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/vr/ - Retro Games

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>> No.2213226 [View]
File: 14 KB, 415x300, ZWZdZ.gif [View same] [iqdb] [saucenao] [google]
2213226

>>2213216
CHRIS!!
>>2213220
It's intentional! I planned for this dude ever since I started working on TSP, mostly out of some weird desire to play as Wesker in Doom. So hey, here we are.
>>2213213
Thanks! I actually never really play a lot of ROTT, but I can see the resemblance!

I haven't actually put this into effect yet, but I want to start making sprites with palette separation so they're easier to recolor in the future. The whole scheme is a bit hard to wrap my head around but it seems like it'd help more in the long run.

>> No.2213204 [View]
File: 3 KB, 96x168, Vexler-Showcase.png [View same] [iqdb] [saucenao] [google]
2213204

>>2213193
It's difficult but thankfully the swaps aren't too complicated! I could lend a hand if you need it!

Also, working on the new character's sprites!

>> No.2207640 [View]
File: 7 KB, 396x162, MelAltColors.png [View same] [iqdb] [saucenao] [google]
2207640

Oh hey! So I'm sitting down and finishing TSP's player sprites for Mel. Here we have her default color scheme and then three alts! The green one at the end is for custom colors, so you can choose whatever color jacket you want.

These will be included in the next release, and the new character will also have neato alt. skins as well!

>> No.2201492 [View]

>>2201467
Ahh! Sweet! I never played DHA, I need to give it a whirl.

>> No.2200739 [View]

>>2200718
Favorite is definitely the second, but this is awesome. Probably the best design thus far!

>> No.2194752 [View]
File: 354 KB, 1129x677, 2YYYkra (1).png [View same] [iqdb] [saucenao] [google]
2194752

>>2194740
Never given an exact release date for an update (well, not after the great hiatus of 2014), and I never will! You're just gonna have to wait and make jokes like everybody else.

>> No.2194738 [View]

>>2194707
I don't think I've seen this mock-up! Pretty neat!

>> No.2190757 [View]

>>2190723
You're still one of my favorite artists ever, I remember seeing this (I think?) back in the day! Sweet stuff!

>> No.2186754 [View]

>>2185143
Looks super slick, I dig it!

>> No.2182736 [View]
File: 834 KB, 540x810, Nikana-Teaser.png [View same] [iqdb] [saucenao] [google]
2182736

>>2182725
Updated version should be in the main post in the thread! If not uh...well, lemme know and I'll fix that.

>>2182727
Ideally I would have like three separate death animations. A vertical going in one direction, then another, then a horizontal slice separating the top from the bottom. I think I'm going to add some pretty particle effects for the hits to give it some punch for this release, but believe me, I'll give it some death flair as soon as I'm not trying to put more guns/characters/stuff in.

>> No.2182720 [View]
File: 1.22 MB, 1280x720, nikanaeffect.webm [View same] [iqdb] [saucenao] [google]
2182720

>>2182715
I'm honestly kind of...well, screwed in doing this. I really REALLY want to add them, but I have like 10 zombie variants, 4 imp variants...it's gonna be a lot of work. So probably not right now, but I'll try working towards it in the future.

>> No.2182701 [View]
File: 304 KB, 1034x1183, Mel by AlinaJames.jpg [View same] [iqdb] [saucenao] [google]
2182701

>>2182556
No, I actually play using GZDoom. Right now there's a bug introduced in both ZDoom and GZDoom that prevents you from doing the Mag Sling.

>>2182583
YOU RETURN. I missed your presence!

>> No.2178714 [View]
File: 3 KB, 233x32, BvfcFzA.png [View same] [iqdb] [saucenao] [google]
2178714

>>2178679
I do this because I like shell by shell reloads. I think they're cool and I can boost the power of the shotgun to compensate for the reload time. Also, it's pretty neat because (in TSP anyway) you can switch shell types. But I can see why they would be considered bleh.

>> No.2177705 [View]

>>2177375
http://vocaroo.com/i/s0DjuU8LZ7NM

>> No.2174315 [View]

>>2174307
There will be in the future, but for right now this is just Mel's jump kick ability. The sword will have a hard slice down though! HELM BREAKER!

>> No.2174305 [View]
File: 46 KB, 640x480, jct-starfall.jpg [View same] [iqdb] [saucenao] [google]
2174305

>>2174294
Probably this!

>> No.2174292 [View]
File: 389 KB, 960x540, gzdoom 2015-01-11 19-28-14-88.webm [View same] [iqdb] [saucenao] [google]
2174292

Testing jump kicks in TSP! I actually plan on doing something cool with this that isn't just an ordinary kick, but hey.

>> No.2173016 [View]
File: 1.22 MB, 1280x720, nikanaeffect.webm [View same] [iqdb] [saucenao] [google]
2173016

Speaking of stealing ideas...!

I wanted to show off this effect but it really doesn't work unless it's in motion. Only has one light attack and one heavy attack at the moment, but it'll have proper combos soon.

>> No.2172427 [View]
File: 691 KB, 768x864, tspnikanashot.png [View same] [iqdb] [saucenao] [google]
2172427

Working on the High-Frequency Nikana for TSP! Check it out.

>> No.2170587 [View]
File: 148 KB, 960x540, tspscreen15.png [View same] [iqdb] [saucenao] [google]
2170587

Speaking of dead mods with no updates, an update!

Fancy Assault Shotgun with sprites super charged by Sgt. Shivers.

>> No.2119236 [View]
File: 12 KB, 97x98, BANSHEELocked-Plandoc.png [View same] [iqdb] [saucenao] [google]
2119236

>>2119234
Er, the next next character, the one after Vexler.

>> No.2119234 [View]
File: 132 KB, 640x400, genestarwindscasterguntc8.jpg [View same] [iqdb] [saucenao] [google]
2119234

>>2119214
Caster will be coming pretty damn soon, probably with the next character.

Glad to meet another fan of OLS! I was sure all those references would fly over most people's heads. To be clear, TSP takes place in a sort've hybrid universe with a bunch of elements from everything. I think it's more of a Doom universe with OLS stuff bolted on, but we'll see as the mod and lore develop more.

>> No.2119195 [View]
File: 216 KB, 500x375, tumblr_m0c6uzeLgR1rr156co1_500.png [View same] [iqdb] [saucenao] [google]
2119195

>>2118938
>the space pirate [hot ice hilda: the game]
I love you so much for catching on to this, more than words could ever describe. Definitely one of my biggest inspirations.

I agree with realism and Doom not combining extremely well. Reloading is a really tricky barrier that requires a monster set/gameplay modifications to make it work. It's very easy to screw up.

(repost because I forgot this badass picture)

>> No.2110540 [View]

>>2110514
Nope! Scroton had a deployable robots idea, I thought it'd be cool to have a character be a mechanic and be able to fix things up for other players.

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