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/vr/ - Retro Games

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>> No.8717768 [View]
File: 18 KB, 300x282, 1521265981721.jpg [View same] [iqdb] [saucenao] [google]
8717768

>>8716686
Why does movement in the Doom engine feel much better than in the build engine?
In doom it feels like there are some microseconds on acceleration a deacceleration when you start moving and you stop, giving the movement a sense of weight.
In build engine games it feels like you're levitating on the ground and when you stop pushing forward you come to a complete halt

>> No.6455298 [View]
File: 18 KB, 300x282, romero lisa.jpg [View same] [iqdb] [saucenao] [google]
6455298

>>6455283
Romero had a bitter beef with Carmack and iD Software at the time, yet when Quake 2 came out, he sat down and finished it in one sitting, and had to then announce to the world that he thought it was one of the best games he had played in recent years.
This was him at his pettiest, with the most bloated ego, yet he couldn't lie, he had to tell the truth; Quake 2 was a good game and he insisted people should play it.

>> No.5910363 [View]
File: 18 KB, 300x282, romero lisa.jpg [View same] [iqdb] [saucenao] [google]
5910363

>>5910096
>>5910075
Romero isn't exactly Fabio or anything, but Jesus Christ could they have found an uglier fucking guy to play him?
It looks like they deliberately picked an ugly guy.

>> No.5451458 [View]
File: 18 KB, 300x282, 1429900846612.jpg [View same] [iqdb] [saucenao] [google]
5451458

Trying to play co-op DRPG+RLA with a friend. Megawads like Back to Saturn X have specific monsters placed for multiplayer, eg. Spider Mastermind right at the start of Map 01. Is there any way to disable those MP-specific monster spawns on gzdoom?

Also, does anyone have any big megawad recommendations? Specifically looking for ones without any custom monsters or weapons. Thanks frens

>> No.4662349 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
4662349

>>4661908
>mfw I taught myself Trenchbroom before that chicken-gizzard-neck guy started making his tutorials anyway and I can map with one hand while caressing my baby-killing salt rifles with the other

>> No.4650031 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
4650031

>>4650019
Probably, but at least I'll be able to say I made a map!

>> No.4184192 [SPOILER]  [View]
File: 18 KB, 300x282, 1502496819786.jpg [View same] [iqdb] [saucenao] [google]
4184192

>>4184158
She’s going down! Down to Chinatown!

>> No.4127660 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
4127660

post your face when good texture alignment

>> No.4078365 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
4078365

>>4078352
It's great, innit? Best part is you rarely if ever have any reason to change it.

>>4078357
Unless you're playing Quake in which case everything's all fucked up but you really shouldn't be worrying about exact scale anyway once the Old Ones get involved.

>> No.3893240 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
3893240

>>3893236
You should be ashamed for playing any Quake map on normal.

In fact I recommend putting 'skill 2' in your autoexec.cfg so you're always playing on hard even when loading individual maps from the console (bypassing the difficulty selection and defaulting to normal).

>> No.3874869 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
3874869

>>3874836
>go to Unreal thread
>half their thread or more is just bitching about the 'feel' of id tech/Source, shitting on Quake, and shitting on other anons' favorite UT games

>> No.3778156 [View]
File: 18 KB, 300x282, The_Mona_Romero_small.jpg [View same] [iqdb] [saucenao] [google]
3778156

>>3778146
this?

>> No.3520702 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
3520702

>scar3crow: Why does Quake have nailguns rather than machineguns?
>John Romero: Because it's different :)
>scar3crow: That it is, and makes for more thrilling visuals in a deathmatch seeing a swarm of nails coming your way from a SNG wielding rival marine.
>John Romero: I think it came out of the fact that we had a huge Jesus mural on the wall so we thought it would be funny to just blast the nails into him.

>> No.3357679 [View]
File: 18 KB, 300x282, 1466888802449.jpg [View same] [iqdb] [saucenao] [google]
3357679

>>3357665
>>3357668
Thanks!

>> No.3330645 [View]
File: 18 KB, 300x282, 1434002600374.jpg [View same] [iqdb] [saucenao] [google]
3330645

>>3330431
>>3330440
Daikatana is amazing, a true magnum opus of the king himself.
You memers shit it up but haven't even beat the game.
Let me post an epic idea for a "le agitating skeleton" mod and let the general go to that for the next 3 days
Here combine the Reveant from Doom II with the final boss from Daikatana.
That'd be hella fucking epic and you scrubs wouldn't be able to kill even one of them on ITYTD.

>> No.3312179 [View]
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google]
3312179

Tell Father Romero your darkest id related secrets, anon.

>> No.3287330 [View]
File: 18 KB, 300x282, 1434002600374.jpg [View same] [iqdb] [saucenao] [google]
3287330

>>3287214
Daikatana>id games with Romero>poop> pee>diarrhea dookey poopy pee>id games without romero

discuss the king

>> No.3278358 [View]
File: 18 KB, 300x282, 1434002600374.jpg [View same] [iqdb] [saucenao] [google]
3278358

>>3278353
Promotion for Daikatana
All hail the new king

>> No.2550842 [View]
File: 18 KB, 300x282, 1434002600374.jpg [View same] [iqdb] [saucenao] [google]
2550842

>>2550143
>Ice Cold DOOM

>> No.2486407 [View]
File: 18 KB, 300x282, The Mona Romero.jpg [View same] [iqdb] [saucenao] [google]
2486407

>>2486382
Heres the response you wanted.

>> No.2463627 [View]
File: 18 KB, 300x282, The_Mona_Romero_small.jpg [View same] [iqdb] [saucenao] [google]
2463627

DOOM THREAD / RETRO FPS THREAD - Last thread >>2455934
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Colourful Hell: http://forum.zdoom.org/viewtopic.php?t=47980
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://zandronum.com/forum/showthread.php?tid=5530

>> No.2364274 [View]
File: 18 KB, 300x282, The_Mona_Romero_small.jpg [View same] [iqdb] [saucenao] [google]
2364274

>>2364249
Amen.

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