] [saucenao] [google]
415659

To the people who are waiting in line for the 2x2 park, my computer overheated again so I'm ragequitting for now. I'll do the last block, but I'm too mad to start now :c

>> No.415226 [View]

Alright, so I made some new park maps because someone mentioned there's too much space between maps and it was very true.

The new parks are 25x25 and have 5 blocks of space between them, giving you guys more chances to twist coasters around and such, also to make it look less like SimCity5.

On top of that, it comes in three sizes now: 2x2 for quick multiplayer games, 3x3 for normal games and 4x4 for extended games. I uploaded them all and posted the links to the Google doc. I'm willing to start one of the new ones... maybe the 2x2 to start off the new ones. If anyone wanna gets involved, then feel free to get in on it

>> No.414517 [View]

>>414481
Yeah, wehn I made it, I thought there'd be more usage of the neutral areas... Oh well, we learn and live. I'll make another park with 25x25 and 5 blocks between parks now, maybe do 2x2 and 4x4 variants as well

>> No.414329 [View]

massagin' feet

>> No.411240 [View]

>>411237
I was horrible with my negative space and had lots of trouble keeping with the theme (geometric and blue). Add that to the whole sleep deprivation thing, and sdalfkhgo9irnfd

but hey, look at that Enterprise enclosure.

>> No.411237 [View]
File: 297 KB, 1024x768, SCR7.png [View same] [iqdb] [saucenao] [google]
411237

>>410895
my park is finished. Your turn now.
guess what i'm doing now
here's a hint
i'm going the fuck to sleep

>> No.410632 [View]
File: 1.08 MB, 480x270, VonuicQ.gif [View same] [iqdb] [saucenao] [google]
410632

>>410548
>>410582
Park in hand. You did well with your part, now to see what I can do.

>> No.410309 [View]

>>410301
unless bob has anything to say about that, then by all means, go for it

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