Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/tg/ - Traditional Games


View post   

[ Toggle deleted replies ]
File: 368 KB, 959x1351, 1405781525904.jpg [View same] [iqdb] [saucenao] [google] [report]
49074843 No.49074843 [Reply] [Original] [4plebs] [archived.moe]

>Question of the day:
What's your favorite match up that broke what you thought was the base set up of the game?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers

>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://teamcovenant.com/blog/category/netrunner-lcg/
http://cardgamedb.com/index.php/index.html/_/android-netrunner
http://stimhack.com/

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

>> No.49074892

To answer my own question of the day, I mentioned a couple of weeks ago program-less ICE-trashing Quetzal vs Uncorrodable Blue Sun.

It was a fairly interesting match up in how t totally broke the game. suddenly it was not a about money, not about ICE strength, barely about subroutines or taxation. It was all about the capacity to raise a remote that could withstand the ICE-trashing onslaught long enough to score, and draw up enough ICE that the server could do that for all your 7 points.

Very weird game, very fascinating to play.

(Sorry to the anon that tried to make a thread yesterday totally missed it).

>> No.49074961

Why is nobody in these threads

Is netrunner ded?

>> No.49074981

>>49074892
>tried to make a thread yesterday
Huh, me too.

Matches that break the basic set up of the game - hard to say, DLR is probably closest, but it needs to Siphon occasionally, so that's out.

I don't know. Fisk TB/FTM mill was kind of weird - milling's nothing new, but its very wierd

They're taking their sweet time with these pack announcements, huh?

>> No.49075082

>>49074961

I suspect several issues at play. First one is the classic competitive types involuntarily driving other players away, someone sent me this yesterday, and it hits the right notes, classic (see 36:20; 39:40 and 48:20): https://www.youtube.com/watch?v=nvyw0kdJHqs

Another thing I mentioned in previous threads - the balkanization of the local community - which I'm thinking is a direct byproduct of the LCG model when it comes combined to what Netrunner is as a game.

To play the game you need to know the cards. There's no bluff, no mind games, no play on expectations if you don't know what to expect in the first place. And so people who stop upgrading their card pool - not only buying but also just looking at whats' being released - have less and less meaningful even if only social interactions with people that didn't. Even conversations about the games suddenly makes no sense. And the game play itself is butchered. So you keep to your micro community that has its own defined limited card pool.

>> No.49075150

>>49074981

Just to make sure I'm understanding right: Bagbitter/Fear the Masses?

If so, *nice*, haven't seen that one pop up yet. Hopefully I will.

I was more thinking in pair of decks that when faced just change the way the game is played. But really cool anyway, that's one lovely deck idea.

Another example I think was Faust-focused deck against IG Self-Destruct Chip/Grip reduction kill deck. Makes for mad rushes kind of games where suddenly the most significant element is number of cards.

>> No.49075225

>>49074892
>>49074981

yeah i made a thread and like 1 person posted

>> No.49075260

Ok, so, proof-of-concept idea - I have no illusion this is ever going to be great given the cornucopia of self-R&D shuffle tools the corp has been given, but I'm really digging what this could do.

Classic Sareen anti-econ shell. Add Ankusa + False echo to reduce central server protection to nothingness and Diwan to double up on the anti econ effect. Maya to selectively remove ICE from the draw options. Maybe even Record Reconstruction to remove recursion target in similar ways.

I'm thinking it's still missing an angle.

>> No.49075320

>>49075082
There's also FFG's tendency to not have any new Netrunner news for long periods of time; at most once a month ignoring the novellas. Compared to the LotR LCG and anything related to Star Wars, the lack of something to talk about pretty much kills any thread.

One thing I can say is that I'm pretty jealous looking at how active the local Friday Night Magic sessions are at my local FLGS. Too bad the closest thing Netrunner has are the tournament kits.

>> No.49075364

>>49075082

Damn it, wrong link. Sorry about that.

https://www.youtube.com/watch?v=FCb0purBOAU

Unrelated, but Diplomacy being the last game made me laugh.

>> No.49075446

>>49075320

But here's the thing, something I've been complaining about for a while. We barely talk/do interesting testing with the cards we have *now*. It's always about the hot new upcoming stuff.

See that Backbiter/Fear the Masses deck? Never even seen it. And yet it exist, is probably fairly interesting to play with or against - the idea is cool. It's currently released cards. No talks.

And I'm fairly sure there's several of those in the wild.

>> No.49075542

>>49075320
>>49075446

To be fairer to you, I guess the appeal of the new stuff is the opening of potential that you don't have with the released cards. It just opens up conversation space with less needed investment, which is a good, needed thing.

>> No.49076239

>>49075446
I think it's more because people don't share their 'works in progress' unless they need help with it, especially since it looks like most want to test their stuff semi-thoroughly before showing their deck off.

>> No.49076397

>>49076239

Talking about a new card and how it might affect the game is immediate. You just have to see the card, and think about how you would want to play with or against it.

Talking about already existing cards take more work, you have to present arguments as to how and why it works or doesn't, pull out data if you want to go anywhere.

Talking about a specific deck-list takes even more work: you have to read the list, understand what it's trying to achieve and contextualize where it's trying to achieve it.

As such, I think I'm underplaying it in general, there *is* a strong role and need for the kind of conversation spoilers foster. It's good that people can just hop-in and talk and be enthused (or worried even). Keep in contact with the game. Keep the fire of the community fueled up.

I guess I just wish we were better at fostering the other, more demanding forms of conversation. The slow burning fire.

>> No.49077325

>>49075225
Ah, yeah, I normally bump the hell out of them when I see them

>>49075150
Yep: Bagbiter, Dosh, FtM, Fisk and Seminar

>> No.49077408

>>49077325

It's amusing because, I played something very similar in Anarch (high variance, but when you put it into motion it's plain terrifying for the corp, losing 1/4 of its R&D per turn), I've played FtM in Adam... but it would never even have occurred to me to try an build it in Crim.

Just cannot overstate how much I love that idea.

>> No.49078880

>>49076397
I agree. Though if you're really starving for discussion the subreddit for Netrunner is pretty active, and the daily Card of the Day thing keeps conversation moving.

I wonder if it's not due to a "card combination A is tier 1, so there's no real need to discuss this new combination B, as the deck would be better with A." I mean, that was what pushed Dice Tower away above I think. Casually this wouldn't be a problem, but casually you wouldn't really think too much about competitive decks or combinations either.

>> No.49080122
File: 101 KB, 750x670, Guru Davinder.jpg [View same] [iqdb] [saucenao] [google] [report]
49080122

With the rise in funds available to crims, I've seen pic related for the first couple of times today

>> No.49080352

>>49078880

That's an argument we've had several times, how the opposite of competitive isn't casual, but non-competitive.

Some players don't care about losing or winning, this is just an end state because the game needs one, could as well be "the game will end in 45 minutes". What they care about is the process, one way or another.

We have that guy in the local club, he's just not good, he's non-competition given form; it's not just that his win rate must hover a bit below 10%, it's that he's not interested in winning period. He plays to see and make things happen. He makes theme decks for the hell of it, and he's having a grand time of it (He's famous for leaving me mind-fucked in front of the table for a few minutes when playing Biotic Labor to install and use a Melange Mining Corp in the same turn; "Story-wise it makes sense").
But then one thing he's not is casual. He owns all the cards. He *knows* them better than some competitive players do.

And without him and players like -though less extreme - there's a ton of cool interactions or decks we'd never see really.

All that as a roundabout way to say: there are cool conversations to be had beyond optimization. Just seems to me that for whatever reason we're not (good at) having them. Part of it I think "because it's not serious", and there's something of a stigma wrongly attached to that levity in presence of all the dedication and seriousness. And part of it because that shared narrative and jokes and game-borne storytelling we see doesn't necessarily translate well to others. Or at least we feel it doesn't.

Still love myself some Wyrm adventures.

>>49080122

Oh, niiiice. Really glad to see options exploding.
I've seen Muresh Bodysuit make a come-back (well "back" is probably not the right word I guess). Also was interesting recently to see Subcontract used as a way to prevent the runner popping up Sport Hopper card draw between SEA Source and Scorched. Was a really neat play.

>> No.49080778

>>49080352
>All that as a roundabout way to say: there are cool conversations to be had beyond optimization. Just seems to me that for whatever reason we're not (good at) having them.
This might be a pretty important point. Usually whenever a game is mechanically solid, any implied story or theme is ignored in favour of optimizing play; eurogames in particular throw out theme altogether and stick to the bare minimum. This might be why the theme in Netrunner - despite being incredibly flavourful, down to the story created by using certain combinations of cards - is mostly ignored in order to get the best combination of cards possible. Combined with a lack of support that encourages it, it's little wonder that players such as your guy (which I can't even imagine how playing him could be like, probably like that one time a newbie friend of mine played a 3rd click Biotic Labor to draw a card) are a dime a dozen. Which just goes back to how weak FFG's support for Netrunner is. Perhaps new formats are what the series need to produce more varied conversation.

On an off-topic note, I hope the "ignore theme in favour of mechanics" doesn't happen to the upcoming Arkham Horror LCG, especially since it's being marketed as the new frontier of mixing roleplaying and card games.

>> No.49080942

>>49080352
>Subcontract used as a way to prevent the runner popping up Sport Hopper card draw between SEA Source and Scorched.
That is very nice - I've been thinking of using some of the new operations (possibly via City Hall Consultants) to get better kill combos

>> No.49081331

>>49080778
>>49080352
Expanding a little bit since I just remembered something about the newbie friend of mine. He enjoys playing and the whole back and forth between the corp and runners, but he finds deck building - along with the tiny interactions all the cards have - challenging. There needs to be something for those players, where they don't need to worry about the overall plan with the deck, and just let them enjoy playing a card that does a fun thing, then move on and forget it until it's needed. Perhaps casual would fit these players better? Since they're still playing to win unlike non-competitive, but not as well verse as competitive players.

This also got me to thinking if a deckbuilding format could fit into this game... Something similar to Star Realms/Ascension. I'll have to take a look see, maybe something good can come out of it.

>> No.49082018
File: 93 KB, 750x552, GPI Net Tap.jpg [View same] [iqdb] [saucenao] [google] [report]
49082018

>incoming account siphon
>rez 3 DRT
>"go ahead, rob me"

>> No.49082062

>>49074892
What does this quetzal deck run?

>> No.49083817
File: 90 KB, 750x750, Turning Wheel.jpg [View same] [iqdb] [saucenao] [google] [report]
49083817

>>49080778
I have to say, theme is absolutely one of my favourite things about netrunner, even when things don't always mesh - though I'd say most of the time you can visualise a pretty good story of what's going on in any given game

>> No.49083934

>>49082062

Base version was this, but it changed quite a bit during the few weeks I tried it. Mostly, as you'll see it was made to try and test interactions with cards I hadn't played. A more "serious" deck would want to ramp up the multi-access and tone down the ICE trashing me thinks.

Quetzal: Free Spirit (First Contact)

Event: (19)
3x Inject (Up and Over)
3x Sure Gamble (Core)
3x Run Amok (Kala Ghoda)
2x Spooned (Order and Chaos)
2x Forked (Order and Chaos)
2x Knifed (Order and Chaos)
2x Immolation Script (Chrome City)
2x Quest Completed (Fear and Loathing)

Hardware: (8)
2x E3 Feedback Implants (Trace Amount) ■■ ■■
3x Prepaid VoicePAD (Second Thoughts)
3x EMP Device (Business First)

Program: (0)


Resource: (18)
3x Same Old Thing (Creation and Control)
3x DDoS (The Universe of Tomorrow)
3x Data Folding (Order and Chaos)
2x Bhagat (Fear the Masses)
2x The Turning Wheel (The Liberated Mind) ■ ■
2x Always Be Running (Data and Destiny) ■■■ ■■■
2x Street Magic (Kala Ghoda)
1x Human First (Order and Chaos)

>> No.49084093

>>49083817

I know I *am* going to build that Jesminder Sareen deck using Akshara and The Price of Freedom. I just need to find a plan that makes it all make sense, if not a winning deck.

But really some cards, or combination of cards make for so cool stories. Even better when you see things emerge that were not meant to work together.

>> No.49084196

>>49084093
You know that if Adam plans to keep Safety First, he's going to end up with a lot of Public Sympathy. That's a heartening thought, I think.

>> No.49084441

>>49082062
>>49083934

You'll notice that 4 of the ICE trashing events are basically useless against an Uncorrodable deck, that only plays Barrier types, but this is in my opinion strongly balanced by how devastating Run Amok can be in that very same context.

>>49084196

The very thought does bring a smile.

>> No.49084843

>>49082018

And then the runner DaVinci's a New Angeles City Hall (I do think I would be mad)... or just what I would do I guess, cut out my loss satisfied that you've just spent 6 credits, and get the access.

Must be nice to have that smug smile when you do rez those DRTs though.

>> No.49085153
File: 410 KB, 1600x1200, cyberpunk-background_102104276_292.jpg [View same] [iqdb] [saucenao] [google] [report]
49085153

Getting into Netrunner with a friend, what sets would you recommend?
Not really looking for hyper-competitive decks, rather sets that add flavour and variety.

>> No.49085236

>>49085153

If you're not into competitive, my usual advice is start with just the core box, see the factions that tickle your fancy and go for the big boxes covering those factions. And really, go for the boxes in priority.

After that things get a little bit more messy.

>> No.49085314

>>49085236
Yep, that's more or less what we've done.
I've got the core set and Order and Chaos, while he's picked up whatever the Jinteki/Crims box.

I hear a bunch of cards are going to get cycled out soon too?

>> No.49085528
File: 36 KB, 600x472, RotationCycle2.jpg [View same] [iqdb] [saucenao] [google] [report]
49085528

>>49085314

- Cycle 1: The Genesis Cycle
- Cycle 2: The Spin Cycle
- Cycle 3: The Lunar Cycle
- Cycle 4: The SanSan Cycle
- Cycle 5: The Mumbad Cycle
- Cycle 6: The Flashpoint Cycle (currently being released).

We still have cycle 7 before rotation hits, so roughly one year, a bit less, before the first two cycles rotate out (that is if it matters to you). This is going to be a very interesting time as Genesis was in so many ways the second half of the core box, and so many defining cards for the games were there - if only the 3/2 agendas. And most of the bread and butter multi-access cards.

I could try to go over each cycle... don't know how useful it would be to you though.

>> No.49086041

>>49083934
Am I missing something how do you use forked and spooned in this deck?

>> No.49086124

>>49086041

Always Be Running/E3 Feedback Filter.

>> No.49086786

By the way, since I already did program/breaker-less in crim and now Anarch, I guess I'll have to go do it in Shaper next.

Welcoming ideas (beside Blackmail spam).

>> No.49088743

>>49074981
I think they're being very deliberate with the pack announcements. We're likely to only have spoilers one pack in advance.
I think they've learnt from mumbad +d&d where there were so many spoilers known so far in advance that it kinda dulled the excitement. Definitely didn't help that fear the masses was leaked.

>> No.49088913

>>49085528
this is LITERALLY the stupidest fucking shit I've ever fucking see in my life that waves the banner of NON CCG

there's no reason for it

it's going to be a huge blow to the game's already struggling community

>> No.49090264
File: 62 KB, 713x525, spy camera.jpg [View same] [iqdb] [saucenao] [google] [report]
49090264

>>49084843
Yeah, they just accessed instead (as I went down to like 1 credit, but then so did they) but it did the job

>>49088913
>there's no reason for it
They don't want a huge card pool that'll become intimidating and unstockable by vendors

I do think it'll hit the community a bit, but I think their other issues - like the low level of support and the lack of a more "friendly" format that's part of what Magic does so well and
on the subplebbit, regarding the videos posted ITT, the lack of casual formats is what people said was what made netrunner "too competitive" and Magic easier to get into despite Magic's huge card pool and ridiculous top-end competition

>> No.49091212
File: 460 KB, 600x840, Kate Alt.jpg [View same] [iqdb] [saucenao] [google] [report]
49091212

>>49086786
Tough, shapers are the most focused on their breakers... maybe Nexus and Surfer/Painting?

Almost always 1 run per turn, but shapers can pretty easily see R&D

>> No.49091348

>>49086786
Maybe a self scoring deck? Liberated Chela, Freedom through Equality, Notoriety, Fan Site, bypass options, etc. Main problem would be the corp rushing out agendas though.

>> No.49091520
File: 971 KB, 1250x1000, Notoriety art.jpg [View same] [iqdb] [saucenao] [google] [report]
49091520

>>49091348
>Main problem would be the corp rushing out agendas though

Eh, you're okay with that to a degree - you need them to trigger fan site, and if they sac an agenda to stop Chela you're still not giving up too much.

Feint seems like it'd be pretty useful for getting that Notoriety, as does Sneakdoor

>> No.49092181

>>49091212

I like that idea (plus I really love surfer, that card is ridiculous). Would rather program-less, but hey, will take what I can make work.

>>49091348

That's more what I started with in mind. Problem with Liberated Chela is the Corp forfeiting in a high density agenda deck.... worth a try though.

>>49088913

They're between a rock and a hard place here: they don't rotate, it becomes hard to attract new players, they do they lose players from the existing base. That being said, I can see the argument that by trying to appeal to both sides, they've probably made it the worst of both worlds: cards are leaving the pool and people along with them AND the pool is still so big as to intimidate new players.

I'm sticking to my original assessment of the LCG format. A slower, meatier, less frequent - more board game like - updating schedule would have probably been better for the game in general. Might just be me though...

>> No.49092398
File: 146 KB, 1024x896, City Surviellance.jpg [View same] [iqdb] [saucenao] [google] [report]
49092398

>>49092181
I don't think the fact that they can't seem to keep the updates regular helps either - they've had so much trouble with timescales, shipping and spoilers (probably not helped by them becoming more and more autistic about spoilers)

>> No.49092685

>>49092398

Well, can't blame FFG for a dockers social conflict they had no hand in, they were just collateral damage. And I do think they tried to adapt things in thei production line to help prevent issues in the long run, but those kind of infrastructural changes take time.

>>49081331

This thread actually got me thinking, could we actually make a variations to the game that fosters/gives incentives to the theme manipulation/story building aspect? Keeping it simple...

Alternate win condition? :/

>> No.49093155

>>49092685
Decks with fixed cards and a certain goal maybe? For example, prove that bioroids are a good replacement for human labor by getting to 100 credits and using the Biotic Labor -> Melange above among others.

>> No.49093314

>>49093155

I was thinking something about cards interactions...

There would be the easy way of going for ONR's if the corp has 7 point of bad publicity it's lost the game for a very narrow attempt to this.

But I guess, yeah, the hardest in preparation but easiest in play would be designing pairs of deck with alternate predefined winning conditions I guess.... but then we're missing out on the most interesting aspect of story-building as play enfolds.

>> No.49093402

>>49083934

By the way, if anyone has any cool use/interaction with EMP Device, I'm interested.

Apart from the self-evident use in that Quetzal deck, I'm yet to find something that makes the card stick with me.
I do think the competition with DDOS hurts it a lot... and I' m still trying to get why 4 influence.

>> No.49093416
File: 44 KB, 700x474, biotic labor art.jpg [View same] [iqdb] [saucenao] [google] [report]
49093416

>>49093314
7 points to BP seems like it'd be very tricky, but it's just about doable - though there's only 4 cards that give the corp BP

Now I'm thinking of something though: The Supplier + Activist Support, can you use it to install without taking a tag?
And could you apex it the same turn?

Credit Total might be cool, but there has to be something to make the runner actually run - maybe 100 Credits and 3 or 4 points?

Maybe stealing money? Vamp/Siphon 50 credits?

All these are pretty runner-focused though

>> No.49093426
File: 239 KB, 1125x900, cyberpunk aesops.jpg [View same] [iqdb] [saucenao] [google] [report]
49093426

>>49093416
>apex it
Brainfart, meant Aesop's it

>> No.49093597

>>49093416
The Runner doesn't have to have the same 'get to 100 credits' goal. For example against the bioroid Melange deck you can have a Kit deck where the goal is to "liberate" 7 (less? Named?) ice, with 1-ofs of the cutlery suite. Or a Jesminder deck that needs to protect Akshara. Basically anything that forces a certain amount of cards into the deck for the purposes of storytelling.

>> No.49093640

>>49093416

Done something similar in shaper: you can install Activist Support at the end of the corp's turn with DaVinci, give it the bad pub, feed it to Aesop. (Oh, yeah, definitely >>49093426)

>All these are pretty runner-focused though

Well, that's true of the game in general, apart from some exceptional card interactions, the runner has that exclusivity in the impetus of provoking interactions between players. The run is the central, defining event of the game after all.

>> No.49094105
File: 174 KB, 1000x667, Android lab.jpg [View same] [iqdb] [saucenao] [google] [report]
49094105

>>49093597
>Or a Jesminder deck that needs to protect Akshara.
I like that - having to protect an individual (Akshara, one of the 5 Inf Execs) for a set number of turns would be pretty cool.

>> No.49095101
File: 551 KB, 908x515, Mainframe and New Angeles.png [View same] [iqdb] [saucenao] [google] [report]
49095101

Looking at these board games, I'm really struck by how clearly they seem to be "capping" the Flashpoint cycle at each end - the black and white boxes, the all-corp and all-runner nature, and most clearly the themes: Mainframe IS the 23 seconds, while New Angeles is all about keeping the city under (your) corporate control and keeping the Feds out. There's orgcrime, prisec, protests and disease - we've seen as the Flashpoint cycle has progressed that things in the city have gotten steadily more chaotic, it wouldn't surprise me if it's suggested at the end of the cycle that New Angeles is shown to be in danger of having its special status revoked.

I also think it's cool that we get to see more of Melange and Globalsec

>> No.49095273
File: 861 KB, 602x601, Data Breach.png [View same] [iqdb] [saucenao] [google] [report]
49095273

Also the 6 runners of Mainframe make me pretty sure that the animal face across all of Titan's screens ( it's clearly Titan's lobby) is Kate's

>> No.49095327
File: 239 KB, 1024x796, record reconstructor.jpg [View same] [iqdb] [saucenao] [google] [report]
49095327

>>49095273
Also seen on Record Reconstructor...

>> No.49095344
File: 336 KB, 560x748, Titan Transnational.jpg [View same] [iqdb] [saucenao] [google] [report]
49095344

>>49095273

>> No.49096009

>>49095101
The disease part is interesting; while Jinteki is supposedly at the forefront of advancing technology in the medical industry, there wasn't really anything to imply that illnesses are as widespread or dangerous within the Android world. I guess it isn't impossible, but I definitely never considered it, especially since Jinteki is more popular due to their secrets and traps.

I wonder if hoping for a board game to cap both ends of each cycle would be too much to ask for. It'd be nice especially if they stop printing deluxe expansions.

>> No.49096126
File: 62 KB, 300x418, 05014.png [View same] [iqdb] [saucenao] [google] [report]
49096126

>>49096009
Apparently natural disease is mostly a nonissue. I wonder if Jinteki is in the business of secretly spreading synthetic diseases so they can turn around and sell their proprietary cure. Sounds like a good conspiracy theory, anyway.

>> No.49096269

>>49093402
Combo with Inside Job I guess? DDoS for single ice servers, Inside Job for 2+. Bypass the first if they rez, otherwise just waltz right in. Feint into HQ, derez the ice, then do it again. There's also False Echo too. Though with the currently low ice environment, it'll probably be pretty situational.

>>49096126
Ooh. I wonder if synthetic diseases include viruses for the cybernetically enhanced humans too. I was going to say G-mod, but then those are related to genetics aren't they?

>> No.49096393

Escalation spoilers when?

>> No.49096704

>>49096269
G-mods are people who were genetically modified in-utero, genetic resources seem more likely to be therapies that are applied in a more topical way

But yeah, the mention of illness during the New Angeles preview at gencon was interesting to me too.
Also interesting was the Corp specialisations that define the card decks they draw from - the categories are Construction, Labour, Biotech, Media and Security, and each corp (other than Melange, which has less cards but can pick from any category)
Jinteki is 2 Biotech 1 Labour
Globalsec is 2 Security 1 Media
HB is 2 Labour 1 Construction
Weyland is 2 Construction 1 Security
And, something I was surprised by, NBN was 2 Media 1 Biotech - I'd not thought of them as having an interest in that field

>> No.49096994

>>49096269
Cyberbrain sclerosis. Now if only that damned runner hadn't exposed the list of vaccine recipients...

>> No.49097379
File: 420 KB, 1276x1124, apparently the orignal name was experimental genes.jpg [View same] [iqdb] [saucenao] [google] [report]
49097379

>>49096269
I could see Jinteki making a virus that causes people to react poorly to all the metal in them - if it they can be paid to "cure" the disease and fuck with HB at the same time they'll be laughing all the way to the bank

>> No.49098603

SPOILERS, FAGGOTS.

https://www.fantasyflightgames.com/en/news/2016/8/31/martial-law/

>> No.49098975

>>49098603
Once again FFG's writers don't know how to play the game - they don't know traps don't have to be rezzed to fire

>> No.49099026

>>49098603
IP block is basically just the ICE we all wanted Pachinko and Bandwidth was from the start.

>> No.49099132

>>49098975
In other news, water is wet.

>> No.49099173

>>49099132
Oh god they even mis-spell the name of the pack.

Twice

>> No.49099293

>>49099173
nice catch.

>> No.49099319

>>49098603
Woohoo, Mausolus! And Anson Rose isn't bad either, definitely a neat potential replacement for PAD Factory since it doesn't have 'that can be advanced' in the text, even if it's affected by Rumor Mill. Sudden ETR on Mausolus, mess up the maths for breaking Ice/Fire/Hadrian Walls, Quandary deals damage in BoN for no reason, combo with Surat City Grid/Executive Boot Camp, etc.

Nihongai Grid is subtly scary, what kind of effect requires the runner to have 2 or less cards in hand?

Both Misdirection and Equivocation are damn cheap, surprised that neither of them need 2 MU.

Unconditional tag on encounter with IP Block is pretty good, though kind of meh if the runner is without tags. Funny how Weyland gets a good Code Gate and NBN gets a decent Barrier this pack.

Apex! Immediate combo with Harbinger looks like?

I hope we get a mat for Interdiction, damn pretty art.

>>49098975
>>49099132
Guess this happens often then? Had a panic attack just skimming that part.

>> No.49099445

>>49099319
>Nihongai Grid is subtly scary, what kind of effect requires the runner to have 2 or less cards in hand?

If you look at it though, there's a huge gap between "fewer" and "than," so my guess is the actual wording is going to be "fewer than X but more than 2 cards" which to me is even more intriguing.

And it happens all the time, I'll see if I can find some examples.

>> No.49099568

>>49099445
Oh hey you're right, I thought it could be 'or equal to', but then there's the 'than' right after it, my bad. That is pretty intriguing.

>> No.49099570
File: 240 KB, 300x419, Interdiction.png [View same] [iqdb] [saucenao] [google] [report]
49099570

>>49099293
Still, looks fun. The USMC has Exosuits now. Also Reina's old unit/service is mentioned - the Electronic Warfare Service. And looks like someone (probably HB, if it's an exosuit/war-roid) makes military androids if one of the squad
> wasn’t even a person…

>>49099319
Yeah, errors in the pack announcements are really common

>> No.49099621
File: 716 KB, 700x508, Martial Law Fan.png [View same] [iqdb] [saucenao] [google] [report]
49099621

Ha, they've fixed it.

The traps are now Keegan and Willo, and there's no mention of "Military Law"

>> No.49099651

>>49099621
heheh. Makes me wonder if they do that for all the errors.

>> No.49099726
File: 238 KB, 300x419, Anson Rose.png [View same] [iqdb] [saucenao] [google] [report]
49099726

>>49099651
I don't know, but it's hilarious.

This guy seems like he could be fun - doesn't work with space ice, but he seems like he'd be good for using advancable ice without telegraphing what it is... even the shitty advance-while-rezzed stuff

>> No.49099767

>>49099726
imagine faceplanting into a Woodcutter that all of a sudden has 6 advancement counters on it and you're up against builder of nations.

It makes me smile.

>> No.49099772

>>49099726
No matter how shitty they might be. I fondly remember getting something like 9 subs on woodcutter, against a criminal, with no way to get rid of it.

That feeling of tickling your Johnny really is the best.

>> No.49099806

>>49096704
NBN doesn't care about medicine, it cares about how humans tick.
Aphrodisiacs, stress, actors and anchors' aesthetic improvements, satisfy needs clients didn't even know they had, more addictive fast food. Also Sensie tech.

>> No.49099865
File: 219 KB, 300x419, Mausolus.png [View same] [iqdb] [saucenao] [google] [report]
49099865

>>49099767
Yeah, that'd be nice - if there's more ice that becomes suddenly deadly on getting a few advancements then it'll be really nice.
A couple of more things like Mausolus and Weyland might be in business for once.

>>49099772
Super-advancing a swarm always gives me such a happy feeling

>> No.49099911

>>49099621
Really like the IP Lock. It's clearly a Barrier but has far more interesting design and effect (and I am 100% more willing to pay 1 more credit to get a Pachinko that does stuff on its own.)

>> No.49100005

>>49099772
That kind of reminds me one game I played a long time ago where it was Sweeps Week, Invasion of Privacy against Andy as Making news. Trashed their hand opening hand down to three cards and killed two siphons, gg.

>> No.49100006

>>49099911
It does look great - 2 cost, 2 subs (admittedly, not great ones), 4 strength and gives a straight tag if there's an AI.

1 inf too.

Pretty amazing really, but it's NBN so who's surprised?

>> No.49100231

>>49098975

Just glanced at the article, but they're right for Will-o' the Wisp and Keegan Lane - those are not ambushes.

I don't think I've seen any ambush actually.

>>49099621

Or, I guess it's been amended in the meantime by the ministry of history.

Reaver... "the first time you trash an installed card..."

DOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANTDOWANT

>>49099767

It warms my old dead chrome heart.

>>49099772

And then Corporate Troubleshooter.

>>49100006

At least it looks like it belongs in NBN, contrary to wraparound, which I really thought fit Weyland better.

>> No.49100244

>>49099621
Hmmm - Nihongai is unique, a unique region.

Wonder what that means.

Translates as "Japan Outside", if taken directly

>> No.49100271

>>49100231
They changed the cards, it was initially Cerebral Overwriter and not Keegan + Willo

>> No.49100475

Should we start speculating name of the last datapack?
Let's do just that! So far we have:
>23 Seconds
>Blood Money
>Escalation
>Intervention
>Martial Law
What should come after? I'd think something to signify the situation calming and establishment of new altered status quo: "New Angeles", "Back to Business", or "Another Day".
Or perhaps it would spoil the nature of new status quo? "Corporate Council"?

>> No.49100590
File: 70 KB, 312x143, trace 3 yo.png [View same] [iqdb] [saucenao] [google] [report]
49100590

>>49100475
I'd hope for something like "Back to Business"

>> No.49100988

>>49100590

"Aftermath"? https://www.youtube.com/watch?v=FWNOzFnYCI4

I don't know, only combination that uses "二本外" is 二本外史, it's pretty rare, and I don't see that it makes sense here.

Unless there's a reference I'm missing (not unlikely).

>> No.49101010

>>49100988
You talking about >>49100244 ?

>> No.49101041

>>49101010

Last two sentences yeah, sorry about that.

Thinking back on it, I like how Smoke's rig is so heavily defined by its programs.

>> No.49101134
File: 133 KB, 800x615, Chief Maucher.jpg [View same] [iqdb] [saucenao] [google] [report]
49101134

>>49101041
A guy on pebbit reckons "Japan Town" - would make sense for a unique Jinteki enclave in New Angeles

Meet Sunny's boss, from New Angeles

>> No.49101274

>>49101134

Oh yeah, 日本街 - Japanese town/district. Makes more sense. And that was 日本外 and 日本外史 respectively up here, don't know what happened.

And someone on the art team does love oneself some domineering women.

>> No.49101610
File: 595 KB, 728x516, Yuri Talunik.png [View same] [iqdb] [saucenao] [google] [report]
49101610

>>49101274
I suspect the artist is Matt Zeilinger, given that he's their general go-to guy for characters.

On the other hand, he works from a brief...

The other other Corp "ID" from New Angeles

As well as Nihongai, Manta Grid (the HB one) is also Unique.
On the map of New Angeles in Worlds of Android that's where the Haas Arcology (as in, the one with the AI) is in NA

>> No.49101879

So, were people flustered enough from Rumor Mills that Interdiction made no wave or what?

>> No.49101957

And why so secretive about the corp neutral current?

>> No.49102139

The more we see of those data packs, the more I want to see all those new criminal toys. There *has* to be something. Stop toying with our hearts FFG!

The absence really feels deliberate by now.

I'm really liking Equivocation as replacement for the soon to be decommissioned R&D Interface.

As with Turning Wheel, I find it a more elegant design.

>> No.49102297

Nihongai

If the runner has less than two cards in his or her grip when a run on this server is successful, put one agenda counter on an agenda in your score area.

(At that cost, can't imagine it would be that, but damn that effect would be powerful... OH and no we understand why non-region unique from Rumor Mill)

>> No.49104445

So... Interdiction vs Hacktivist Meeting.

Cool thing about the later is that if you can mange to trash all of HQ, the corp cannot rez non-ICE, period (something I put to good use with Hemorrhage in my Kim deck). And I also love how it intersects with Queen's Gambit.

Cool thing about the former is no condition attached. And no influence out of Anarch. Which I love in crim, no rezzing assets/upgrades at the last minute to kill your Account Siphon.

Really liking how the cycle is twisting ways of paying so far.

>> No.49106860

>>49100244
>>49101610
Regions have always been unique I think. It's why Rumor Mill has 'unique non-region upgrade' after all.

>>49101879
How is Rumor Mill by the way? Did it make enough of a splash after all the doomsaying, or did tight deck space make it less potent?

>> No.49106875

>>49102139
>Stop toying with our hearts FFG!
Never!

>> No.49106918

>>49106860
There have been literally zero unique regions before this new one.
watch as there's one in Intervention or Escalation and I'll be wrong

>> No.49107011

>>49106918
You're right. What the other anon is confused about is the restriction they DO have that is sort of similar: you can only have one region, total, per server, as opposed to one region of each name among all your servers.

>> No.49107126

>>49106918
>>49107011
Oh yeah you guys are right, my bad. I forgot about how you can rez the same region in multiple servers. And given what regions can already do, a unique region is an interesting though.

>spoiler
If they're planning on one faction specific region per data pack then it's looking likely.

>> No.49107889

>>49085528
>Ash and Caprice cycle out at the same time

So, what will keep your agendas safe then? Ice sure as hell doesn't keep them safe after a while.

>> No.49107968

>>49107889
Had something nice going in BoN with a scored Cleaners, where the runner just couldn't keep up with the damage to run a second time in succession. Maybe we can go in that direction?

>> No.49108304
File: 713 KB, 700x535, Flashpoint Fan.png [View same] [iqdb] [saucenao] [google] [report]
49108304

>>49106918
Maybe not in either of those, but we have semi-seen one already - Manta Grid

We know nothing about it

>> No.49109208
File: 206 KB, 300x419, gomogeistvo.png [View same] [iqdb] [saucenao] [google] [report]
49109208

WTF is that? Why would you ever do this to a great game with great flavour?
Ugh. As if tranny looking IDs (Reina Roja) wasn't quite enough.

>> No.49109797
File: 953 KB, 1257x1000, cyber threat.jpg [View same] [iqdb] [saucenao] [google] [report]
49109797

>>49107889
Who knows?
Cycle 7 is probably going to be very important for the game

>> No.49110148

>>49101610
For those interested the news paper says "It has been done/It has happened/Archived" in Russian.

>> No.49110358 [DELETED] 
File: 89 KB, 700x450, Weyland Stock.jpg [View same] [iqdb] [saucenao] [google] [report]
49110358

>>49110148
Cool, thanks for the translation.

For as traditional as this Yuri guy looks with all his historic memorabilia he certainly sounds like he wants to change things up around New Angeles - here's a quote from the product page

>"All the other corporations, they have lost sight. They forgot how New Angeles functions, afraid to dirty their hands to learn." –Yuri Talunik, Melange Mining

>> No.49110395
File: 89 KB, 700x450, Weyland Stock.jpg [View same] [iqdb] [saucenao] [google] [report]
49110395

>>49110148
Cool, thanks for the translation.

For as traditional as this Yuri guy looks with all his historic memorabilia he certainly sounds like he wants to change things up around New Angeles - here's a quote from the product page

>"All the other corporations, they have lost sight. They forgot how New Angeles functions, afraid to dirty their hands to learn." –Yuri Talunik, Melange Mining

Also, kind of amusing that everyone else seems to have their most senior guys - though we know NBN also has a President of the Board that Victoria has to keep happy - and Weyland just has this Public Relations Officer guy, Farid Ahmadi

>> No.49110731

>>49110395
Sounds more like he thinks the other corps are straying from their original goals, which fits with the traditional thing.

I wonder why they chose the PR guy to represent Weyland, I don't think they assign Public Relations to negotiate with other representatives for contracts or deals, do they?

On Victoria, her Blood Money insert stuff with the drone dude was pretty good.

>> No.49110928
File: 1.39 MB, 1163x1407, 23 seconds lore.jpg [View same] [iqdb] [saucenao] [google] [report]
49110928

>>49110731
>Blood Money insert
You own the pack, or is it up somewhere?

If the former, I don't suppose you can post it for those of us who won't be getting the pack for a while could you?

No, I don't think they generally do get PR to do negotiation, but given the crisis that set the whole thing off I guess he's a fairly good fit

Apparently Melange are pretty ruthless:
>"The mining bosses are worse than any downstalk crime lords. Tri-Maf, 4K, Yak, I don't care what gangs you got down there. In Heinlein there's just one law: the He3 must flow." -"Old" Rick Henry, escaped clone.

>> No.49111083

>>49099570

I seem to remember Mr Stone mentioning in a recent interview the Rifleman's Creed would make it as a reference soon. I didn't expect it to be this literal.

>>49107889
>So, what will keep your agendas safe then? Ice sure as hell doesn't keep them safe after a while.
>after a while

So, we're going back to operation-based rush, or are going to have to deal with the lost art of baiting runs to create windows?

>>49106860
>How is Rumor Mill by the way?

Amusingly; I've only seen it played twice so far... I wonder if we're looking at yet another Film Critic situation in the making: people are not willing to play the cards/strats hit for fear of encountering the card, yet hardly anyone plays the cards because no one plays what it counters anymore....

Equivocation/Keyhole could be nasty.

>> No.49111184
File: 240 KB, 300x419, adn39-ele-smoke-scovak.png [View same] [iqdb] [saucenao] [google] [report]
49111184

Reminder that pic related is best girl.
>full art when?

>> No.49111206

>>49110928
Sure, I'll post it when I have it near me.

Technically the 23 seconds hasn't happened yet though, since New Angeles is a lot more general overview of relationships between corps in Android.

>>49111083
What was it like when Film Critic was released? It's practically everywhere now, though being a cheap 1 influence multipurpose resource that blanks several IDs probably helped.

>> No.49111214
File: 367 KB, 756x1000, port-ill-reina.jpg [View same] [iqdb] [saucenao] [google] [report]
49111214

>>49111184

Yeah, well I prefer best woman... corroborated by full art.

>> No.49111235

>>49111206
>It's practically everywhere now

Is it? At release there where people claiming end of the world, and then hardly anyone played it basically.

Locally, I'm seeing it around, but not any more or less than before. We have a weird, distorted local meta though.

>> No.49111352

>>49111235
Mostly in Jinteki.net, and a friend of mine who's competitive has it too. Could be I just notice it more due to playing Argus, but I honestly can't remember a match where it wasn't out barring any weird decks.

Rumor Mill will probably find it harder to get around due to the 2 influence I guess, and even Anarchs might struggle for deck space.

>> No.49111403
File: 69 KB, 640x640, The Price of Freedom.jpg [View same] [iqdb] [saucenao] [google] [report]
49111403

>>49111206
>since New Angeles is a lot more general overview of relationships between corps in Android.
I thought with the Federalist aspect, the disruption and the heavy prisec it would be in the bloody aftermath of the 23 that the cycle is showing - the US Gov has wanted an excuse to sort out the city (and tax it, and the corps that HQ themselves there) and the need to impose Martial Law is giving them an excuse... depends how the cycle finishes I guess, if it's "Back to Business" or "Under New Management"

Given the way they nullified the Indian elections to keep all the Android world stuff relevant I'm thinking it'll be business as usual

>> No.49111447

>>49111352

That's the thing. Political Operative alone can deal well enough, if not perfectly, with most of what Rumor Mill targets while being more versatile. Less costly in influence too. And now if you feel you really must you can combo it with Interdiction, I guess.

Certainly, in some narrow respects, the mill is better, but are people going to be willing to get that narrower solution for what little better it is? Especially out of Anarch.

>> No.49112172
File: 3.16 MB, 1962x2548, bloodmoneyinsert01.jpg [View same] [iqdb] [saucenao] [google] [report]
49112172

>>49110928
First page

>>49111403
Rather than an aftermath, it might be that the whole Flashpoint cycle is what could happen if the players in New Angeles fail to maintain order during a game; things going as normal with typical corporate dealings, a certain event - in this case the 23 Seconds - escalates things to a boiling point, and the US Government steps in because the corps couldn't handle it. Could go both ways though, so we'll just have to wait for more information.

That said, would it mean that HB is the Federalist this time around? Since they are pretty quiet and passive about the whole thing, plus there's the Fairchild business.

>>49111447
I guess it boils down to a playstyle choice then? A single shot pinpoint effect which requires a run on HQ but pretty safe once installed, or a sweeping blank on unique assets or upgrades that could potentially be removed the very next turn and costs more influence outside of Anarch.

It's probably better this way I guess over there being a single solution to everything like Plascrete or Jackson. I do wonder if Shaper will get something similar, with Interdiction serving as the middle point for everything.

>> No.49112206
File: 3.12 MB, 1988x2515, bloodmoneyinsert02.jpg [View same] [iqdb] [saucenao] [google] [report]
49112206

>>49112172
Second.

I should probably clarify that the insert doesn't actually say who the lady is, could be another NBN employee with light brown skin.

>> No.49112294
File: 220 KB, 300x419, med_ADN29_11.png [View same] [iqdb] [saucenao] [google] [report]
49112294

>>49112172
>>49112206

Thanks a lot.

I seem to remember something about Jenkins not wearing shoes - though whether it extends to her going outside I wouldn't tell. I certainly wouldn't describe her as light-brown skinned though.

>It's probably better this way I guess over there being a single solution to everything like Plascrete or Jackson.

I definitely prefer it that way. You have to be willing to take some risk in picking your options. Ideally at least.

>> No.49112317
File: 233 KB, 300x419, med_ADN29_10.png [View same] [iqdb] [saucenao] [google] [report]
49112317

>>49112206

Shannon Claire?

>> No.49112339
File: 42 KB, 590x250, Fairchild 3.0 maybe.jpg [View same] [iqdb] [saucenao] [google] [report]
49112339

>>49112172
>>49112206
Thanks broseph

I don't think it's Victoria - white knuckles are one thing, but the action itself doesn't sound like her.

As for HB being the Federalist - in NA it can be anyone, but I don't think is anyone at all in the general sense - HB may be forting up rather than striking out like, but they're not exactly playing nice as the city descends into chaos.

What's Fairchild got to do with things?
I know was a big IRL corp, but still just seems like a reference - unless there's something the company is known for that I don't know?

>> No.49112340

I'm liking the neutral "Aftermath" for last packet title, but I'm guessing with the strong conspiracy undertones and the fact that the new cards are here to stay, "New Order" might be more indicated.

Also foreshadowing the upcoming rotation, to a point.

>> No.49112433

>>49112317
Ooh, seems likely, especially due to the story thing. Can't remember what her role is in NBN though.

>>49112339
Mostly speculation on my part, since the flavour text for both Fairchilds so far have been pretty cryptic, as if they are predicting future events. Plus they seemed to fit the events in the data pack they're in too.

>> No.49112527
File: 121 KB, 700x1049, Lilly Lockwell.jpg [View same] [iqdb] [saucenao] [google] [report]
49112527

>>49112433
>Can't remember what her role is in NBN though.
Don't think she's explicitly given one, but she buries stories and she's not an exec - my guess is she's a spin doctor of some sort... looks like a fairly public role, given the camdrones

>> No.49113343
File: 63 KB, 700x450, Floating Billboard.jpg [View same] [iqdb] [saucenao] [google] [report]
49113343

>> No.49114167

>>49112340
Yeah, all good options
>Business As Usual
Few changes, restoration of the status quo

>Aftermath
Some major changes - several permanent

>New Order
Huge sweeping changes - very little is the same in New Angeles any more

>> No.49115366

>>49101610
I'd like to hope that this means Melange is going to get a bigger prescence in the game. Right now they only have their namesake asset.

Crazy theory time- the next cycle will have neutral cards representing Melange and they're all alliance.

>> No.49115523

>>49115366

That or they're actually preparing the land for a box of corp mini-factions.

Not saying they're doing it, but at least some groundwork is done if they so chose.

>> No.49116252
File: 238 KB, 514x711, Moon Mine 2.jpg [View same] [iqdb] [saucenao] [google] [report]
49116252

>>49115366
Like PAD/PAD Factory?

That'd be cool. They're apparently pretty tough guys, and in deep with orgcrime.

Alliance also makes sense - I think it's mentioned in Worlds of Android that part of the reason Melange manages to maintain its independence and power in New Angeles, other than their tight focus and resource-corp funds is that all the megacorps keep the other megacorps from moving in on them - Jinteki and HB both sell them Android labour, while Weyland are their primary customer (which is also why GRNDL exists, to reduce reliance on/be ready for disruptions to MM's He3 supply)

>> No.49117714

>>49088913
Rotation exists solely because of AGoT 1.0 and is a necessary evil, you twat.

AGoT 1.0 had 12 cycles and 6 deluxes before the reboot, with no rotation. Sounds like a paradise, right?

WRONG.

God help your wallet if you were a new player getting into the game. MSRP of all that was $1300.

Whenever a good card would come out, immediately a broken combo would be discovered with it because it would be something that the playtesters missed. Any weak cards that came out were fucking ass because...

With that many cards in the pool, decks literally became 45 of the best cards for your chosen faction and 15 of your choice. There would be left-field builds occasionally, but they arose out of those broken combos mentioned before and would be nerfed to shit by errata because they were broken.

Going along with running only the best cards, with that great a pool there were so many cards ignored entirely because there existed a better version. Everyone ran Daenerys with targeted kill instead of cost reduction because it was strictly better. With no rotation possible, everyone would continue to run that version until a better version was released, leading to exponential power creep.

>But none of that applies to Netrunner, which is my perfect math-based game!

Wrong, you fucking faggot.

DLR Val and Museum shenanigans had to be nerfed by errata, because playtesters missed stuff or design changed things without thinking.

Anarchs were literally just Pancakes + Faust + D4V1D until the whole faction got thrown on the MWL.

Paperclip is strictly better than Corroder, so why would you run Corroder?

>But rotation fixes none of that.

Yes, rotation doesn't fix FFG being terrible. It's at least a start.

>But I'm afraid of change!

Stop being autistic.

>> No.49118051

>>49117714
>Paperclip is strictly better than Corroder, so why would you run Corroder?

Install cost+Influence. There certainly is still a case to be made for Corroder. Even within anarch I would say.

>Museum shenanigans had to be nerfed by errata, because playtesters missed stuff or design changed things without thinking.

As I was about to post to >>49116252, while I warmed to it from a story-to-game integration standpoint, I stuck to my opinion of the Alliance mechanic being needless complication that doesn't bring enough to deck-building for the troubles it causes - among which I guess proper evaluation of power level in testing.

>> No.49119117

>>49118051
I liked Alliance overall, even though I thought the execution was a bit wonky - as you say, playtesting doesn't appear to have been great.

I did like that MoH made people think about larger decks, that was kind of cool - I remember the initial response of "too many cards" and "muh variance" when it was announced

>> No.49119218

>>49101610
He sure seems like a guy I would want to fuck for hours.

>> No.49120067

>>49118051
>There certainly is still a case to be made for Corroder. Even within anarch I would say.

You play Leviathan, don't you?

>> No.49120339

>>49120067

Nope (but then I don't play nearly enough criminal, doesn't help), but I do play low liquidity decks from time to time, and when you spend most of the game below 5 credits, that two credits difference in install cost can make a huge difference.

>> No.49121907

In the category happy random news of the day: my new couple of neighbors just bought themselves the core set.

Two new players.

>> No.49124312

>>49118051
I wonder what it would take for a Barrier that makes Paperclip less efficient than Corrider. The maths makes it impossible I think?

>> No.49126352

>>49074961

I remember when jinteki.net was struggling under the server load of ~90 concurrent games

Now there's like 40, at the same time slot too.

>> No.49126416

>>49100006
>Pretty amazing really, but it's NBN so who's surprised?

1inf, who cares

>> No.49126444
File: 176 KB, 344x337, laugh awkward smile.png [View same] [iqdb] [saucenao] [google] [report]
49126444

>>49109797

Oh man, I never realized how hilarious that card art is.

Cyber Threat 10/10 every day COTY

>> No.49127605
File: 102 KB, 640x640, EMP Device.jpg [View same] [iqdb] [saucenao] [google] [report]
49127605

>>49126444
I love full arts, so many good details.

>Have a nice day =D =D

>> No.49127721

>>49124312
Paper clip currently is always either as expensive or cheaper than Corroder against ICE. However it has doubled install cost which is often taken in account when evaluating icebreaker's efficiency.

>> No.49127794

>>49109797
Has anyone gotten good use out of that card?

With my fairly limited cardpool at home I tried to jank it up with 3 cyber threats, 3 forced activations orders and the shutdowns to do with that. It, did not quite work.

>> No.49128225
File: 215 KB, 1024x1369, Reina fanart.jpg [View same] [iqdb] [saucenao] [google] [report]
49128225

>>49127794
It helps if you can really jack up the cost of rezzing ice, or if you're using it in a siphon/vamp deck - either the corp stays poor or you get accesses for days.

And them rezzing an ice only for you to parasite it is probably nice

>> No.49128713
File: 29 KB, 444x257, paperclip.jpg [View same] [iqdb] [saucenao] [google] [report]
49128713

>>49124312

No such thing. The difference in install cost (and influence) is not insignificant though.

I agree that that Paperclip is better. No debate. I still think there are cases where I'm going to consider Corroder a more apt choice... say an aggressive anti econ deck where I pretty much don't expect to meet an ICE in the red in that spreadsheet, and if I do I don't expect to use an Icebreaker anyway.

>> No.49128732

>>49127794

As >>49128225 mentioned, classic Reina card for me: either they rez their defenses on that remote and you get the agenda for one credit, or they break their back on rezzing ICE there, and their central becomes defenseless... and as mentioned, you can Parasite too when it applies.

>> No.49128752

>>49128732
>either they DON"T rez their defenses on that remote

Sorry about that.

And know for that first coffee of the day.

>> No.49129162
File: 342 KB, 1920x1080, SYNC Wallpaper.jpg [View same] [iqdb] [saucenao] [google] [report]
49129162

>>49128713
I doubt it'd ever exist, but a barrier that worked like a reverse Ankusa, sending the breaker back to the grip when all subs are broken (possibly at the end of the run) would be cool, and would definitely be a situation where Corroder > Paperclip (though the B&E fracter would be even better)

Willo is an existing situation where the breaker has to be reinstalled, but Willo is quite expensive, and not much use against shapers at all

>> No.49130389

>>49128225

Oh, nice; hadn't seen that one yet.

>> No.49130431

>>49129162
That'd be a pretty interesting design space I think. At the moment barriers are pretty much mandatory breaks, and as such a guaranteed tax per run. However, so are any ETR ice. A 'break all subs, a thing happens' would help bump barriers up a bit, and not an impossible thing since we already have a precedence in Bailiff. The extra tax from a meat/net damage or forced uninstall would be pretty good.

I bet if it does happen it'll be either low strength, expensive to rez, a single ETR, or have some weird condition attached though, since that seems to be how they're "balancing" the barriers. The best one even got put into the MWL.

>> No.49130676
File: 175 KB, 986x811, Reina fanart intruder.jpg [View same] [iqdb] [saucenao] [google] [report]
49130676

>>49130431
Yeah, it's unlikely to be without a few caveats, seeing as barriers seem resigned to being pretty lame (after all, they're the ice Weyland specialise in), but I think it'd be a cool think to see

>>49130389
What about this one?

>> No.49131771
File: 910 KB, 1289x1000, Mushin.jpg [View same] [iqdb] [saucenao] [google] [report]
49131771

>>49119218
kek

>> No.49133575
File: 414 KB, 624x388, Prisec Power Armour.png [View same] [iqdb] [saucenao] [google] [report]
49133575

>>49115523
Yeah, I highly doubt they would, but there's prep there.

I think Alliance would be more likely for Melange, and possibly Globalsec too, though any card that mentions them has been runner so far (Val does hack them in her insert though) - maybe the violence o Flashpoint and heavy prisec troops seen in New Angeles will mean we see some corp cards with them too

>> No.49133647

>>49074843
Is that a real card? It looks like Barney bait.

>> No.49133839
File: 65 KB, 300x418, Silhouette.png [View same] [iqdb] [saucenao] [google] [report]
49133839

>>49133647
The card's info is real, it doesn't look like that - that's just a fanmade ID

This is what the real deal looks like

>> No.49136257

>>49130676

Had seen it, but not at that size. Grabbed and thanks.

>>49133575

I'm finding the idea of having cards that belong to same "bloc", so to speak, in both runners and corp could be fairly fascinating. And Globalsec could give us that easy.

>> No.49139081

>>49136257
Yeah, Globalsec could definitely be a faction on both sides of the fence - an intriguing position

>> No.49141120

Anyone else thinking we might be going back to more tight operation focused corp deck, given what we've seen of the new cycle?

>> No.49143008

>>49141120
As fun as BABW Midseasons sounds right about now, assets are simply better overall in my opinion.

Once installed and rezzed, they provide a constant ability that the Runner must spend credits and clicks to go after.

Operations usually don't force the Runner to react when played, unless it's tagging. This allows the Runner to build up until they can run any remote you put an agenda into, or deep-dig on R&D.

The one great upside with operations is that they used to be non-trashable from HQ and R&D, until a certain someone became lead designer.

Still, BABW with transactions, gearcheck ice, HHN & Midseasons & Boom! & Consulting Visit & Subcontract, throw in Accelerated Diagnostics for shits 'n giggles...

>> No.49143992

Out of curiosity, is there some kind of netrunner card creator or even someones photoshop files out there?

I kinda wanna make some custom cards

>> No.49144316

>>49143992
http://cardcreator.grndl.net/

>> No.49145655
File: 1.07 MB, 1073x1000, port-ill-commercial.jpg [View same] [iqdb] [saucenao] [google] [report]
49145655

>> No.49145668

>>49145655
Real Elevating Action!

>> No.49145833

>>49143008

I was more thinking a few assets still (hey, Sandburg and all those cheap rez/high trash things aren't going to be put to sleep), but certainly not to the extent of the current asset spam onslaught.

>The one great upside with operations is that they used to be non-trashable from HQ and R&D, until a certain someone became lead designer.

Imp has been here for a while to mention the most egregious option of the lot... and then Kim. I'd say that permanence of operations has been shaky for a while - from inception with Noise really. I do get where you're getting from though, feels weird to see that trash icon on operations.

>Once installed and rezzed, they provide a constant ability that the Runner must spend credits and clicks to go after.

That's the thing, yeah, the taxing. Especially the clicks.
I'm thinking the "taxing" operations proved difficult to balance, and then no one played the few of them while complaining about what to do with all that money in Weyland (too bad about Power Grid Overload for one - while I rarely landed it, it was an interesting option in forcing the runner to spend money.... too bad about the balance).

But then we're seeing more aggressive, board state attacking operations with Voter Intimidation, Enforcing Loyalty, Hatchet Job, Search & Destroy... The Upcoming Hellion Beta Test hopefully...

>> No.49145847
File: 1.23 MB, 3604x1000, Kid Friendly Weyland.jpg [View same] [iqdb] [saucenao] [google] [report]
49145847

>>49145668
Which ice (ideally advancable) would you most like a toy based on?

I think a Swarm - of little drones or something - would be a cool toy, though an Orion Action Figure seems more usable in-game

>> No.49145879

>>49145847
Why ICE? It's not like the public have even seen Weyland's ICE.

>> No.49145979
File: 201 KB, 300x418, Fringe Applications.png [View same] [iqdb] [saucenao] [google] [report]
49145979

>>49145879
Fringe Applications are madmen.

I guess it's reusing some of the stuff (code?) they invest in when they advance ice... presumably a lot of it is not-lego and city building games.

>> No.49146010
File: 46 KB, 300x418, Diversified Portfolio.png [View same] [iqdb] [saucenao] [google] [report]
49146010

>>49145979
A division that clearly has a diverse portfolio of industries and investments... I hope Rodriguez puts the full art up at some point

>> No.49146793

>>49143008
>The one great upside with operations is that they used to be non-trashable from HQ and R&D, until a certain someone became lead designer.
To be fair ONR had trashable operations too, like that Rock card with 15 meat damage if I'm not mistaken.

>>49145847
Hadrian's obviously, look at how cuddly that hawk is. After that Lycan and Wendigo would probably make great displays, or Builder for wonky art pieces.

>>49145979
Come to think of it, wouldn't Fringe Applications be pretty good yet not too OP in regular Netrunner? A single advancement counter per turn is pretty slow, but solid for a glacier play.

>> No.49146848

>>49146793
>Come to think of it, wouldn't Fringe Applications be pretty good yet not too OP in regular Netrunner? A single advancement counter per turn is pretty slow, but solid for a glacier play.
I don't know if it would be OP, but it would be very strong. With space ice, that's 3 clickless credits per turn.
Mostly it won't happen because Tennin Institute is already a thing.

>> No.49147105

>>49146848
>that's 3 clickless credits per turn.
Oh, like Whizzard?

Yeah, as an ID it might be just a little too powerful - on the high end of the power curve, for sure.
But it probably wouldn't be seriously OP, even with space ice and mausolus.

>> No.49148163
File: 52 KB, 400x320, PAD Campaign.jpg [View same] [iqdb] [saucenao] [google] [report]
49148163

Man, I love PAD Factory - not only does it allow BoN shenanigans, but no-one ever suspects that the card you IAA'd using it is actually a snare

>> No.49148302

So, an interesting way of reading Door to Door popped up, where the word "otherwise" could possibly mean "if the trace was unsuccessful, or you could not do a meat damage due to the runner not getting being tagged, then give the runner a tag". If true that would be pretty interesting, and justify the Trace 1. It's probably just give a tag if the trace succeeded and the runner isn't tagged though, just because there's no way Weyland could get a card that good. I'd be damn happy if they did though.

>>49148163
Agreed, faceplanting into an advanced Enigma in BoN was pretty good. My only complaint is the almost mandatory 3-of PAD Campaign though, but atleast it's a pretty decent card.

>> No.49148585

>>49148302
>My only complaint is the almost mandatory 3-of PAD Campaign though, but atleast it's a pretty decent card.
I run 2 PAD factories without any Pad campaign. The influence is worth it.

>> No.49149463

What do you think /tg/?

Trimaf and Kati are because I fear I'm relying too much on Job economy (previously it was 3x bank jobs, temujin, high-stakes job and siphon.
I love my High-stakes Jobs in Silhouette.
SecTest, Temujin, Desperado: Too much?

Silhouette: Stealth Operative

Event (8)
3x Inside Job
1x Legwork
2x Special Order
2x The Maker's Eye ●●●●

Hardware (8)
2x Desperado
6x Spy Camera

Resource (16)
1x Bank Job
1x Data Dealer
3x Drug Dealer
1x Kati Jones
3x Same Old Thing
2x Security Testing
3x Temüjin Contract
2x Tri-maf Contact

Icebreaker (6)
3x Gingerbread
1x Golden
1x Paperclip ●●●
1x ZU.13 Key Master ●●

Program (2)
2x Panchatantra ●●●●

13 influence spent (max 15-2=13, available 0)
40 cards (min 40)
Cards up to Blood Money

Deck built on https://netrunnerdb.com.

>> No.49151327

>>49149463
>SecTest, Temujin, Desperado: Too much?
As far as criminals are concerned, when it comes to credits too much is never enough.

At least until the corps get Kilrain-Chang/Cortez -style wealth punishment, at least

>> No.49152432

Crazy idea time: How do you feel about the idea of a London Library+Femme Fatale(+Brahman maybe?) package?

Too slow for Silhouette?

I really like the idea of being able to London Library both Femme and Golden. Powerful, versatile package.

>> No.49152485
File: 4.46 MB, 3675x2175, LS.jpg [View same] [iqdb] [saucenao] [google] [report]
49152485

>>49152432 was addressed to >>49149463

Sorry about that

>> No.49153235

>>49152485
When I tried to London library anything it was too click consuming, so in the end I prefer to not rely too much on it, switching to panabread instead.

>> No.49154217

>>49149463
Btw, what do you think of using Spy Camera to order the next 6 cards and then let the drug dealers draw the cards for you? It felt "good" when I tried, you know what I mean? But not sure if it's more or less effective to do something else.

>> No.49155604

>>49154217
Sounds like a cool idea

>> No.49157292

>>49153235

Yeah, you're basically replacing a lot of your econ needs with pure clicks. Still, I find it worth it against so many decks (just with Golden that one click = six credit with no downside since you're getting the breaker back in grip anyway).

Doesn't really seem to fit with what you're going for in that Silhouette deck, but always worth the experiment. The base shell does look like it belongs a lot more in shaper though Tinkering is so nice with Golden (until we know whether it has variations for other types at least).

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
Captcha
Action