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/tg/ - Traditional Games

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[ERROR] No.8768815 [Reply] [Original] [4plebs] [archived.moe]

Alright, this was posted in a thread earlier. An awesome chart in its own right, but let's see some /tg/ creativity in action.

Either two posts, or a thousand-sided die or two. Get your two classes and combine them, then justify it with both lore/fluff and mechanics.

Or just keep up the rollspamming and see what you get, doesn't matter.

>> No.8768847


>> No.8768851

rolled 44, 52 = 96

I'll give it a try

>> No.8768868


>> No.8768874

rolled 12, 69 = 81

The Duck Rolls!

>> No.8768899

rolled 88, 12 = 100

Awesome combo, please!

>> No.8768910

redmage or bust!

>> No.8768916


>> No.8768923

rolled 16, 52 = 68

Rollan', rollan', rollan'...

>> No.8768934

rolled 60, 16 = 76


>> No.8768938

rolled 92, 21 = 113

Last time I got Dark Knight. I'll see what I got this time.

>> No.8768956

The Duck is, evidently, a black mage/samurai.
Samurai are powerful warriors. Bushido is a powerful, overriding philosophy. Death before dishonor. It is, in some ways, a beautiful thing.

But some of us... some of us are not willing to stick to that code. There is power in belief. There is also power in pragmatism. Some problems can be solved with swords and honor... others just really need lots and lots of fire.

I believe that at this point, you can guess which of those philosophies my clan ascribes to.

I am a Black Samurai, of the Scorpion Clan. I am Duck.
More to come.

>> No.8769008

Let's see...

>> No.8769030

rolled 85, 71 = 156

Why the fuck not?

>> No.8769032


Warrior Monk? It couldn't get any easier than that!

The order of templars is one organized into strike tiers. Initiates are sent to The School of Bone in which they learn the ways of unarmed combat and bodily discipline as well as schooling in non-combat arts such as literacy and meditation. Those that excell are then selected to move onto the next level, The School of Steel in which they combine the strength of body and mind gained in the school of Bone with martial training in a variety of weapons. They are taught a style that treats all weapons as extensions of the body and focuses on no one class of weapon. Finally the select few that make it to this exalted level are taken to the final school The School of Unity in which both teachings are combined to make a perfect warrior instilled with the knowledge of right and wrong the strength to fight for the former.

>> No.8769036

>> No.8769037

rolled 74, 77 = 151

roll dem dice

>> No.8769048

rolled 75, 84 = 159

Blue mage + monk. Simple enough; just a blue mage that uses his fists instead of a sword and shield. Don't have the time/knowledge/attention span/skills to write much more, though.

Rollan' again, for shits n' giggles.

>> No.8769050

rolled 65, 71 = 136


>> No.8769053

Please be good....

>> No.8769075

rolled 31, 29 = 60

>>Rune Knight
>>Rune Viking

>> No.8769094

roll 2d100

>> No.8769096

rolled 8, 92 = 100

Let's try again!

>> No.8769102

Come on...

>> No.8769103

/roll 2d100

>> No.8769131

rolled 85, 43 = 128

So, Im a Red Rune Knight?


>> No.8769139

rolled 11, 55 = 66

i better get dark knight

>> No.8769146

dice 2d100

>> No.8769155

rolled 73, 90 = 163


>> No.8769156


>> No.8769180

rolled 18, 97 = 115

durr email field

>> No.8769189

rolled 12, 5 = 17

Magitek Knight + Mercenary... AWESOME! So basically I was infused with magic but it's weak, I can boost the magic by stealing it from other mages. So basically I'm a mage hunter, sent in to destroy mages whom are considered too dangerous. This is done by keeping in melee range, using my magic to boost my attacks. Then when the mage gets tired, rip their magic from them and use it against them.

>> No.8769193

rolled 82, 69 = 151


>> No.8769194


Magictech beastmaster? So... Zoids?

Ok, let's go with that.

Certain members of the Magitech knights have a certain reverence for the power of nature despite their fascination with technology. These two interests mix well though, and so they make their magitech mounts in the images of lions, bears and other deadly predators. The forms they choose are as diverse as the animal kingdom itself, but they are often outcastes from mainstream magitech circles and eschew cities to wander the wilderness, only returning for components and fuel when necessary.

>> No.8769203

rolled 437 = 437

Rolling for the greater good.

>> No.8769212

rolled 51 + 1 = 52

Oops, rolled wrong.

>> No.8769215

rolled 13, 20 = 33


>> No.8769229

rolled 22, 80 = 102


Time Mage/Samurai?

What is this I don't even.

>> No.8769234

Can't roll right today... that was Judgemaster Archer.

>> No.8769249

bump to increase post count. Threads like this prove that posting more is the best possible thing.

>> No.8769279

rolled 26, 73 = 99

Blue Mage/Alchemist

So a battlemage that's a bit more INT than STR based. Talk about your easy-mode. :v

>> No.8769287

rolled 12, 63 = 75

This is kind of fun, good job OP!

>> No.8769305

rolled 74, 31 = 105


>> No.8769313 [DELETED] 

rolled 29, 18 = 47


>> No.8769326

Mime / Machinist... so I can do... everything? FUCK YEAH.

>> No.8769363


Black mage paladin? Oh this is interesting.

It has been said that he who fights monsters should be careful not to become one himself. Those who follow the path of the Sin Eaters forgo such a code, and take up the very powers that they fight against for the greater good. These souls start their lives as paladins, but in time grow jaded and jealous of the power wielded by their enemies that can cut them down so easily. So these intrepid few take on rigorous mental training to master the dark arts and not be mastered by them at the same time. In the end they emerge a perfect combination of the holy and unholy, the warrior and the mage, the divine and the arcane. Those lucky enough to survive and not be driven mad quickly put these talents to good use, killing heretics and demons with access to a range of abilities that would be impossible to master without their legendary determination.

>> No.8769374

ho ho

>> No.8769379

Great stuff so far guys! I'd made some rolls at the end of the last thread and came up with the paradoxical combination of Thief/White Mage.

I've come up with "Hadjuk." After all, not all nimble-footed adventurers are scumbags who prey upon the weak with knives in dark alleys. Some simply fight against a cruel and corrupt system to protect its most downtrodden; and some have taken both the fighting and protection to their most brilliant and subtle. Robin Hood with heals, barriers, and holy. Let us drink ourselves to stupor on pilfered wine and cleanse our hangovers come the morning!

>> No.8769385

rolled 27, 6 = 33

rollin rollin rollin

>> No.8769389


hum hum

>> No.8769392


>> No.8769423

Red Rune Knights eat other casters for breakfast. Although they are not extremely talented in any specific magic tree, they have enough knowledge of each tree to aid them in most situations. They are capable of dishing out damaging spells while healing allies, aswell as buffing them with special abilities.

They have the ability to absorb the magic of enemy casters, allowing them to use the spell to heal themselves, aswell as protect other party members by drawing the magic to themselves.

Trained in combat, the Red Rune Knights may also protect others through physical means.
They are a force to be reckoned with.

>> No.8769425

rolled 268, 978 = 1246

Lets see what we're gonna get here

>> No.8769428

rolled 42, 28 = 70


>> No.8769448

rolled 82, 1 = 83

derp once more without the last 0

>> No.8769450


>> No.8769457

Try this again

>> No.8769460

Cool Shardmind character!

>> No.8769465

rolled 73, 49 = 122

Email field.


>> No.8769471

rolled 96, 80 = 176

FUCK. I'm an idiot

>> No.8769472

rolled 26 + 1 = 27


>> No.8769475

time mage archer.. hmm.. aside from dickery with delayed arrows and hasted self, not much potential.

>> No.8769512

Dude. Traps that make the victim feel like they're in a never ending world of pain.

The ability to run extremely fast. Chasing a target? Run several yards infront of where he's going and take your time aiming your arrow.


>> No.8769517

Why not, I've time to kill.
Post one.

>> No.8769530

And post two, so I am a bluemage...?

>> No.8769531

rolled 100, 51 = 151


"The Sage-Bombers are masters of Long-Range shelling, using their extensive knowledge of Ballistics to extend the range of their cannons by many yards, often using bounces and special ammo crafted lovingly by the Bomber's family."

>> No.8769541

Machinist... oh god.
Im a pokemaster in the making

>> No.8769549

rolled 53, 66 = 119


Yeah, I fold.

>> No.8769561

rolling here...

>> No.8769642

Keen to find out

>> No.8769645

>Archer + Dark Knight

Not a bad combo.

The Nightbow is a warrior of awesome skill, capable of holding his own in melee, but most fearsome when holding a bow. A Nightbow has no need for arrows; he channels his malice and cruelty into his bowstring and unleashes the string to send a blast of his corrupt life force at his target.

Whereas a mere Dark Knight sends a wave of this same energy at his foes, the Nightbow's energy bolt is focused upon a single target and can inflict status effects by striking individual parts of the body. The most feared effect occurs when his energy bolt strikes the center of the target's heart, causing instant death.

>> No.8769671

rolled 19 + 1 = 20

Rolling again, for fun.

>> No.8769686

rolled 697, 654 = 1351

Counting a roll of 1000 as 000.

Goign with two classes this time, as well. Hoping for Berserker/Magitek Knight, because that would be /m/etal as hell.

>> No.8769729

lets do this

>> No.8769730

rolled 88 + 1 = 89

>Alchemist + Archer

The roller keeps giving me Archers!

Since I find archery kinda boring and it's obvious that this combo is LOL GREEN ARROW SUPER ARROWS, I'm gonna roll again.

>> No.8769743


Eh, okay, Necromonk ain't bad.

Fluff justification: I am Stubbs the Zombie.
Mechanics: See above.

>> No.8769765

rolled 6, 51 = 57

Archer... AGAIN. Are you fucking KIDDING ME?


>> No.8769769

All right, roll #1 here...

>> No.8769776

rolled 177, 726 = 903

I think I'm good for another. Let's see what comes.

>> No.8769782

And roll #2.

>> No.8769789

rolled 100, 23 = 123

Woo Woo!

Lets see me get something lame!

>> No.8769804

rolled 525, 390 = 915

Thief/Dark Knight? That seems self-explanatory and I've done Thief already. Let's try again.

>> No.8769814

common something trance user!

>> No.8769834

Archer Mercenary?

Not so bad. Doesn't seem to need justification either.

>> No.8769839

Necromancer/black mage... whahahahahahahahahahaha

>> No.8769859


You shoot greatswords from a bow. With one hand.

>> No.8769892

rolled 54, 241 = 295

What is with the freaks using post numbers and not rolling? Moot the Magnificent saw fit to grace us with a roll function. USE IT!

Going to roll again and try a 2d1000.

>> No.8769899

Is that last one the Necromancer from Diablo 2? Sure looks like it

>> No.8769902

How does one use the roll function?

>> No.8769907

come on

>> No.8769922

rolled 57, 3 = 60

I roll!

>> No.8769938

rolled 41, 70 = 111

Ninja Bard.

Ever see Kung Fu Hustle? Those two dudes with the SONIC DEATH thing?

Yeah. That's me. But with ELECTRIC GUITAR RAGE.

Reroll for the heck of it.

>> No.8769961


Check the email fields.

>> No.8769976

>Beastmaster + Judgemaster

MASTERMASTER! No! Beastjudge!

I've got nothing.

>> No.8769983

A White Mage/Dark Knight? At least this has some interesting possibilites to consider.

The Dark Mender knows the importance of vitality and has taken it upon him or herself to keep their allies mended... and their foes drained. After all, all that positive energy must come from somewhere, and if it comes at the expense of enemies, the better. The Dark Mender will draw the life from a foe with the flick of a wrist and send it cascading to his or her allies with another; some say they even have the ability to steal positive magic charges from their foes to bestow upon their allies.

>> No.8770045


>> No.8770047

rolled 68, 38 = 106

>> No.8770060

rolled 28, 54 = 82


>> No.8770075


>> No.8770104

roll one

>> No.8770119

rolled 39, 54 = 93

commoonnnnnnnnnn something good!

>> No.8770122

Machinist + Dragoon.

This is either a robodragoon or a dragoon with a gun and either way it's fucktits awesome.

>> No.8770133

they see me rollin

>> No.8770137

rolled 64, 72 = 136

Got distracted... rolling... Gunner and Dragoon?

Rocket Knights!
Rocket Knights are a flamboyant brigade of mercenaries, originally founded not as a military organization, but as an economic endeavor, entreating the Alchemist's Guild with a notoriously rowdy band of barbaric mercenaries who did not believe in the usefulness of science! After a long series of trial and error, the Rocket Knights came to be.

Your average Rocket Knight is covered in heavy metal armor, each piece made larger with reinforcements and manuevering fins, with either one massive rocket or a cluster of smaller rockets strapped to his back. This gives the Rocket Knight his most notable ability, the power to fly through the air, the chemical rocket screaming and roaring as the warrior sails through the air. And while the barbarians were originally content with just wielding an axe as they shot through the air, they fell in love with the array of guns that the Alchemists came up with.

Now the Rocket Knights walk to the battlefield with a wide variety of arms. Massive over-the-shoulder bazookas that can decimate a score of men, long barrelled rifles that snipe from the air, or dozens of pistols, rumors even tell of a new weapon design that once fired, begins launching bullet after bullet after bullet, not stopping until the Knight has landed again.

Now the Knights are famed and feared mercenaries, who strike fear into the hearts of their foes with fire and death, screaming through the air, raining fire and suffering from the skies, before landing and wading into their foes, elite shock troops that shatter entire armies!

>> No.8770160


>> No.8770171

Summoner? Aww :(

>> No.8770174

rolled 25, 32 = 57

One more

>> No.8770176

rolled 619, 473 = 1092

dice 2d100 in the email field.

>> No.8770180


...Thank you. I love this game and love you for referencing it.

>> No.8770211

rolled 40, 66 = 106


>> No.8770259

Gunner.. and.. monk?



>> No.8770296

Or... monk with rocket fists?

>> No.8770319

alright, you roll a d100 and get three of the same number for trance user, I'll wait.

>> No.8770403

rolled 899, 321 = 1220


Roll 2d1000, treating rolls of 1000 as 000. I did.

Speaking of, rollin' again. Stubbs the necromonk was fun, but too easy to think up.

>> No.8770412

rolled 667, 393 = 1060


>> No.8770417

Or maybe some kind of screwy combat cyborg specialized in unarmed combat? With hidden guns in my forearms. They flip open and become gatlings?

>> No.8770420


>> No.8770464

rolled 405, 63 = 468


>> No.8770480


Red mage and gunner.

Holy fuck, I'm Balthier. Sword in one hand, gun in the other, savin' the day. Plus some magic to keep me patched up and suchlike.

In D&D, it'd be like a less magic-y bard, slightly more competent in combat.

>> No.8770519

I believe this is your party.

>> No.8770523

>Samurai + Geomancer

The Kamimusha! (Would a weeaboo tell me if I'm totally butchering the language here? The intended meaning is "Warrior of the Kami.")

The Kamimusha is a samurai whose training with his elder Kamimusha has placed him in an intimate relationship with the world around him. He senses the kami, the spirits of the living earth and water and sky around him, and they have taken the place of a shogun in his life. He is utterly devoted to protecting the purity and beauty of the world around him, and seeks to destroy grossly unnatural things such as magitek and the undead when they appear in the places of pristine glory that he protects.

Unlike a Samurai and his katana, the Kamimusha uses a combination of wakizashi (short sword) and shield through which he channels the offensive and defensive abilities of the kami around him. Depending upon the land type he stands upon, a Kamimusha may be as frail as a blade of grass but strike with the force of a hurricane, or he may be as slow as mud and as durable as steel. In addition, each land type offers a unique special power, typically a ranged magical attack of some kind.

In time, the Kamimusha becomes one with different land types and may entwine his own spirit with those of kami to gain whichever set of powers he needs for a particular battle.

Kamimusha also command abilities that allow them to disable and destroy magitek and the undead with greater ease, and they become more adept with these abilities as they destroy these unnatural, disruptive things. The nearest comparable technique would be the Dragon's Crest technique taught amongst the Dragoons.

>> No.8770527


>> No.8770538

hnngh for the second time

>> No.8770548


Necromancer/Mercenary: The Overlord

The overlords are terrifying warriors. They're more than competent fighters in their own right, and are able to wield massive swords in one hand. More than this, though, overlords are charismatic and wise, making excellent leaders and strategists. Not only can an overlord convince men to march to their deaths, the most powerful overlords can even convince these men to come back from the dead for another go.

>> No.8770560

rolled 805, 506 = 1311


>> No.8770565

hnngh again

>> No.8770572

rolled 2, 87 = 89

>> No.8770587

rolled 187, 656 = 843

I'm game. Hope I rolled right, haven't done it in forever...

>> No.8770593

rolled 974, 903 = 1877

Bard + Beastmaster

>> No.8770609

rolled 475, 521 = 996

Lets do this

>> No.8770611

That's actually what I immediately thought of, but I didn't want to reveal myself as being that nerdy.

>> No.8770633

rolled 784, 779 = 1563


>> No.8770654


I do believe this describes itself.

>> No.8770656

rolled 389, 988 = 1377

Alright, rolling and feeling too lazy to come up with something.
Someone feel free to do so if I roll something awesome though.

>> No.8770668

rolled 67, 31 = 98


Yeah thats cool but I got nothing

>> No.8770679

Is that an Onion Knight?

>> No.8770680


So I copy peoples moves as I punch them. For some reason, I think its been done.

>> No.8770718

rolled 95, 661 = 756


>> No.8770735


He is a white mage onion knight.

>> No.8770737


>> No.8770746


>> No.8770749

rolled 268, 506 = 774

I don't even know what an onion knight is.

Someone enlighten me?

>> No.8770750

rolled 1, 1 = 2

And again...

>> No.8770764

rolled 74, 49 = 123


>> No.8770767

Best stat growth, best equipment, best everything.
IIRC it doesn't have any special abilities of its own though.

>> No.8770796

A samurai with an animal companion?

Can that animal companion also be a samurai?

>> No.8770801

>Viking + Archer

The roller has a serious hard-on for giving me Archers. Unfortunately, I've never really liked archery-focused characters. I'm going to roll with the "ranged attack" theme, however...

The Stormwarrior is a fearsome foe to behold, a fierce man of mighty thews who bedecks himself in weapons, preferably tremendous axes, greatswords, and mauls. As soon as he has dealt with the enemies next to him, slicing them apart with great arcing blows, he hurls his weapon away with the strength and fury of a gale force wind, the weapon striking with the power of thunder and lightning.

A Stormwarrior can throw any weapon, though he would prefer to throw the largest, most brutal weapon he can get his hands upon. A weapon heaved in this manner strikes the enemy and calls a blast of lightning to the spot for more damage, possibly blinding and deafening the target, as well.

The weapon is annihilated by the crash of lightning, but a Stormwarrior finds that this is often worth the sacrifice, as the lightning and thunder effects are more powerful depending upon how damaging the thrown weapon was.

>> No.8770809

rolled 1, 1 = 2

Judge + Alchemist

Huh. I turn everyone's weaponry and armour into lead, then outlaw lead in battles.

Instant win.

>> No.8770814


A Viking Ninja, eh?

The Viking clan Skuggaferoast is not well-liked among their brethren. "We Vikings are proud and ferocious! We do not skulk in shadows and attack from behind, we rush out in open fields and meet our enemies face-to-face!"

But the Skuggaferoast ignore their conspicuous brother clans. They paint their leather armor and axes black as night. True to their namesake, they rely on massive axes as main weapons, when battle forces them in melee; they prefer, however, to let loose with their smaller bearded axes and deal with enemies from a distance. If the environment does not allow such methods of "cowardice," as their other Viking brethren call it, they hide in the shadows until their prey nears...and then they pounce, cleaving all in their way with their massive axes.

This clan tends to eschew the lightning magics their other clans enjoy, since it is not conducive to stealth.

Bonuses to hide and for ranged axe-throwing. Bonus to initiative if they have not been spotted before combat.

Penalties (to the point of making it useless) to lightning magics. Wearing anything heavier than leather armor removes all stealth-based bonuses (it's hard to be stealthy if you're clanking around in plate armor).

That's the best I got.

>> No.8770820

rolled 39, 24 = 63

Rolling again, this is fun.

>> No.8770821

how about Old One Samur-Eye
He is sort of an animal?

>> No.8770826

Only if it's a young boy who passes as a young girl.

>> No.8770853

rolled 394, 806 = 1200

Second round.

>> No.8770855


>> No.8770859

rolled 19, 2 = 21

Trying my luck.

>> No.8770861

rolled 43, 67 = 110


>> No.8770863

rolled 11, 90 = 101


>> No.8770871

rolled 204, 734 = 938

...What? It's an ANIMAL. Not a PERSON.

>> No.8770876

rolled 1, 49 = 50

This is more fun than it really should be.

>> No.8770890

rolled 72, 37 = 109


>> No.8770904

rolled 23, 64 = 87

I don' see a Mek on dis list.

>> No.8770908

rolled 73, 76 = 149

Alchemy is fun. Alchemy at range? That's better. I brew things. I shoot them at things. Things happen. And all the while I can RUN MY FUCKING LEGS OFF SO THEY CAN'T ACTUALLY HIT ME!

Sounds like a plan, right?

Reroll for less obvious combo. Hopefully.

>> No.8770909

rolled 38, 82 = 120

right into the dangerzone

>> No.8770924

rolled 86, 79 = 165


>> No.8770940

rolled 98, 86 = 184

Hoping for a paladin.

>> No.8770953

rolled 11, 53 = 64

Here is hoping.

>> No.8770970

rolled 17, 6 = 23

Let's see if I remember how to roll...

>> No.8770971

rolled 86, 3 = 89


>> No.8770986

People are animals at heart.

>> No.8770993


Cannoneer / Beastmaster.

Oh, God. /an/ is going to hate me for this.

The Tiergrenata is among the most hated of all the world's warriors. The Tiergrenata understand this. Some might even enjoy the infamy.

Tiergrenata do not often use their cannons, although certain members are known to lead large caravans of beasts of burden to cart around cannons. No, the main method of warfare of the Tiergrenata is far more sinister than a typical cannon.

Tiergrenata, who almost always lead large contingents of birds, rodents, and other small creatures, send their underlings out in hordes. Warriors initially do not treat these as threats; what can a rat do to a mighty fighter? This often leads to their downfall. For on each of these tiny animals, the Tiergrenata has placed an explosive on a timer. Warriors who slog through the sea of rodents find themselves in the midst of a massive explosion.

Some rumors tell of Tiergrenata who use smaller amounts of massive animals with incredibly large payloads, but a cost-benefit analysis would show that large amounts of tiny animals make for better explosions than a few elephants.

Bonuses to bluff and control animal.

Massive penalties to interactions with other Beastmasters, Dragoons, and anyone who loves or works with animals on a regular basis.

>> No.8770997

I steal identities. Bitch.

>> No.8770999

rolled 36, 4 = 40

Rollan again.

>> No.8771006



>> No.8771007 [DELETED] 

viking bard

>> No.8771010


>> No.8771012

Berserker+Monk: Chaos or Drunken Master!

"Talking fist with my do will!"

>> No.8771013

rolled 32, 36 = 68


>> No.8771020

rolled 167 = 167


>> No.8771024

rolling once
rolling twice
rolling chicken soup with rice

>> No.8771025

viking bard

>> No.8771033

rolled 14, 41 = 55

Meh. Bard + Gambler? Boring.


>> No.8771040


>> No.8771045

rolling once
rolling thrice
rolling chicken soup with rice

>> No.8771048

rolled 70, 94 = 164

Behold my next Character of Awesome!

>> No.8771054

rolled 29, 96 = 125

They see me rollan'

>> No.8771058

24 and 45, Dark Knight and Warrior. Yeah, looks like I'm a tank.

>> No.8771089

>>8768815 >theyseemerollin

>> No.8771093

Rune Knight+Cannoneer?=Cannon Sword Weilder!

"I will cleave your head from your shoulders.... From the country across from you!"
"My Cannon fires Swords, any questions?"

>> No.8771096

rolled 66, 35 = 101

Black Mage + Gunner... hmm... Fist of the Northstar caster guns? Interesting. Lets see what else I can roll, perhaps something outlandish to really let the creative juices flow.

>> No.8771126


You mean Outlaw Star. Biiiiiig difference.

>> No.8771132

rolled 97, 59 = 156

Dragoon + Cannoneer. Looks like I'm a one man aerial bombing squadron, fuck yes.

>> No.8771139

rolled 591, 459 = 1050

Alright, one more. These are too much fun and I love what you guys have come up with so far, I gotta contribute more myself.

>> No.8771163

rolled 826, 231 = 1057

A Magitek Summoner? Okay, done. Gimme something strange, here.

>> No.8771173

rolled 62, 38 = 100


>> No.8771189

rolled 26, 93 = 119

>> No.8771203

clikity clack!

>> No.8771218

rolled 36, 66 = 102

rollan rollan rollan, keep this thread a go'in yehaa!

>> No.8771221

rolled 25, 81 = 106

Dark Magitek knight - FUCK YEAR! I utilize infernal machines that draw upon my own life force for power. It's made me one of the fiercest warriors in the land, but for how long - and at what cost?!?!

>> No.8771224

rolled 9, 79 = 88

>Rune Knight + Geomancer

The Earthblade is a master of the four elements; his training concludes when he crafts the runic blade that will accompany him in battle. Crafted from the hard metal given up by the earth, forged in seething flames fueled by the breath of the air, and tempered in the coldest of waters, the Earthblade gives a portion of his spirit to his sword, making it a part of himself and marrying himself to the elemental power of the world around him.

Driving his runic blade into the ground, the Earthblade creates an area around him where the power of the elements is magnified many times over. Water remains liquid but freezes flesh at a mere touch, wind throws everything away, the sun burns with the intensity of an inferno, and the ground opens up and devours those who stand upon it.

However, to achieve these effects, the Earthblade must first imbue his sword with those elemental powers; he has a limited ability to cast spells related to earth, wind, fire, and water to do this for himself, but he is more likely to gain the power he needs by absorbing the spells of others.

>> No.8771232

rolled 73, 100 = 173

gambling red mage... eh.. fun but not funny

>> No.8771239

rolled 40, 62 = 102

>> No.8771246

rolled 58, 14 = 72

archer mime, i hate archers

>> No.8771276

rolled 64, 47 = 111

Let's do this

>> No.8771284

cmon thief thief

>> No.8771294

rolled 21, 95 = 116


Red Mage Calculator... soooo I'm the dude from 8bit theater, then?

>> No.8771298

rolled 87, 11 = 98


>> No.8771303

rolled 79, 35 = 114


>> No.8771305

rolled 45, 65 = 110

Viking Berserker, oddly apropriate

>> No.8771328

Dark Knight and Machinist. Fuck me, that's been rolled before... That's two in a row now. But looking at my previous failed attempt post numbers, I think I've got something a little bit more fresh... So let's try Geomancer/Paladin.

Not all paladins worship the light or the gods that exude it. Some have turned their gaze downwards to the most nurturing, protective force of all. The Conservators have formed a pact with the terrain itself, often swearing fealty to a particular territory or domain. Where god's heavenly thunder and righteous swords once struck down foes the Conservator calls up rocky crags from below to crush his foes. More impressively, he may beg the earth to lend its aid to his allies, parrying blows sent their way with rocky barricades.

>> No.8771337

rolled 92, 63 = 155

Interesting... gambling scholar.

Nope. Couldn't come up with anything. Opposite ends really, one relies on buffs with stats and other effects through randomness.

Rick Rolling.

>> No.8771339

>Gunner + Paladin

The Bodyguard has devoted himself to protecting others from harm, and he does so with a combination of raw toughness to absorb blows and a keen eye to sharpshoot enemies before they can come close enough to harm his ward.

Effectively, he uses a permanent form of Cover upon a single ally, and he gains a bonus to his attacks upon any enemy who targets that ally. Additionally, when he needs to move, he can bring his ward along with him.

>> No.8771362

rolled 36, 40 = 76


>> No.8771368

rolled 68, 57 = 125


>> No.8771384

rolled 899 = 899


>> No.8771385

rolled 84, 34 = 118


Rolling again, ninja/samurai isn't creative.

>> No.8771402

rolled 86, 45 = 131

Fuck me. Gamblers are like all I can get. Re Rolling

>> No.8771403

rolled 79, 88 = 167

Rolling because fuck year FF

>> No.8771424


Time Mage / Gambler.

"That's right, it'll only kill you if I roll a hundred—the question is, can you get to me before I do?"

>> No.8771425

A pretty common Scholar/White Mage, also known as the fucking minmaxer by their monastic partners.

>> No.8771439

rolled 34, 29 = 63

At least it wasn't a gambler.

Warrior + White Mage... all I can think of is a more damage dealing Paladin who smites his enemies with his giant axe.

Let's keep rolling.

>> No.8771441

rolled 60, 74 = 134


>> No.8771445

rolled 86, 100 = 186

Another gambler. Fuck.

>> No.8771461

rolled 25, 40 = 65

Fuck yeah.

>> No.8771470

rolled 76, 89 = 165

EVIL rolling!

>> No.8771493


>> No.8771497

rolled 65, 22 = 87

lets try again

>> No.8771517

Aw fuck yeah. Kefka levels of awesome.

>> No.8771519

Interesting. Viking Archer. I got it! I shoot axes out of my bow! Instead of arrows I shoot axes that fly at the enemy, hopefully bouncing like a francisca, creating havoc. Once the axe hits it calls down a lighting bolt that hits the axe creating a huge thunder aoe.

That's manly.

>> No.8771522


>> No.8771523

rolled 21, 20 = 41


My job? Convert people to my cult by showy arcane "miracles", then strip them of their gear, funds, and - eventually - their very strength and intellect before tossing them back out on their ass, or sticking them in the frontline!

I can also heal your sorry ass up if you get hurt. Just don't come crying to me if you die, `cause I can't do jack or shit about that unless you've got a Phoenix Down on your corpse.

>> No.8771550

rolled 100, 48 = 148

Rollin' and whatnot.

>> No.8771552

rolled 64, 30 = 94


>> No.8771580

rolled 99, 82 = 181

Redmage + Machinist. Already been done before, next!

>> No.8771609

rolled 79, 43 = 122

rolling...for justice and the soviet way.

>> No.8771632

Scholar Warrior...


>> No.8771647

rolled 19, 62 = 81

they see me rollin'

>> No.8771701

You know, If you sent a scholar to follow a rather awesome group like viking you would probably end like this.

Think Discworld

>> No.8771724

Way to be late and retarded to the party: >>8770801

>> No.8771732

Necromancer/Time Mage.... unstoppable combination there. I can age victims 'till they drop dead of old age, create zombies out their corpses and repeat the process in till I've created an undead world. Or I could freeze a person in time, position my zombies around the person and unfreeze, allowing the person to be eaten alive by zombies. So evil... I love it.

>> No.8771748

Like my idea better, shooting axes out of a bow > throwing them.

>> No.8771760

rolled 40, 61 = 101

I'm an Artillery Archer.

No, you won't see me on the battlefield. Hopefully you'll never see me at all. I'm the guy, three miles away, with a telescope, a wind chart, an exploding arrow, and a small ballista.

My job? Hit things from really far away. Why? So they don't see it coming.

It's a finesse job, but one I enjoy a lot.

>> No.8771771

rolled 97, 49 = 146

lets see, if it's good i'll feed it to my players

>> No.8771791

rolled 60, 90 = 150

1 is silly, 2 is loldunno?

>> No.8771795

This pic will make it easier to find my post

>> No.8771800


The original law dog, blessed with holy revolvers, sent forth to punish the wicked and protect the innocent. A man of the gods. A man of the word. A man of black dust, fire and steel.

I am a Marshall.

>> No.8771813


Matched set just because

>> No.8771824


God dammit, why do all the hottest chicks have penises?

>> No.8771844

rolled 25, 55 = 80


>> No.8771851

Because you have one too.

>> No.8771854

Just gonna post and see what happens. Spin the wheel raggedy man.

>> No.8771860


>> No.8771875

rolled 74, 41 = 115

Dark knight/Ninja? Too close to what I rolled last time. Rerollan.

Also, Black Samurai mechanics, because I forgot to post them earlier:
-Do less damage than Samurai
-May cast Elemental Blade, giving them a damage boost/elemental effect to their attack. Light to moderate MP drain for each turn kept on, takes 1 turn to disable again.
-Cast spells as Black Mage
-Less MP than straight casting class

>> No.8771899


Allow me.

Using souls to do his bidding in invisible ways, the Death Judges can pull out surprise attacks from seemingly nothing. The most subtle of summons can curse objects, people, even the land itself as spells and minions are thrown left and right without missing a beat.

A caster who does not know is being possessed will feedback when trying to target the Death Judge. Blows from a sword will sear the bearer back. Screams inside the head of the victim will haunt and panic the poor offenders. Every encounter with a Death Judge is a dark fate of horror and gore from a being encased in enchanted and cursed equipment.

>> No.8771942


>> No.8771954

rolled 37, 55 = 92


>> No.8771972

Let's try this again...

>> No.8771984

White mage/summoner

The Light Bringer is a blessed warrior, capable of summoning angels, devas, even full choirs from the high heavens who's .righteous tunes inspire wrath, bolster courage, even miracoulously mend wounds. Only called upon in the direst of times as their abilities are rare and potent these glorious warriors can be seen leading forces into battle supported by a tide of terrible and mighty beings from the higher planes, hell bent on the utter annihilation of any and all evil-doers or whom so ever would contest the divine authority of a Light Bringer.
Do not be fooled by their halos and lofty ideals, zeal can turn to lust, courage into insanity, determination into stagnation, wrath into hate, and many other pitfalls capable of casting a Light Bringer down into a pit of depression and self-loathing that few ever recover from.
These fallen Light Bringers give rise to mythic Demon Warriors who instead of calling upon the forces of the high heavens, arm themselves in the fel energies of lower realms, summoning terrible hordes to plauge the world, and with unholy magics corrupting the flesh of man, beast, and nature spreading poison, disease, and corruption while exhorting in excess. They host terrible orgies where cannabalism, hedonism, and abuse of everyone and everthing imaginable takes place. These foul extraganzas can last for months corroding the earth and forming a place where demons may find an easier gateway to cross over.
So, a Light Bringer must always uphold their ideals, but keep their humanity close to their heart and never forget what they can become. Lest they become the very thing they live to fight.

>> No.8771991

roll 2d10

>> No.8772003

rolled 45, 40 = 85

Mime/Gunner - now THERE'S an odd one!
Okay, Mime - any equipment. Cool. Copy actions... nyarg... not sure here...

WAIT! I've got it!


Snipers are good. They can hit just about anything, from anywhere.

I'm what happens when a sniper finally gets serious. I know how to squeeze more life out of every shot than a sniper ever would. They shoot from a half a mile off and get the hits each time. Me? I'm running between your legs, hardly looking at what I'm doing... and I'm still hitting each time.

You know why?

It's simple. Once you've done something once, you can do it again, right? That's it. I hit a place once, and I'll never miss it. I know what it feels like to hit that place.

Angles? Oh, don't toss that "physics" shite at me. We live in a world where energy and matter can be altered in any way imaginable with a few mumblings and gestures. Physics is a damnable lie! And time is cubic!



SURESHOT - Auto-hit any opponent you have hit with a normal attack. If your last attack was a crit, Sureshot will auto-crit. Sureshot deals 2/3 standard damage.

HAMSTRING - Reduce opponent's speed/dodge with a successful hit.

EYE BURST - Blind opponent with successful hit.

KILLING SHOT - Death attack.

BLISTERING FIRE - Multiple-shot attack that auto-hits any opponent that has already been hit (a la Sureshot). Each hit deals 1/2 damage; after the first hit, there is a 95% chance that there will be a second, an 85% chance of a third, and so on. Once the attack ends, the equipped gun breaks and a new gun must be equipped.

>> No.8772008

spoilers: aki is female. she just pretends to be male.

>> No.8772011

rolled 85, 63 = 148

dice 2d100

>> No.8772032

how do you roll on thread?

>> No.8772034

rolled 70, 74 = 144

Just did a gunner. One more try.

>> No.8772070

There should be webpage to duel the shit out of FF builds. And probably hunt broken monsters.

>> No.8772095



You ruined my sex drive

>> No.8772125


dice 2d100 in the email field

>> No.8772157

rolled 97, 64 = 161


>> No.8772160

spoilers: aki is a girl pretending to be a femboy.

>> No.8772203

Mime/Rune Knight, eh...?


I am the best friend of any army that is going up against a spellcaster.

Bring me your fireballs, your lightning bolts, your Ultima. Do you know what will happen to them?

They will be brought back upon your heads.

I am the last wall of defense against your arcana. I am the judgement for your desecration of the natural.

I am the Mirror.

As always, later entries use more XP.

MIRROR DANCE - The Mirror Mime absorbs a spell cast upon him, and immediately casts it back at a target of his choosing.

REFRACTION - As Mirror Dance, but the mime may "store" the spell for later use. Only one spell may be stored this way. Casting a spell stored by Refraction does not take up an action, but the Mirror Mime cannot cast a spell this way if he moved this turn.

KALEIDOSCOPE - As Refraction, but more spells may be held this way, up to 4.

WARPED REFLECTION - As Mirror Dance, but the spell does triple damage to the one who cast it.

HALL OF MIRRORS - As Mirror Dance, but the spell is cast back three times at three targets.

>> No.8772205

rolled 57, 65 = 122

Geo Ninja. So basically you use the environment to kill for you. Interesting. Lets see what else.

>> No.8772231

rolled 100, 68 = 168


>> No.8772256

rolled 64, 82 = 146


>> No.8772259

rolled 100, 81 = 181

one more time

>> No.8772300


Viking Paladin....really...


Viktor Vugfusson, a unique and conflicted man, while his brothers urge him to pillage and loot, Viktor will sail out with them and instead of pillaging and looting the innocent villagers, he will fight off his brothers in arms. Being forbidden from using a terrible brutal weapon such as an axe, Viktor took two longswords, strapped them hilt to hilt on the end of an axe haft, and uses the swords like a glorified pickaxe. Brutal, but cunning, refusing to ruin his viking heritage with a shield, viktor has mastered the art of parrying with his double sword axe blade. Capable of protecting 6 villagers at the same time from any number of vikings, viktors wide swings and rapid parrys spark jolts of tremendous energy electocuting anyone so foolish as to cross blades with him. With enough fervor, Viktor can call down a bolt from the sky which will strike his upraised double sword axe blade and enrage him with a righteous wrath, so that he can protect 15 innocent villagers at once from the predations of his viking bretheren. When the vikings do go to war however, they have Viktor lead the main assault his cacophanous strikes sundering sword, shield, and skin alike, cutting swathes through the viking enemies.

>> No.8772305

rolled 30, 86 = 116


>> No.8772306

rolled 32, 44 = 76

lets see

>> No.8772322

Alright, let's give it another spin...

>> No.8772324

-drool- i love it......

>> No.8772331

rolled 285, 793 = 1078

Hah-HAH! Email. I'm an idiot.

The vikings really lend themself to awesomeness, don't they?

>> No.8772334

rolled 9, 100 = 109


>> No.8772343

There is no way to beat me
The Science shows me the way
The smart man never allows his foes to close the distance.

>> No.8772346

rolled 37, 23 = 60

Name fagging just to keep track.

>> No.8772371

rolled 83, 6 = 89


>> No.8772379

rolled 31, 57 = 88

Only way to do it.

Berserker-Archer, can't think of a thing.

Re Rolling.

>> No.8772381

rolled 9, 85 = 94

last time, this is good practice for world building though

>> No.8772383

rolled 57, 79 = 136


>> No.8772393

rolled 75, 64 = 139

for fucks sake, I've gotten white mage or viking 4 or 5 times in a row now

>> No.8772400


>> No.8772410

rolled 52, 9 = 61

so just how would you stat out a trance user? limit break style, or just really powerful once a day things, maybe charge time on all their abilities..

>> No.8772419

rolled 15, 92 = 107

So far it would seem the Ninja + Gambler are my two jobs that keep popping up. No matter what, it's always seems to be Ninja + X, or Gambler + Y.

>> No.8772425

rolled 22, 46 = 68

also, fuckyea berserker-monk
I rage and chakra and rage and flurry and rage and chakra and aint never gonna stop.

>> No.8772445

rolled 65, 79 = 144




>> No.8772447

rolled 23, 99 = 122


The Machinist Viking? Well Fuck me.

For years I have traveled the sea with only my ever-loyal crew of machines, raiding villages to plunder for oil and metal while preparing to unleash a purely mechanized fleet upon the world.

>> No.8772453


>> No.8772455


...And I bless myself in saying so. Magitek Viking... let's begin.
In the aftermath of Ragnarok, the giants, the gods, and man made their final stands against each other. But in the end, the new world tree stood in man's domain. And to make sure man took their rightful place, a new breed of warrior was born... the Godridder.

Bearing blades sculpted from stone at the world's end, the ashen wood from the embers of the world tree, and the teeth of the Jormungar itself, these fearsome warriors were living warships- each clad in ashwood and iron, bolted to their very skin... and imbued with the essence of the fallen gods. Thor's crackling hammers of frost and lightning appear and are thrown at their call, axes made of Surtr's lava form from dragonshead figureheads upon their vambraces... and the shields and sails upon their shoulders make them a nigh-indestructable force that seems to move with the wind itself. All manner of beast and god bowed to their will before... they will serve them just as well in death.

>> No.8772460

rolled 18, 33 = 51

Magitek Knight + Blue Mage. Guess my addiction to new magic leads me to steal other's moves. What a dick, lol.

>> No.8772461

rolled 294, 689 = 983

this is fun

>> No.8772462

Post 2 blah blah

>> No.8772478

I'm a red mage and a scholar.

Well that's pretty simple. I'm an elderly magician working in administration at a magic college responsible for auditing professors and their courses. As a result I've got a pretty good understanding of a great variety of magic and I'm pretty knowledgeable about any one of them.

>> No.8772508

rolled 35, 43 = 78


>> No.8772534

Monk + Paladin. Okay here it goes...

A man of the east, skilled in hand to hand combat, was ambushed by the Three Kingdoms and banished, sent to the west. He journeyed long and hard, and eventually the teachings of enlightenment brought him towards the light, and a new path. One that uses weapons but does not kill. One who protects. Taking the light in his hand, he combined his physcial skills with his new found holy power and became who he was.

>> No.8772539

Mime/Red Mage, lets see...

The Blue Spy, an infamously skilled infiltrator, specializing in entering the ranks of the enemy's military organizations. This unit mimics the behavoirs and looks of enemy classes, using surprisingly complicated magic to emulate that of enemy casters and support herself in the field of battle. With a wide array of offensive, defensive, support, and utility spells at her availability the Blue Spy is extremely adaptable, capable of taking out even strong targets with a backstab and Firaga when they're occupied with other tasks. Though machinists devices can sometimes see through their disguises, the machinists themselves are often lead by the nose by these cunning characters some even go so far as to say "A machinist's best friend is often their worst enemy." A cruel and sad truth that happens all too often, a battlefield has no room for soft hearts and Blue Spys will be glad to remove them.

>> No.8772564


>> No.8772581

I want trance user, so I need three digits on each.

666/777 would be ideal.

>> No.8772587

Roll A.

>> No.8772590

rolled 956, 244 = 1200

roll out

>> No.8772592

rolled 56, 70 = 126


>> No.8772598


And Roll B.

>> No.8772610

Ninja Warrior? I can't do much with this. I guess I throw axes.

>> No.8772611

rolled 16, 52 = 68


>> No.8772628

rolled 11, 98 = 109


>> No.8772639

rolled 588, 570 = 1158


>> No.8772648

no heavy, YOU ARE THE SPY!!!!!!!!!!!

>> No.8772653


Viking Necromancer. Okay...

A viking with strong willpower but a weak mind becomes the bearer of a phylactery housing a lich (of course). He and the lich's personalities eventually mesh (each has a taste for bloodshed). The viking essentially tears apart his enemies, subconsciously building an army of rotting followers, while he himself grows progressively more fragile (but more powerful).

>> No.8772686

rolled 174, 307 = 481

Rune Knight + White Mage = Runic Paladin

When ever you successfully attack an enemy, you can cast a white magic spell. It uses the mana of the person you attacked, rather than your own.

>> No.8772701

rolled 61, 2 = 63


Dead Rage, excels in unarmored unarmed combat but with a twist. This twist is necromancy, which only gets stronger the angrier you get. Summon undead allies to help you rip and tear your enemies apart, swamp the survivors with an mob of half-zombies of friends they knew. Laugh as you tear their still living heart, while head bashing the poor sucker over and over, using the heart to create a blood golem to do your bidding.

>> No.8772726

rolled 50, 35 = 85

Last one.

>> No.8772731


>> No.8772732

rolled 710, 440 = 1150

Mime + Beastmaster = Animorph.

You can mimic the forms and abilities of monsters.

>> No.8772767

rolled 30, 462 = 492

Berserker + Gunner = Bullet Storm

Your anger throws thousands of bullets; the mechanism of your gun can barely keep up.

>> No.8772797

Magitek Knight + Paladin = Magitek Paladin. You are a great metal behemoth, but you know that allies are valuable. You use your channeling magic and great big shield to keep all attacks of your more fragile fellow combatants.

>> No.8772828

rolled 48, 94 = 142

no whammy no whammy!

>> No.8772841

"You feeling lucky, punk?"

The Hanging Judge. No matter what you do, don't ever meet this judge. He wanders the country side Judging all who come to him for judgment. What can be so bad? His judging style is random, as is his sentences. The Hanging Judge is called that because you're left hanging in suspense as the dice roll, the deck shuffles, or the slot machine rolls. No matter the crime, he always takes the gamble.

Like this one poor fellow, he was brought to the judge for stealing an apple. The Hanging Judge rolled a D% dice, and handed out the sentence of Drawn, Hang, and Quartered. Or you can be a lucky bastard like this one known murderer, who was sentenced innocent by a slot machine. Which handed out gil, which he used to buy a new weapon.

So... Ya feeling lucky, punk?

>> No.8772861

rolled 96, 30 = 126

already been done, trying again

>> No.8772887

You've all made me proud- time for me to pass out on a fold-out sofa. I've archived the thread up to here- if any of you would like to remain vigilant in doing so, go with my blessing.

Keep on rollin'.

>> No.8772978

A Geomancer Mercenary? Interesting.

These mercenaries respect and care for nature, and in return, nature assists them when they call for it.

Of course, one slash of their mighty great swords, wielded in one hand as if it were a regular sword, is usually enough to stop any opposition to them.

If neither nature nor their swords is enough, they can also draw upon their enemy's magic, storing it for future use, or using it against them on the spot.

Usually, a part of their payment is made towards preserving nature. Most people tend to call them "tree hugging nancy boys" for this. Most of those people have been cleaved in twain by great swords, or choked to death by plants.

>> No.8773710

rolled 775, 210 = 985


>> No.8776478

how do you roll two or more dice at the same time?

i know how to roll eg dice+1d16 in the email field but how do i roll more? eg >rolled 16, 52 = 68

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