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>> No.5527380 [View]
File: 435 KB, 593x539, jbhpQZLoeWwNdmqsEq94Je_650_80.gif [View same] [iqdb] [saucenao] [google]
5527380

https://www.theverge.com/2019/4/18/18311287/ai-upscaling-algorithms-video-games-mods-modding-esrgan-gigapixel?utm_source=pocket-newtab

Just saw this on my Pocket. Looks interesting.

>> No.5230526 [View]
File: 435 KB, 593x539, 1545168507751.gif [View same] [iqdb] [saucenao] [google]
5230526

>>5230516

>> No.5111973 [View]
File: 435 KB, 593x539, xvyxl5o5_r2_640.gif [View same] [iqdb] [saucenao] [google]
5111973

>>5111952

Jokes aside, Doom's sprites are a weird mixture of photos and pixel art that makes upscaling them nearly impossible, since most tools are designed for one or the other.

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