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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.1613564 [View]

>>1613550
Ofc not, fuck slow karts. Go big or go home.
If I could have one self indulgent wish that didn't directly affect me, I'd wish for cross country Go-Karting in extremely high powered karts to become the new national sport.

>> No.1613520 [View]

>>1613484
10km in a 200cc kart would be the best day ever for me.

>> No.1613468 [View]

>>1613467
There's a bug?

>> No.1612532 [View]
File: 736 KB, 1294x835, Collab triple.png [View same] [iqdb] [saucenao] [google]
1612532

>>1612508
That's no good to me with the scenario in progress.

Well, night /vr/. I leave you with the following teaser image that gives very little away.

>> No.1611931 [View]
File: 425 KB, 1291x833, Waterfall.png [View same] [iqdb] [saucenao] [google]
1611931

>>1611887
True enough there is, but it's not also in the collab park.

>>1611890
Where? Unless you mean custom scenery in which case how could I go about getting it into the regular collab park?

>> No.1611871 [View]

Odd question: is there any way to repaint a waterfall a different colour?

This wasn't my original idea but I've a fantastic idea I'm now looking in to.

>> No.1611749 [View]
File: 579 KB, 1291x833, Current coaster 4.png [View same] [iqdb] [saucenao] [google]
1611749

>>1611552
>>1611575
and all I had to do was everything ever that I definitely did not want to do.

>> No.1611575 [View]
File: 877 KB, 1291x833, Current coaster 3.png [View same] [iqdb] [saucenao] [google]
1611575

>>1611552
Just for reference, chopping the coaster in half and running only one of the tracks puts the stats into a pretty reasonable range suddenly. Catch is, that's pretty much right at the top of the list of "things I don't wanna change about this coaster".

>> No.1611552 [View]
File: 742 KB, 1291x833, Current coaster 2.png [View same] [iqdb] [saucenao] [google]
1611552

>>1611494
Another 0.12 taken off, shortening the coaster does seem to be the solution. I've almost no idea where I'm gonna shave more off, though.

>> No.1611512 [View]

>>1611501
It is entirely possible that it won't turn out at all like my imagination is going for, but damnit I'm gonna try anyway.

Art ain't easy.

>> No.1611494 [View]
File: 738 KB, 1291x833, Current coaster.png [View same] [iqdb] [saucenao] [google]
1611494

Well, I now have time to work on the collab park again so I'm just trying to fix this coaster. Changed things around and managed to chop another 0.09 intensity off it, it's getting harder and harder to do.

Another 0.45 / 0.46 to go.

>> No.1609072 [View]

>>1608076
>>1608082
It's been a bad time of the week for me, either my family has been sapping my time or I've had something I do during the time.

Saturday I have free and I can either put it all into the collab part or play Dark Souls 2 which I just got. I'll choose the park because I love you guys. but if one of you want to tell me how I can fix that coaster without turning it into two coasters or anything drastic like "rebuild half of it all over again" then that'd massively help and I'd use the rest of the time for scenery and shit.

>> No.1606942 [View]

Anyone here good / great with mine trains coasters?

The collab park needs somebody who's good at them, to finish off the remainder of this train through some cliffs. Please contact me by email or skype.

>> No.1597080 [View]

>>1597059
Nothing wrong with uTorrent.

>> No.1596475 [View]

>>1596165
>Why not just try to make it as 2 coasters. Just to see if the stats improve. That genuely interests me.
Tried, got an error when I remade the second station as a new coaster.

The entire thing was made as a single coaster, it's kind of difficult to separate it now. Want to see if you have more luck than I did?

>> No.1596223 [View]

>>1596219
>recreate
I never said that word.

>> No.1596184 [View]

>>1596165
In the middle of something at the moment, but will in a bit.

>> No.1596120 [View]
File: 599 KB, 1272x875, Grand National RCT1.png [View same] [iqdb] [saucenao] [google]
1596120

>>1596079
The grand national is also not that long, doesn't go underground hardly and doesn't have a loop.

It's a re-imagining of it in my own style, an extreme version of it if you like.

>> No.1596027 [View]

>>1595996
But the coaster I'm making it based upon is one single coaster too.
https://www.youtube.com/watch?v=9aw08LhxNIU

Splitting into 2 is an absolute last resort.

>> No.1595987 [View]

>>1595985
It's all or nothing, either this coaster is made to work or it never works.

I can be pretty stubborn.

>> No.1595956 [View]

>>1595947
It's silly to scrap it without even trying, especially since I've spent 6 hours on it and it means I wouldn't bother with the collab park at all since it's central to my theme idea.

>> No.1595485 [View]

>>1594091
Anybody? I've exhausted what I remember about building woodies, not sure where the remaining problem is.

>> No.1594091 [View]

Since I'm currently stuck with my coaster, here's the current state of it:
http://www.mediafire.com/download/b352d03nlbl2b0d/COMFORTABLE_SQUARES_collab_2of9_-_crazy_coaster_test.SV6

It's probably a lot easier to spot problems with it when you can freely move about and look underground etc, or so I figure.

>> No.1594032 [View]

>>1594023
>>1594026
That, plus the fact that more than a few RCT2 scenarios are pure bullshit. I'm sure you can think of several without even trying.

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