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/vr/ - Retro Games

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>> No.3335112 [View]

>>3335096
(sorry I have to ask, I was always a nintendo guy first and foremost)
Can't the PS2 play PSX games? or is that only the fat ones? I'm aware of a couple games with compatibility issues, but it's supposed to be something like 97% compatible I thought.

>> No.3335025 [View]

>>3334825
none of them work *well on the wii, but point taken. Damn.

>> No.3334998 [View]

Well, shit. Looks like to disable SVM on this TV I'm going to have to rig up an I2C interface. Fuck you Zenith.

>> No.3334697 [View]

>>3334674
I believe you use Bootmii if you want it to launch straight to the homebrew channel. I tried to make mine do this but never figured it out - selecting the homevrew channel made it boot to the system menu anyway.

>> No.3334661 [View]

>>3334645
yours could be taken in a variety of ways; it could have meant greater-than-1vpp signals, for instance, which impacts luminosity. DC offset doesn't.

Yeah, I'm nitpicking though.

>> No.3334658 [View]

>>3334639
you can also use a classic controller's left joystick.

>> No.3334647 [View]

>>3334631
I've never seen any methods for modding a 360 other than JTAG (requires soldering) and the reset hack (requires soldering).
I do know pre-february-2011 PS3's can be softmodded if they still are on the firmware of pre-february 2011.

Also, be sure to get your money from the PS3 linux user's class-action lawsuit. Fuck Sony so hard.

>> No.3334638 [View]

>>3334631
I thought that retroarch had a few PSX emulation cores?

>> No.3334635 [View]

>>3334598
>excess voltage
ehh, technically I guess. I'd specify "DC offset" though, since video still looks fine without the caps - it's just not easy to daisy chain and is discouraged

>> No.3334629 [View]

>>3334575
Just looked into the 360 - apparently you have to solder a chip down to mod them. If you don't know how to do that, I'd look elsewhere. The wii has a PSX emulator, too - does it run too slow or something?

>> No.3334571 [View]

>>3334568
No problem.
I don't have any MS consoles, but isn't a hacked Xbox 360 capable of emulating a PSX at full speed?

>> No.3334556 [View]

>>3334482
>RCA is a video signal format
I'm assuming it's one jack for video (probably yellow?) and one or two for audio (probably red/white). If so it's composite - so you'll want to search for something like "VGA to composite".
If it's got three jacks for video (probably colored red green and blue) and an additional two for audio (red and white), it's got ypbpr component over RCA jacks, and I'd search for VGA to component 480i.

I can't recommend a brand or product as I've never done this downscaling myself, but there you have it.

>> No.3334547 [View]
File: 1.16 MB, 1440x2560, Screenshot_2016-07-03-19-33-23.png [View same] [iqdb] [saucenao] [google]
3334547

So I just got distracted into looking at spoof datasheets, but I've figured out how to disable scan velocity modulation on the game store owner's consumer set - the one I RGB modded (the jungle IC has a "SVM Out" pin - the datasheet's in japanese but since I'm in a scanlation group I think I'll be able to get someone to translate the description of the pin for me to make sure).

>> No.3334328 [View]

>>3334303
Oh, yeah, it could be that, too. I'd try to disable scan velocity modulation before messing with cables, if your service menu has it.

>> No.3334318 [View]

>>3334297
It's ghosting, it's typically caused by poor shielding or impedance mismatches. It's not inherent to composite video.

>> No.3334316 [View]
File: 110 KB, 800x821, gamestopSVideoMadCatz.jpg [View same] [iqdb] [saucenao] [google]
3334316

>>3334174
My N64 with both composite and s-video on one cable looks fine (though for whatever reason I get checkerboarding in luma unless I plug both the composite and s-video cables in).

Mine's just an new-ish (maybe 2011?) gamestop cable, the same one I use for audio from my SNES (which is RGB modded).

It's a cable that had plugs for multiple systems - the original xbox & 360, the PSX and PS2, and the Gamecube/N64 (it doesn't mention the SNES, but that works too). I clipped off the fucking massive M$ console plugs because they looked ugly and huge and left the PSX and nintendo ones.
It actually is a good cable, but I don't think GameStop sells it anymore. There's probably a generic Chinese equivalent. I think gamestop rebadged Mad Catz cables.

It's not a fully populated connector (useless for RGB cable making), but it works well with those qualifiers.

>> No.3334285 [View]

>>3333995
Ghosting. I'd check my cables and try a shorter and/or thicker shielded one for video.

>> No.3333617 [View]

>>3333594
p.s. if you ARE willing to solder and it is currently a RGBHV cable, we could turn it into a RGB cable with a stereo breakout.

>> No.3333594 [View]

>>3332728
If you snap some decent pics of it, we can probably find out. If there are 5 BNC's, then yeah, its meant for RGBHV, but it's pretty unusual to have a SCART on one end of a RGBHV cable.

>> No.3333586 [View]
File: 2.50 MB, 4608x3456, GLy8iLP.jpg [View same] [iqdb] [saucenao] [google]
3333586

>>3333045
For comparison. Also I already had this pic on my phone.

>> No.3333580 [View]

>>3332739
I was offering a solution for someone who fell for the SCART meme to keep using his existing cable. My suggestion would only change things inside the plugs, the cable would appear visually intact when done.

>> No.3332712 [View]

>>3332703
>why should I tell you
because it won't hurt to actually contribute meaningfully to the thread instead of bitching for once in your life.

>> No.3332710 [View]

>>3332703
whoops, you're right. it is tsu.
I was typing it on a japanese IME, I should know this. Thought i only saw the one line (ン).

>> No.3332708 [View]

>>3332690
okay, remind me how the bullshit cables are wired then, is the stripper in the console cable or something?
That just drives up the price for each cable though, as opposed to one time if you have a monitor with BNC inputs. Yet another reason SCART is dumb to use outside europe.

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