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>> No.2572271 [View]
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2572271

New style is up!

>> No.2550472 [View]
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2550472

>>2550371
Bi, but you're close.

>> No.2470650 [View]
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2470650

>>2470645

But how does that make it an argument against gameplay mods? Just means they're packed together, like Pirate Doom and Zen Dynamics.

Trying to load it with a gameplay mod is fucking stupid, yeah, but I'm not really sure how that could be considered an argument against the existence of them.

>> No.2442154 [View]
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2442154

>>2442142
Christ it's like a twitcher from Dead Space

>> No.2435571 [View]
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2435571

>>2435559
oh, well, uh. thanks!

>> No.2386756 [View]
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2386756

>>2384908
>There's a powerslave port for modern pc in the works
>It's of the console version
Holy shit hype, I've been wanting to play this for years but FPSing with a gamepad makes me cry internally

>> No.2249472 [View]
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2249472

>>2249470

That one is slightly creepy.

>> No.2154549 [View]
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2154549

>>2154330

Whew, that was certainly interesting. Next round going up. I said it was Hellcore but I forgot the filename so I lied.

:: [BE] Montreal :: New Year's Survival Run 3 - Going Down

>> No.2114365 [View]
File: 10 KB, 204x136, 1404858756581.gif [View same] [iqdb] [saucenao] [google] [report]
2114365

BRUTAL DOOM V20 HYPE

>> No.2026224 [View]
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2026224

>>2026212
>>2026215
>>2026217
These actually look pretty cool! Can't wait to play.

>> No.2017975 [View]
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2017975

>>2016389
Final Doom, especially Plutonia. Prepare for agitation.

>> No.2012001 [View]
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2012001

>>2011620
Both good choices, but the best doom soundtrack by far was the SNES.

>> No.1980949 [View]
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1980949

>>1980941
it must be #1

>> No.1975452 [SPOILER]  [View]
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1975452

>>1975441

Is there any other answer?

>> No.1965498 [View]
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1965498

>>1965496
>Music a definitely a plus, though. Better than e1's IMO.

Undoubtedly.
That shit is most certainly my jam.

>> No.1952038 [View]
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1952038

just finished doom 2 for the first time
is final doom worth playing or should i just move on to mods?

>> No.1888846 [View]
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1888846

>>1888734

>> No.1871473 [View]
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1871473

>>1871423
Okay.

>> No.1864735 [SPOILER]  [View]
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1864735

>>1864725
But anon, in this mod you are the demons.

>> No.1848696 [View]
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1848696

>>1848692

>> No.1842995 [DELETED]  [View]
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1842995

>>1842968
Nobody even mentioned past drama, they're just being autistic nitpicks as usual. That should come as no surprise to anyone familiar with doomgen.

>> No.1769185 [View]
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1769185

Posting for purposes

>> No.1759610 [View]
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1759610

Let's start this thread off the right way

>> No.1748735 [View]
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1748735

>>1748712

The problem with gameplay mods that "modernize" Doom is that they operate under the impression that Doom's default mechanics somehow don't work in modern day, and that everything needs to be reinvented. This is, I think, the big problem with Mark's "the Archvile behavior was clearly a bug" take on Doom.

You don't need to do much to modernize it. Smoother animations, high-quality sounds, more visual feedback with prettier effects.
Maybe a touch of balance adjustment so the SSG doesn't blow every single other goddamn weapon out of the water.



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