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/vr/ - Retro Games

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>> No.10812902 [View]

>>10812101
>There's a poster above gushing over taking fish to Jabu Jabu, which is just a basic quest mechanic in any other game.

I explained specifically why it was a genuinely cool thing that other games weren't doing. In any given RPG you'd get a "do you want to use this item?" dialogue on Jabu and otherwise not be able to do anything with the fish, in OoT you are releasing creatures into the environment from your inventory and having them move around however they are able to in context, and the game then having other things respond to their presence.

The only response I got wasn't to dispute this, but to just criticize the game for having set puzzles instead of being a more open ended 'sim', when it's the precise balance between freedom and hardcoded constraints that the game pulls off that specifically makes it so impressive.

>> No.10732806 [View]

>>10732492
>You literally said that they are not different, and then said that they were. You said it right here:
Nothing in those lines contradict each other.

>But no one did prior to you, which makes your argument contextually false.
Nobody needs to bring something up for me to discuss it, similar to how nobody brought up sexual assault but you, you hypocrite.

>No one talked about positive or negative anything, or anything close them.
See above. They didn't have to.

>No one did that, nor does maturity inherently mean positive or negative anything (it actually doesn't have anything to do with them).
First, yes, someone literally did describe cynicism as an adult trait: >>10732089 Second, yes, maturity is considered a positive trait.

>It is mature because it's something adults do on a more consistent basis than other demographics
Source: your asshole.

>These are only *three* studies, and not *all* of them, as you claimed. Those have yet to be provided.
I never said I would provide you with every study. And I don't need to. If you have studies that contradict the consensus on the matter, go ahead and post them, but you don't.

>One of them is an abstract, and not an available study.
The abstract and conclusion is sufficient in this argument. I gave you all the information you need to find it if you want to read the full thing.

>The ones that are available are only talking about the stereotypes and perceptions around these traits, and didn't find that they were false, but simply variable in nature.
You willfully misinterpreted the studies and/or you are stupid.

If you weren't merely pretending to be retarded on purpose, this is a powerfully stupid post. Everything was just flatly wrong or bafflingly stupid. Enough so that I'm going to choose not to engage further with you. It was a waste of time to even respond to this and you strike me as the type of NEET with endless time to be wrong and stupid.

>> No.10071301 [DELETED]  [View]

>>10071137
>I hope this puts the discussion to rest.
then you better respond to being BTFO
>>10071153
>i'm gonna screencap these and save them for the next time
then you better screep cap it getting refuted.

>>10071137
>you must first reconcile with the following:
easily.
-it's a text dialogue during one single point in the game in case someone is dumb enough to do half a dungeon, leave to go do another dungeon, and then return to finish the dungeon like they're supposed to do.
-the map screen marks dungeons during a segment of the game in which they need to be done, they disappear when the dungeons are done.
-the game has various things in it that a lot of players will miss, such as bubbles hit with a light arrow will drop 50 rupees. this isn't because the devs want you to farm them for rupees at some point, it's just a neat thing that could result.
Bongo Bongo getting his hands frozen and breaking them out when you use ice arrows isn't something a lot players will see. Just above in the thread there's many players who choose to do shadow temple first, and I would wager they might not always do Gerudo Training Grounds. Just choosing to do the content in a different order doesn't make the game non-linear, when most of the game has prerequisites in place.

>> No.10064857 [View]

>>10064079
>>10064118
the point, anons who love complaining far more than you love old video games, wasn't that the thread fully obeys the rules (it obviously doesn't) but rather that YOU are breaking the rules by coming in here to destructively bicker about the rules being bent by others, even to the point that when somebody explicitly invites you to share in a rule-compliant conversation about Xenosaga or that weird old Windows 95 FPS Alexey Pajitnov apparently worked on or whatever, you will shy away and continue jabbering about your boring forum drama as if the correct way to handle your concerns isn't obviously to quietly report, to quietly hide the thread, and (if you don't trust the moderation staff to respond to reports correctly) to either leave the board for good, apply to be a janitor yourself so you can correct the problem from within, or become wealthy and buy 4chan from Hiroyuki so you can correct the problem from above

and by the way maybe you catposters who are so so devoted to sacred precious rules could stand to take a glance at 4chan's global rule #13

do not respond to this post (except possibly by quietly reporting it) unless you have something to say about an old video game, such as Hatris, which is actually pretty fun

>> No.4305532 [View]

>>4305529
>cont'd...

Examples:
General: getting chests seems to be bugged, at least in some dungeons, like the Abyss
Shame: climbing the ladder from level 8 to level 7, turn right, and the game freezes/hangs;
note: music continues to play, but xu4 ceases to respond; computer fan also revs up quite a bit;
fan calms down after force-quitting and restarting xu4. Only restarting xu4 and using the Y-up spell works; must use Z-down on the way back to the altar room.
Despise: upon climbing the ladder from level 6 to level 5 (the one that's NOT with the many
treasure chests!), again requiring the use of Y-up and Z-down due to hanging/freezing as
described above. Note that this dungeon also hangs the same way upon peering at a gem, and even with using the cheat menu (Ctrl-c, then p)! That problem may also occur anywhere in other dungeons, IIRC.
Wrong: within THE ENTIRE DUNGEON(!), if you ignite a torch or cast Light, the game freezes/hangs as described above. This is a bug that may occur in some dungeons, but not others. As a result the player is forced to consult the web for a map to use, since Gems/View may also not work here
Deceit: taking the west exit out of the southeast room on level 7 freezes/hangs the game as
described above. Interestingly, you can successfully take the south exit out of the northwest room on the same level, but DO NOT turn right to face the wall, or the game hangs as described.
Abyss: at the final altar when you get asked a bunch of questions about the virtues, the "is xu4
installed?" error pops up, and the program crashes. Cannot get past this

>> No.4302414 [View]

>>4302390
>The boss battles had great strategies like unplugging the controller against Psycho Mantis
LOL physically unplugging your controller from the console is "great strategy". What a fucking retard you are.
>Also how does it being multiplatform detract from the fact it's a PS1 game?
Lmao the defacto argument of every Sony pony, because they never have any good exclusives.
>You wouldn't support this asinine stipulation on an equivalent N64/Saturn thread
I would, because N64 has plenty of good exclusives and I wouldn't need to defend shit ports.
>RIP 95% of the Saturn's library.
Saturn actually has good games like Dragon Force and Guardian heroes, unlike PS1. But yeah, it pretty much sucks too.
>See above. Also wrestling games are a legitimate genre, you have to explain how it's an unimpressive game for its genre to deem it bad.
I don't expect you to understand why using sports games to argue the strength of a console's library is retarded if you can't figure that out already.
>
What e-celeb told you to hate DoA for its fanservice? LMAO.
>y-you don't like my gay weebtrash titty monster games, you m-must watch e-celebs
I can legitimately say I couldn't name a single e-celeb other than AVGN and that jontron guy that people mention. Regardless, this has little to do with the fact that the games are shit and yes, popular only because of tits to appease virgins such as yourself.
>Says the person who whiteknights dogshit like Goldeneye 007.
When was that? Nice strawman you stinky faggot. I actually hate GE, it's a mess. PD and DOOM 64 are my shooters of choice on N64.

Boy, two gigantic responses... I'm not taking the time to respond to both. I think you get the idea. But I will say this:
>6 and 7/10 are still passing.
Lmao, The Sony pony is a shit eater, who would've guessed.

>> No.4235315 [View]

>>4234762
These machines are not true games but rather devices to fleece the prole caste of their disposable income.
Clever unscrupulous people buy them as investments but never touch them themselves.
Their bright lights and flashing colours are designed to dazzle the primitive minds of the normgroids who pass through these venues.
If you try to caution these people they will respond "Dude, lighten up it's just a thing we do for fun sometimes." or "I've seen people come away with $700 from these things, you just have to be lucky."


Bringing up these contrapions on /vr/ is no more acceptable than posting a thread about candy crush.


However, I can see how they could be a neccesary evil. Imagine being the proprietor of the last mall arcade in your city and you want to preserve the original arcade culture. You would arrange your square footage with the ticketshit machines like Big Bass Wheel at the front entrance, easily seen by normies passing by. LED screened cabinets with "smart"phone games like Flappy Bird would be placed further in around the middle of the room. At the back of the room, preferably screened by thick bead strings you have to sweep aside or perhaps a series of closely spaced vertical twobyfours you have to turn (your body) sideways to pass, would be located the true arcade proper where you would encounter like Gunbird, House of the Dead 2, IIDX, and Vampire Saviour.

However, this could only be a temporary solution. In the long run we're going to need to have a system of eugenics in place otherwise society will never rise above 100 median IQ and will regress to around 80. You can already see this in action if you go on /v/ and read some of the discussion there.

>> No.2907205 [View]

>>2907167
>its certainly error prone with oscilating ping above 150 when luring wild boars
I have lured boars in games with 300 ping just fine, just try to measure the lag delay by tasking a villager, see how time much she/he takes to respond.
Now you know how soon you must click away BEFORE the hunter attacks the boar; click away when he/she first attacked, the delay will let you do a second attack, then the move task will kick in and the hunter will escape just fine.

>and later on, you got plenty of things to take of on normal speed that map bookmarks and optimized hotkeys cant help much.
Explain yourself

>you likely got accostumed to playing 1x1 fast with your friends because you dont use sheep in exploring, if you even hunt boar and deer, so you though that the first 10min of game was just looking at the villagers working while you set some more waypoints for the scout every 30s
Wrong, mostly of the times I do 3vs3 or 4vs4 team games with my buddies on fast speed; tho, you're right I personally don't sheep scouting (I have a scout cavalry for that); I'm also a 1825 ELO on the HD version, so I know what Im talking about

>nothing wrong with fast, i like it sometimes, but the real challenge on intense games is on the multitasking on normal speed
Multitasking in Fast speed is way harder to do, compared to Normal speed

Don't get me wrong, the only reason why I dislike Normal speed is because I have got so used to play in Fast, I can't play on normal because is sooooooooooo Slow and boring.

It also, in my opinion; normal speed discourages harassing that relies on speed/surprise factor; I have done killer Celtic MAA rushes, Saracen Scout Rush, and Saracen Cavalry archer rush

>>2907180
Is not a hard stask, really; I just hotkey the important units (Say, mamelukes, bombard cannons, monks, siege onagers) and micro them properly, and I let the trash army soak up damage, let them attack while I make rain flaming stones on my enemy

>> No.2869760 [View]
File: 611 KB, 1600x1200, shot0012.jpg [View same] [iqdb] [saucenao] [google]
2869760

>>2868990
>They don't move slower but the latency makes the game fail to accurately report their location to you
Barring handling packet loss with warping, not so much. The server sends you where they are on the server not on their client, so only your latency is a significant factor in that regard. Having a 100ms now is identical to having a 100ms then as far as hitting someone is concerned. If a player has 10ms ping or 300ms ping, moving around is moving around and your target gets hit all the same. They will respond faster though. Ping disadvantage is a thing, but it's about them being able be faster and more accurate not about you being less accurate than before. It doesn't magically shit on you differently when they have a lower ping, it just means what they do is better and increasing their

>You can play Quake with a ball mouse too, but you're still probably not going to do it.
In plenty of cases that's better than plenty of laser mice, so yeah actually there's little wrong with it. Ball mice aren't terrible or inaccurate or really in anyway unusable and some of the best players have used them and done better than most players can do with the best mice available. The biggest issues with ball mice is cleaning it more regularly and weight, the latter of which most players seemingly prefer anyway. Otherwise they're not bad at all.

>see how many examples you can find of players playing above the 100ms line at any position above the bottom of the leaderboard.
Constantly actually. That's not really a good argument for your position nor a defense for mine, it's not an isolated variable.

Also, it's even less of an issue where QL is concerned given how fucking terrible the netcode is in comparison. But yeah Q3 could (and does) benefit from better lag compensation, see unlagged servers for example.

>> No.2699775 [View]

REPORT AND IGNORE THE POST ABOVE. DO *NOT* RESPOND TO IT. SERIOUSLY.

>> No.2465294 [DELETED]  [View]

Do not respond to the two posts above.

>> No.2320823 [View]

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>> No.2280682 [DELETED]  [View]

Do NOT respond to the post above. Report and ignore shitposts on sight.

>> No.2268374 [View]

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Remember:
Report and ignore.

>> No.2259685 [View]

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>> No.2239965 [DELETED]  [View]

Do NOT respond to the post above.
Fuck off IMX

>> No.2138318 [DELETED]  [View]

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>> No.2108846 [View]

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>> No.2108719 [DELETED]  [View]

Do not respond to the post above.

Remember:
Report and ignore.

>> No.1987259 [DELETED]  [View]

Do NOT respond to the post above

>> No.1981251 [DELETED]  [View]

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>> No.1950067 [DELETED]  [View]

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+It's obvious who's behind the shitposts

>> No.1923026 [DELETED]  [View]

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>> No.1908551 [View]

>>1908546
haha oh wow
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