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/vr/ - Retro Games

Search: Best way play blood


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>> No.10814649 [View]

I've been told that NotBlood is now the best way to play Blood. How is it better than BuildGDX? And will it run on an ANCIENT (as in decade old) PC?

>> No.10782357 [View]

Whats best way to play Blood 1?

>> No.10623068 [View]
File: 2.68 MB, 4200x3033, powerslave-sat-3x3.jpg [View same] [iqdb] [saucenao] [google]
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>>10622936
Blood isn't great, it has some cool ideas and levels but also plenty of shit ideas and levels. I think PC gamers 20 years ago really wanted a kickass title and the way the internet always felt about 80s horror and retro fps games made it a shoe-in for a game you aren't allowed to dislike. "bro it's like the best game for evil dead fans!" which yeah, I get it, I don't even disagree. I just don't think it stands out enough in terms of design or represents some impressive greater concept. It's still just Duke Nukem 3D but with a horror skin, which is still Doom but with a macho american action movie skin which is wolfenstein but with higher ceilings which yada yada

I think PC gamers needed Powerslave, the real one not the DOS one, but didn't have it. And PC gamers have always been territorial over console games bleeding over, but for the genre at large Blood wasn't "it." It's a good game to play, especially now you're not force fucking DOSBOX from 20 years ago to get it to run on windows xp with laggy mouse input, but it's not the missing link PowerSlave is.

>> No.10597630 [View]

Very odd game. Almost everything about it is just oozing soul and there are so many memorable aspects of it. Kain is one of the best protagonists of all time and his melodramatic delivery is so perfect. With that said, it's a fairly weak game. The first few hours are quite enjoyable and fun and the abilities keep coming which keeps things fresh. Then by the second half, when the time travel and war shenanigans start happening, the game starts to feel a bit unfocused and like a lot of content was rushed or unfinished. Setting the tone for the rest of the series in a way lmao. The narrative starts to falter a bit and I only beat it just to see the end. If I had to play with those PS1 load times I would shoot myself in the fucking head since you have to constantly open and close the menu by the end.

A very memorable 6/10 that you shouldn't feel obligated to finish. Having the sequel be set in the bad ending of Blood Omen is pure genius.

>> No.10586857 [View]

>>10586812
What's the best way to play blood on a craptop?

>> No.10451452 [View]

>>10451414
Some of us have, we just don't talk about it cause they're not retro. But I'll humor you and say that most of these faux-retro FPS games cite Doom, Quake etc. as their inspirations but don't actually understand what made them good in the first place, so they end up being caricatures of those games that are only similar on a surface level. You say people should just take the Doom formula with some sprinkles on top, but then you just end up with slightly different Doom. At that point, why not just play Doom? I find the best new wave FPS games to be the ones that understand why the classics are great, but also change their formula in a way that makes the game stand on its own and not just be "Doom but with jumping" or "Quake but with Blood's aesthetic."

>> No.10353076 [View]
File: 1.25 MB, 900x3525, Phantasmcute.jpg [View same] [iqdb] [saucenao] [google]
10353076

>>10353065
>>10353058
GDX has the difficulty setting customization. It's otherwise a more accurate and less buggy way to play Blood over Fresh Supply. It's actually my preferred port for weird shit like Witchaven and Redneck Rampage.
Not Blood is the best though and has the most options next to FS.

>> No.10314170 [View]
File: 2.08 MB, 2560x1440, Spiritworld Family Tree.png [View same] [iqdb] [saucenao] [google]
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>>10313303
>It's funny how things have shifted in the last 6 or so years. Before that, Blood was the fondly remembered but often forgotten one among the three.
Makes sense, perfect sense: GDX first started getting big in 2017 and NBlood in 2018. There was no other way to play Blood outside of DOS and its weird save/load glitch prior to those two big boys.
>>10314016
Variety is nice, but I also love Doom and Quake the most when they're doing what they do best.

>> No.10281825 [View]
File: 1.14 MB, 320x240, wolfplayer.gif [View same] [iqdb] [saucenao] [google]
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>>10281305
As someone who's played through all of the Wolf 3D era stuff there is to play, you can skip the mission packs and be done once you finish Spear of Destiny unless you really have a hang of the formula of where secrets are placed and an expert-level ability of not getting lost easily in 3D spaces since there's a TON of mandatory secret areas in those packs. ECWolf is definitely the best way to play all of these early 90s Wolfenstein games.

Something to keep in mind with the ioRTCW source port is that there's a lipsyncing bug due to a new sound renderer where a character's lips sometimes won't match what they're saying. To fix this, open up the in-game console and enter the commands "/s_useopenal 0" and then "/snd_restart". You only gotta do that once to fix that issue. Other than that, it's a great source port of a great game. Uniquely fast and fluid hitscan action with a strong sense of progression from start to finish. Also one of the best multiplayer FPS experiences in its heyday.

Wolf 09 has consolitis but is still pretty fun with its hub world, secret hunting, veil powers, and overpowered weapons. Definitely the easiest game in the series.

New Order and Old Blood are decent console shooters. Emptying dual-wielded automatic shotguns into huge robots is pretty satisfying. Very atmospheric and detailed environments.

As you'll see, each mainline game sort of mirrors the era it was made in so this will be a cool experience for ya. Have fun!

>> No.10124210 [View]
File: 2.08 MB, 1440x810, 646bd6b4a9185282e3ff2025_ENCLAVE_HD_05.png [View same] [iqdb] [saucenao] [google]
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It's not the best game combat wise, but the way this game feels is up there with American McGees Alice and Thief: Deadly Shadows. These gaes play very surreal now, it's like devs got to mess with lighting for the first time and went mad. It leads to the games feeling really cozy.

Did you play Enclave? I recommend it if you like stuff like this. Atmospheric games.

Others include Blade of Darkness, Shadowman and maybe Blood omen 2.

>> No.9945937 [View]

>>9945027
>first game
I played and beat the TurboGrafx-16 version. It is a great game and must own if you have the system. I like to compare it to Altered Beast even if that may rustle some of you. I like to think of it as a better game then Altered Beast. Both to me seem as if they are the same kind of genre is why. Its one of the most unique games of the time because of its horror theme and gore. I guess it kind of flew under the radar a bit or maybe parents weren't too aware of the arcade versions goriness? Even the Turbo version had a lot of it for its time but most Americans did not own the console. This game was great and deserved a port to Genesis and SNES. Nintendo though would not have allowed such gore for their console so idk how that could have worked. Best version would obviously be the arcade version anyways. I guess one minor issue is the hitboxes might feel off due to sprites being so big but you'll get used to it. Last thing is I actually like his mask on Turbo version better. He doesn't just look like a Jason ripoff anymore. Plus its a cool blood red monster looking mask so it suits the game well.

>second
Wasn't as good as the first imo but it was still fun. I wouldn't put it as one of Genesis best games but its definitely worth trying at least.

>third
It decides to become a standard beat em up this time with a time limit. It is alright again but I really don't like the decision to shift the series in this way. Like the second one it also just doesn't seem as shocking or gory like the first game.

>that reboot
Don't know did not play. It looks like complete garbage to me though. I would have preferred they do something much more original with it and really ramped up on the horror aspect. In fact make it like a survival horror but with the pc feeling more powerful than most games in the genre. Something like RE4 meets God Hand but with the wacky action from GH way toned down so it feels more realistic.

>> No.9859125 [View]

>>9857095
>port of Rondo of Blood. Just play that instead.
which is the best way to emulate rondo?

>> No.9688597 [View]

What's the best way to play Blood now? I played on DOSbox a few years ago but I wanna try out one of the modern source ports and play Death Wish.

>> No.9550453 [View]

>>9550391
I suck at the game if there's a skill to be learned that I'm missing. Starving the player of necessary ammo is not real difficulty, because you can't LEARN to have more ammo.

Similarly, if I'm facing hitscanners and my only option is to take damage (because I have to wait a bit in the open while tossing dynamite and hitscanners have insane reaction time) in a game with no real health pickups except for ones that RANDOMLY drop from enemies - that's not lack of skill. At best, I'm lacking *luck* that I don't get more life essence drops.

Sure, you can find secrets, but secrets are usually not indicated in any way (some are good logical secrets but many aren't, or are indicated by the tiniest change in texture tint that is insane to notice for a normal person), so that means the optimal way to play Blood - aside from using a walkthrough - is to press Action on every single wall you find. If you find that fun, sure, whatever. I don't.

>> No.9506000 [View]

game sucks ass but i coped hard by pretending it was good when it first came out. this game was basically a stopgap before vice city and people way overhyped it thinking it was essentially a new gta. it did have amazing graphics though, some of the best on the ps2. but having no map (the game uses your cars turn signals to direct you, which is retarded both from a gameplay standpoint as well as "realism" because why would you use turn signals during a chase lol) and leaning against walls to regain your health (the blood on your clothes starts to disappear while you do it, which is just another example of the misguided sense at realism) made this game annoying to play. it tried to pretend it wasnt a game by needlessly removing elements inherent to video games that did nothing but hurt the experience. also the whole selling point of "dude they modeled all of london" was pointless because there was nothing to do or interact with in the city.

>> No.9497051 [View]

>>9492946
>What's the best Blood source port for Linux?
Don't they all support Linux? I play Blood on Linux using Raze, whose Blood support comes from NBlood which therefore presumably supports Linux as well, and it looks like BuildGDX supports Linux too. Meanwhile, so does DOSBox. So, as far as I can tell, the only Linux-incompatible way to play Blood is the Fresh Supply release.

>> No.9488137 [View]

>>9487552
>I think that enviroments and enemies in SW has much lower appeal in general.
I think it’s the general whole style of the game just not sparking for people as much as Blood did. It’s good stuff, too: Great Japanese environments, fun combat, entertaining protag, no matter how good the game was I think it was in trouble.
I’m starting to think Blood is either that good, or just still resonates with people the most due to it’s overall style. It’s something I think persists to this day, even in these threads I’ve seen people ask “the best way” to play Blood compared to Duke or SW and there hasn’t been a “500ml of /vr/“ equivalent for the other two big build games.

>> No.9439796 [View]
File: 2.89 MB, 852x480, 1586994751915.webm [View same] [iqdb] [saucenao] [google]
9439796

Man i want to replay some Blood.

Is nBlood still the best way to play?

>> No.9388990 [View]

>>9383972
I love the entire series. I started with 1 so I'm more tolerant of it than newcomers, it tried to do a lot of different things and some of them didn't work, which is why 2-onwards tightened the experience way up and focused entirely on the social stealth stuff.

All the games are pretty good. Absolution is the worst one, but a few of the levels (chinese new year and the gun range in particular) were really good and the user created hits gave it more of a classic hitman feel. No idea if you can even do that anymore since the game is nearly 10 years old.

Every other game in the series is 10/10. Blood Money is the best, nu-Hitman's are 2nd best but they don't quite have a dark enough tone for me, Contracts is 3rd best b/c the gameplay is still jank but the atmosphere is incredible (its basically what manhunt tried to be, but more tasteful and is actually fun to play)

>> No.9286938 [View]
File: 44 KB, 768x403, wiimote-768x403.jpg [View same] [iqdb] [saucenao] [google]
9286938

(3 of 4)

Tips:
1. I included a BS-X bios in the Snes9GX folder, but some BS games won't work with it (eg, the C. Trigger Music Player), so you can back it up and delete it (as most BS games included should work without it, except for just a few, like the BS Fire Emblem games).
2. There is a Syscard 3 bios for TurboGrafx CD games included, which is the best version for most games (and which will play all TGCD games included), but some games have special features if using incompatible syscard (like CV: Rondo of Blood), so back it up and switch it out with a "syscard2" if you want to have fun seeing some Easter eggs like that in some games.
3. If you want to add more TGCD games, take the included CUE sheet from the folder of one of the included ones into Notebook (if on a Windows PC) and format your new game's CUE sheet in the same way (for example, replacing that BIOS/ISO number with the number "2048", as you'll see in the included TGCD games' CUE sheets). If a game's CUE sheet is incorrectly formatted, it won't run on WiiMednafen (ie, the included emulator), so pay very close attention to details (also, make sure not to mess with track orders and start/stop times). Also, make sure all music tracks are seperated and in ".ogg" format. I use the free programs "BinChunker" and "GoldWave" to accomplish those tasks, respectively.
4. Click on the included bios file first to play Sega CD games (at the top).
5. Try turning on "FB Textures" if an N64 game doesn't work right (eg, Paper Mario needs this), but keep it off otherwise, as it will slow down some games, apparently.

>>9257284
>>9257293
>>9262583
>>9274228
>>9274974
>>9281104
>>9281129
>>9283253
>>9285389
>>9285748
>>9286929
>>9286931

>> No.9266141 [View]

>>9266031
>can play it in comfy mode or if I need to stay focused.
Both. When you're just driving around with no time limit and the speed limiter on, or driving around in the countryside, there's no worries. You cruise and listen to the contemplative jazz. The moment there's a time limit or bullets start flying, you better be on your game. Even a slight mistake can ruin your chances in some missions. You'll experience both in most missions, spend 10 minutes relaxing on your trip over, spend 2 minutes cursing every bullet flying your way, spend 10 minutes recovering on the ride back to the bar.
That being said, it is hard. I beat GTA3, VC, and SA. I ended up getting stuck somewhere near the end in Mafia and never beat it. Driving is rough and the police are very good at the PIT maneuver, plus they can't be bribed away once they are out for blood. There is no armor, and health pick-ups are only at specific locations during missions and not in all missions. Enemies are accurate at long range even with full auto weapons, and can occasionally shoot through what should be solid walls. AI partners can be stupid and run right into a crossfire, and their death is your game over. In many cases, the game will put you in a situation where you need to chase or outrun a superior vehicle. At least the last one is mitigated in the late game if you pull off the really hard stealth-only method in one mission and get one of the best cars in the game as a reward.

>> No.9264979 [View]

>>9264950
But wait, there's more!

>Japanese Doom Community Project
Doom wasn't a runaway success in Japan, as the market there never really took much to first person shooters back then, but those who did play it regard it as a cult classic.
The small Doom fandom in Japan decided to make their own set of levels a while back, and it's an experience, the way they do levels is just a little bit different to how we do it in the western world. A sequel is planned.

>Doom 64 For Doom 2
A set of levels for Doom 2 which are a remake of Doom 64. High quality, though probably best experienced if someone has played Doom 64 before, so as to appreciate the differences.

>Doxylamine Moon : Overdose
>Deneb Colony
>5till L1 Complex
>Urotsuki: Inferno Road
>Urotsuki: Radical Way
>Urotsuki: Dead End
>Comatose
>Urotsuki 2: Cargo Cult
>Lilium
Series of single, huge levels by a Russian dude. You explore this haunting post apocalypse where a blood red moon dominates the cloudy black sky, and most people have turned into demons by a global curse (or everyone except you, depending on map description). These levels take some time to play, you explore a lot of the time, but when the fighting is on it can get intense. They are all incredibly atmospheric, making you feel lonelier and more outnumbered than any other Doom levels.
The gameplay is all vanilla, Lillium notably is so huge and detailed that you may not be able to play it at an acceptable framerate in GzDoom, and you should probably play it with something like DSDA or Woof.

>> No.9248470 [View]

>>9248457
>isn't that why most Blood disscussion is now spilt into its own threads?
There hasn’t been much “discussion” in those threads besides people legitimately asking about the best way to play it, not sure how much that matters.

>> No.9194607 [View]
File: 92 KB, 800x600, bloodtommygunalt.jpg [View same] [iqdb] [saucenao] [google]
9194607

I'm not a regular /vr/ poster, so forgive me if all of this is already appreciated around here. I just get the sense people act like Blood plays like Duke 3D or Shadow Warrior when it's actually it's own beast and one of the weirdest, most schizphrenic (in an interesting way) shooters ever
>game gives you speedy, bouncy retro FPS movement
>however, moving freely and carelessly is usually suicide unless you have precognition/previous knowledge of enemy placements
>basic enemies (Cultists) are by far the deadliest, everything else is kinda like a diversion or timing test to take out, and at best serve to complement encounters with Cultists
>common advice is to exploit crouching as much as you can to bug the AI since it's so unfair
>weapons are fantastic and there's no reload, nonetheless you have to play it like it was Rainbow Six, checking every corner and banking dynamite
>the only perfect accuracy weapon (Flare Gun) fires a slow projectile and has a huge delay between your click and when the shot actually comes off, essentially making it a horrible choice for sniping if the enemies are aware of you (you eat huge hitscan damage as you try to nab Cultists). Add to this the fact that they do not go down instantly and you must wait for them to catch on fire and it's basically a zombie dispatcher and occasionally good for its alt fire
Seriously, what is this game even? It's like it wanted to be Duke 3D but decided it was gonna be a tactical shooter too. This sort of design only happens by accident

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