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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.1875018 [View]

>>1873943
Is it me or did the lift hill seem slower than what most coasters operate at?

>> No.1867302 [View]

>>1867286
We need some sort of a reverse-power launched mode.

>> No.1867074 [View]

>>1867049
I've always wanted to do something like this. Looks fun.

>> No.1865851 [View]

>>1864258
>the way the cars explode and take out buildings
Was not expecting that.

>> No.1860629 [View]
File: 87 KB, 399x352, doc venture.png [View same] [iqdb] [saucenao] [google]
1860629

>>1853120
>complains about expansion pack parks not being realistic
>complains about expansion scenery looking fucking weird
>"glitches"
>implying guests will use the bathroom if you charge more than $0.10
>not using block breaks
>no banked turns
>INSIDE JOKES AREN'T I HILARIOUS

Confirmed for utter garbage.

>> No.1856245 [View]

>>1856075
>the best things are worth waiting for
They're modest, aren't they?

>> No.1852502 [SPOILER]  [View]
File: 163 KB, 1280x768, 1407738844619.gif [View same] [iqdb] [saucenao] [google]
1852502

>>1852428
Thanks doc.

>> No.1852408 [View]

>>1852401
Years ago on an old computer I'm afraid. If I do something similar I'll definitely post it.

>> No.1852389 [View]

>>1851820
I did something like this once with 8cars. As an anon said it's a bit tricky and I think I had issues with momentum but it was fun getting it to work.

>> No.1844328 [View]

>>1844307
The wooden trains even handle them smoothly as far as animation goes, I don't know why they weren't a thing considering one of the points in the description about wooden coasters is them being known for having loads of air time.

>> No.1844285 [View]

>>1844276
I'd argue the reverse inverted shuttle coasters. You could make an all backwards circuit but the train won't catch any chains in front of the station.

>> No.1844172 [View]
File: 602 KB, 522x391, bear finds this appaling.png [View same] [iqdb] [saucenao] [google]
1844172

>all these horror rides
I'm scared /vr/ct

>> No.1842848 [View]

>>1842802
Check your stations there, m80.

>> No.1841725 [View]

>>1841434
Using trainers during initial scenario playthroughs.

>> No.1840301 [View]

>>1840289
When I was a kid playing RCT1 I had a bomb-ass Evergreen Gardens park where I charged $60+ to get in and I still got that message despite a lot of guests being turned away at the gate since they didn't spawn with enough money. Even when I was young I knew that message meant fuck-all, Reddit is full of autismal scrubs.

>> No.1840273 [View]

>>1840253
Needs more foliage.

>> No.1839996 [View]

>>1839981
It doesn't replace anything, it just adds new shit to your game.

>> No.1838115 [View]

>>1838113
Pretty fucking nice bro. The only thing that bugs me is the overbank being perfectly lined up above the barrel roll.

>> No.1836343 [View]

>>1836196
DAT file goes into ObjData folder.

>>1836274
>>1836289
>leave for a few hours and someone already had my scenario beat
Fucking hell, even I haven't taken a crack at it yet. And yes, the beginning was in fact inspired by Gatekeeper. I wanted the goal to be achievable but more of a challenge than the other scenario I made. Maybe I'll make one that's ball-bustingly hard next, something about as difficult as 5 Corners ignoring the bullshit factor of it never showing a completed scenario status.

>> No.1835569 [View]

>>1835525
Whacky Whorlds indeed. I try not to use expansion stuff too much but honestly the sandstone building pieces from TT don't look too terrible. The only downside of using them is they're impossible to mix and match with other stuff since they aren't actually "wall" objects.

>> No.1835050 [View]

>>1834890
I felt like having a wooden coaster would be a nice average coaster considering some of the others may be harder to work with. Glad to know the park loaded without issue, let me know if something stupid happens with the rides to where I need to rework them.

>> No.1834652 [View]

>>1834615
If I had to guess he'd probably say it's too simplistic.

>> No.1834495 [View]

>>1834493
It's another dimension, what did you expect? Racist.

>> No.1834485 [View]
File: 401 KB, 1280x768, Futuristic Funland.gif [View same] [iqdb] [saucenao] [google]
1834485

>Holding slight amounts of resentment after the rejection of Pirates of the Pancreas in Anatomy Park 2.0, genius scientist Rick Sanchez opted to create a brand new theme park, free of creative restrictions from those he deemed as being "too bureaucratic". In a fit of drunken science however, he accidentally transported the park to an alternate dimension, eating up the battery of his portal gun. You've been employed to help him and his grandson Morty Smith to rebuild the theme park, under the pretense that you will inherit the park once Rick's portal gun charges enough to take him and Morty home.

Here's that next finish 5 scenario I was working on.It does have custom scenery but I ticked the box so it should load normally, with the exception of the Skyrider rollercoaster, the .DAT file of which I've included in the .zip file. This one involves money,some interesting rollercoaster choices, and an expansive yet rewarding research tree. Due to the dimensional location of the park, guest generation is a bit harder than usual but hopefully I didn't make it too tough. Enjoy!

https://www.dropbox.com/s/3aevyfzs9ozzzhz/Rick%20And%20Morty%27s%20Futuristic%20Funland!.zip

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