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/vr/ - Retro Games

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>> No.6729516 [View]
File: 109 KB, 500x433, Mischief1413813527499.gif [View same] [iqdb] [saucenao] [google]
6729516

>>6729429
I think most people who dislike Mischief Makers' visuals is because of the art direction, not because it's not "the best pre render".
I think in terms of prerendering animations, this game looks pretty smooth.

>> No.5968981 [View]
File: 109 KB, 500x433, MischiefMarina.gif [View same] [iqdb] [saucenao] [google]
5968981

>>5968760
The colors are saturated by whoever made that .gif
>>5968715
It is believed that she's prerendered yes, but I could never find any confirmation. She looks like she could be traditional sprite too.

>> No.5791692 [View]
File: 109 KB, 500x433, MischiefMarina.gif [View same] [iqdb] [saucenao] [google]
5791692

>>5790895
Looks too round to be 5th gen polygons. Unless you can find the original 3d model you're claiming, I think it's a traditional 2D sprite.
An example of polygons on a 5th gen 2D game is the coffins on the save rooms from SOTN.

>> No.3852503 [View]
File: 109 KB, 500x433, MischiefMarina.gif [View same] [iqdb] [saucenao] [google]
3852503

>> No.3528458 [View]
File: 109 KB, 500x433, 1471333436401.gif [View same] [iqdb] [saucenao] [google]
3528458

>>3490515
fuck anon, my nostalgia is off the charts. i played this game so much as a kid and would just wall jump for what felt like hours. i beat it again a couple of months ago and fuck is it still challenging to this day.

>>3490608
>>3490625
>>3490614
these me back to when i used to play in the arcades. honestly, finding strangers to play co-op games with is a feeling you just can't recreate.

>>3491906
this scene made me feel fucking upset as a kid, though I never really knew why at the time. it still gets me to this day though.

thanks for the throwback, anons.

>> No.3441959 [View]
File: 109 KB, 500x433, Marina.gif [View same] [iqdb] [saucenao] [google]
3441959

My favorite platformer of all time. A or S ranked all levels and got every gold gem. I just think it provides so much for any player - like previously said, it can be as casual as you want, just fly through all the levels and beat the game, but the true fun is in 100% it or just going for those ranks. I guess because I speedrun I'm more inclined to speed oriented challenges but most of the levels are fun to speed through. Good fucking luck getting an S rank on the missile level, took me a good hour to get that. I just think the controls, mechanics, graphics, and music work together perfectly. I'm soon gonna be importing Treasure's other 2D 60fps N64 game Bangai-O and I'm sure it'll be fun too.

>> No.3430314 [View]
File: 109 KB, 500x433, Marina.gif [View same] [iqdb] [saucenao] [google]
3430314

Favorite platformer.

>> No.3094527 [View]
File: 109 KB, 500x433, MischiefMarina.gif [View same] [iqdb] [saucenao] [google]
3094527

>>3094517

Well, again, try playing the games you're trying to discuss at least.

Pic related is a closed up gif of Marina's sprite. Where are the polygons? I don't see any, legs or otherwise, looks like a traditional 2D sprite to me.

>> No.2147639 [View]
File: 109 KB, 500x433, 1413813527499.gif [View same] [iqdb] [saucenao] [google]
2147639

>>2146097
The MM IP belongs to Enix, which sadly has merged with Square.
Nintendo published Mischief Makers in america, Enix originally in Japan.

>> No.1958272 [View]
File: 109 KB, 500x433, tumblr_m3kj0zry0Y1qb1m9to1_500.gif [View same] [iqdb] [saucenao] [google]
1958272

>>1958260
uhhh? Yoshi Story? Mischief Maker?
You should use google before you shitpost.

>> No.403705 [View]
File: 109 KB, 500x433, marina.gif [View same] [iqdb] [saucenao] [google]
403705

>>401203
All of my money for Marina and Blockman mini-game.

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