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>> No.547330 [View]
File: 200 KB, 949x520, 1366356390447.jpg [View same] [iqdb] [saucenao] [google] [report]

to the mapper that took this screenshot

this image is what made me realize why some mappers use dynamic lights and why it's probably not that bad if done correctly

>> No.490819 [View]
File: 200 KB, 949x520, lighting.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks. Took a while to set up, so I'm glad it turned out nicely. Intersecting gradient lighting can be a bitch...

Thanks mang.

I'm just trying to figure out why the floor/ceiling on the sectors for the explicit polyobjects wont render. I think I need to hunt around for some maps that make use of these things for an example.

Come to think of it, I thought it was too bright at first, but looking at it now it does seem kinda dim for lava. Will be tweaked.

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