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/tg/ - Traditional Games


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[ERROR] No.41266351 [Reply] [Original] [4plebs] [archived.moe]

>You are a villager girl named Ellen from a small village in the nation of Neir, on the continent of Teege. As a member of the local militia/guard, you were trained in swordplay. Your fighting style is best compared to the mercenary class, though technically you're currently a sword-using trainee/villager class that can become one.

>After eliminating a group of bandits that destroyed your hometown, you and the fellow survivors of the incident have decided to stick with Prince Garrus for the time being.

>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when.

>Character Death is always a possibility (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>The previous thread is archived on suptg. A link to it (coupled with summary and a list of current allies) is pasted here: http://pastebin.com/yHk2MYrc

>An up-to-date link to all threads currently archived: http://pastebin.com/Q77ts75m

>> No.41266510

You and the remaining survivors of Orsin village took a day or so after the defeat of the Johalva to pay respects to your fallen friends and neighbors, which Garrus immediately permitted.

Today is your last day in your hometown, everyone scrounging up what remains of their belongings from what remains of buildings.

The old farmer from before this horrible raid began stands with you in the center of town. "Gorman would've been proud," he mutters, apparently having actually remembered you exist as a member of the community since you last spoke.

>A. You think so?
>B. If he didn't leave, this wouldn't have even happened.
>C. No, I could have done better.
>D. Write-in dialogue?

>> No.41266654

>B. If he didn't leave, this wouldn't have even happened.
jilted relationships with mentors!

>> No.41267026

>>41266510
Okay, at this point "literally the first response to happen" is the name of the game, for this particular post.

>> No.41267444

Should I call today a bust and just do it tomorrow as per the norm, then?

>> No.41267461

>>41267444
You didn't tweet mate, Just found this

>> No.41267475

>>41267461
Fuck, it didn't go through? I swore I tweeted.

>> No.41267481

>>41266510
>C. No, I could have done better.
>>41267475
Nope

>> No.41267500

>>41267481
Just fixed that, then. Update incoming.

>> No.41267515

>>41266510
>C. No, I could have done better.

>> No.41267523

>>41266510
>C. No, I could have done better.

>> No.41267562

>>41267500
I guess you could say it was a "Grandflaw" huh?
I regret nothing

>> No.41267563

>>41267461
I'm with this, Anon. I had no idea that this was even happening.

>> No.41267597

>>41267563
Same.

>> No.41267651

>>41267481
>>41267515
"No, I... I could've done better. I should've been stronger, not made as many mistakes as-"

The old farmer frowns. "All these things you say you could've or should've done mean a lot of nothing. I should've found out if my farmhand was a stinking drunk before I took him on, but you'll never find a more enthusiastic worker. Silver lining, that's what I'm talking about."

After that, he departs. You're alone in the center of town, but you know others are around. Where should you check?

>A. What's left of the local tavern.
>B. The church in which you and Natalie were captured.
>C. Whatever remains of the homes
>D. Head back to Garrus' camp
>E. Write-in?

>> No.41267670

>>41267651
>A. What's left of the local tavern.

>> No.41267671

>>41267651
>A. What's left of the local tavern.
>C. Whatever remains of the homes

>> No.41267677

>>41267562
Haaah.
>>41267563
>>41267597
Like I said, my mistake. Thought I did, didn't.

>> No.41267738

>>41267670
Adding
>C. Whatever remains of the homes
To my vote since i thought we could only choose one

>> No.41267873

>>41267671
>>41267738
You can only go to one at a time, but you can go to another place after the first destination.

>> No.41267921

>>41267873
Our and Lambert's home first then

>> No.41268004

>>41267873
I'm cool with either. Didn't vote for both to do both just wanted to state my preference to avoid the church.

>> No.41268060

>>41267671
>>41267738
>>41267921
You consider stopping by the remains of a local tavern for some reason, but change your mind upon thinking about the shaggy-haired farmhand that you consider reason to avoid that place.

Instead, you head towards the village's residential area, looking to see if you or your friends' homes still stand.

You glimpse Mitchell through the window of a relatively-intact house, and Robert and Jay wandering around aimlessly, likely for similar reasons to yourself.

Ruined houses everywhere, and the few that still stand relatively undisturbed no longer belong to anyone living.

>A. See what Mitchell's up to
>B. Talk to Jay and Robert
>C. Just look around for yourself
>D. Go somewhere else

>> No.41268150

>>41268060
>C. Just look around for yourself

>> No.41268154

>>41268060
>C. Just look around for yourself
I demand loot!

>> No.41268158

>>41268060
>A. See what Mitchell's up to

>> No.41268204

>>41268060
>>A. See what Mitchell's up to

>> No.41268246

>>41268150
>>41268154
Guy's mitchell's obviously up to something

>> No.41268263

>>41268204
>>41268246
Looting and being shit. Archers are always shit.

>> No.41268298

>>41268263
>he doesn't know about fates archers

>> No.41268305

>>41268060
>C. Just look around for yourself

>> No.41268429

>>41268150
>>41268154
>>41268305
You ignore Mitchell and the fighters, opting to look around for yourself.

You find quite a lot of medicinal herbs in what was once someone's yard (you recall them having a lot of them), but that's about all of value you recover without resorting to looting your neighbors' bodies.

>A. Check out the church
>B. Check out the tavern
>C. Talk to someone in this area (specify)

>> No.41268466

>>41268429
>B. Check out the tavern

>> No.41268484

>>41268429
>B. Check out the tavern

>> No.41268572

>>41268429
>C. Check out our home

>>41268298
Takumi a shit

>> No.41268640

>>41268572
>thief-archer and ex-criminal who still does some crimey things
ya got the wrong bowman

>> No.41268731

>>41268466
>>41268484
You put away the herbs, and find yourself desiring to actually bite the bullet and check out the tavern. Besides, maybe that guy won't...

He is.

You hear the sounds of the tall, shaggy, eye-obscuring haired, booze-loving farmhand before you even enter the (somewhat damaged) door.

"Bah, damned Johalvas took all the good stuff! Why'd I have to be the one guarding everyone who couldn't fight when the Outpost w's raided?"

>A. Approach. Might as well actually meet this guy.
>B. Just leave. This guy still makes you uncomfortable.
>C. Keep standing and observing.

>> No.41268795

>>41268731
>C. Keep standing and observing.
Wait and see how long it takes for him to notice us.

>>41268640
>>41268263

>> No.41268806

>>41268731
>C. Keep standing and observing.

>> No.41268819

>>41268731
>B. Just leave. This guy still makes you uncomfortable.

>> No.41269070

>>41268795
>>41268806
You don't really feel like approaching him, but don't really want to leave either. Eventually, he notices you staring in through the window.

"What a sight for sore'n sober eyes! You happen to grab any booze back from the bandits while you were off being a hero?"

>A. I wasn't exactly looking for it.
>B. They drank it all right before we got there. (this is a lie)
>C. Write-in

>> No.41269078

>>41269070
>A. I wasn't exactly looking for it.

>> No.41269146

>>41269070
>A. I wasn't exactly looking for it.

>> No.41269234

>>41269070
>C. You know what? Here, take this (Hand him a bottle of water)

>> No.41269270

>>41269234
>not sharing our weed

>> No.41269317

>>41269270
We don't have weed, Unless you mean our healing herb's

>> No.41269353

>>41269078
>>41269146
"I, er... wasn't exactly looking for it."

"Not looking for it? That's like slaying a dragon without taking its hoard! Look, there's no bandits there now, so what's stopping us from making a return trip together?" He says this enthusiastically, hopefully just at the prospect of free alcohol a walk away.

>A. That sounds like a bad idea
>B. Reluctantly agree
>C. Don't even give him an answer
>D. Write-in

>> No.41269380

>>41269353
>D. That's a bad idea

>> No.41269564

>>41269353
>A. That sounds like a bad idea

>> No.41269798

>>41269380
>>41269564
"That... sounds like a bad idea," you tell him, quite frankly.

Just as quickly as you respond, he has a rebuttal, "worried it won't be safe? Don't worry, I'm still great with a lance! C'mon, you've gotta be looking for a drink if you swung by here..!"

"Ellen!" a voice booms, followed by Yvette, Garrus' somewhat old retainer, riding up to the tavern.

You turn and ask what she requires, to which she responds, "Prince Garrus requires your presence immediately." She then helps you onto her horse, not even acknowledging the farmhand.

You ask, "what does the prince need?"

After she's gotten far enough from the tavern, her features soften into what can almost be called a smile, before she responds, "nothing, really."

It's not difficult to realize that she used this as an excuse to get you away from whatshisname.

>A. Thank her
>B. Ask why she did that
>C. Look for Natalie. You haven't seen her around yet.

>> No.41269810

>>41269798
>B. Ask why she did that
>C. Look for Natalie. You haven't seen her around yet.

>> No.41269817

>>41269798
>A. Thank her

>> No.41269959

>>41269798
>A. Thank her
Both for now and for the help during the battle

>> No.41270220

>>41269817
>>41269959
"Thanks," you say with relief.

"No trouble at all, Ellen. Your life's about to become trying enough without distractions like those types."

>A. Ask what she means
>B. Just nod. You get it.
>C. Ask if she's seen Natalie around.

>> No.41270240

>>41270220
>A. Ask what she means
Men.. or Alcohol? Or dealing with drunks in general?

>> No.41270265

>>41270220
>C. Ask if she's seen Natalie around.

>> No.41270342

>>41270220
>C. Ask if she's seen Natalie around.
She'll probably just beat around the bush if we ask what she means.

>> No.41270379

>>41270342
She would give a relatively straightforward answer.

>> No.41270500

>>41270220
>A. Ask what she means

>> No.41270539

Rolled 2 (1d2)

>>41270240
>>41270265
>>41270342
>>41270500
rollin'

>> No.41270580

>>41270539
Someone deleted their vote so C won

>> No.41270599

>>41270265
>>41270342
You ask Yvette where Natalie might be, and she suggests that she might be at the church. She also politely offers to ride you over there.

>A. You're good walking.
>B. Accept her offer.

>> No.41270669

>>41270599
>A. You're good walking.
Can't be getting lazy now can we?

>> No.41270692

>>41270599
>A. You're good walking.

>> No.41270772

>>41270599
>B. Accept her offer.

>> No.41270820

>>41270599
>B. Accept her offer.

Also, I've been taking a few minuets looking around for a classic fire emblem portrait since I don't have even the little skill required to make one that might fit our heroine (you'd be surprised by how hard it is to find a female one that is even a little bit muscular without having some knightly armour that we wouldn't really have at this point) and I happened upon pic related. What do you say, is it good or should I continue looking?

>> No.41270873

>>41270669
>>41270692
You decline, citing your preference to walk there. She seems to approve, letting you off and riding back the way she initially came.

You feel a bit closer to Yvette as you part ways, heading towards the church.

Two familiar horses belonging to two cavaliers are parked outside the damaged building, and beside them sits the ever green-clad Byron.

>A. Ask what he's doing here.
>B. Ask if Natalie's inside
>C. Write-in.

>> No.41270889

>>41270772
>>41270820
Shit, I refreshed and these didn't show up.
Should I roll?

>> No.41270910

>>41270820
Also, it's actually easier than it looks to mess with FE sprites. We haven't in months, but Grandflaw and I used to do it all the time just for fun.

>> No.41270931

>>41270889
Nah vote came in to late
>>41270873
>A. Ask what he's doing here.
>>41270820
I'll go find out what was agreed upon as the basis for Ellen last thread, Also it's been confirmed this is what we'll look like later on but with tits

>> No.41270955

>>41270931
Found it
>6'2" medium tan well toned body slight muscles and short white hair(It's Fire emblem it's not to uncommon) aqua eyes and a slightly rough face?

>> No.41270980

>>41270955
We're a tall version of ellen degenerate

>> No.41271008

>>41270955
The tall, slightly-muscular, tan, and light hair were pretty much agreed-upon. The details beyond that are still up for questioning.

>> No.41271020

>>41270980
Uh no we aren't, That's just our name

>> No.41271021

>>41270873
>B. Ask if Natalie's inside

>> No.41271120

>>41271008
Eh well if we're voting for it now i vote>>41270955

>> No.41271154

Rolled 1 (1d2)

>>41270931
>>41271021

>> No.41271180

>>41270955
Why does every female appearance vote wind up being so similar with /tg/?

>> No.41271197

>>41271180
Nigger what? It's not close to any of the mcs i know about

>> No.41271335

>>41271154
>>41270931
You ask Byron what he's doing here.

"Biff suggested we help Natalie move whatever of her things are still here."

"So why aren't you helping?"

"He said something about how he was sure he would be enough help for her, but that they would come get me if I was needed. He said this knowing I've always had more actual strength than him. Very transparent, no?"

Byron must notice some level of concern in your expression, since he immediately adds, "oh, I promise there's no danger to this. He can be a bit... intense, but he wouldn't ever even think of doing something immoral. Unless Natalie has a low tolerance for loud noises, you've nothing to worry about."

>A. Wanna interrupt him anyway?
>B. Let them be and hang out with Byron awhile.
>C. Go into the church without a word.
>D. Write-in

>> No.41271354

>>41271335
>C. Go into the church without a word.
Nope not happening

>> No.41271379

>>41271335
>C. Go into the church without a word.

>> No.41271391

>>41271335
>>B. Let them be and hang out with Byron awhile.
let's bond with our cavalier buddy

>> No.41271408

>>41271335
>C. Go into the church without a word.

>> No.41271743

>>41271354
>>41271379
>>41271408
While you're sure Byron and his friend can be trusted, you still don't know how Natalie is reacting to this situation, so you just waltz into the church. Byron nods understandingly and follows as you pass.

You two find Biff and Nat discussing nothing in particular. He asks if she's ever considered studying light magic tomes, becoming a bishop, something of the sort. He also shares an anecdote about how he and Byron got their first horses, to which Nat blankly states "that's pretty funny."

Biff is one of the few people who would take such a deadpan comment at face value, taking delight in her perceived delight, and you know Nat well enough to know that she's not remotely sarcastic.

Eventually, Byron feels awkward standing there, though, and clears his throat.

"Weren't we supposed to be helping carry things?"

Natalie nods, looking at nobody in particular. "Did you come to help too, Ellen."

>A. I might as well
>B. Just passing by
>C. Just wanted to check on you

>> No.41271800

>>41271743
>A. I might as well

>> No.41271821

>>41271743
>>C. Just wanted to check on you

>> No.41271840

>>41271743
>A. I might as well
>C. Just wanted to check on you
Why not both?

>> No.41271969

>>41271197
It's mainly the tan skin and white hair, though tall height and that kind of musculature tend to appear somewhat commonly as well.

Quests that allow anons to vote on appearance are fairly rare and tend to die, which is the reason you don't see more MCs with those kinds of features. There's still at least one MC I can think of that would fit the above four appearance features rather well.

Not really relevant, but there was one quest that did appearance generation entirely with d10s and wound up with a tan, white-haired, muscular vampire girl.

>> No.41272006

>>41271969
Huh odd combination if you ask me but ohwell, Plus mainly came up with it because it seemed different

>> No.41272018

>>41271969
I always saw her as closer to blonde than outright white-haired, if I'm gonna be fully honest.

The somewhat-muscular form is just because it makes sense for the character.

>> No.41272085

>>41272018
Eh tanned and blonde is never a good image in my mind, Just look's ugly if you ask me, Maybe a very light brown or red?

>> No.41272164

>>41271800
>>41271821
>>41271840
"I'd wanted to see how you were doing, since we hadn't spoken since before the Outpost, but I figured I might as well help out if that's what you're doing!"

Nat nods. "I'm. About as fine as I can be, all things considered. I appreciate your concern, though."

A surprising amount of the junk in Natalie's storage room remains unlooted. Most of its value was lost with the village, but a few Mend and Heal staves, pure waters, vulneraries, concoctions, the odd light tome and a LOT of healing herbs were found under various space-encompassing odds and ends.

It's almost difficult for the four of you to pack up and carry the important things, and Nat seems hesitant to leave behind anything.

>A. Take time to reassure her that she won't miss literally everything
>B. Focus on moving the important stuff.

>> No.41272205

>>41272164
>A. Take time to reassure her that she won't miss literally everything

>> No.41272232

>>41272164
>>B. Focus on moving the important stuff.

>> No.41272354

>>41272164
>A. Take time to reassure her that she won't miss literally everything

>> No.41272475

>>41272205
>>41272354
You take time to assure your friend that not everything will be missed, and help her sort through pieces of sentimental value that are in fact worth keeping.

When all's said and done, you feel closer to Nat and Byron.

>A. It's getting late. Head back to camp.
>B. Wander the town a bit more with someone (specify)
>C. Wander the town a bit more, alone.

>> No.41272510

>>41272475
>>B. Wander the town a bit more, alone.

>> No.41272515

>>41272475
>C. Wander the town a bit more, alone.

>> No.41272523

>>41272475
>C. Wander the town a bit more, alone.

>> No.41272676

>>41272475
>C. Wander the town a bit more, alone.
also, since it's an inevitable question for quests that we've all been avoiding discussing
who're we gonna end up s-ranking

>> No.41272691

>>41272676
> asking who we're S-ranking
> haven't even gotten a Wyvern Rider yet

plebeian

>> No.41272697

>>41272676
No one
Since i assume you mean marry/fuck

>> No.41272741

>>41272475
>C. Wander the town a bit more, alone.
>>41272676
Stefyn

>> No.41272788

>>41272510
>>41272515
>>41272523
>>41272676
You part ways with Biff, Byron, and Natalie after helping them pack things and move them to the horses. Biff (with Nat in tow) and Byron head back towards Garrus' camp while you keep walking around town.

It takes a literal turn around the corner of the church for you to see your red-clad nightmare, Stefyn. He looks up and notices you, his face changing from contemplative to worried in the instant it takes him to register who just showed up.

>A. Say something (specify, or at least define general tone and mood)
>B. Let him speak first
>C. Turn around and leave

>> No.41272791

>>41272741
Nope, We're going to end up murdering him or leave him in a situation where he'll get killed

>> No.41272807

>>41272788
>Give him the cuttthroat taunt
Then
>C. Turn around and leave

>> No.41272809

>>41272788
>>C. Turn around and leave

If he closes in on us, draw our sword.

>> No.41272874

>>41272788
>>B. Let him speak first

Fuck you all. Nat is having a husbando. What about us?

>> No.41272895

>>41272788
>Give him the cuttthroat taunt
>C. Turn around and leave

>> No.41272901

>>41272874
>not wanting a knight in mossy armor
I agree about choosing >B, though

>> No.41272906

>>41272874
I was actually considering letting him speak before you posted.

>> No.41272910

>>41272788
>C. Turn around and leave
>>41272791
Of course. But I'd find it incredibly amusing if we ended up with him.
I'm really rooting for Garrus.

>> No.41272911

>>41272874
>Wanting to make the man who murdered you're best friend since childhood and who we probably had feelings for's murderer
Yeah no you can fuck right off

>> No.41272926

>>41272901
>>not wanting a knight in mossy armor
Yeah. Hard not to resist. Horsemen got calves and thigh muscles. If they're a lancer, dem biceps!

>> No.41272934

>>41272910
Shoot, I mean B, sorry.
>>41272911
>Not wanting to redeem a man put into the wrong place at the wrong time.

>> No.41272939

>>41272788
>C. Turn around and leave

>> No.41272940

>>41272911
>>Wanting to make the man who murdered you're best friend since childhood and who we probably had feelings for's murderer
I just got here and I had no idea. Ouch. Walked into that one.

>> No.41272946

>>41272788
>C. Turn around and leave

>> No.41272948

>>41272926
Byron does in fact specialize in lances, while Biff's default sword rank is higher.
Byron's more of a hard-hitter while Biff's nimble and skilled.

>> No.41272959

>>41272940
Yeeeaaah maybe you should go read the previous threads while waiting?

>> No.41273055

>>41272807
>>41272809
>>41272895
>>41272910
>>41272939
>>41272946
"You've got a lot of nerve coming back to Orsin, especially for a so-called coward," you say with heavy vitriol before turning around and finally starting to leave.

"W-wait, I was-"

You hear Stefyn approaching you, but you turn around and draw your sword in response. He backs away, words caught on his tongue, and runs off himself.

>A. Follow him
>B. Just head back to camp
>C. Write-in

>> No.41273077

>>41273055
>>B. Just head back to camp

>> No.41273095

>>41273055
>A. Follow him

>> No.41273098

>>41273055
>B. Just head back to camp

>> No.41273120

>>41273055
>B. Just head back to camp
Fuck him

>> No.41273189

>>41273055
>>B. Just head back to camp
Time heals all wounds, Stefyn. Try again, much, much later.

>> No.41273368

>>41273077
>>41273098
>>41273120
>>41273189
Your mood is officially sullied thanks to Stefyn, and you part with Orsin village on a rather sour note.

As you walk back to Garrus' camp, you notice Quidel, the mounted archer, ride in nearby. He'd left yesterday evening to tell his tribe about the fall of the Johalva.

>A. Introduce yourself to him
>B. You'll have plenty of time for that later

>> No.41273391

>>41273368
>A. Introduce yourself to him

>> No.41273412

>>41273368
>>A. Introduce yourself to him

>> No.41273687

Where the fuck did everyone go?

>> No.41273713

>>41273368
>A. Introduce yourself to him

>> No.41273718

>>41273687

>> No.41273727

>>41273687
Crusader Kings 2 is a hell of a drug.

>> No.41273741

>>41273368
>A. Introduce yourself to him

>> No.41273762

>>41273391
>>41273412
You approach Quidel, and he turns and smiles.

"At last, we have a chance to introduce ourselves to one another. It feels weird not knowing someone who I might be working with soon, you know?"

You introduce yourself.

"I am Quidel, son of the leader of the Tarvos tribe of Nomads, after which this valley is named."

>A. What made you join the Neir Prince's personal guard?
>B. That's nice can I go now
>C. Write-in

>> No.41273773

>>41273762
>>A. What made you join the Neir Prince's personal guard?

>> No.41273792

>>41273762
>A. What made you join the Neir Prince's personal guard?

>> No.41273874

>>41273762
>A. What made you join the Neir Prince's personal guard?

>> No.41274057

>>41273762
>A. What made you join the Neir Prince's personal guard?

>> No.41274123

>>41273773
>>41273792
>>41273874
You ask why a chief's son would be serving as a bodyguard to another prince.

"The chief's lineage of the Tarvos and Neir's royal family have enjoyed a close bond since the hatching of Khozen. Members of both families besides any given generation's heir have always lived with and served the other family as a gesture of continued goodwill and trust. Prince Garrus' younger sister, Salia, has actually lived among us for over a decade, and my uncle Antiman is a close advisor, friend, and diplomat for King Drasma."

>A. Khozen?
>B. Garrus has a sister?
>C. well that's cool goodnight
>D. Write-in

>> No.41274134

>>41274123
>>A. Khozen?
>>B. Garrus has a sister?

>> No.41274152

>>41273727
Sorry. Funny that I was playing this game a while ago.

>> No.41274159

>>41274123
>A. Khozen?
>B. Garrus has a sister?

>> No.41274164

>>41274123
>>A. Khozen?
>>B. Garrus has a sister?

>> No.41274404

>>41274134
>>41274159
>>41274164
"Prince Garrus has a younger sister?"

Quidel nods. "Drasma had Salia and a retainer come to live with us when she was six. She wound up moving unusually early after an... incident. Normally younger siblings wait until they're slightly younger than me before moving, but Drasma thought it would be wise to amend relations as quickly as possible."

"And who's this Khozen?"

"The high rulers of Neir, they are always depicted upon a magnificent silver wyvern. This same wyvern is Khozen, who has acted as a... sort of familiar and mount to Neir's rulers since a woman known as Hauteclere hatched it, in some ritual involving the scepter of Katri. Allying with the Tarvos and riding on Khozen, she was able to establish Neir in the remains of an oppressive empire."

>A. That's incredible
>B. Write-in
>C. Okay goodnight

>> No.41274424

>>41274404
>That's interesting

>> No.41274430

>>41274404
>>A. That's incredible

>> No.41274456

>>41274404
>Garrus is probably gonna get a fucking Wyvern promotion
>A. That's incredible

>> No.41274555

>>41274424
>>41274430
>>41274456
"That's... really cool." You say, yawning a bit.

Quidel frowns in concern, "oh, I hope I'm not talking too much about this. I'm... a bit too enthusiastic about history, and it's very late, and..."

>A. No harm done. Goodnight.
>B. No, no, please tell me more.
>C. Sorry, but I'm just really tired. Goodnight.
>D Write-in

>> No.41274568

>>41274555
>>B. No, no, please tell me more.

>> No.41274591

>>41274555
>>B. No, no, please tell me more.

COFFEE! WHERE'S THE COFFEE!

>> No.41274596

>>41274555
>A. No harm done. Goodnight.

>> No.41274602

>>41274555
>B. No, no, please tell me more.
Learning history is always nice, unless it's a big info dump at the last minute.

>> No.41274872

>>41274568
>>41274591
>>41274602
You not only reassure him that it's fine, but that you would like to hear even more about Neir and Tarvos' history.

His face lights up when you say this, "alright, but you might want to find someplace to sit. I'm sure you'll be flat-out worn out by me eventually."

He chuckles, and after you find a nice enough spot to sit, he begins unload so much historical information on you, providing a detailed recount of the Tarvos' vital role in Queen Hauteclere's revolution against the oppressive Gerxel empire. The story is fit for an epic, and you find yourself impressed at how he retells this word for word.

As the hours pass, however, you find yourself drifting off, despite your best efforts. Eventually, Quidel takes notice, and suggests that you call it a night. You fall asleep in the middle of the retelling of Hauteclere and her companions' children's exploits.

You wake up in your tent to the sound of Yvette screaming at someone else entirely to wake up (you like to imagine it was Stefyn or the farmhand), a note beside your resting spot reading "Thank you for listening to me blabber as much as you did. It seriously means a lot."

Now you're haven't had enough sleep and are about to embark on a trip to the capital of your nation in this state.

>To be continued in another thread

This seemed like a fair stopping point, but I should be around for awhile to answer questions. Follow on twitter @qmgrandflocto for updates.

Grandflaw was supposed to go see a doctor soon, so hopefully he will be posting again before too long.

>> No.41274894

>>41274872
Thanks for runnin, Also for hair color i vote bright red or white/silver

>> No.41274895

>>41274872
c-rank get

>> No.41274926

>>41274872
What is our current level?

>> No.41274931

>>41274895
You did certainly bond with Quidel quicker than expected. Support-C is a far more vague deal here than in the games, though, and enough smaller interactions with someone can also raise your support rank. I'd say you've reached that point with Byron, Natalie, Yvette, and Quidel. You nearly have with Garrus, but there's logically going to be significantly more opportunities to bond with him than many other characters.
>>41274894
Maybe sometime I'll put the hair/eye colors to an official vote, if we have a shorter thread.

>> No.41274953

>>41274926
I'd say around level 7 or 8 of a trainee class best compared to mercenary, which grew fairly fast and capped/auto-promoted at level 10 in Sacred Stones. If you haven't reached it by the time you get to Rakche, you definitely will there.

>> No.41274982

>>41274931
What's this you're talkin about ranks?

>> No.41275030

>>41274982
It's a Fire Emblem term. In the games, characters bond with others by fighting alongside them, and with certain pairs of characters this would lead to support conversations, little bits of character interaction that would also grant both characters statistical bonuses when they're close to each other. These are ranked by C, B, A, and in the two most recent games, S for a single romantic partner. Each has their own single conversation to them.

The ranks themselves are just a good reference point for closeness to a given character, but for the most part they won't work by "one conversation=one stage" levels unless that conversation has some sort of strong impact on the characters involved, such as your conversations with Yvette and Quidel in this thread.

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