[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4664485 [View]
File: 100 KB, 805x540, HUUH.gif [View same] [iqdb] [saucenao] [google]
4664485

>>4664469

>> No.4637415 [View]
File: 100 KB, 805x540, 1499535929604.gif [View same] [iqdb] [saucenao] [google]
4637415

they don't.

>> No.4625576 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
4625576

Here's an off-the-wall question I haven't been able to find an answer for and don't want to delve into func_ for a-searching. Darkplaces is known to mess with Quake in various minor ways, but are there any entity behaviors or interactions where it reliably causes incorrect or just different behavior from a standard NetQuake sourceport? Something similar to the 'enemies don't drop from the ceiling' behavior, but 100% reproducible and preferably in a way that allows the entity behaving normally vs. behaving in Darkplaces to act as a simple conditional (e.g. do thing if entity fucks up, else continue the map normally).

>> No.4607318 [View]
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]
4607318

What if Doom 1 was designed around Doom 2's episode format?
What if Doom 2 was designed around Doom 1's episode format?

>> No.4586752 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
4586752

>>4586738
>updating shit that ain't broken
Is ericw's version of light still completely fucked up if you update past .15.9?

>> No.4577146 [View]
File: 100 KB, 805x540, 1494756060381.gif [View same] [iqdb] [saucenao] [google]
4577146

Favorite czg Q1 map?

>> No.4556629 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
4556629

>>4556603
>Billy Blazkowicz is the grandson of BJ Blazkowicz
>this somehow needed confirmation

>> No.4511942 [View]
File: 100 KB, 805x540, 1499535929604.gif [View same] [iqdb] [saucenao] [google]
4511942

>>4511934

yes, discussing one of my hobbies and learning more about it is more valuable to me than messing with shysters on facebook.

>> No.4492020 [DELETED]  [View]
File: 100 KB, 805x540, HUH.gif [View same] [iqdb] [saucenao] [google]
4492020

>>4492014
You 100+ posters voted into /vg/ rather than /vr/, now you complain??

>> No.4275540 [View]
File: 100 KB, 805x540, 1499535929604.gif [View same] [iqdb] [saucenao] [google]
4275540

>>4275296

i'd pay less for a flash cart with the games i'd want that are supported than the actual carts, while saving space. if it's too expensive to buy the "very expensive" games not supported, i won't buy it. it's almost like i can pick and choose what to buy, but apparently that concept can't be gathered by you, only told to you directly. considering your ability to think, i'd say my tax dollars are more than likely supporting your NEET lifestyle.

>> No.4191313 [View]
File: 100 KB, 805x540, HUUH.gif [View same] [iqdb] [saucenao] [google]
4191313

>>4191301
>Learning doors was the first major learning roadblock I faced while learning how to map years ago, just because of how weird the process was for making a door
>Make map for the speed-mapping project, hadn't mapped in a long time and was rusty
>Still remember how to make doors because the process was made into muscle memory
>But for some reason my doors were fucked up
>Make a small sector to make a dummy test door in, figure out what I'm doing wrong after some testing
>Tfw after all these years, doors continue to elude me
And the problem in question was that raising a floor sector to be the walls on each side of the door would cause it to bug out and not open; you can only use ceiling sectors that are lowered to floor-level to make doors work. It was such a minor detail of the engine that I had either never really come across before or had just forgotten about.

>> No.4180246 [View]
File: 100 KB, 805x540, [confused HUUH].gif [View same] [iqdb] [saucenao] [google]
4180246

I think we went through the wrong slipgate at some point here.

>> No.4164327 [View]
File: 100 KB, 805x540, 1494756060381.gif [View same] [iqdb] [saucenao] [google]
4164327

>>4164272
>HUH

>> No.4052723 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
4052723

>have an idea for a map
>don't even know if it's possible but quickly scribble it down anyway
>look at it days later
>mfw

>> No.4024727 [View]
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]
4024727

>>4024715
What the fuck

>> No.3992186 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
3992186

>>3992182

>> No.3918908 [View]
File: 100 KB, 805x540, 1465666256431.gif [View same] [iqdb] [saucenao] [google]
3918908

>>3918894
>>3918902
>>3918905
heurgh

>> No.3875371 [View]
File: 100 KB, 805x540, anime slipgate explorer with question marks over his head.gif [View same] [iqdb] [saucenao] [google]
3875371

>make an enemy called the Vore
>there is no vore

>> No.3828315 [View]
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]
3828315

>Feb 28th

Alright Term, what's happening next with Highway to Hell?

>> No.3800404 [View]
File: 100 KB, 805x540, 1465666256431.gif [View same] [iqdb] [saucenao] [google]
3800404

>>3800391
>hot dragons
Fuck are you on about?
You aren't wrong tho. I do have god-awful brain problems. that's not my DA, and even then
>having a DA

You're the only one who thinks I'm being subtle. It should be blatant who I >>3800105
am.

>> No.3750719 [View]
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]
3750719

Has there been any attempt to create a Quake equivalent of Freedoom? Is it shit?

>> No.3695127 [View]
File: 100 KB, 805x540, 1479151760037.gif [View same] [iqdb] [saucenao] [google]
3695127

>>3695123

What does this one have to offer compared to Doom Builder 2?

>> No.3681827 [View]
File: 100 KB, 805x540, HUH2.gif [View same] [iqdb] [saucenao] [google]
3681827

>>3681815
I used to always think that the axe was a shovel.
>Oh cool, I start off with a shotgun and a...
>... a shovel?

>> No.3659918 [View]
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]
3659918

>>3659908
So what about the Z& netcode devs then? Or is the culture between the two ports too different for any cooperation?

Navigation
View posts[-48][-24][+24][+48][+96]