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/vr/ - Retro Games

Search: Ffvii half life


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>> No.6426630 [View]

Where the fuck is the poster who compared FFVII to Half Life and the one who said FEAR was better are?
We need to put this storytimer in his place.

>> No.6424136 [View]

>>6423191
>>6423218
>>6423232
>>6423393
>>6423419
>>6423419
>>6423989
>>/vr/?task=search&ghost=&search_text=Ffvii+half+life
>>/vr/thread/S6358215#p6366243
>>/vr/thread/S6358215#p6358524
Unironically kys

>> No.6171407 [DELETED]  [View]
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>"Not only that but it also started the awful decline of FPSs from classically arcade-style games to cinematic bullshit.
Half-Life is the FFVII of first person shooteers."

>> No.6167214 [View]

>>6166924
>Half-Life is the FFVII of first person shooteers.
Honestly not a bad comparison in my opinion.

>> No.6166997 [DELETED]  [View]
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>>6166924
>Not only that but it also started the awful decline of FPSs from classically arcade-style games to cinematic bullshit.
Half-Life is the FFVII of first person shooteers.

>> No.6166924 [View]

>>6159793
Not only that but it also started the awful decline of FPSs from classically arcade-style games to cinematic bullshit.
Half-Life is the FFVII of first person shooteers.

>> No.5993797 [View]

>>5993740
>I intend to upgrade my sound for ps2/GameCube/Xbox games
Good on you, anon. I like audio, but I hate audiocuck anon for being such a shitposting faggot about it, because I want more people to experience games that sound as good as they look, and I feel like he's just putting people off it for the sake of spiting him, at this point. Definitely post a pic when you're all set, I'd love to see it.
>Some n64 and ps1 games have pretty impressive audio
More than some. That's definitely about the time it started to get really impressive. PS1 in particular has some games that sound GREAT when cranked, especially from the latter half of the system's life. SNES stuff is great, too, and Genesis games sound amazing with a lot of bass. Audiocuck anon is right in one thing, which is basically that people tend to have just never heard truly good home entertainment audio in their lives, so they don't realize that anything can sound amazing with a decent setup. Better speakers provide better frequency separation, which lets you hear sound with more depth, and on older systems with lower bit audio, sometimes that can mean you hear things you've literally never heard before. I played FFVII for the first time last summer with a good audio setup, and listening to the sound effects during summon animations was a trip. They put a lot of work into them that goes unnoticed with stock TV sound.

>>5993749
Audiocuck anon will just go to that one, too. Just post here, stay on topic, and don't reply to him. Super simple.

>> No.5641164 [View]
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5641164

FFVII, VIII, X, Xenogears, Kingdom Hearts(bad convoluted though), Chrono Cross, Half Life 1,2, Silent Hill 1,2,3,4, MGS, Snatcher, Policenauts, Bioshock Infinite

>> No.5473696 [View]
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5473696

What was the Golden Age of Gaming?

1997 had:
FFVII
Diablo (technically 96, but New Year's day)
Grand Theft Auto
FF Tactics
Quake 2
Ultima online
Goldeneye
Starfox 64
Age of Empires
Total Annihilation
Symphony of the Night
Fallout

Then 98 had Statcraft, Ocarina, Half Life

Looking back at 96 and 95 you have Chrono trigger, Mario 64...

Is this the best three month stretch?

07-08 did have COD4, Fallout 3, The Witcher- pretty solid too.

>> No.4925696 [View]

I hate those debates because everyone assumes all WRPG's are like Fallout (like if half of the genre wasn't repetitive blobbers and diablo-clones), and all JRPG's are like FFVII (because anything that's not like FFVII it can't be a JRPG). It's like seeing two kids who had played like four games in all his life throwing shit at each other.

Meanwhile you could see people like Chris Avellone praising Chrono Trigger as one of his favourite games ever.

>> No.4871787 [View]

>>4870669
That one, FFVII after disc one, Banjo Kazooie, never beat any of the Sanics aside from 2, Half Life, Doom, DKC2. Tons really, but I got pretty far into most of those games and just lost interest. I enjoyed myself for the most part, but it never seemed worth it to force myself throughnto finish them.

>> No.4648375 [View]
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4648375

>>4648209
I'd have to give that a lot of thought, but there are two things in particular I'd try my utmost to do: I'd focus more on foreshadowing and building up to the reveal, and I'd have delivered the big reveal during a more climactic moment, in a more relevant and important setting.

FFVII actually isn't a terrible example to follow in terms of story structure: Cloud's strange behavior was emphasized at many points early on, often leaving us wondering what's going on in the lead up to confronting Sephiroth. The truth behind Cloud's odd behavior and his identity is revealed in three major phases, and each one feels like a climax and catharsis, and ties Cloud's character arc together. The Great Northern Crater, inside the Life Stream, and finally the optional Nibelheim flashback with Zack. Assuming one gives even half a shit about FF7's story, those reveals were all heavy anticipated scenes taking place in meaningful settings. They felt important. Like the part after Zack is shot to death where the camera pans up to show the backdrop of Midgar City? Say what you will about FF7 as a whole, that scene was well done. And it provided clarity to something you were wondering about. Compare that to the way FF8 throws twists in your face with very little momentum behind them, in particular the basketball court epiphany and Gardens being owned by weird monster things.

So I can't tell you in precise detail on the spot how I'd have handled FF8's twists, because I'd put a great deal of thought into it. As opposed to throwing it in your face in one big vomitous exposition that takes place nowhere in particular. And all that is assuming I had to keep the plot the same.

>>4648149
I mean, technically the amnesia thing I guess, but I get what you're saying. Poe's law and all that.

>> No.4648367 [DELETED]  [View]

>>4648209
I'd have to give that a lot of thought, but there are two things in particular I'd try my utmost to do: I'd focus more on foreshadowing and building up to the reveal, and I'd have delivered the big reveal during a more climactic moment, in a more anticipated setting.

FFVII actually isn't a terrible example to follow in terms of story structure: Cloud's strange behavior was emphasized at many points early on, often leaving us wondering what's going on in the lead up to confronting Sephiroth. The truth behind Cloud's odd behavior and his identity is revealed in three major phases, and each one feels like a climax and catharsis, and ties Cloud's character arc together. The Great Northern Crater, inside the Life Stream, and finally the optional Nibelheim flashback with Zack. Assuming one gives even half a shit about FF7's story, those reveals were all heavy anticipated scenes taking place in meaningful settings. They felt important. Like the part after Zack is shot to death where the camera pans up to show the backdrop of Midgar City? Say what you will about FF7 as a whole, that scene was well done. And it provided clarity to something you were wondering about. Compare that to the way FF8 throws twists in your face with very little momentum behind them, in particular the basketball court epiphany and Gardens being owned by weird monster things.

I can't tell you in precise detail on the spot how I'd have handled FF8's twists, because I'd put a great deal of thought into it rather than throwing it in your face in one big vomitous exposition that takes place nowhere important. And all that is assuming I had to keep the plot the same.

>>4648149
I mean, technically the amnesia thing I guess, but I get what you're saying. Poe's law and all that.

>> No.3785953 [View]

>>3785847
Not "must", but "should". You'll simply get the context for games if you play them. It's not necessary to beat them, just be familiar with what they did.
I'd say that for more popular genres, these were probably SMB1/3 and Dragon Quest 1/3 (or at least Final Fantasy). These help greatly to understanding games that followed them.
For slightly less popular genres and games, I'd call Contra, Mario Kart, Street Fighter 2, Virtua Fighter 2 (or any Tekken), Double Dragon (plus preferably Final Fight), Tetris; any Civilization, any Diablo, any C&C (or Dune 2), Doom and Quake.
And if you want more "modern" games, definitely start from FFVII, MGS, Goldeneye 007, Half-Life, Ultima Online and Counter-Strike.
That's from the top of my head.

>> No.3023652 [View]

>>3022074
If you go back to a much earlier time period (the 90s or early 00s) the links should mostly work. >>3021953 linked to a 2010 date, and at that point Geocities had already been closed and most of the old web had been swept aside.

>>3022161
uMatrix can replace all of those extensions, although it takes some time to learn how to use it effectively.

>>3022283
I used to go there a lot in the late 90s and early 00s. I read FFVII and Chrono Trigger fanfics.

Probably my number one destination in those days was PlanetQuake (and later Planet Half-Life). PQ worked in a very different way than sites do now, because it consisted of hosted sites whose owners could design them any way they wanted to, and their topics ranged from maps to mods to fanfiction to movies to multiplayer to level editing to console commands.

>> No.2469230 [View]

>>2468908
>singlehandedly changed the market for console RPGs, and probably all RPGs, in America
I don't see how FFVII had anything to do with Fallout and Baldur's Gate and such.

>It's the forerunner of the oft-maligned modern paradigm of cinematic gaming
That would be Metal Gear Solid and Half-Life. FFVII had pre-rendered cutscenes, yes, but that was old news by then.

>> No.1399220 [View]

Perfect Dark
the future sections of Time Splitters games
Half-Life 2
FFVII
Skyscraper level in Mario Kart 64

>> No.480020 [View]

I loved FFVII, it's actually my favorite FF.
I loved the school days feel from Balamb Garden.
I loved being able to break the game once I learned the Junction system. The system also destroyed grind, except what was needed to refine your cards into magic.

The team felt nice and compact so they didn't have 5 or six people getting sidelined for half the game, instead everyone had multiple parts where they were relevent. There was a lot of explortation and hidden secrets that the player could find.

The only thing I really hated was the constant talk of gray morality and "our enemies aren't evil, they're just on the other side" is undermined by the fact that the other side is under the control of a sorceress that wants to control time and destroy all life.

I still enjoyed other FFs like IX and X, but I would enjoy revisiting the super school setting again, even if it is more like Hogwarts than Balamb.

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