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/tg/ - Traditional Games


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40311549 No.40311549 [Reply] [Original] [4plebs] [archived.moe]

What is a game were power creeps have a hard time creeping or is impossible to powercreep altogether?

>> No.40311583

>>40311549
Duck Circle, if you creep the other players beat you.

>> No.40311584
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40311584

>powercreep

>> No.40311585

>>40311549
Board games with no expansions, and even then not 100% of the time.

>> No.40311588

>>40311549
MouseGuard.

>> No.40311605

>>40311549
Paranoia.
WoD: Hunter.

>> No.40311620

What, within the context of a particular campaign? Literally any game.

"Here's your starting XP amount. There won't be any more for the rest of the campaign."

Within the context of a game? A lot of RPGs work the exact opposite way; the core is the busted useless/overpowered piece of shit where they didn't know what they were doing, and the later supplements are the ones made with understanding of how the system works better.

>> No.40311627

>>40311584
I imagine he wants a game where you don't need to stay optimized to contribute, memelord.

>> No.40311647

>>40311627
I understood it as a game where character doesn't gain more power as game progresses.

>> No.40311653

>>40311627
>memelord
Oh, shove it up your bone dry cunt.

>> No.40311666

>>40311627

That's going to come down to your group, and particularly your DM's encounter-building style.

No amount of optimization will be relevant if he lowballs CR by 5+, so long as your character isn't actually retarded. Similarly, if he runs hard, then it doesn't matter what system you're playing, he can make that optimization necessary.

>> No.40311700

>>40311584
what a mary sue

>> No.40311706

>>40311549

Almost all games, actually.

>> No.40316323

>>40311549
>Power creep
If you mean literally "no one ever gets stronger once the game starts" you can do that with any system simply by not having people level.
In 3.5 a popular variant people would run is "epic 6" where everyone starts the game level 6 and never levels up after that because all players at that point are high enough level to be useful, but super classes haven't yet gone completely bonkers.

>> No.40316380

>>40316323
Although I should also the main version of E6 does contain more limited progression, but with a little looking you can find the version without.

>> No.40316570

>>40311549
"Power Creep" refers to the gradual increasing in power that happens when games are developed beyond their core/baseline. It tends to occur due to new options being either slightly stronger than or synergize better than older options for the same or a lesser cost to use them.

"Power Seep" refers to the opposite event where new options are weaker than older options.

>> No.40316626

burning wheel.

>> No.40316723

>>40311549
Fate
You start off badass and it is actually difficult to get that powering up feeling.

>> No.40316767

>>40311549
Twilight 2000/2013.

The characters learn new skills (and improve in the old ones) really slowly and even as they do that their gear slowly wears down. Due to the post-apocalyptic setting any gear that they find is likely to be in equally poor condition so they can't get any powercreep from better equipment either.

I think this game would accomplish your goals quite well as the average Twilight game turns into former soldiers tilling the soil on a farm in the middle of nowhere so that they can make alcohol. They need the alcohol as fuel for cars and generators.

>> No.40317124

>>40311605
>WoD: Hunter
Someone doesn't play with power-gamers. 10xp and the dude fired 22 dice per round.

>> No.40317146

>>40311549
What kind of games? I see a lot of RPG related answers, but I would have assumed CCG (as they powercreep the most even when they cycle.)

>> No.40318535
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40318535

>>40317146
OP here, I mean rpgs and I think I should add some context
I got into tabletops like some months ago but I've only played pathfinder. I'm more interested in role-playing than rollplaying and I'm just happy with just a weapon and armor so I'm very foreign to the other players making these snowflakes with lots of powers and magical items.
Another factor is that I've never read any fantasy fiction so I'm really indifferent to epic battles, monster and all the things fantasy geeks find fun
So I'm basically looking for a system that keeps things simple and narrow.

>> No.40318964
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40318964

>>40318535
Your problem isn't the system, it's the people you play with.

It sounds like you wana play smaller more self-contained character-driven stories and all your friends want to play Skyrim.

Systems that include high power levels aren't necessarily counter-productive to good stories. Harry potter is a universe with magic that told a good story... and so is Madoka Magica despite the power level being 1,000 times higher.
High power only becomes counter productive when you get people who grew up on videogames and think stat progression is the only meaningful progression.

Slightly related video https://www.youtube.com/watch?v=Lg_Lp5bO1U8

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