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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.8455250 [View]
File: 68 KB, 650x350, OP.jpg [View same] [iqdb] [saucenao] [google]
8455250

>>8455167
To add to this: I wasn't entirely happy with some parts so far, but I'd like to hear feedback before changing anything too much.

>>8455192
Based drawfriend.

>>8455212
I just downloaded it. I'll try to include the edits with the other fixes.

>>8455225
Thanks, you too. My goal is sometime in January. The next baserom will contain the reworked puzzle and last major bosses so there likely won't be an obscene amount of waiting after this next build. It's pretty much just the boss rush and playable characters after that.

>>8455241
Thanks.

>> No.8455167 [View]

Merry Christmas, /vr/! And thanks for all the art.

I finally have some more free time so I'm going to do everything I can to push out a new baserom by the end of the year. For now, I want to share this: https://vocaroo.com/14FHIKSFmHvb

>> No.8371041 [View]

Sorry for the complete lack of updates. Along with moving I've been fighting a cold which hasn't done me any favors. I wanted to post a near-finished Sneedzoid on Thanksgiving, but I'm worried that it would be disappointing to drop only a boss with nothing else nearly a month after the last baserom so I'm trying to finish at least a few other things as well. For now, my current plan for the next baserom is getting the cutscenes/port and the Snacks boss done, along with implementing some fixes and adding the gimmick for Bowser's Castle that's long overdue.

>> No.8322651 [View]
File: 8 KB, 274x184, shazam.jpg [View same] [iqdb] [saucenao] [google]
8322651

Don't have much time so this will be a short post.

I'm moving again, but the process will be shorter this time. Adventure's End/cutscenes aren't finished yet, but when I'm able to I'll add Sneed to the main baserom in its current state for everyone to test out. I also plan to switch Sneed and CL around as the final boss and true final boss, respectively.

>> No.8230417 [View]

Really overdue on a proper update so here's Cancer Lord's mostly finished crown attack.
https://streamable.com/exe10o

>> No.8178881 [View]

>>8178293
Everything the testing doc mentioned and what Lom found while getting filtered has all been taken care of.

>>8178467
Try sending it again but without the periods in the link.

>>8178656
I'll post updates up until release on /rhg/.

>> No.8178271 [View]

>>8177884
I'm not sure if a new thread would accomplish much. Mostly everything is done and I feel another thread would just cause more burnout. I can't really stop anyone from making more, but I myself won't make any more /vr/ threads.

>>8177887
Thanks, I did.

>>8178154
>>8178174
>>8178182
Sneedzoid's 2 phases have different songs - one is Adventure's End, and the other is what was the unused version of /v/'s theme. Originally used it as a placeholder but it grew on me, so now I'm just trying to decide which phase to use it for.

>> No.8177827 [View]

>>8177756
>>8177764
>>8177783
There were 2 of them that were 16x32 that were almost left out due to issues with running out of tiles to fit them all in. But I managed to find a way to implement them both and they'll appear in the final version as well. In total there should be 8 different possible /b/-tards whenever one is spawned.

>> No.8177559 [SPOILER]  [View]
File: 558 KB, 256x224, 1632674462371.webm [View same] [iqdb] [saucenao] [google]
8177559

>>8177556
fuck fuck fuck forgot to spoiler the webm

Cancer's wearing his crown now and has the /b/-tard attack. For him I just have to finish the crown throw attack and the cutscenes. My main focus right now is just getting CL and the reworked puzzle done, then the boss rush, then everything else. Oct. 1 release probably isn't happening.

>>8168503
Did you forget to send an email containing the boss?

>> No.8177556 [DELETED]  [View]
File: 558 KB, 256x224, CLprogress2.webm [View same] [iqdb] [saucenao] [google]
8177556

Cancer's wearing his crown now and has the /b/-tard attack. For him I just have to finish the crown throw attack and the cutscenes. My main focus right now is just getting CL and the reworked puzzle done, then the boss rush, then everything else. Oct. 1 release probably isn't happening.

>>8168503
Did you forget to send an email containing the boss?

>> No.8119172 [View]
File: 85 KB, 270x378, mario.png [View same] [iqdb] [saucenao] [google]
8119172

https://litter.catbox.moe/ta9vjr.spc

>> No.8118026 [View]
File: 5 KB, 259x194, troll.jpg [View same] [iqdb] [saucenao] [google]
8118026

>>8117842
>>8117853
>>8117864
>>8117942
It'd be easier to just say the custom characters are costumes, but OW sprites are definitely needed either way.

>>8117982
It should be.

>> No.8117772 [View]

>>8115219
No worries. Don't overwork yourself if you can help it.

>>8115357
Good job. I'll more than likely change some things, but I do like the port, so I'll try to keep it as unchanged as possible.

>>8116372
>>8117094
Came out pretty good! I'll use this midi to the best of my abilities.

>> No.8115030 [View]

>>8114987
Update: I'm more than halfway done with Cancer and then for the bosses it's just cutscenes and the boss rush. I had some of the Adventure's End port done but I'm putting that on hold because someone said they're working on a new midi.

>>8097245
Reworking the puzzle too.

>> No.8114987 [View]

test

>> No.8091223 [View]
File: 42 KB, 396x338, v3.jpg [View same] [iqdb] [saucenao] [google]
8091223

We're still in need of music ports for this hack. Things that are most needed are the Multiperson Levels and Bosses, and then Overworlds after that.

Some of the tracks who are still up in the air (unclaimed):
>Final Boss - FNF vs. /v/: vs. Cancer (not sure if still being worked on) - https://mega.nz/file/vkxgTCzT#r6eAFjf8TJvv0grifiRsQUGcoWT14tJ9TkELKulWjBU (.mid)
>Special Multiperson Stage - 403 Forbiddena: Southern Cross - https://anonfilescom/lck6Uf8dud/Southern_Cross_midi_zip / https://mega.nz/file/vlxmAC6A#bx33L1CUMQ0Yg4H7ZTF_jd7CvbWfANjTm6UUdVXYia0 (.mid)
>True Final Boss - Mario and Luigi Dream Team: Adventure's End - https://mega.nz/file/AR8gyTRA#4i1IqaQELdSr5qItVyed9iGUzHC5G1C30b2zIL7rK4k (.mid)

>> No.8091218 [SPOILER]  [View]
File: 353 KB, 256x224, 1630460237136.webm [View same] [iqdb] [saucenao] [google]
8091218

Update on Cancerlord's attacks! All his sprites are done and OP has been putting a lot of effort to get some updates for this boss as of now, now I'm gonna work on /v/'s resprites.

>> No.8091216 [View]
File: 9 KB, 256x224, vhack3012.png [View same] [iqdb] [saucenao] [google]
8091216

My bad, here's the real NEW BASEROM: https://mega.nz/file/r9ZBQKwJ#xYf4zDEZ3W0umwb0r75hpvkDIHTfqfmGfReMbQ8Lfe0

Map should be fully functioning with events, levels with incomplete bosses just have placeholder endings. World 3's boss was updated to the Magikoopa one as requested.

Current things left to do are:
Finish Sneed Cutscenes
Finish Cancer Boss
Finish Credits
Code Bowser Castle Gimmick
Code Character Unlocker (and insert all the Custom Characters ingame)
Port Remaining Tracks
Fix Kusoge Crash
Fix Moot Boy Crash
Fix any other issue

Note: we already have fixes for Kusoge and SMB

>> No.8091205 [View]
File: 17 KB, 256x224, vhack3006.png [View same] [iqdb] [saucenao] [google]
8091205

Hey there /vr/. I'm the organizer for /v/'s latest Super Mario World collab hack. Currently, the hack is close to being completed, but we're still in need of people to help bugtest and play through all the levels. I'm posting here rather than /v/ because this board moves a bit slower, and there isn't as much concern about the Thread being bumped out before it's too late. Other people who helped with the project are likely to post here, but you're welcome to help as well! We're still in need of some Art and Music for the remaining game content, but all the levels are now completed.

Feel free to use the thread for discussion on the project and the few works-in-progress that need to be taken care of before release.

NEW BASEROM - https://mega.nz/file/ugokzI6D#7O0gxaf3KFtuSVmb68akmGK4GctIfTT2XIv4izly7TA
TESTING SHEET - https://docsgooglecom/document/d/1-dkZJV4oVz1Q48RNP4vh8k2SWi_Vr-jGmLPkAFxRy9U/edit#
OLD SHEET - https://docsgooglecom/spreadsheets/d/1ptyTxQuWFgWxhSaVtwVRKYXJcxIJ1WUQBzQXoiHhHMc/edit?usp=sharing
IRC - https://webchat.freenode.net/ (type #vhack for the channel)

Download links for Super Mario /v/orld and Super Mario /v/orld 2
http://longc.at/vhacks.html
https://mega.nz/file/T4hkwAhA#SKAqXkkEp5XnBnRtS_yVV1wlqbY_7cjRGfCvVlfd2bs

>> No.8045594 [View]
File: 42 KB, 396x338, v3.jpg [View same] [iqdb] [saucenao] [google]
8045594

We're still in need of music ports for this hack. Things that are most needed are the Multiperson Levels and Bosses, and then Overworlds after that.

Some of the tracks who are still up in the air (unclaimed):
>World 3 Map - Etrian Odyssey Mobile: Dungeon 1 - https://mega.nz/file/b9h2QILB#bDnfNp_9A1WVmWOsCer6PM3jGMjjQACojTFbQRAGqes (.mid)
>Final Boss - FNF vs. /v/: Infinigger - https://mega.nz/file/vkxgTCzT#r6eAFjf8TJvv0grifiRsQUGcoWT14tJ9TkELKulWjBU (.mid)
>Special Multiperson Stage - 403 Forbiddena: Southern Cross - https://anonfilescom/lck6Uf8dud/Southern_Cross_midi_zip https://mega.nz/file/vlxmAC6A#bx33L1CUMQ0Yg4H7ZTF_jd7CvbWfANjTm6UUdVXYia0 (.mid)
>True Final Boss - Mario and Luigi Dream Team: Adventure's End - https://mega.nz/file/AR8gyTRA#4i1IqaQELdSr5qItVyed9iGUzHC5G1C30b2zIL7rK4k (.mid)

>> No.8045592 [View]
File: 73 KB, 989x643, 1622224850323.png [View same] [iqdb] [saucenao] [google]
8045592

Good news. The sneedzoid boss is almost finished and Cancer will be worked on by the weekend. Overworld is done (sans ow events), and even levels without bosses can be beaten in some way.

https://streamable.com/awee2q

>> No.8045579 [View]
File: 17 KB, 256x224, vhack3244.png [View same] [iqdb] [saucenao] [google]
8045579

Hey there /vr/. I'm the organizer for /v/'s latest Super Mario World collab hack. Currently, the hack is close to being completed, but we're still in need of people to help bugtest and play through all the levels. I'm posting here rather than /v/ because this board moves a bit slower, and there isn't as much concern about the Thread being bumped out before it's too late. Other people who helped with the project are likely to post here, but you're welcome to help as well! We're still in need of some Art and Music for the remaining game content, but all the levels are now completed.

Feel free to use the thread for discussion on the project and the few works-in-progress that need to be taken care of before release.

NEW NEW BASEROM - https://mega.nz/file/ugokzI6D#7O0gxaf3KFtuSVmb68akmGK4GctIfTT2XIv4izly7TA
TESTING SHEET - https://docsgooglecom/document/d/1-dkZJV4oVz1Q48RNP4vh8k2SWi_Vr-jGmLPkAFxRy9U/edit#
IRC - https://webchat.freenode.net/ (type #vhack for the channel)

Download links for Super Mario /v/orld and Super Mario /v/orld 2
http://longc.at/vhacks.html
https://mega.nz/file/T4hkwAhA#SKAqXkkEp5XnBnRtS_yVV1wlqbY_7cjRGfCvVlfd2bs

>> No.8030467 [View]

>>8030368
> Also, thanks for clearing that up about the switch room in Bowser's Caslte. Are you also going to do the midway in Multiperson 2?

Yep that's the plan.

>>8030438
Fuckin NICE

>> No.8030320 [View]

Hi /v/ (and /vr/), it's OP. By some miracle I'm not rangebanned while out, though I still seem to be at home and I don't know how long this'll last. I've been relying on a mobile hotspot as my sole internet connection since I moved and I'm pretty sure that's why I've been unable to post on the site. When I attempted to post today the site told me I only had a normal ban, and after appealing I was very quickly unbanned. So for now, I'll use this time to answer some questions that need some answering.

>>8024605
True final boss phase 1 is near completion, and all the graphics needed for phase 2 including the plane are fully implemented. Work on Cancer Lord will start soon.

After everyone else finishes their bosses I'll start implementing the boss rush, and I already developed a limited power-up system which was mostly all of the work needed for that.

>>8024685
>>8024741
If you can contact Shu, please let him know he's helped a lot and I wish him the best. Thank you.

>>8026240
My idea is that after a certain amount of "normal" attacks he'd throw the crown around in all sorts of crazy ways, and you'd dodge it until the crown is vulnerable to being attacked. But if you get hit, you don't get damaged, you get a shitty effect.

>>8027382
>>8030049
Both sides of the castle have a switch. You have to press both to get to the throne room. I'll implement the actual switches when I can as well as making the room myself.

>>8029016
Sorry, I was in a real rush to put together the pic in >>8024604. If there's anything else that's unclear in there let me know.

>>8030289
Once I finish putting all the updates in and all the bosses are complete, I'll post a rom with all the levels. After that, I'll put all the levels on the OW Map and finish the last submap with the Art Anon.

>>8030260
>>8030187
>>8030169
>>8030045
>>8029942
>>8029968
>>8030030
>>8029618
>>8029243
>>8029007
>>8028983
>>8028874
These all look great and are full of SOUL.

Also all updates sent to me are now in.

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