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/vr/ - Retro Games

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>> No.4505964 [View]
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4505964

>>4505673

>> No.4397007 [View]
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4397007

Well i just reached the maps before Scythe 1 climaxes with GMOTA and for Kegan here, i hope you read this because this is gonna be a wall of text

>New sword and blazter
I kinda miss the WAAAAAAAAAAAAAAY older blaster, maybe to an extend when it used to be a transforming staff but this new Blazter is downright amazing, the whole freezing gimmick is great and the fact that you balanced it out by giving the monsters some kind of aura effect that makes them unfreezeable the short moment they unfreeze really shows some amazing polish. And god damn the new sword is still the tits but it really shows more utlity due to the combos and the new stuff, and of course subweapons not being too good (i will get to those in a moment) and the Powered mode of the sword doesn't feel as overpowered as it used to be,.i played older versions of GMOTA in hype and preparation for the update and damn, the new update really polished up EVERYTHING so it was worth the wait.

The subweapons are pretty good, they actually have a purpose and they don't carry you through entire maps (learned it the bad way when i ran out of ammo fighting the Bonelord), can't really rank them but my favorite is probably the white wand, this is meaty as fuck it can kill crowds of weak monsters while also providing some stunlock on heavy monsters like the bomb knights or the manc replacer. The Blazter subweapons however, these are just nutty as fuck i am glad to find out that grabbing a new subweapon of it resets your ammo count because i went through an ordeal where i was getting a fuckton of Blazter subweapon ammo than a god damn Blazter subweapon to the point i hit 99 magicbullets, granted, they don't carry you on maps because most of them either hurt you or have low rate of fire so you can't really kill crowds, specially because the freezing shot ammo is lesser than the highest cap of subweapon ammo.

Also the charged shots, specially the hyper mode are just orgasmic. Opinions about monsters on next post

>> No.4388838 [View]
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4388838

>>4388817
>>4388813
I can't contain the hype.

>> No.4215453 [View]
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4215453

>>4214540
I liked it.

>> No.4184861 [View]
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4184861

>>4184860
got you covered

>> No.4097243 [View]
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4097243

Does anybody else here plays Samsara just because of the Hexen and Heretic characters?

They're literally the only classes that aren't straight Doomguy clones and have interesting gear.

>> No.3918054 [View]
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3918054

/x/ would love this thread.

>> No.3594036 [View]
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3594036

>> No.3564080 [View]
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3564080

>>3564079

Good man. You have my support.

I saw you post that on /agdg/ as well, I'll be keeping an eye for you, friend

>> No.3528504 [View]
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3528504

>>3528501

welcome aboard motherfucker, have a complimentary skeleton

>> No.3493463 [View]
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3493463

>>3493462

Happy birthday.

have a boner

>> No.3482734 [View]
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3482734

https://soundcloud.com/plastiware/at-jazzs-gate-doom-e1m1-jazz-remix

>> No.3462118 [View]
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3462118

>>3462113
>>>>https://warosu.org/vr/image/gKLaCTwEPU_Ue3cc73cLFA

>6 of those posts were mine

>> No.3389052 [View]
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3389052

Just beat The Shores of Hell without dying
even managed to find the secret level too
hype as fuck

>> No.3340434 [View]
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3340434

>>3340421

>my webm was used for the OP

>> No.3283798 [View]

>>3283749
now i want a G.I. Revenant
you press down on the head and it goes "AAAAAAAAAH"

>> No.3159434 [View]
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3159434

>>3158625
the final boss is one of the most amazing things i've seen

worth the entire download alone

>> No.3156023 [View]
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3156023

>>3156000
trips confirm
but my boner doesn't listen

>> No.3105724 [View]
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3105724

>>3105718
I do use some wood but I try to keep it as veiny and rock-hard as possible

>> No.3087931 [View]
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3087931

>>3087898
Yeah it is a ZDoom map, tested on Zandronum but works fine on GZDoom.
By Arch-vile room you mean the one with the crates right? I was considering changing the vile to a brown meatball but maybe I'll keep it after all.
Would the ammo distribution be improved if I added some to the tan room?
Also is the music changed properly? It works on my end but I wasn't sure if that would be the case for anyone else.
Overall, thank you for the feedback, i'm glad you enjoyed it.

P.S. the arch vile room was inspired by the answer i got from >>3085796

>> No.2866013 [View]
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2866013

>>2866009
>>2866012

Well hot damn, and here I was worried it'd be an issue.

>> No.2828851 [View]
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2828851

>>2828843

December 10th, the Doom anniversary.

What are your picks for this year, anons?

>> No.2787978 [View]
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2787978

Only one month away, anons. What's your bets for this year's Cacowards?

>> No.2646672 [View]
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2646672

>>2646646

I'm going to be polite and assume you are either tired or not thinking very clearly at the moment. Let me tell you why that's basically completely unfounded

A source port is intended to play a game on an engine or platform it was not originally intended to, with additional functionality that others may use to build upon. The purpose of a source port is to expand upon the original while staying true to what made it good.
A mod is not that. A mod is a modification that adjusts features or includes new features, that may or may not at all be in line with what the original was intended to do. The purpose of a mod is to change the original and adjust things in a way the user desires.
The two simply couldn't be more different.

Creating entirely new source ports for every single mod is simply not a feasible task and completely goes against what both mods and source ports are intended to do, especially in a community built entirely around mixing and matching different bits and pieces of different things.
If you want to create an completely standalone thing, that's another story entirely--and for that, you'd use Gloome, so even then you already have an existing source port to use.



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