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/tg/ - Traditional Games

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40311914 No.40311914 [Reply] [Original] [4plebs] [archived.moe]

How would you stat a character that wields a weapon like the Gunlance, Charge Blade, and Heavy Bowgun in an RPG with a generic stat system?

Things like dex for Bows, charisma for Hunting Horn, strength for Great sword, ect are obvious.

>> No.40312359

Gunlance seems like a STR thing to me.
Chargeblade Versatile maybe? STR or DEX depending on its form.
H Bowgun I guess roll with STR

>> No.40312561

I would think Gunlance would be Con or Endurance thing, it's all about blocking huge attacks and firing a cannon from the hip. The stabs with the lance point are an after thought.

>> No.40313161

I'd treat weapons more like 'classes', with their own individual sets of feats/tricks that come with them.

Sword and Shield: Dex. Very quick and repeated attacks.
Dual Swords: Dex. Demon mode adds to it.
Longsword: Combination of dex & str. It gets just dex initially, but upon getting its 'keen' modes also adds str.
Hammer: Combination of dex & str
Greatsword: str (with multipliers for charge attacks?)
Gunlance: Con. Flat rate or maybe int/wis for its gunshots.
Lance. Con + Int/wis.
Switch axe: Str + Int/wis
Hunting Horn: cha + int/wis
Charge blade: Str + Int
Light bowgun: Dex + int/wis
Medium bowgun: Dex + int/wis
Heavy bowgun: Str + Dex + int/wis.

I'm sure I've missed some weapons, but in general the idea is that certain weapons can draw from multiple stats when playing optimally, but otherwise only get a single stat.

>> No.40313239


Are you taking into account various styles of use (and by various I mean two) such as evade lancing?

>> No.40317904

Wheres the Bow?

>> No.40317931

How will you be balancing the 4 styles that are announced in Monster Hunter X(cross)?

>> No.40317968

Not at all until the game is released.

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