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>> No.4850796 [View]
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4850796

>>4850748
Other than maybe a duo of Arch-Viles in a room of dead monsters I can't really picture any of the expanded roster to be a miniboss. Gonna have to agree with >>4850767
and tell you you just gotta get better and learn how to fight them.

>> No.4833529 [DELETED]  [View]
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4833529

>>4833525
Oh no my not retro cosmetics

>> No.4805927 [View]
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4805927

Is the Unreal weapons anon here? Was just curious if there was a possible release window in mind for the mod yet.

>> No.4749179 [View]
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4749179

Has Hexen ever had any notable fanmade level wads made for it?

>> No.4708823 [View]
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4708823

>>4708816
Best way to find out is to just attempt it and see how it goes. I personally enjoy all manners of shotgun so I'd say go for it, see where your imagination takes you.

>> No.4689379 [View]
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4689379

>>4689335
It makes for a decent (usually) civil hub for anything and everything Doom without the restrictions that come into play from mandatory onymity and forum rules, unlike Doomworld for example. That's my take on it, anyway.

>> No.4670862 [View]
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4670862

>>4670854
I've been meaning to do this but never find the time. I'll try it tomorrow and get back to you.

>> No.4663232 [View]
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4663232

>>4663229

>> No.4657247 [View]
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4657247

>>4657230
>Thanks but no, I enjoy how flustered people get because of it.

Spoken like someone with an unhealthy quantity of unwarranted self-importance; goddamn Diet Sarias.

>> No.4646701 [View]
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4646701

>>4646675
What is wrong with her right arm

>> No.4644129 [View]
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4644129

>>4644117

>> No.4635584 [View]
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4635584

hey guys

shut up

>> No.4598339 [View]
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4598339

>>4598332

>> No.4566159 [View]
File: 18 KB, 420x300, Agitates Quietly.jpg [View same] [iqdb] [saucenao] [google] [report]
4566159

Hypothetically speaking, how many of you would be interested in a YT channel that covered a lot of in-depth informational aspects to Doom? Things like random trivia, looking at monsters and weapons in depth, mechanical tips like chaingun sniping or strafe running, looking at the history behind each iwad and id Soft, and possibly even analyzing maps and various ports down the road. Just a lot of in-depth Doom autism in general.
Asking for a friend haha, except that friend is me. Keep in mind I'm a total newcomer when it comes to making and editing videos, but I trust myself to be able to write a script well enough and I'm a massive Doom autist so I figured this could give me something to put all of my encyclopedic knowledge to use while also making insightful content for veterans and newcomers alike. No promises but I'm starting to consider actually doing it.

>> No.4560112 [View]
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4560112

>>4560093
And I play plenty of them while I wait, just not BTSX at the moment. No need to be quite so snide.

>> No.4539901 [View]
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4539901

are we back?

>> No.4472790 [View]
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4472790

>>4472769
>not having sound on for those tense moments of hearing "heeehhehehehh" from another room

>> No.4451948 [View]
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4451948

>>4451890
Feels like just yesterday I was all excited that the 20th birthday was here. Time sure is a fleeting thing.

>> No.4362541 [View]
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4362541

>>4362539
Please don't not listen to him. Refresh the page, it is perfectly safe.

>> No.4291449 [View]
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4291449

>>4291437
>wtf why didn't you guys tell me this was actually good?
You never asked.
Glad you're having fun.

>> No.4274896 [View]
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4274896

>>4274829
>What exactly should be added to Brutal Doom from the off-shoot mods anyways?
Proper coding.

>> No.4258836 [View]
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4258836

Quit getting so agitated, ya boners

>> No.4221924 [View]
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4221924

Share your ideas for mods, maps, custom weapons or enemies, etc. Even if you don't have the ability or know-how to make them yourself, I want to see what kind of ideas you all have got.

>> No.4213067 [View]
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4213067

>>4212756



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