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/vr/ - Retro Games

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>> No.1686804 [View]

>>1683015
I guess it didn't bother me because I always thought of MI as a humor series primarily and a pirate series second. Though the big attack on commercialism definitely makes it the black sheep of the series, it was still delightfully silly. The pirate who won't talk to you with two hand puppets because three people constitutes a conspiracy, the tourist island with the lame pirate restaurant, et cetera.

>> No.1686748 [View]

My recommendations for BG1 beginners:

Fighter
Cleric
Ranger
Any combination thereof (non-human races can multi-class. I like Cleric/Ranger)

If you have BG:EE or the trilogy mod:

Barbarian
any Fighter or Cleric kit
Shapeshifter
Inquisitor (Paladin kit)

Thief and its kits are viable for beginners but BG1 just has so many Thieves it's kind of redundant.

>>1686669
I can't imagine Monk being viable in BG1. Do your fists even hit +1 in BG1's level range? Not that you need magical weapons in most fights, but still, your AC is ass until higher levels as well.

>> No.1686717 [View]

>>1686708
It technically qualifies. In its native Norway, it was released in 1998. I agree that the cutoff is silly, though there does have to be a line drawn somewhere, otherwise the board doesn't have much of a point.

>> No.1686690 [View]

>>1686646
It's not that the sequel isn't superior; it is, it just wasn't released before the retro cutoff.

>> No.1686442 [View]

The Longest Journey (yeah, I know)
Oddworld: Abe's Oddysee
Xenogears
Sonic the Hedgehog 3&K
Baldur's Gate

Not a totally accessible list, but I think these are the pinnacles of each facet of retro gaming experiences. Deus Ex would be on the list if we could go forward a year or so.

>> No.1676837 [View]

>>1676827
People always talk shit about Escape from Monkey Island, but I thought it was one of the funnier games in the series, even if the puzzles were weird.

>> No.1669417 [View]

Sarevok (in the original Baldur's Gate, Throne of Bhaal crap not inclusive).

>> No.1667764 [View]

You are generally slower to pick up new things as an adult, but your ceiling is much higher. I've had this same phenomenon occur where I pick up an old game and initially have more trouble than I remember, yet eventually I become much better at it than I ever was.

>> No.1666995 [View]

>>1666991
Not sure; I haven't had a Mac in many years. Just searching around, the program "CrossOver" seems like it'd be intuitive, but it doesn't seem like any of these are freeware, so you'd have to find a trial or be a dirty criminal.

>> No.1666989 [View]

This game is cozy as fuck, even if you're not a Simpsons freak. When I moved last year, this game was one of the things I managed to salvage from the messes around the house.

>Any advice, or helpful search criteria to try plugging into the search engine?
Try to emulate Windows? As far as I know I played it on my PC in the last five years.

>> No.1646306 [View]

I don't think Yoshi's Story is particularly good or bad. Its downfall is that it's too simple. The stages are boring to look at and not much more fun to play. Yoshi's egg throwing is not as fluid as it was in the last game (mind you I don't actually care for Yoshi's Island) and his overall movement is sluggish, which made me feel like I had to grip the controller harder or something.

I had fun with it when it came out, but I tried replaying it a year or two ago and it wasn't very fun.

>> No.1646283 [View]

Ever realize how many DKC1 levels have really, really well-hidden animals? I used to think that game just didn't have as much animal action as the other two, but most levels actually have one in a random pit or down a wide ledge that you'd have to screw up to find.

>> No.1646165 [View]

>What was the RPG that got you into the genre?
FF7 and Super Mario RPG

>Which RPG defines the genre for you?
Skies of Arcadia and FF9, to me, are quintessential RPGs.

>What were your favorite RPG music tracks?
Anything from the Xenogears soundtrack.

>Which retro RPG would make a cool poster to hang on your wall?
Front Mission.

>> No.1646143 [View]

>>1646136
Falco: "Are you gonna listen to that monkey?"

>> No.1646129 [View]

>>1646109
I think in one of the industrial levels, Oil Drum Alley or Blackout Basement maybe, there's a part where you can hit at least 5 beavers on a downward drop. I don't recall ever getting a 1-up this way, but maybe I just wasn't looking for it.

>> No.1646084 [View]

>>1646054
It didn't occur to me until much later on in life that I could do that in Jungle Hijinks. Then I discovered that the level theme has that extra sequence if you wait long enough. It made me wish more levels did that kind of thing midway through.

It's kind of unfortunate about the new DKC3 world. I was really excited to try it but then I got there and it just didn't feel the same. I don't think it was a nostalgia thing either. There's a level where they try to do an underwater/tree combination stage and it just doesn't work. A couple of them are OK, though.

>>1646070
There's a couple DKC romhacks but they're all incomplete and generally suck ass. It's sort of not the creators' faults though. It's easy (relatively speaking) to make Super Mario World hacks because the graphics were simpler and it's easy to make something new that looks authentic. The DKC hacks inevitably look sloppy.

>> No.1646019 [View]

>>1646007
I don't usually do this; I think it's because the original SNES game had that funny manual with the silly introduction, so I always imagined hilarious scenarios in the game. For example, in the first couple stages, sometimes I run around when it's dark and pretend Donkey Kong is some sort of crazed genocidal gorilla who hates chimps and just drops the DK barrels off cliffs (using that awkward maneuver where you can set a barrel down without breaking it).

It was really cool how the GBA versions had trial runs of the stages so you could score your performance, since I think that's the one thing that was missing from the original games. I love those spots where you can roll through like 10 enemies like in Mainbrace Mayhem.

>> No.1645965 [View]

I have played so much Donkey Kong Country. It's gotten to the point where I am so precise that the games feel like a second skin. I remember years ago playing DKC with the controller flipped or the picture upside down just to add some extra challenge. I have developed strange headcanon for a lot of stages in those games.

>> No.1618932 [View]

The first two Broken Swords (the first gets the most discussion but I kind of think the second is superior).
Sanitarium (it's on the easy side but the atmosphere rules)
Full Throttle
The Dig

Also, Septerra Core, while primarily an RPG, is like thirty percent point-and-click adventure (and fairly puzzling at that).

>> No.1059434 [View]

>>1059426
I wish there was a happy medium between the two notable XG LPs. Rope of Robots has the smarter author and more entertaining literary tone, but the other one that's actually finished is more thorough and studied.

>> No.1059379 [View]

>the Rope of Robots person didn't come back from the dead yet

Fuck.

>> No.982537 [View]

Fun fact: Clapton did a cheesy cover of Behind the Mask.

>> No.980238 [View]

>>980202
Sonic 3C fixed a lot of this, actually. You can skip the opening cutscene and switch Carnival Night's music out, in addition to a lot of other nice benefits. I used to play S3&K a lot, but now I can't get enough of it.

>> No.973064 [View]
File: 184 KB, 586x1000, 1363831415997.jpg [View same] [iqdb] [saucenao] [google]
973064

>>973045
There's a few places where you can fucked even if you're smart. The two I can think of off the top of my head are Fei vs. Gebler on the cliffs and the quartet of 2v2 fights when you go after the second Gate.

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