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/vr/ - Retro Games

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>> No.1855846 [View]
File: 2.99 MB, 640x320, I'm pissed that I couldn't kill that fucking skeleton.webm [View same] [iqdb] [saucenao] [google]
1855846

Suddenly I'm asking myself why I went to such great lengths to add little details like this to the player sprite in a single player focused mod.

well, shut up. That's why.

>> No.1855668 [View]
File: 199 KB, 500x586, 1400374309784.png [View same] [iqdb] [saucenao] [google]
1855668

>>1855665

Cheeky fucker.

>> No.1855661 [View]

>>1855659

I have, I'd like to know where the hell Term put the candles, he gave me the barrels from Buttpain to use and I could put them there.

>> No.1855656 [View]
File: 8 KB, 408x286, 1401383410965.png [View same] [iqdb] [saucenao] [google]
1855656

>>1855643

Well nothing's set in stone, at the very least I could just get some usefails, hurtsounds, and death rattles

>> No.1855616 [View]

Starting to put those voiceovers to good use now

http://youtu.be/Aar5RBdETIc

>> No.1855509 [View]
File: 254 KB, 640x320, less annoying pickups.webm [View same] [iqdb] [saucenao] [google]
1855509

Okay so now when subweapon and subshot pickups vanish they're going to actually fucking vanish.

>> No.1854930 [View]
File: 1.32 MB, 640x320, vacuum sword.webm [View same] [iqdb] [saucenao] [google]
1854930

so I've given the charged boomerang sword a gravitational pull effect to help it be a more of a "Throw into a crowded room and carry on" kinda weapon

I'm not sure if this is a good idea or a GREAT idea

>> No.1854542 [View]
File: 5 KB, 191x234, 1349069446537.png [View same] [iqdb] [saucenao] [google]
1854542

>>1854523

Have I recently said I love you man? Because I fucking love you.

Term's shitting himself too

>> No.1852947 [View]
File: 2.44 MB, 640x320, SHIT NOW THE MAGIC IS RUINED FUCK.webm [View same] [iqdb] [saucenao] [google]
1852947

>>1852940

aw man I didn't upload the good one. WHOOPS

I'm fucking tired.

>> No.1852940 [View]
File: 1.80 MB, 640x320, FEEL FREE TO ADMIRE MINE AMAZING PHYSIQUE, KNAVES.webm [View same] [iqdb] [saucenao] [google]
1852940

Player sprites?

Player sprites

Player sprites!?

Player sprites!

Player sprites.

>> No.1852750 [View]

>>1852735

I'm still getting rekt with my projectile woes, I'm kinda regretting this boomerang sword idea.

>> No.1850142 [View]
File: 2.93 MB, 560x260, at least it looks nice.webm [View same] [iqdb] [saucenao] [google]
1850142

well I'm completely unhappy with the projectile's behavior right now as it gets destroyed when thrown too close against walls without going to the death state where it spawns a noclipping returning projectile, and sometimes the noclipping death projectile doesn't touch the player and give the sword back.

But at least it looks nice.

>> No.1847251 [View]
File: 186 KB, 640x480, dontgiveafuck.gif [View same] [iqdb] [saucenao] [google]
1847251

Okay guys, I think I have an idea how to make the dagger balanced:

What if I give it some more range and little more damage.

BUT

It's the only subweapon that doesn't autofire.

>> No.1844932 [View]

and now those same improvements to the sword, set to Actraiser music.

http://youtu.be/tYAeUpGuEu8

>> No.1844882 [View]
File: 1.49 MB, 640x320, fancy sword work.webm [View same] [iqdb] [saucenao] [google]
1844882

To the anon that was saddened that the sword combo was all punches and no additional sword strikes.

This is for you.

>> No.1842106 [View]

>>1842105

Probably not, it's still a WIP and he kinda threw it all together, but I'm hyped as fuck

>> No.1842103 [View]
File: 118 KB, 320x200, sowrd2.png [View same] [iqdb] [saucenao] [google]
1842103

It's still a work in progress.

But.


Fuuuuuuck

>> No.1841293 [View]

>>1841285

For you anon, I'll make sure to add a JFG inspired machine gun in my next project. It won't be for some time because GMOTA still has lots of work. But you'll have it.

>> No.1841278 [View]

>>1841257

JFG is an amazing game and I'm going to be drawing inspiration and some sounds from it in future projects

>> No.1841238 [View]
File: 999 KB, 640x320, taking steps to make the cluster missile not crap.webm [View same] [iqdb] [saucenao] [google]
1841238

yo dawg I heard you like cluster bombs, so we put cluster bombs in your cluster bombs so you can blow shit up while blowing shit up.

If anyone has any clever ideas on how to make the scatter shot better, let me know cus all I've done recently is make them bounce off monsters

>> No.1841135 [View]

>>1841130

Scattering spikes in a 360 spray was my idea, I just needed to figure out how to make them shoot out like that.

>> No.1841104 [View]
File: 2.68 MB, 640x320, ijon is a pretty cool guy, eh helps answer my dumb questions on how to make shit spray out 360 degrees and doesn't afriad of anything.webm [View same] [iqdb] [saucenao] [google]
1841104

What's that? The big spikeball isn't strong enough?

OKAY LET ME FIX IT

>> No.1836376 [View]

>>1836373

I know what it sounds like but I'm only referring to the grappling hook you can throw out to real enemies in. I'm not skilled enough to make actual grabs and throws.

maybe one day.

>> No.1836295 [View]

>>1836290

Of course not, the sword is awesome. in the current version if you charge the sword up you throw a boomerang, that's an early version of what I got planned.

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