>>40317771
No. It had a great first few days, after which the flaws not only became obvious, but began to compound upon each-other.
Then again if you were a fucking warpriest of course you'd not notice half the troubles.
>Six main cities becomes two
>City Raids basically cancelled
>TOO many servers lead to thin and one-sided populations
>Low population means public quests cannot be completed most of the time because there aren't enough people. Those not in the first 'wave' on the server miss out on a fuckton
>No areas are truly "yours" to work and adventure in, as half of every map is contested (or rather, owned by a single guild with an opposing-faction population too small to ever dislodge it) and a quarter of the map belongs to the other side
>questing/pve content becomes dangerously scarce past around level 20
>imbalances that only an Elemental Shaman could believe are even possible, from Magus that never did get fixed so more than half their skills even work, to Sorcerers that literally have about 1/3 to 1/2 less power than their "mirror" the brightmages, with blatant blatant differences like "your silence ability isn't instant, it's a 2s cast you can't do on the move, oh and your cone/radius increase talents are +50% instead of +100%, and your damage and DoTs are lower".
>MAP imbalances in the battlemaps, such as the legendary altar of khaine where barring total and utter retardation by the ENTIRE order team, victory is literally impossible for chaos
>"own the area" dependent buffs and gearing and equipment, which unfortunately due to all of the above meant that on any given server only one faction was allowed to do shit like dungeons
>Not three factions, just two, and the split was... questionable at best. Also no skaven. Fuck them for no skaven
Yer warpriest was literally the disciple of khaine, except with better attack, better defenses, better healing, better movement, BETTER EVERYTHING.