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>> No.5075425 [View]
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5075425

Started something. Of course I'm never going to finish it.

>> No.5059853 [View]
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5059853

>>5059846
Yes.

>> No.5059826 [View]
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5059826

>>5059790
The bright yellow and pink lights are the worst. I try to avoid them in the screenshots I'm posting but there a lot of those.
>>5059795
Everything is more tasteful than Daikatana.
>>5059798
They're definitely a mistake when you choose to put the bases on Mars and Mars's sky is red and so every outdoor scene is tinted. Poorly.

But I could say a lot more on how on top of that, they severely fudged the color formulas. You'll see stuff like if (reflectivity < 0.5) reflectivity *=2; // Because textures are so dim!
Quake 2 surely was the developing mess that led to Daikatana.

>> No.5059789 [View]
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5059789

>>5059754
But you have to admit that the Strogg are a little bit of a Pepsi Borg. Also colored lights were a mistake.

>> No.5057949 [View]
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5057949

>>5057940
>>5057941
It's going to happen as soon as I get over my fixation with ID boxes. These ones are rather shy boxes, but they're there.

>> No.5057586 [View]
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5057586

Quake 2: silly boxes

>> No.5057548 [View]
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5057548

Quake 2: here's your vitamins for today

>> No.5057532 [View]
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5057532

Quake 2: you may think you have a choice

>> No.5057317 [View]
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5057317

Quake 2: come for the boxes, stay for the rockets.

>> No.5051812 [View]
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5051812

Boxes and fans are Quake 2's cowbells.

>> No.5051449 [View]
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5051449

ID boxes are the best boxes

>> No.5049810 [View]
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5049810

>>5049768
Like, for some reason there are a lot of light emitters textures in the BTSX set. Those light emitters don't work in Doom, but they do work in Quake 2 and that's one the things I wanted to try.

>> No.5049727 [View]
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5049727

If you wanted to see some more BTSX textures in Quake 2, this is some nonsense I made yesterday.

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