>>72312043

I must admit, you make some compelling points. Let's math this out by testing how guard and marine equivalents handle lasgun, bolter, and pulse rifle hits in both the 40k wargame (8th edition) and the 40k RPG. The GEQ will have T3 Sv5+ W1 in wargame, and TB3 AP4 W10 in RPG. The MEQ will be T4 Sv3+ W1 in wargame, and TB8 AP8 W21 in RPG.

Wargame Lasgun: 24", Rapid Fire 1, S3, AP 0, D1

Kill GEQ 33% and MEQ 11% of hits.

RPG Lasgun: 100m, S/3, 1d10+3, Pen 0

Damages GEQ 50% of hits, min 0, avg 1.5, max 6, hits to crit 7.3

Damages MEQ 0% of hits, Marines be laserproof.

Wargame Bolter: 24", Rapid Fire 1, S4, AP 0, D1

Kills GEQ 67% and MEQ 17% of hits.

RPG Bolter (Human): 100 m, S/3, 1d10+5, Pen 4

Damages GEQ 100% of hits, min 3, avg 7.5, max 12, hits to crit 1.5

Damages MEQ 40% of hits, min 0, avg 0, max 3, hits to crit 28

RPG Bolter (Astartes): 100 m, S/3, 1d10+9, Pen 4

Damages GEQ 100% of hits, min 7, avg 11.5, max 16, hits to crit 0.96

Damages MEQ 70% of hits, min 0, avg 2.5, max 7, hits to crit 8.8

Wargame Pulse Rifle: 30" Rapid Fire 1, S5, AP 0, D1

Kills GEQ 67% and MEQ 22% of hits.

RPG Pulse Rifle (DW 1.1): 150m, S/3, 1d10+12, Pen 4

Damages GEQ 100% of hits, min 10, avg 14.5, max 19, hits to crit 0.76

Damages MEQ 100% of hits, min 1, avg 5.5, max 10, hits to crit 4.0

RPG Pulse Rifle (DH2): 150m, S/2/4, 2d10+3, Pen 4

Damages GEQ 100% of hits, min 2, avg 11, max 20, hits to crit 1

Damages MEQ 64% of hits, min 0, avg 2, max 11, hits to crit 11