[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2263929 [View]

>>2263925
I think it could be fun if there's enough variety. To be honest I'm quite shit at rougelikes but I do enjoy playing them here and there.

>> No.2263901 [View]

>>2263893
Yup, he's working on Unloved as a standalone game using Unreal Engine 4 (I think).

But Unloved 2 was turning out to be super cool. :c

>> No.2263887 [View]

>>2263884
I think the author usually played with Beautiful Doom, if I recall correctly. I would be a jerk and say TSP, but I also played through with Diaz. I had to make some adjustments since Unloved has a new playerclass defined through keyconf and Unloved II starts you out with no pistol.

>> No.2263881 [View]

>>2263878
Honestly I look fondly back on Unloved because of the atmosphere. I liked where Unloved II was going more, it was even more atmosphereic and it had clever enemy placement instead of slaughtermap hell. They're still some of my favorite maps ever, though.

>> No.2262458 [View]

>>2262451
Probably a mix of electronic/rock, like Celldweller sort've stuff? I dunno. I never play Doom with in-game music save for a few wads. As stated above, right now it causes some crashes with the jukebox (which we weren't intentionally testing compatibility with it, mind you), but we'll see.

>> No.2262449 [View]

>>2262442
Should TSP also have a jukebox?

>> No.2260318 [View]

>>2259935
I hope pretty damn soon! I'm working on something right now like that right now, actually.

>>2259945
That's weird, I tried to do some research on the translated words before I made the graphics for them just to be sure I didn't put some nonsense in there.

>> No.2259904 [View]
File: 882 KB, 960x540, tsppushscreen3.png [View same] [iqdb] [saucenao] [google]
2259904

>> No.2259475 [View]

>>2259472
It's actually three semi-transparent linedefs with midtextures. Nothing too fancy!

>>2259471
Nope, just the four for right now!

>> No.2259451 [View]
File: 729 KB, 960x540, tsppushscreen2.png [View same] [iqdb] [saucenao] [google]
2259451

>>2259448
Just some cool hologram stuff!

>> No.2259436 [View]
File: 699 KB, 960x540, tsppushscreen1.png [View same] [iqdb] [saucenao] [google]
2259436

Just finished my first map ever! This is for Push, called "Heifong Virtual Arena".

>> No.2256354 [View]
File: 12 KB, 320x200, Shotty.png [View same] [iqdb] [saucenao] [google]
2256354

>> No.2253168 [View]
File: 148 KB, 1280x720, oh-so-thats-what-those-are.png [View same] [iqdb] [saucenao] [google]
2253168

>>2253167
OOOH! OOOH! OOOH!

>> No.2253158 [View]

>>2253148
The most likely outcome!

Basically, the idea is that you start with an inventory item, when activated, gives you a random bounty. This bounty can be anything from "Kill 20 Chaingunners" to "Defeat a Baron with your fists only". These come with rewards, so the Assault Shotgun was going to be one of those rewards. I don't want to cram too much for this upcoming(ish) update, so that whole system will probably be saved for the next update in 2024.

>> No.2253146 [View]
File: 331 KB, 400x462, W0LJISu.png [View same] [iqdb] [saucenao] [google]
2253146

>>2253127
FIGHT ME

>>2253137
Yup, it's an everyone weapon. I'm still figure out a way for it to spawn, but the plan is to have it be one of the rewards for the hypothetical bounties system. If it's done by the time of the next release though and we haven't made any progress on the bounties (which I can see happening), it'll just be part of the super shotgun spawn.

>> No.2253125 [View]

>>2253121
Yeah, I actually get that assault rifle thing. Hopefully this makeover will change that!

Everybody will have combos! :D

>> No.2253116 [View]
File: 441 KB, 800x450, 2WLkDGL.png [View same] [iqdb] [saucenao] [google]
2253116

>>2253104
She's going to be a stealth/assassin character. She'll start with kunai and a bow and arrow! You can check out more info on her in the plan doc posted above, in the characters section.

Not to hype her up since she's a bit aways, but she's probably my favorite character conceptually.

Also, Pillowblaster and Doomnukem heard about the people who hated the current shotgun's look, so Doomnukem offered to make me a new Zeke! And it looks amazing.

>> No.2253098 [View]
File: 232 KB, 500x500, TSP-Icon.png [View same] [iqdb] [saucenao] [google]
2253098

>>2253078
Here's how it shall go down!
>Mel gets black gloves, pale arms
>Vexler gets black gloves, tan arms
>3rd gets black gloves with orange accents, black sleeves
>4th will probably get black fingerless gloves with black dude arms.

>>2253085
>>2253095
I always tease Term about my crossover ideas but he never wants to do it. Probably because he knows Mel's Nikana would destroy Hae-Lin's Kharon any day of the week.

Fight me

>> No.2253070 [View]

>>2253064
Part of the reason why I feel like TSP is going to be unique is because every character will actually have different hand sprites and such. Which mostly means more work for me, but that's something I'm figuring out right now. I'm in the process of doing the next character's hands so we'll see how that goes!

>> No.2253061 [View]
File: 834 KB, 540x810, Nikana-Teaser.png [View same] [iqdb] [saucenao] [google]
2253061

>>2253057
Yep! It's super WIP, which is why it doesn't have anything other than a strong slash, a light slash, and the helmbreaker. All of it is ridiculously WIP (which is why it doesn't spawn quite yet!)

The missing hand sprites are due to me trying to figure out the best way to do the least amount of work, since about four characters are gonna be wielding this thing. But I haven't worked on the weapon in about a month or so, maybe I should focus on that pretty soon. I have no guarantee it'll be ready for the upcoming(ish) release, though I really want it to be!

>> No.2253043 [View]
File: 59 KB, 198x200, MelChHD.png [View same] [iqdb] [saucenao] [google]
2253043

>>2253031
Well they're optional for a reason, you can start a new game and never mess with any of these options and be fine. It's what I do when I'm not testing features. Using CVARs allows us to please a wider crowd of people and also allows us to do some fun stuff. I know it can be a bit confusing, and just seeing all these options without explanation is kind of overwhelming, but the options are here to stay! Ignore them if you'd like, there's no obligation to use any of them and that was our intention when implementing them!

>> No.2253026 [View]

>>2253023
They'll be explained in due time! It looks like a lot but these are super brand new features.

Also some of them (Action! Mode in particular) don't quite work yet. It's a WIP after all!

>> No.2253007 [View]

>>2252959
>>2253004
I understand the shock though, it's kind of new and different from other mods that are connected with Teaspoon. But scroton is working on changes and once the official OFFICIAL release is out, I'll do another video tutorial explaining all this stuff.

We appreciate the feedback though!

>> No.2249197 [View]
File: 465 KB, 960x540, tspscreen23.png [View same] [iqdb] [saucenao] [google]
2249197

>>2249191
It shows what type of ammo the currently selected weapon uses.

Navigation
View posts[-24][+24][+48][+96]