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>> No.4193848 [View]
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4193848

>>4193845
You say that like he'd be invited to any.

>> No.4178496 [View]
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4178496

Are there any good episodic Quake mapsets?

>> No.4174453 [View]
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4174453

I'm new to speedmapping and want to give it a go, but have a question: Are you supposed to make a map in one go, or is it just so long as each stab at your map doesn't exceed the time limit altogether? Or does it really not matter at all?

>> No.4130548 [View]
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4130548

>>4129848
>someone else besides me and the wizard who originally posted this knows about Heath
Talk about the most slept on rapper this century.

>> No.4114975 [View]
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4114975

Reminder to drink your milk every day or you will get rocket fisted by skeletons.

https://my.mixtape.moe/akrmyl.webm

>> No.3987771 [View]
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3987771

>>3987760
I've reached the point where not seeing it in his webms makes me genuinely uncomfortable.

>> No.3902319 [View]
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3902319

>>3902303
>skip to random point in video
>two isolated Revenants slapping eachother
Okay, you got a slight chuckle out of me, I'll give you that.

>> No.3892164 [View]
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3892164

>>3892016
Bones reveal when?

>> No.3884349 [View]
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3884349

Haven't been in the loop for a while; has anything superseded GZDoom Builder as of late or is it still the go-to map making program?

>> No.3853809 [View]
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3853809

Does there exist a wad that keeps enemies and weapons close to their vanilla versions but adds bullet projectiles similar to ww-nazis?

>> No.3784014 [View]
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3784014

>>3783874
>>3783997
Both mods I believe are not maintained anymore, so your mileage with both are going to be stretched pretty thin as GZDoom gets new or changed features. Best bet is to just try and keep an older version of GZD somewhere on hand to play them.

>> No.3773748 [View]
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3773748

>>3773735
It looks so bummed out. All of the other demons are out having a blast exterminating humanity while it's stuck being the evil rug.

>> No.3744628 [View]
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3744628

Does Dime visit these threads?

>> No.3676505 [View]
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3676505

If you had to be roommates with any one demon, who would you choose and why?

>> No.3662676 [View]
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3662676

How difficult would making a map for Quake be for someone who hasn't done it before? Is making Quake maps as cozy as playing them?

>> No.3651656 [View]
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3651656

Anyone know of any tutorials on creating a custom Doom HUD for someone with no prior modding experience?

>> No.3628918 [View]
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3628918

>>3627643
>combine arms fucking update when

What kinda update would you want?

>> No.3598419 [View]
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3598419

r8 my first doom map.

https://www.dropbox.com/s/qm64yq0lcswn041/firstmap.wad?dl=0

Honestly though critique would be great.

>> No.3585919 [View]
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3585919

I'm new to wad editing and trying to make a custom difficulty for Trailblazer for fun to make the monsters a bit more beefy and dangerous, but now I got them surviving exploding barrels - even zombiemen. Is there anything I can do to increase the damage a barrel causes?

>> No.3574368 [SPOILER]  [View]
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3574368

Kinda new to mapping; is it considered okay to make a map with ZDoom features but still have the gameplay be pretty much vanilla, or should I just stick to Boom for that? I want to toy around with fancy lighting effects but don't want to add things like jumping.

>> No.3387285 [View]
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3387285

Fuck. My internet does NOT want me to play doom with you guys. Sorry.

>> No.3352738 [View]
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3352738

>>3352729

I'm glad you guys like that weapon

>> No.3308929 [View]
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3308929

>>3308926

I was working on the next update, then Term started DUMP 3, and I missed out on the previous DUMPs, so I wanted to contribute.

I'm planning tweaking item crashes again, they're going to become more of a utility/means of gaining mana while your sword is powered up, and I've given up on trying to make Blaz less convoluted, all I can do is make sure the next characters aren't spectacular mess like he is

>> No.3244563 [View]
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3244563

DamageFactor "BFGSplash", 0.0



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