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>> No.7008697 [View]
File: 696 KB, 2007x1304, id software.jpg [View same] [iqdb] [saucenao] [google] [report]
7008697

>>7008654
That would be the best case scenario: Starting late in Ranger's adventures, doling out memories of his family in very minute flashbacks - no melodrama regarding his family whatsoever. Just tired of fighting, tired of slipgates that don't take him home, but it's all he can do to try and find a way home.

>> No.6948454 [View]
File: 696 KB, 2007x1304, id software.jpg [View same] [iqdb] [saucenao] [google] [report]
6948454

Kino.

>> No.6355847 [View]
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6355847

>>6355061
>>6354940
>>6355829
>>6355831
Closing thoughts; like the other anon said, I don't think you can really salvage this map. Don't get too disheartened though; everyone has to start somewhere, and it's fine to make mistakes while learning. Ask any artist or musician and they'll tell you they started out horrible and only learned through practice, and that's what this map is, practicing how to make them.

For general advice, I think the best thing I can say is think about what the function of enemies is, and how they complement the design of the room you're in when picking them. Play the vanilla IWADs, play as many custom maps as you can, and while you play think about what the map is throwing at you and why it's doing so. Plutonia is probably the best example out of the vanilla games of thinking critically about what monsters DO and how to best use them; the reason it's mocked as an orgy of chaingunners, revenants and archviles is because they all force the player to deal with them in specific, unique ways compared to most monsters, and many combat encounters are built around those methods and thus heavily use those monsters. Making smaller maps, even bite-sized maps, will help you get feedback and iterate your design philosophy much quicker.

You should feel good that you finished the map at all; most people never get that far. Don't be afraid of messing up because every mistake is a learning tool, and I hope to see your next attempt at mapping in a future thread.

>> No.6280145 [View]
File: 696 KB, 2007x1304, id big boys.jpg [View same] [iqdb] [saucenao] [google] [report]
6280145

DOOM THREAD / RETRO FPS THREAD - Last thread >>6268692

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.5908779 [View]
File: 696 KB, 2007x1304, AAE188AC-4158-4CF1-B403-FB49F2585E3D.jpg [View same] [iqdb] [saucenao] [google] [report]
5908779

>> No.5754642 [View]
File: 696 KB, 2007x1304, 1563250320999.jpg [View same] [iqdb] [saucenao] [google] [report]
5754642

>>5754636
I'm amazed by the staying power this design has, I dismissed it at first "oh yeah people will forget this halo shit as soon as the game drops" but it seems to stick around for some reason

I vastly prefer the classic design but eh I dont mind really

>> No.4516005 [View]
File: 696 KB, 2007x1304, 1480979690059.jpg [View same] [iqdb] [saucenao] [google] [report]
4516005

How would you fix the Icon of Sin and Shub Niggurath boss fights?

>> No.4155995 [View]
File: 696 KB, 2007x1304, 1483220104441.jpg [View same] [iqdb] [saucenao] [google] [report]
4155995

>> No.3853638 [View]
File: 696 KB, 2007x1304, 1480979690059.jpg [View same] [iqdb] [saucenao] [google] [report]
3853638

>>3853425
There should have been a more visual cue that the Shamblers and Vores and perhaps even the traps (in a display of reality bending) were being spawned by her, kinda like the Icon of Sin. Even if it wouldn't change anything in the gameplay, it would add a lot of flavor by making it look like Shub is actually fighting you in some way.

>>3853458
I thought it was some sort of power summoned by Ranger's runes.

>> No.3828831 [View]
File: 696 KB, 2007x1304, 1480702742160.jpg [View same] [iqdb] [saucenao] [google] [report]
3828831

>>3827883
Thanks mate, let the quest for runes of power begin

>> No.3709643 [View]
File: 689 KB, 2007x1304, RsxpjUO.jpg [View same] [iqdb] [saucenao] [google] [report]
3709643

>>3708915
how about quake cute and creepy cartoonish monsters with cute sounds mod

cute :3

>> No.3659051 [View]
File: 696 KB, 2007x1304, 1480702742160.jpg [View same] [iqdb] [saucenao] [google] [report]
3659051

>>3657445
Wow, one of the best single map wads I played, fresh monsters, cool looking weapon sprites, great map with lot of details, the boss fight was also intense with his impossible to dodge laser attack which forced you to take cover behind pillars constantly hiding into ground, making you vulnerable.

10/10 fantastic level



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