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/vr/ - Retro Games

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>> No.2464470 [View]
File: 98 KB, 1024x1651, VHT-2.png [View same] [iqdb] [saucenao] [google]
2464470

>> No.2464463 [View]
File: 123 KB, 1024x2218, VHT-1.png [View same] [iqdb] [saucenao] [google]
2464463

I made a thing, mainly so i wouldn't forget how i did it.

I have no idea about programming so if i fucked up the terminology this could get embarrassing.

>> No.2459878 [View]
File: 305 KB, 1278x962, Sacrificer.png [View same] [iqdb] [saucenao] [google]
2459878

Finished my section in the canyon collab, sending it back to Hemi

>>2459592
Instantly recognised, neat

>> No.2457735 [View]
File: 26 KB, 299x299, Fuck-Gravity.png [View same] [iqdb] [saucenao] [google]
2457735

We vertical lift hills now

>>2457497
This is fucked up, great work can't believe you managed it.

>> No.2457168 [View]

>>2457039
Generally what happens is the coaster brakes down on the boost section, and it can't build enough speed to make the loop. I noticed some changes to the coaster so i'm guessing it was causing people some trouble. Sorry about that.

>> No.2457005 [View]
File: 228 KB, 1156x791, Dungeon-Diver.png [View same] [iqdb] [saucenao] [google]
2457005

Can anyone help me out, by toggling chain lift on the red section in 8cars for me. I'd do it myself but special actions don't seem to work if you've got win 7.

Current state of the canyon collab

>> No.2455201 [View]
File: 223 KB, 1280x720, Maybe.png [View same] [iqdb] [saucenao] [google]
2455201

>>2454974
I got it! Checking out everyones stuff, its all pretty awesome.

>>2455152
Maybe something like this, you could use paths for roofs or those generic roofs.

>>2455153
Are all scenarios messed up? I had problems when i installed the windows hack where i lost some time twister stuff. I replaced the windowhack exe with the original and it seemed to fix it.

>> No.2453431 [View]
File: 1.15 MB, 618x418, Snakescapedes.webm [View same] [iqdb] [saucenao] [google]
2453431

>>2453395
I don't even know what i'm doing

>> No.2453389 [View]
File: 67 KB, 1010x568, SNAKE.png [View same] [iqdb] [saucenao] [google]
2453389

Theoretical coaster time

Its been running for ages and can't generate a rating, i guess its a sign

>> No.2443127 [View]

>>2442414
This came out tops and the giga is awesome, it doesn't overpower the landscape and has a cool layout.

>>2442789
This has such a weird style but it all weirdly works, total 80's vibe with all the pastel.

It's so cool to see peeps doing all this awesome stuff with the map.

>> No.2442326 [View]
File: 157 KB, 878x2204, Foryou.png [View same] [iqdb] [saucenao] [google]
2442326

>>2442264
Its twister and stand-up, its a little complicated but if you know map object manipulation its pretty simple.

Here's how i did it

>> No.2441076 [View]
File: 30 KB, 534x534, SCR205.png [View same] [iqdb] [saucenao] [google]
2441076

>>2440952
You're right anon, i fixed it

Now i just need to figure out how to get it to work

>> No.2440947 [View]
File: 42 KB, 874x520, SCR201.png [View same] [iqdb] [saucenao] [google]
2440947

>>2439876
>>2439882
I gave it a shot, took me about 4 tries. This is as close as i can get if you dont mind janky track merges

>> No.2437539 [View]

>>2436156
I dunno where i originally got them but i think i put them in the collab, so if you download that you should have them

http://www.mediafire.com/download/2u58k8ulu27x0nq/Crackle_Collab.SC6

>>2436215
Dammit, i'll fix it later

>> No.2436038 [View]
File: 1.10 MB, 1577x936, Twister.png [View same] [iqdb] [saucenao] [google]
2436038

Hacked in those cso woodie supports for my twister remake.

Might make a new terrain, any suggestions?

>>2436001
Pretty sure loading a save game into the scenario editor has super limited options. What's the problem with ParkDat?

>> No.2410619 [View]
File: 41 KB, 373x373, They-will-wreck-the-benches-then-they-will-wreck-me-omg.png [View same] [iqdb] [saucenao] [google]
2410619

>>2410558
There was an... incident

I really should've squared everything up before i passed it on. My bad

>> No.2410495 [View]
File: 6 KB, 316x202, Canyon-Crusher.png [View same] [iqdb] [saucenao] [google]
2410495

>>2409491
It goes nowhere atm, i couldn't figure out what to put there so i passed it to frido, i might give it a 2nd pass after posterfig and hemi

>> No.2408815 [View]
File: 988 KB, 3259x1294, Crusher-Collab.png [View same] [iqdb] [saucenao] [google]
2408815

Sent the canyon collab over to Frido.

Here's my area for any curious.

>> No.2406339 [View]
File: 284 KB, 1697x905, Hackollab.png [View same] [iqdb] [saucenao] [google]
2406339

Hacked to death

>> No.2405929 [View]
File: 65 KB, 400x540, Cyclone.jpg [View same] [iqdb] [saucenao] [google]
2405929

>>2405886
I got it, everythings working. That mine cart ride thing is awesome. Oh god which section do i take the choices.

>>2405837
This reminds me of the crystal beach cyclone, that thing is a nightmare.

>> No.2390638 [View]

>>2390578
Yeah its pretty shit, once i saw there was decent demand i figured some would miss out.

If anyone wants to have the collab version for whatever reason here's a link
http://www.mediafire.com/download/2u58k8ulu27x0nq/Crackle_Collab.SC6

>> No.2390494 [View]

>>2390489
...and thats five, pimpin. sent it over to you, hope it all works

>> No.2390457 [View]

>>2390435
No one has it yet, i made it and figured it was a bit presumptuous to take the first spot. If someone grabs it while i'm around i'll shoot it to em or i'll just upload the file to the sheet.

>> No.2389331 [View]
File: 716 KB, 1280x1024, Crazy Collab.png [View same] [iqdb] [saucenao] [google]
2389331

Here's the current division of spots on the collab thing. Trying to make it so everyone gets a decent spot. r8 h8 db8

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