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/vr/ - Retro Games

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>> No.8761772 [View]
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8761772

>>8760636
pareidolia actually

>> No.8741798 [View]
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8741798

>>8739948
Best Castlevania. Best art.

>> No.8709606 [View]
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>>8709562
In the beginning you won't have the ability to junction magic to every stat so you'll have to decide which GFs go best with which character. The one that really matters is giving squall a GF that has STR-J because the gunblade > anything else. As for the rest, try to evenly distribute the junction abilities, giving someone redundant GF abilities is pointless.

Which spells you junction to which stats really depends on what you have, but it's pretty intuitive. Attack magic works best for strength and magic power, life and recovery magic works best for HP and Spirit, etc. You can see the results for yourself so just try experimenting and see what produces the biggest stat boost

And something obvious but very important: make sure your GFs are learning the most helpful abilities, if you don't manually set which trick to learn they learn the shittiest ones by default. You want them learning stat junction abilities and refinement abilities, their HP and summon magic power are pointless unless you're spamming summons, which is completely unnecessary. Pay particular attention to card mod since it'll get you cool stuff for refinement and Diablos' encounter-half and encounter-none abilities since those let you switch encounters on and off (use the lamp as soon as you get it and beat him with limit breaks but remember to save first in case it goes wrong). Play cards, refine cards to items, refine items into magic, and there you go

>> No.8688112 [View]
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8688112

>>8688085
I just did it yesterday, shit was tedious

>> No.8673734 [View]
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>>8673628
It really is but you have to play it properly

>realize level scaling makes grinding irrelevant
>do low level speedrun until Cid gives you the magic lamp
>acquire Diablos
>learn enc-half / none, card mod and the various refine abilities
>turn off random battles completely by the end of disk 1
>use card mod and draw points to obtain magic stockpiles
>explore the world at your leisure fighting only boss fights and not giving a shit about exp because junctions > levels

When played properly, the game ceases to be a typical JRPG grindfest and instead plays like the best possible version of the old Sierra games while the card game adds an element of collectathoning and dueling depending on how deep into the CC club and QOC quest you want to get. It completely changes the pace of the game for the better and makes it infinitely more replayable than any of the others. VIII is the comfiest FF but the trick is not to play it like it's a FF.

>> No.8481218 [View]
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8481218

BotW > OoT > WW > MM > SS > TP

inb4 you call me a zoomer for rating BotW the highest.

>> No.8408024 [View]
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>>8408023
das it mane

>> No.6035365 [View]
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6035365

Final Fight
Vendetta
The Punisher

>> No.5184254 [View]
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5184254

Practice the basics. Get hit boxes down and crossups. Focus on one character and know what their strengths and weaknesses are. Practice against people better than you. Practice, practice, practice.

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