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/vr/ - Retro Games

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>> No.7155330 [View]

>>7155325
Are we really not allowed to hate those anymore? The inventors of regenerating health and arbitrary weapon limits?

>> No.7155307 [View]

>>7155301
>uses his shit mod as a political mouthpiece
nah, I use it to expose people to my smut. and also guns, I guess.

>> No.7155291 [View]

>>7155286
It's just another of the collectibles scattered on secret sectors. They give score.

I'm totally not ripping off Treasure Tech please don't hurt me Ultra.

>> No.7155282 [View]
File: 377 KB, 800x800, umeshview1607099968.png [View same] [iqdb] [saucenao] [google]
7155282

>>7155272
BREAD has been added

>> No.7155256 [View]

>>7154849
In my defense, I did the guy a favor with that ban.

>> No.7139343 [View]

>>7136847
>I mean a proper badass chick
lt. typhon

>> No.7125020 [View]
File: 30 KB, 146x163, 2020-11-28-205747.png [View same] [iqdb] [saucenao] [google]
7125020

>>7124154
Shit broke, so I went and made it officially compatible and enhanced™

>> No.7098417 [View]

>>7098374
the lightmaps stretch/compress along walls

>> No.7098308 [View]

>>7097439
Yes, and they visibly glitch out on moving sectors.

>> No.7097010 [View]

>>7095490
GZDoom already uses asmjit. The speed gains with really complex zscript are very noticeable. But JIT isn't going to magically speed up everything, though, as most of the overhead you see in stupid maps like nuts comes from native code (mainly sight checks). There's also the fact every single actor executes over ten times more code each tic than in vanilla doom (plus physics functions like P_XYMovement also have extra added complexity).

But you speak of "threading" as the solution to everything. Well, anon, it's easy to talk and theorize about things you have no idea about. Your suggestion clearly shows that you've never worked with multithreaded code. I have, and it's one of the reasons why I no longer have any sanity left. Game engines don't work in a way that would allow logic to simply be multithreaded.

You've also mentioned lightmaps as a way to speed up lighting. That's not going to work on an engine like this, where all world geometry is mutable.

>> No.7079657 [View]

>>7079126
Yeah, the old mouse sensitivity cvar got chopped off and replaced with vars for individual X and Y.

The update doesn't use any of that though, since it feels weird (maybe the sensitivity is directly applied to input events now, who knows).

>> No.7076389 [View]
File: 715 B, 256x64, Untitled.png [View same] [iqdb] [saucenao] [google]
7076389

>>7076275
Quake has a surprisingly decent palette despite its infamy as the "brown" game, but I agree with that anon that Hexen has the best one.

I'd also make a case for the Unreal alpha palette, which is... a rather odd case. I'm in a sort of love-hate relationship with it, and its two other variations.

>> No.6955595 [View]

>>6954306
don't forget that one crotch joystick guy

>> No.6955584 [View]

>>6953862
Unreal Engine 1
Blender

>> No.6953692 [View]
File: 2.90 MB, 1280x800, bustin.webm [View same] [iqdb] [saucenao] [google]
6953692

>>6952276
ha ha who the fuck needs keys anymore

>> No.6951982 [View]

>>6951976
On top of that, what he says, that the ISMONSTER flag is the only reliable way without breaking zandro compat, is a load of bollocks. The CORPSE flag does this too on both ports, and won't have unintended side effects like these.

It's still a hack, anyway.

>> No.6951981 [View]

>>6951980
meant to reply to >>6951978

>> No.6951980 [View]

>>6951976
Sargy Marky has been flagging random shit as monsters all over his mods, which causes all sorts of funky intercompatibility issues, all because he unironically uses "enhanced" night vision and wants all that to be highlighted by it (which honestly sounds hella stupid).

>> No.6951976 [View]
File: 295 KB, 583x614, 2020-10-03-121608.png [View same] [iqdb] [saucenao] [google]
6951976

Can't believe I woke up to this fucking thing.

>> No.6949752 [View]
File: 2.99 MB, 960x600, keen.webm [View same] [iqdb] [saucenao] [google]
6949752

The kids are alright

>> No.6945153 [View]

>>6945151
Sorry, this place gets to me sometimes.

>> No.6945139 [View]

>>6943263
Tell the modder to stop being a fucking incompetent dickwad and use key sections like everyone else:
https://zdoom.org/wiki/Adding_keysections

>> No.6939854 [View]

>>6936323
You're welcome, anon

>> No.6933548 [View]

>>6931492
ProjectMSFix'd?

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