>>48185634
https://www.youtube.com/watch?v=aKXi7f7AFmU
(the DM starts playing the above)
So we're used to exploring abandoned facilities and dungeons, this place isn't. It's got no sign of habitation. As in never lived in. There's not even the debris that builders leave around. It's like it fucking grew here and we're the first people to enter it.
Angus in theory is the engineer of the party (with some help from the Wizard) but it's Cruella who raps on one of the pipes experimentally.
>What are these things for?
She taps a gauge. I mean what the fuck is this thing? Come on boys. Explain?
Five dice hit the table and permutations of
>I roll to explain whatever the fuck that thing is
follow on from the dice, but oddly, none of us can make any head or tail of it.
It's all connected, almost knitted together as much as interlacing pipework can be, as much as gauges, valves, speaking tubes, and other bumf can be. Some if it's slung across the roof - making the experience of entering the facility seem like walking under low brush, and other pipes and things are set across the walkway, seemingly at ankle height by design because fuck you.
One of the speaking tubes honks. Then a louder honk comes echoing from somewhere up the passage, or maybe under the floor, or outside, or Wales, in this mess we can't fucking tell.
The further in we get, the denser this stuff gets.
Stooped, with aching backs in tight confines, half crawling in boiling heat and unpleasant watery damp, the fluid black in the light.
We pass under shafts which seemingly extend upward to other floors or god knows where (in theory we could climb up but we're going inward for now). Angus traverses what he thinks is a puddle, putting his hand outward to balance himself in the ankle deep water. Instead he sinks right in.
He comes up again almost instantly treading water.
So anything coming at us could come from below, or above, or any direction it feels like.