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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.5050934 [View]
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5050934

>>5050906
I appreciate you attempting to talk sense to the guy, but you know it'll just go through one ear and out the other.

>> No.4975419 [View]
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4975419

>>4975414
But who's to say Mixom doesn't have it's own alternate version in the D44M world, like comparing 3's UAC to 4's?

>> No.4949081 [View]
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4949081

>>4948839
>What can be done to fix the handgun problem in games?
Infinite/recharging ammo.

>> No.4947372 [View]
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4947372

>getting this bothered by someone using a specific picture
Just filter the MD5 and you won't see their posts again when they use it, you big baby.

>> No.4914453 [View]
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4914453

>>4914446
There's a guide that explains these steps better than I am, but I forgot to bookmark it. If I stumble across it again I'll drop it here for you.

>> No.4909051 [View]
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4909051

>>4909020
I think you're somewhat exaggerating the general difficulty of making a map for Doom.

>> No.4876556 [View]
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4876556

>>4876551
can we go back to just posting skeletons?

>> No.4868971 [View]
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4868971

>>4868964
It's a boss from an earlier level of a wad from years ago. It's not that big of a deal.

>> No.4863763 [View]
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4863763

>>4863761
Whoops I had a stroke, I meant JPCP

>> No.4854978 [View]
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4854978

>>4854936
Don't be such a boner.

>> No.4850796 [View]
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4850796

>>4850748
Other than maybe a duo of Arch-Viles in a room of dead monsters I can't really picture any of the expanded roster to be a miniboss. Gonna have to agree with >>4850767
and tell you you just gotta get better and learn how to fight them.

>> No.4833529 [DELETED]  [View]
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4833529

>>4833525
Oh no my not retro cosmetics

>> No.4805927 [View]
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4805927

Is the Unreal weapons anon here? Was just curious if there was a possible release window in mind for the mod yet.

>> No.4749179 [View]
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4749179

Has Hexen ever had any notable fanmade level wads made for it?

>> No.4708823 [View]
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4708823

>>4708816
Best way to find out is to just attempt it and see how it goes. I personally enjoy all manners of shotgun so I'd say go for it, see where your imagination takes you.

>> No.4689379 [View]
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4689379

>>4689335
It makes for a decent (usually) civil hub for anything and everything Doom without the restrictions that come into play from mandatory onymity and forum rules, unlike Doomworld for example. That's my take on it, anyway.

>> No.4670862 [View]
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4670862

>>4670854
I've been meaning to do this but never find the time. I'll try it tomorrow and get back to you.

>> No.4663232 [View]
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4663232

>>4663229

>> No.4657247 [View]
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4657247

>>4657230
>Thanks but no, I enjoy how flustered people get because of it.

Spoken like someone with an unhealthy quantity of unwarranted self-importance; goddamn Diet Sarias.

>> No.4646701 [View]
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4646701

>>4646675
What is wrong with her right arm

>> No.4644129 [View]
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4644129

>>4644117

>> No.4635584 [View]
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4635584

hey guys

shut up

>> No.4598339 [View]
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4598339

>>4598332

>> No.4566159 [View]
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4566159

Hypothetically speaking, how many of you would be interested in a YT channel that covered a lot of in-depth informational aspects to Doom? Things like random trivia, looking at monsters and weapons in depth, mechanical tips like chaingun sniping or strafe running, looking at the history behind each iwad and id Soft, and possibly even analyzing maps and various ports down the road. Just a lot of in-depth Doom autism in general.
Asking for a friend haha, except that friend is me. Keep in mind I'm a total newcomer when it comes to making and editing videos, but I trust myself to be able to write a script well enough and I'm a massive Doom autist so I figured this could give me something to put all of my encyclopedic knowledge to use while also making insightful content for veterans and newcomers alike. No promises but I'm starting to consider actually doing it.

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