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/vr/ - Retro Games

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>> No.2249176 [View]
File: 455 KB, 864x486, tspscreen27.png [View same] [iqdb] [saucenao] [google]
2249176

New pistol reload frames. WOO.

>> No.2245058 [View]

>>2245039
My hiatus from TSP last year had nothing to do with TSP at all. I can't pretend that I understand half of the code that's been put in TSP but I'm thankful that I've got someone who's willing to contribute in such a way to my project. I wouldn't have made it past the first release without scroton's help.

>> No.2234263 [View]

>>2234257

I point you to this post.
>>2229460

>> No.2233562 [View]

>>2233560
I think every time I talk to Kegan he's working on GMOTA, so it's definitely not laziness. Dude is trying hard to make things fun and also have balance/depth. That takes experimentation and trial + error.

I'm releasing something TSP-related today. Not a new build or anything, just...something else.

>> No.2229460 [View]
File: 1004 KB, 630x360, gzdoom 2015-02-11 18-08-34-97.webm [View same] [iqdb] [saucenao] [google]
2229460

This is simultaneously the funniest thing I've seen all day and the scariest thing I've seen all day.

>> No.2227171 [View]

>>2227168
That death animation is still one of the coolest animations I've seen in Doom period.

>> No.2226964 [View]

>>2226958
I wish! The level is Thunderpeak by Vader.

>> No.2226510 [View]

>>2226495
>>2226372
Niceee! This dude looks crazy! Awesome work.

>> No.2225590 [View]

I made a new song for the title screen for TSP. People seem to dig it so I'll post it here.

https://soundcloud.com/bluevertigo/into-burning-space-the-space-pirate-theme

>> No.2224582 [View]
File: 34 KB, 648x703, tspnevercomesearly.png [View same] [iqdb] [saucenao] [google]
2224582

Sigh. STILL GOT A BIT TO DO.

>> No.2224485 [View]

>>2224467
He just lost interest in it. I'm not sure if there was any drama (that I remember), but he moved on to indie game development. Which sucks, because Unloved 2 looked so hype.

>> No.2224386 [View]

>>2224365
That's ridiculously cool! Also pretty original, I don't think something like that has been done before.

>> No.2223853 [View]
File: 535 KB, 960x540, tspscreen26.png [View same] [iqdb] [saucenao] [google]
2223853

>> No.2223837 [View]

>>2223828
Awesome! Altfire for removing silencer sounds really cool. Also, is her pose based off of the Blake Stone title? It looks familiar!

>> No.2223509 [View]
File: 2.32 MB, 640x360, TSP New Stuffs.webm [View same] [iqdb] [saucenao] [google]
2223509

>> No.2221645 [View]
File: 387 KB, 960x540, tspscreen21.png [View same] [iqdb] [saucenao] [google]
2221645

>> No.2220963 [View]
File: 20 KB, 143x122, ASTFA0.png [View same] [iqdb] [saucenao] [google]
2220963

>>2220858
Yup!

>>2220958
Awh man, I actually redrew the second hammer frame to not look dumb, but there are so many sprites to replace if I did make new ones. I probably won't, maybe in the future though!

>> No.2220830 [View]
File: 180 KB, 960x540, tspscreenls2.png [View same] [iqdb] [saucenao] [google]
2220830

>>2220810
>>2220823
Also, you see that in the corner? You're thinking, "Well, you have three bullets left, that sucks man."

Not the case! Lone Survivor mode changes the reload system to magazine-based rather than bullet-pool based. Better keep those reload fingers at bay...!

>> No.2220823 [View]
File: 385 KB, 1920x1080, Screenshot_Doom_20150207_072932.png [View same] [iqdb] [saucenao] [google]
2220823

>>2220810
This might be vaguely a thing already! Lone Survivor spawns these melee zombie scientists in zombieman spawns!

(also, LS mode will darken the game like Dark Doom, but it isn't implemented yet so I played this with, you guessed it, Dark Doom)

>> No.2220809 [View]
File: 7 KB, 320x32, TSPSKILL6.png [View same] [iqdb] [saucenao] [google]
2220809

>>2220795
I would so do it, I uhm...I might have planned on doing something live action but things with the actress kind of fell through. Who knows in the future.

Also, this is for a game mode that's based around Resident Evil/Survival Horror gameplay, so the feel is very intentional.

>> No.2216610 [View]

>>2216584
>>2216603
I literally lol'd.

>> No.2216284 [View]
File: 341 KB, 1920x1080, tspscreen18.png [View same] [iqdb] [saucenao] [google]
2216284

>>2215950
Easy Peasy is Hey, Not Too Rough
Bring It On! is Hurt Me Plenty
The rest use UV spawns with differing monster aggressiveness and damage factors.

>>2216053
It's basically survival horror mode. When I have more to show/talk about with it, I shall!

>> No.2215942 [View]
File: 630 KB, 1281x720, tspscreen17.png [View same] [iqdb] [saucenao] [google]
2215942

New difficulty settings and such!

>> No.2213315 [View]

>>2213296
This dude is super scary and I don't know why.

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