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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.4277814 [View]

>>4277793
Seems to work perfectly fine in chocolate doom, good job. But damn does it look weird when you noclip to the path you didn't choose.

>> No.4275095 [View]

>>4275067
Yup. I didn't want the player to get the BFG so early on UV, because it would only make the maps after it even easier on continuous than they already are.

>> No.4275017 [View]

>>4274528
John said that he'll be streaming the remaining maps at around 7pm GMT tommorrow, in case anyone's interested.

>> No.4272156 [View]

>>4272047
If you can also fix the txt file so that when I upload the updated version to /idgames the credits appear correctly and my email address isn't removed, I would be very grateful. Not quite sure why they decided to take out my email.

>> No.4272018 [View]

>>4271995
RjY's the one who's doing the fixes. Once he posts the fixed wad I'll update the doomworld thread.

>> No.4267942 [View]

>>4267909
Fuck I swear I uploaded the same build as the one from the Dropbox link. I'll look into it after my classes today.

>> No.4267843 [View]

>>4267837
The author asked for the track to be changed.

Also 300 minutes was accepted by idgames: https://www.doomworld.com/idgames/levels/doom2/0-9/300minvr

>> No.4266261 [View]

>>4266057
Damn he missed the secret in Blue Sanctuary. I wanted to see his reaction to that.

>> No.4265659 [View]

>terminus streamed 300 minutes last night and I missed it
Damn

>> No.4263606 [View]
File: 91 KB, 680x805, f49.jpg [View same] [iqdb] [saucenao] [google]
4263606

>>4259629
Here's the doomworld thread:
https://www.doomworld.com/forum/topic/97033-300-minutes-of-vr-speedmap-megawad/

>> No.4263524 [View]

>>4263513
>>4263514
Damn. Alright I'll use the Dropbox link in the doomworld thread and update it to include the idgames link later then.

>> No.4263508 [View]

>>4263495
Yup. Question: anyone know how long it normally takes for a wad to get accepted by idgames?

>> No.4263397 [View]

>>4263387
Whoops forgot my trip code.
>>4263392
Got it, thanks for the heads up.

>> No.4261753 [View]
File: 122 KB, 400x378, c46A7ND.png [View same] [iqdb] [saucenao] [google]
4261753

>>4261635
Awesome! If anyone has any last minute thing they want to add or has any bugs they would like to report please say now, because I'm planning on dropping this bad boy off to idgames sometime tomorrow afternoon.

Here's the link to the version with all the fixes RjY has made:
https://www.dropbox.com/s/4b5gh8hp77gi92o/300minvr.zip?dl=1

>> No.4261442 [View]

>>4261429
Sure that would be nice. I'm not going to call myself 300manager forever after all.

>> No.4261419 [View]

>>4261410
Thanks man. Are there any more fixes that you plan on making?

>> No.4257304 [View]

>>4257291
Thanks a bunch!

>> No.4257298 [View]

>>4257278
Nope. Project will start October 1st and end on the 30th for a release on the 31st. I'll probably have people sign up to take map slots. I don't think I want it to be a megawad though, so there will most likely be 12 maps.

>> No.4256919 [View]

>>4256387
Sure these titles sound good. I was actually debating on whether I should have changed them or not.

>> No.4256873 [View]

>>4256852
D_OPENIN is the default music for map 30, no need to add it.

>> No.4256707 [View]

>>4256681
Alrighty, it's fixed. Thanks for letting me know.

>> No.4256639 [View]

>>4256631
D_TENSE doesn't seem to actually play any music. Is this intentional?

>> No.4256473 [View]

>>4256468
Yeah nigga. I need to find some good textures that would fit a spooky theme.

>> No.4256151 [View]

>>4256142
I've tried, got the visplane count to below 128, but for some reason, when they lower chocolate doom still crashes.

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