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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.1648619 [View]

>>1648585
Is Drakengard 3 any good? I'm really interested in playing it.

Doom + Warframe

Doomframe? Wardoom? Doframoom?
Lot's of grinding and building weapons, but awesome parkour and ninja combat to be found. Expect cool shit to be hidden behind an RNG wall that hates you, but for whatever reason you're still hooked.

>> No.1646696 [View]

>>1646678
What do you mean by "different properties"?

>> No.1644881 [View]

>>1644876
Do you think that will catch on though? That the investment will be worth the end result? I mean I'm sure the voxels will be nice (I would hope!), but there'd have to be some huge voxel revolution for it to be viable. Sure, anybody could use them and I think that's cool, but it's the same thing with the existing Doom models.

Like I said, it's questionable, and it's your money and I'm sure there are people who would appreciate your service (and cash). It just seems like it could be put to better use somewhere else.

>> No.1644859 [View]

>>1644835
I have no doubt that if we consider her commission price to be about 50 dollars that it'd add up real quick like that. My two issues are...

1) Cutscenes? I guess I don't remember the Doom Bible that well but I didn't think it called for cutscenes, and even then, I feel like unless these are fully voice-acted (like Urban Brawl's), they're going to be pretty lame, even if the artwork is great. The typical ACS cutscene seems like a better fit.

2) Just because you hypothetically can spend 2000 dollars on an artist to do cutscenes for your project doesn't mean you should. I would never vouch for someone shelling out that kind of money on an unoriginal project. If this was something that was original, I could see how it would be different. But at the end of the day, we're the ones "paying" for it, all for a fan project. If he got that money out of his own pocket, while questionable, I wouldn't really care.

Point is, dumb.

>> No.1644692 [View]

>>1644689
Nah I was just joking around. Let's high five it out.

>> No.1644686 [View]

>>1644684
I beat you to the punch! If only. :(
>>1642603

>> No.1644663 [View]

>>1644568
/vr/, let's make a game out of this. How much money do you think he'll end up with, OR at what point will he cancel the campaign? PLACE BETS NOW!

>> No.1644581 [View]

>>1644573
From the very little I read, he's wanting to raise money to pay someone else to do his art. The artist is pretty okay, but what the hell is he going to be using $2000 for? How much art does he need?

>> No.1644571 [View]

>>1644568
Micro rant, but this pisses me off. Rant over.

But seriously, I hate people trying to raise money for fan projects. It's completely dumb.

>> No.1644225 [View]

>>1644221
It's pretty much identical to GZDoom's 0.1.2 version! The only thing it doesn't have is Mag Sling, everything else is in proper working order. But the short list of new stuff is the Dahlia Crossbow, the Toolbox, and the multiple shell types for Zeke. Plus a bunch of other stuff I forgot!

>> No.1644206 [View]

>>1644176
When's The Space Pirate gonna get on there huh?

Also hey! The Space Pirate Neo for Zandronum 1.2 is out! GRAB IT AND PLAY IT! http://www.mediafire.com/download/85p2jpzeea837lr/MK-TheSpacePirateNeo%28v012aAlpha%29.zip

>> No.1644174 [View]

>>1644165
Unfortunately it looks that way. The author is doing independent games now, last I saw.

>> No.1642603 [View]

>>1642582
Clearly the project we actually want is Doom 2 the way id Didn't, which I would be excited to play.

>> No.1641930 [View]

>>1641916
Wow, nice! I'll definitely send you an email or something, we gotta collab at some point.

>> No.1641909 [View]

https://soundcloud.com/bluevertigo/battle-for-the-soul-cube-demo-1

SPOILERZ

>> No.1641851 [View]

>>1641840
Urban Brawl and Harmony are IWADs.

>> No.1641836 [View]

>>1641814
NERVE isn't an IWAD from what I remember, neither is the Action Doom 2 bonus content. Just sayin!

>> No.1641492 [View]

>>1641459
>>1641480
How about I make the promise that I'll be out tonight, and if it isn't, you guys can give me hell forever.

>> No.1641487 [View]

>>1641480
Art is hard! :(

also my attention span/work ethic is terrible

>> No.1641469 [View]

>>1641459
Haha it actually is, no joke. I'm actually working on v0.1.3 ZDoom stuff since it's a big update. Everything is up and running right now in 1.2 zand, there's just some junk I need to do to make it look ~pretty~.

>> No.1641426 [View]

>>1641371
Term won using a very old exploit known as "being better than the other player". I told him to stop using it but he refused.

gg term

>> No.1641329 [View]

>>1640193
Action Doom and Urban Brawl are my two most favorite Doom mods ever, they're definitely different in style as many other people said but they're fantastic and well made.

>>1641314
Challenge accepted.

>> No.1637116 [View]

>>1637102
Gah I'm so excited to play it! It looks soooo good.

>> No.1634253 [View]

>>1634251
(Only announcing another ??? character before the first one is almost done! As in, I can see the finish line)

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