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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.3627642 [View]

>>3625972
>Star God Shams(Shams/شمس/ is the arabic word for sun),
Yep, that's what it means.

Unless "Shams" is a word that's used in another language.

But a "star god" named after another language's word for a type of star makes sense to me.

>> No.3625432 [View]

>>3624671
>Let me spend the beginning of my video hitting myself, on the head, with the game case.

What a proper review.

Clearly this person gave this game a fair shot and was more than willing to try and step out of his comfort zone to check out this game that is well known for its complex systems.

>> No.3616492 [View]

>>3616046
https://www.youtube.com/watch?v=OeQzzgwvX-o

It's up on Square Enix's youtube in full.

Enjoy.

>> No.3615919 [View]

>>3615890
Minstrel Song is pretty easy to get into without the need of a video guiding you on stuff.

It explains everything you need to know, and anything that isn't explained will be something you'll pick up instantly through playing the game.

Just play it, you'll be fine.

>> No.3615819 [View]

>>3615521
8888888888888888888888

Which, I learned today, is clapping in text form in Japanese net slang.

I feel bad for not being able to watch the rest of the stream now. I hope they'll upload it to youtube or something.

Overall, the stream has shown me that the game works without the dungeons and it was an early decision to go ahead with it and not a matter of budget/time constraints forcing them to axe it out.

There's a lot of cool stuff in there and lots of quick paced and short adventures for a player to go through. It's both super exciting an interesting way to speed up the gameplay and allow the player to dig into exploring the world at their own pace.

I've been super excited for Scarlet all this time, but now I can admit that I've hit new levels of hype for it.

>> No.3615482 [View]

>>3615479
What happened with the Mandragora?

I had to leave shortly after Muscles took over and was doing the old man voice for Mondo.

>> No.3615454 [View]

The one question I had about the stream was

Who were the presenters?

I had to head out before I got a chance to do anything, but the trio wearing "masks" were pretty bizarre. Almost seemed like fans who were chosen for the event.

>> No.3614713 [View]
File: 120 KB, 674x445, Scarlet Grace Stream.jpg [View same] [iqdb] [saucenao] [google]
3614713

http://live.nicovideo.jp/watch/lv280578450

Scarlet Grace stream has started.

Featuring

2 dudes in paper masks
1 chick in an invisible? mask
Muscle Hustle
Big Tie presenter
Some lady who was introduced before I turned on the stream

and of course

the master

>> No.3600806 [View]

>>3600773
>I'd say let's see how the new gimmick turns out and decide if the lack of normal dungeons is that bad
I second this stance on the subject.

We're seeing bits and pieces right now as they speed up towards a release, but we have no idea how it all comes together.

I'm hoping that Kawazu will be able to do a stream that'll show off like the first 30 minutes of gameplay. I think that'd probably get the idea across of what this dungeonless RPG will end up being.

>> No.3600709 [View]

>>3600693
>Feeling sad
>Having dinner
>Still feeling sad, food isn't helping me feel better.
>Finish dinner
>Look down
>It's my waifu!
>Sadly, I'm happy again!

Kawazu does it again.

>> No.3600257 [View]

>>3600239
Actually I think Casuals will not be playing because it's not in English.

That is probably going to be a bigger deterrence, right now, than the lack of dungeons.

But let's not focus on the negative stuff. This is one of the few things I've got to look forward to.

>> No.3600227 [View]

>>3600074
I like the starry night background they've got in there.

In fact, I like a lot of aspects of the art style in this.

It really feels like an "adventure" in every aspect, from the character designs to the interface.

>> No.3598313 [View]

>>3598304
>About Roles, this is pretty interesting because it seems roles are now a mixture of panels and SF2 Roles, the article mentions Antonius as an example, he can dual wield due to having a "Master of Dual Swords" Role, Roles are learned by upping either your stats, meaning the game uses a variable stat system like Frontier/Minstrel Song, your waza ranks or your proficiencies, by changing your Role settings the character can do different things such as Dual Wielding or having specific resistances/talents.

That actually sounds really funky and cool, especially considering it's a Kawazu helmed mechanic which usually means it's going to be very wide in scope.

>> No.3579859 [View]

On the subject of Legend of Legacy, someone just linked me this.

http://gematsu.com/2016/10/alliance-alive-new-classic-rpg-developed-studio-behind-legend-legacy

>Scenario – Yoshitaka Murayama (the creator of Suikoden)

Neat.

>> No.3579815 [View]

>>3579746
I think it's a very polished game that falls to the trap of simple gameplay and a simple setting/story that doesn't really draw the player into its charms.

I found playing it best in small bursts, instead of one long session. Do a little bit, clear some maps, spark some techniques, and move on.

Try to burn through it as you would a more story or gameplay heavy game and you'll end up feeling a little tired of the game.

>> No.3571995 [View]

>>3571516
Too busy looking at the Asurana section of the page to notice the top right corner.

What a lovely lady.

>>3571990
>They should release an offline version. But if I remember right, they said it's "too hard" to do or something like that.

You can always look forward to the FFXI Mobile

https://www.reddit.com/r/ffxi/comments/4iwc77/everything_we_know_about_ffxi_mobile_updated/

Which they haven't talked about in ages.

>> No.3570003 [View]

>>3569987
There are, but they peak out at 15 to 20 users, once a week, and they feature some very odd design changes on the part of the people running/maintaining the server.

>> No.3569984 [View]

>>3563812
Final Fantasy 11.

The game was setup with exploring, adventuring, and discovering the world of Vana'diel over everything else. The only linear thing about it is leveling up.

The game begins with you being dropped into one of three towns, as one of five races, based on one of five jobs. This is all based on your selection. From that point on, you're left on your own. You can progress the main story missions, explore the quests littered around your town, or just jump into the grinding world and ignore all of that forever.

Quite a few pre-requisites for tons of the storyline and lore missions/quests. Large tales of a world coming under siege by ancient threats, to individual tales of worry and woe.

Beyond that, the gameplay is your standard Everquest fare. It's ATB-style turn based combat applied in real time. You spark skills and improve with a weapon the more you use it, albeit in a more linear way than typical SaGa.

But I can't recommend it to anyone who wants to play today. What I described is dead, and has long since been eliminated by FFXIV and the people who ended up working on FFXIV who produced some of the post-FFXIV release content for FFXI.

The community's pretty much dead, with a populated server numbering in the 500~1000s of users at peak. They introduced item levels to equipment, which threw everything off balance, and made a lot of the old content super obsolete and not something you want to bother with.

Incidentally, a lot of the FFXI staff also worked on Romancing Saga Minstrel Song, as many of the assets in RSMS were from FFXI. This includes interface and icons. Rumor always had it that Kenji Ito was to do an OST for one of the expansions, but it was just a rumor.

>> No.3548739 [View]

>>3548725
>she's a great Fire Mage/Axe/Heavy Sword user.

That's one thing I'd like to know.

How can you tell what's gonna be good and what's gonna be bad on a character?

>> No.3548534 [View]

>>3548529
I really want to know how to get some healing done.

Laura and her boytoy don't have access to any healing, as far as I can tell, and the stores don't carry anything.

Taking way too much LP damage right now because of it.

>> No.3548409 [View]

>>3548281
Reading a little bit more about it.

The game is a little obtuse about explaining it, but once you figure it out it's actually quite easy.

I assume the panels you get are randomized, though.

>> No.3548262 [View]
File: 112 KB, 1030x793, picture002.jpg [View same] [iqdb] [saucenao] [google]
3548262

Quick question

Laura got a new panel, choices are

>Dagger Arts L2
>Axe Arts L2
>Architect L2
>Wood Familiar L2

She's already got Dagger Arts 3, does picking 2 level it up or will it level it down or what, exactly?

>> No.3548231 [View]
File: 145 KB, 1030x793, picture001.jpg [View same] [iqdb] [saucenao] [google]
3548231

>>3548202
Let's do this.

>> No.3548181 [View]
File: 192 KB, 1024x768, unlimited-saga-1.jpg [View same] [iqdb] [saucenao] [google]
3548181

In other news, I got Unlimited SaGa today.

Suggestions for my first run, please.

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