>>490754
Thanks. Took a while to set up, so I'm glad it turned out nicely. Intersecting gradient lighting can be a bitch...
>>490758
Thanks mang.
>>490759
I'm just trying to figure out why the floor/ceiling on the sectors for the explicit polyobjects wont render. I think I need to hunt around for some maps that make use of these things for an example.
>>490765
Come to think of it, I thought it was too bright at first, but looking at it now it does seem kinda dim for lava. Will be tweaked.