[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1622391 [View]

>>1622270
Good call!

>> No.1622363 [View]

>>1622356
Lookin' good! I'm not sure how I feel about the resolution being cut in half, but I assume it's to blend in with the other graphics being used. Also, someone asked you somewhere in this thread who the woman in the mirror was (I think they guessed Julia Roberts? I dunno, I don't feel like scrolling up lol)

>> No.1620785 [View]

>>1620780
Haha that's awesome! Really clever.

>> No.1619445 [View]
File: 754 KB, 1152x648, v013tease1.png [View same] [iqdb] [saucenao] [google]
1619445

It begins...

>> No.1619439 [View]

>>1619420
Bwaha, this is silly but I dig it. Awesome work.

>> No.1619008 [View]
File: 27 KB, 376x440, 1387477996437.png [View same] [iqdb] [saucenao] [google]
1619008

Mike12! FINISH THIS

>> No.1616098 [View]

>>1616096
Scroton's doing the heavy lifting right now for the Zand 1.2 version, so pretty soon. Lot's of bugs are cropping up so it's been tough, though the Zand 2.0 version is out right now: http://www.mediafire.com/download/zrfg65x8iic7kns/MK-TheSpacePirateNeo%28V.0.1.2aAlpha%29.zip

>> No.1616094 [View]

>>1615997
In order!
- Nothing. ;)
- Nope!
- Probably standard for right now, we'll see!
- Both! Not until vaguely v.0.1.3 though...

>> No.1615995 [View]

>>1615990
>>1615994
Totally is!

>> No.1615989 [View]
File: 750 KB, 1152x648, tspscreen13.png [View same] [iqdb] [saucenao] [google]
1615989

Hmm...

>> No.1610731 [View]

>>1610728
Make sure to give Scroton the highest of fives for it! The archie right now will probably be the highest on heirarchy for Archviles, but like I said...all in due time!

>> No.1610717 [View]

>>1610712
>planned x2
Ugh, something about 4chan makes me do some dumb stuff with English. <WHOOPS>

>> No.1610712 [View]

>>1610706
This is coming once I start doing more monsters. We have a planned Doom RPG hierarchy planned for the mod once we get to that part.

>> No.1610454 [View]

>>1610449
Eck, I meant it smooths out animations which in turn makes them more aggressive. <WHOOPS!>

>> No.1610449 [View]

>>1610158
This is actually a side effect of Scroton's patented DECORATE Black Magic™ which smooths out the monsters animations by making them more aggressive. This moooostly seems to have made the hitscanners douches like an earlier version of the mod, which was not the intent. There was a new difficulty implemented that tones them down, though.

>>1610174
Yeah, Lost Souls are assholes. This comes up a lot and I feel the need to at least give it a look, even if for the most part people here seem to like it.

>>1610040
>AeoD Syndrome
Eck, you say that now and I haven't even finished all of the weapons...!

The zombie varieties are only superficial with minimal differences (besides a certain one voiced by me). Think of it like the differences the imps have. As far as the weapon varieties, I suppose you're right, though to me personally it feels like there is not ENOUGH variety at the moment. Altfire and melee just expand your combat options, but it does add a certain degree of difficulty/complexity to the mod. I mean I had to do a tutorial video to explain how the shotgun functions, so there is that. I'm glad you tried it out though!

>>1610126
I disagree. TSP has it's own rhythm that is different than Doom's, sure, and that's due to the new mechanics it introduces. Any mod that you add reloading to is going to have a pace change.

>> No.1609757 [View]

>>1609751
Is this Wolf3D's E3M9?

>> No.1609273 [View]

>>1609271
It actually has four barrels

>> No.1608168 [View]
File: 60 KB, 345x101, Addons-Button.png [View same] [iqdb] [saucenao] [google]
1608168

Hey! You there! Decide what the gun in Mel's hands does! It can be anything, as long as it's possible and not too crazy. Okay, I guess I lied, it can't be anything. But still!

Also make sure you give Scroton the highest of fives. Go on, do it.

>> No.1606939 [View]

>>1606926
>The demons were mutated monsters gathered from planets across the galaxy, genetically designed to look and behave like demons to be used against the humans as a psychological weapon, as they had observed earth during the middle-ages, a superstitious time, and decided to base their strategy on that.
I really like this explanation and I know that its not a popular one. It's something I wanted to introduce in the lore of The Space Pirate but it would conflict with both things WildWeasel and scalliano have written. Plus like I said, I'm sure nobody would really like it besides me, so it'll stay in my brain for now.

>> No.1606693 [View]

I'm confused why you guys are still talking about this, as many times in this thread I've been told that I was the Doomguy. So if I'm the Doomguy, you guys can't be. Why id software chose to make me, who was two years old at the time, the protagonist of their game is beyond me.

>> No.1606563 [View]

>>1606556
Looks like you need to load it with the Skulltag actors pk3 file.

>> No.1606373 [View]
File: 926 KB, 1267x713, tspscreen12.png [View same] [iqdb] [saucenao] [google]
1606373

I'm really digging Switcharoom at the moment. Some crazy nostalgia shenanigans going on!

>> No.1606060 [View]

>>1606054
But it's still a sequel to Wolf 2009, or at least it seems that way, so it's still canon to that RTCW-line of games, meaning Doom could happen somewhere in the future.
>>1606056
I am the DOOM?!

>> No.1606050 [View]

>>1606047
Hey, it's better than Steve, Greg, or Dale. Although Dale Blazkowicz is totally his name in my head now.

Navigation
View posts[-96][-48][-24][+24][+48][+96]