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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2454629 [View]

>>2454624
Post a picture of your coaster, we'll tear it apart and let you know how you fucked up.

>> No.2452230 [View]
File: 249 KB, 1368x705, SCR8.png [View same] [iqdb] [saucenao] [google]
2452230

Alright, here's an update on this >>2444738 thing. I did a generic raised structure for that tall area after the lift. I also added a block brake after the lift. Both these changes brought the excitement up to 8.37, which I am very satisfied with.

>> No.2444879 [View]

>>2444749
I know, that's why I want to add some scenery at that bit following the lift hill. I don't know what I'll do yet, though.

>> No.2444741 [View]
File: 1.32 MB, 1368x705, SCR5.png [View same] [iqdb] [saucenao] [google]
2444741

>>2444737
Here's a pic with the stats, 7.58 is in the high range but isn't too bad I don't think. A lot of the inversions actually end up being pretty slow, so it doesn't get too crazy.

>> No.2444738 [View]
File: 179 KB, 1368x705, SCR7.png [View same] [iqdb] [saucenao] [google]
2444738

>>2444734
Following the collab, this is a spiral coaster I made for my own little project that I am very pleased with. I'm hoping I can find some way to boost the excitement over 8, but these stats are still great for a spiral coaster. I'm also thinking of adding something around that banked straight section at the top after the lift hill, but I don't know what yet. Any suggestions appreciated.

>> No.2444734 [View]
File: 190 KB, 1368x705, SCR6.png [View same] [iqdb] [saucenao] [google]
2444734

Ayy got this done for the "It's ok to suck" collab numba 2.

I didn't really change much from the last screenshot. I'm still really pleased with how this turned out. Just want to let the others in the collab know that they can delete the stuff that isn't in my square, it was just there for moneymaking purposes.

>> No.2437561 [View]

Okay, I'm about to start my first sandbox that uses money.What is the most effective jew kart design?

>> No.2434565 [View]

>>2434126
Thanks. I appreciate it. I think I will make a few tweaks before passing it along, but I do really like how it turned out. I'm pretty proud of it.

>> No.2433912 [View]

>>2433879
not at all, sign right up.

>> No.2433867 [View]
File: 1.32 MB, 1368x705, SCR5.png [View same] [iqdb] [saucenao] [google]
2433867

>>2433863
Woops, forgot stats.

>> No.2433863 [View]
File: 1.35 MB, 1368x705, SCR4.png [View same] [iqdb] [saucenao] [google]
2433863

>>2433849
kk, the sign up is in the docs spreadsheet.

I've actually started working and have been for the past few hours. Here's what I have so far, any thoughts?

>> No.2433595 [View]
File: 316 KB, 800x600, SCR10.jpg [View same] [iqdb] [saucenao] [google]
2433595

>>2433591
And here's a woodie I made that I've always really loved.

So yeah, If anyone wants to do an "it's ok to suck" colab, hit me up. I'll post it in the doc.

>> No.2433591 [View]
File: 294 KB, 800x600, SCR32.jpg [View same] [iqdb] [saucenao] [google]
2433591

>>2433584
And here is a pair of dueling hyper twisters on the same park. Both are almost perfectly synchronized. Sorry these screenshots are so hard to follow, these rides were massive.

>> No.2433584 [View]
File: 303 KB, 800x600, SCR34.jpg [View same] [iqdb] [saucenao] [google]
2433584

>>2433574
I made this a while back on a volcano themed park I created. Giga coaster for S Tier.

>> No.2433574 [View]

Hey, since the other one is filled up, would anyone like to start an it's ok to suck colab with me? Also gonna post some screens.

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