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/vr/ - Retro Games

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>> No.7492181 [View]
File: 115 KB, 220x221, Doom_II_-_Hell_on_Earth_Coverart.png [View same] [iqdb] [saucenao] [google]
7492181

>start level
>enemies swarm in from every side
>move slightly to the left
>door opens to reveal more enemies
>move slightly to the right
>door opens revealing more enemies
>there are now no less than 12 enemies hitscanning you
>almost clear the room
>enemies warp in behind you
>they just appear out of nowhere lol we ran out of walls to put enemies behind ok
>finally finish everything off
>enter next room
>enemies swarm in from every side
>move slightly to the left...
>...........

it's not like this game doesn't have variety though, who can forget the platforming sections or the switch puzzles or the acid crossing, or my favorite, the platforming-acid-crossing-switch puzzles! fuck this game

>> No.6310425 [View]
File: 115 KB, 220x221, doom 2.png [View same] [iqdb] [saucenao] [google]
6310425

Almost all levels are impossible? And the missions are literally hell?

>> No.5737047 [View]
File: 115 KB, 220x221, Doom_II_-_Hell_on_Earth_Coverart.png [View same] [iqdb] [saucenao] [google]
5737047

Doom2, but never that speed from actual speedrunners

>> No.5657590 [View]
File: 115 KB, 220x221, Doom_II_-_Hell_on_Earth_Coverart.png [View same] [iqdb] [saucenao] [google]
5657590

>>5655501
Do you guys like doom?

>> No.5343854 [View]
File: 115 KB, 220x221, Doom_II_-_Hell_on_Earth_Coverart.png [View same] [iqdb] [saucenao] [google]
5343854

Why did it go so wrong? Was the only thing stopping the LOL ROOM FULL OF GUIZE EVERY PART OF EVERY LEVEL level design from being in the first game the performance concerns? Was Doom's flow an accident, while what they actually wanted was circle strafing while holding down fire at 999 enemies until the game ends?

>> No.4657030 [View]
File: 115 KB, 220x221, purelove.png [View same] [iqdb] [saucenao] [google]
4657030

>>4652934
Oh man my brother used to have this game, it was really hard from what I remember

Doom 2 is one of my fav

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