Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/tg/ - Traditional Games


View post   

[ Toggle deleted replies ]
[ERROR] No.40010316 [Reply] [Original] [4plebs] [archived.moe]

This is the Warhammer 40k List Thread.

Rules and tactica discussion is encouraged.
Fluff and rumors are better suited to the General, so kindly check the catalog.
The 30K community is still small, but growing, so don't get discouraged if your AoD list doesn't get feedback.

>Rules of Thumb
1) If you post a list, please critique other lists, if you are familiar with other codices.
2) Type your lists cleanly. Lists with poor formatting are usually ignored. Picture versions or PDFs of lists *are* acceptable, but not encouraged, and will often be ignored as well.
3) Preferably, advice should be given from a place of experience, i.e.; don't give advice you haven't tried yourself.
4) Don't bump excessively either, as that will diminish the likelihood anons will respond.
5) Finally, it helps if you have a short description of how you intend to run your list. This also helps anons give better criticism, and will typically illicit swifter responses.

Helpful links:
>Rules database
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Babby's first guide to tactics
http://1d4chan.org/wiki/Category:Warhammer_Tactics
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V4.pdf

>> No.40010444

+++ Knights + Skittari (1850pts) +++

++ Baronial Court Detachment (1175pts) ++

+ Lord of War (1175pts) +

Knight Crusader (425pts)
····Warlord/Lord Baron [Warlord]

Knight Paladin (375pts)
Knight Paladin (375pts)

++ Skitarii: Codex (2015) (Skitarii Maniple) (675pts) ++

+ Troops (310pts) +

2x (10) Skitarii Vanguard (155pts) 3x Arc rifle, Omnispex

+ Heavy Support (365pts) +

(2) Onager Icarus Array

Onager Neutron Laser

>> No.40010602

> tyranids

Are Trygons and Tyranocites the only way to deliver a Carnifex with Crushing Claws or is footslogging one fine too?

> chaos

What do yall think about the Chaos Knight and walking Lord of Skulls that forgeworld just revealed? I don't think there are any rules yet, just pictures of the models.

>> No.40010666

>>40010602
Re:CSM Yea just pictures. Keen to add a CSM knight. I'll probably just make my own though.

>> No.40011729

CAD - Codex:Orks and Waaagh! Ghazghkull - 2000 points.


Detachment: Codex Orks - 535 points

HQ

1 x Bigmek - 110 points
> Power Klaw, Kustom Force Field

1 x Bigmek - 110 points
> Power Klaw, Kustom Force Field


Troops

1 x Boyz Mob (10) - 110 points
1 x Nob
>Shootas, 1 x Power Klaw, Boss Pole

1 x Boyz Mob (10) - 110 points
1 x Nob
>Shootas, 1 x Power Klaw, Boss Pole


Heavy Support

1 x Big Trakk - 50 points

1 x Big Trakk - 50 points


Detachment: Waaagh! Ghazghkull - Formation: Dreadmob - 1465 points

1 x Bigmek - 165 points
>Mega Force Field, Warbike, Kill Saw, Kustom Mega-blasta


1 x Pain Boy - 75 points
>Warbike


1 x Gorkanaut - 265 points
>Grot riggers

1 x Gorkanaut - 265 points
>Grot riggers


3 x Killa Kans - 150 points
> 3 x Rokkit launcha

3 x Killa Kans(3) - 150 points
> 3 x Rokkit launcha

3 x Killa Kans - 150 points
> 3 x Rokkit launcha


1 x Deff Dread - 90 points
> 2 x Scorchas

1 x Deff Dread - 90 points
> 2 x Scorchas

1 x Deff Dread - 90 points
> 2 x Scorchas

>> No.40011820

>>40011729

In this list the Big Mek HQs would be hopping into the Big Trakks with the Boyz.

I figure that with the 5++ the Trakk will be slightly more durable.

All the Kans have Rokkits because I've heard that is one of the only weapons worth giving them.

Is there any better way to do the infantry element in the list however ?

>> No.40011850

>>40010316

Building a 1850 tourney list for salamanders/inquisition, have 185 points left to spend, looking for some input and suggestions....as i kina feel like i need more presence on the table (im leaning towards bringing a few disposable henchman acolyte squads in chimeras just to put more bodies on the table) pic related. My custom SM chapter, using the Salamanders rules (tho not called a decedent chapter for fluff reasons) The Void dragons.


>Primary Detatchment
Vulkan He'skan (Warlord)
190
(riding in land raider, attached to henchman squad of crusaiders/deathcultists)

>troops
Tactical squad w/ melta gun and multi-melta and rhino
200

Tactical squad w/ melta gun and multi-melta and rhino
200

>heavy support
Centurion Dev Squad w/ 3 heavy grav and 3 ML
280
drop-pod
35

>Elites

Mortis Contemptor Dreadnought
2 lass cannons, cyclone missile launcher, extra armor
230 points


>Allied Detatchment

Ordo Xenos Inquisitor
Rad and psykotroke grenades, Power armor, psyker lvl 1 and force sword
72 points

Henchmen squad:
7 deathcultists
4 crusaiders
1 munitorium priest
190 points

Land raider crusaider w/ psybolt ammo and multi-melta
265 points


1665 points sofar, 185 points remaining.

>> No.40012099

>>40011850
I'm a big fan of acolytes with bolters, a psyker for rerolls and a jokaero to up their guns, I read it on the 1d4chan tactics page and my squad has pulled its weight so far

>> No.40012826

>>40010602
>Are Trygons and Tyranocites the only way to deliver a Carnifex with Crushing Claws
yes

>or is footslogging one fine too?
If you footslog the carnifex i guarantee it won't make it to the tank

>> No.40012845

>>40011820
>10 boys
>Nob with Power Klaw
Heavy investment in 1 character for a unit that could die really easily. I'd just drop the Nob for another boy.

>> No.40012896

So what does /tg/ think the best Sisters unit is?
Contenders:
>Exorcist
Massed S8 AP1 long range
>Dominions
Ignores cover Meltaguns with Scout
>Priest
Reroll failed saves/wounds for attached unit. Add an Eviscerator for S10 AP2 smash attack.

>> No.40012943

are stormtalons worth their pointys if i just want anti air?

>> No.40013143

What Aspect unit does the Autarch suck the least in?

>> No.40013294

>>40012896
Probably Dominions, they are really good.

Exorcist is good as well, but more vulnerable to being targeted early.

Sisters don't really have enough invulnerable saves to get the most use out of priests.

>> No.40013307

>>40012943
They are, at least until the new rhino/LR come out.

>> No.40013360

>>40013307
Is it the Rhino or the LR that can give a unit skyfire?

>> No.40013469

>>40013360
It's a single unit.

LR grants special rules and inv save, rhino grants the Orbital strike/DS/Reserve stuff.

>> No.40014109

Hey guys, I wanted to say think you for the help over the last few days helping me refine my list a little. I wanted you guys to take a look now that it's at 1999/2000 pts

++Slaaneshi Daemons++
==HQ==
Keeper of secrets -210
-2x greater rewards

4x Heralds of slaanesh
#1-Herald, Exalted reward, Exalted locus-105
#2 Herald, Exalted reward, Locus, and steed-120
#3 Herald, Greater reward, Exalted Locus-95
#4 Herald, Lesser reward, Exalted Locus-85

==Troops==
20x Daemonettes-180
20x Daemonettes-180
20x Daemonettes-180

==Fast Attack==
17x Seekers of Slaanesh+heartseeker-204

==Heavy support==
Daemon Prince-235
-Mark of slaanesh, 2x greater rewards, flight
Daemon Prince-235
-Mark of slaanesh, 2x greater rewards, flight
Soul Grinder-170
-Mark of slaanesh, Baleful torrent

1999/2000

What you guys think?

>> No.40014119

>>40014109
Whoops, Disreguard that heartseeker on the steeds...it's not supposed to be there.

>> No.40014852

>>40011850
ok, modified version of this list, at 1848 points. thoughts?

>Primary Detachment
Vulkan He'skan (Warlord)
190 points
(riding in land raider, attached to henchman squad of crusaders/deathcultists)

>troops
Tactical squad w/ melta gun, combi-melta and multi-melta and rhino
200 points

5 man scout squad / camo capes and sniper rifles
70 points

>heavy support
Centurion Dev Squad w/ 3 heavy grav and 3 ML
280
drop-pod
35

>Elites

Mortis Contemptor Dreadnought
2 lass cannons, cyclone missile launcher, extra armor
230 points

>Fortification
Aegis Def. Line w/ lass cannon (maned by scouts, along side the Mortis dread to)
85 points


>Allied Detachment

Ordo Xenos Inquisitor
Rad and psykotroke grenades, Power armor, plasma pistol, psyker lvl 1 and force sword
(attached to henchmen in landraider) and 3 servo-skulls
72 points

Henchmen squad:
7 deathcultists
4 crusaiders
1 munitorium priest
190 points

Land raider crusaider w/ psybolt ammo and multi-melta
265 points

3x Henchmen w/ melta-guns and flakk armor
42 points
Chimera w/ psybolt ammo
65 points

3x Henchmen w/ melta-guns and flakk armor
42 points
Chimera w/ psybolt ammo
65 points

1848

>> No.40015104

>>40010316
I'm kind of a WYSIWYGfag noob and I'm trying to make a viable army with what I've got so tell me what shouldn't really be there. The main concept is, DWK w/ IC in TDA smashing thingies while the Techmarine bolsters the ADL with the devastators behind it. RWBK plasma the shit out of everything, Tacticals get split in combat squads and the DWT are the main "team players" of the detachment.

Dark Angels + Stronhold Assault 1998pts

+CAD - Codex: Dark Angels - 1898pts+

FOC:

-Ravenwing Command Squad (x5) - 285pts
>Banner of Fortitude

-Techmarine - 50pts

HQ:

-Interrogator Chaplain I - 170pts
>TDA, Mace of Redemption w/ Crozius Arcanum

-Interrogator Chaplain II - 130pts
>Bike, Crozius Arcanum

Elites:

-Deathwing Knights - 235pts

-Deathwing Terminators - 245pts
>Assault Cannon, Chainfist

Troops:

-Tactical Squad (x10) - 110 points
>Flamer, Missile Launcher

-Tactical Squad (x10) - 110 points
>Flamer, Missile Launcher

Fast Attack:

-Ravenwing Black Knights (x3) I - 126pts
>Ravenwing Grenade Launcher

-Ravenwing Black Knights (x3) II - 126pts
>Ravenwing Grenade Launcher

-Ravenwing Black Knights (x3) III - 126pts
>Ravenwing Grenade Launcher

Heavy Support:

-Devastator Squad (x5) - 85pts
>Plasma Cannon

+Fortification Detachment: Stronghold Assault - 100pts+

-Aegis Defense Line - 100pts
>Gun Emplacement w/ Quad Gun

>> No.40015321

>>40013294
>Sisters don't really have enough invulnerable saves
ironic the entire army has 6++. A battle conclave with assassins/crusaders would be crazy if played correctly.

>> No.40015379

>>40015104
just FYI that command squad you took has to be attached to one of you HQs at all times and he cant leave the squad...so, yeah

>> No.40015436

>>40015379
The second Interrogator Chaplain rides a bike but is he a good choice? I thought Crozius Arcanum with Corvus hammers would be a nice combo.

>> No.40015535

>>40015436
ahh my bad...i did NOT see the bike...thats why i pointed it out. brain fart.

thoughts on the list: if you dont need it, drop it.
The techmarine serves no purpose that i can see

also, a thought. for the same price as the 2 term squads and the 170 point HQ, give or take 20 points, you could build/field them as a single 10 man term squad w/ the knights acting as SS/TH terms, and take 2 cyclone missle launchers in the squad, and proxy your term chaplin for belial, since he makes the DW term squad not scatter


in my DW army i run 10 DW terminators w/ 10 TH/SS and 2 cyclone missle launchers, attached to a TH/SS belial so they dont scatter, and arive on turn 1 w/ no reserve roll. trust me when i say this deathstar will make your enemy shit his pants and with 10 thunderhammer/storm shields they can weather sustained fire from all but a Titan, while still being reasonable at ranged w/ the cyclone ML 2x and deadly in melee.

voice of personal experience talking here, this 10xtt/ss term unit w/ th/ss belial will make your enemy rage and GG on turn 2-3.

>> No.40015737

>>40015535
I haven't really used TH/SS yet because I thought that Initiative 1 would be a big bummer to the deathstar, e.g. against Imperial Knights and Wraithknights since Gargantuans, MC etc would be the main reason I'd use them.
I also have Belial and some TH/SS lying around which I'll magnetize so I'll definitely try this one too. Thanks for the advice.

>> No.40015846

>>40015737
let me tell you a story dude.....2 times now my deathstar has charged a knight. Yeah you will lose 2-3 guys to him attacking first. but when it comes back to you, the knight is dead. even with 3 casualties, the high end of what i would expect, that is 24 str 8 ap 2 attacks. Statistically speaking, the unit wil inflict 6.33 hill points per turn....WITH 3 casualties.

>> No.40015920

So, I have decided to write a list with the objective of NOT curbstomping the casuals I play with, but at the same time remaining a fun challenge that will still make them have to think.

Allied Militarum Tempestus Detachment: 580

Tempestor w/ Hot-shot Laspistol, CCW
x2 Scions w/ Plasmaguns
x7 Scions w/ Hotshot Lasguns - 160

Tempestor w/ Hot-shot Laspistol, CCW
x2 Scions w/ Plasmaguns
x7 Scions w/ Hotshot Lasguns - 160

Tempestor Prime w/ Hotshot Laspistol, CCW
x4 Scions w/ Hotshot Volleyguns - 125

Valkyrie w/ Multiple Rocket pods - 135

Oathsworn Knight Detachment:

Knight Gallant w/ Twin Icarus Autocannon, Meltagun - 365


Sisters of Battle Primary Detachment:

Veteran Retributor Superior w/ Bolter
x4 Retributors w/ Heavy Flamers
x5 Retributors w/ Bolters, Simulacrum Imperialis - 180

Exorcist - 125

Exorcist - 125

Sister Superior w/ Bolter
Sister w/ Multimelta
x3 Sisters w/ Bolters - 70

Sister Superior w/ Bolter
Sister w/ Multimelta
x3 Sisters w/ Bolters - 70

Sister Superior w/ Bolter
Sister w/ Multimelta
x3 Sisters w/ Bolters - 70

Sister Superior w/ Bolter
Sister w/ Multimelta
x3 Sisters w/ Bolters - 70

Sister Superior w/ Bolter
Sister w/ Multimelta
x3 Sisters w/ Bolters - 70

Saint Celestine - 135

Retributors ride in the Valkyrie and set shit on fire. Figured the Knight Gallant can be a nice big target that only really hurts if it actually makes it into CC, with lots of little units to run around. Look like something fun to play against?

>> No.40016530

Aiming for a fluffy but not shit Black Templars list

HQ
High Marshal Helbrecht
Emperor's Champion

Troops
Crusader Squad (7 Initiates with Chainswords and Bolt Pistols, 1 Sword brethren with Bolt pistol and Chainsword, Melta Bombs in Land Raider Crusader with extra Armour and Storm bolters)
Crusader Squad (9 Initiates with Chainswords and Bolt Pistols, 1 Sword brethren with bolt pistol and chainsword, Melta Bombs, in Rhino with extra Armour and Storm bolters)
Crusader Squad (9 Initiates with Chainswords and Bolt Pistols, 1 Sword brethren with bolt pistol and chainsword, Melta Bombs, in Rhino with extra Armour and Storm bolters)

Fast Attack
Bike Squad (Flamer, Melta, Sergent with Melta Bombs, Chainsword)
Bike Squad (Flamer, Melta, Sergent with Melta Bombs, Chainsword)
Stormtalon Gunship (Typhoon Missile Launcher)

Heavy Support
3 Centurion Devastator squad (Grav-cannon, missile launcher)
Vindicator (Siege shield)

The main idae is that everything boosts towards the enemy, Helbrecht calls his Crusader of Wrath, giving him and all other space marines hatred and fleet for one assault in which everything I have charges the shit out of whatever is in the way.

>> No.40016625

>>40015846
I can arrange the list to fit them in with both the CMLs so I'm gonna try it soon enough, cheers.

>> No.40016767

>>40011729
>>40011820
Those boyz squads aren't going to do much, Half of them will die in their trakk's explosion (Because it WILL explode). What you should do is cut a Bigmek, give the other one a bike and the fixerupperz in addition to the KFF, then cut your boyz and put some bikes in their place to act as an early game threat/distraction while your army lumbers on behind them, while using grots to cover the troops slot and keep your objectives secure

>> No.40016828

>>40016530
forgot to mention that Helbrecht and the emps champion rides in the crusader and it's for 1850 points

>> No.40017815

Imperial "Oh God What Am I Doing?" Guard

1200 Points

[--HQ--]

Knight Commander Pask [70]

Enginseer [40]

Servitor [10]

Servitor [10]

Servitor [10]

[--Troops--]

[Infantry Platoon]

Platoon Command Squad [30]
-Vox-caster [5]
-Plasma gun [15]
-Grenade launcher [5]
-Sniper rifle [2]
-Krak grenade x3 [3]
-Chimera [65]

Infantry squad [50]
-Vox-caster [5]
-Autocannon [10]
-Grenade launcher [5]
-Chimera [65]

Infantry squad [50]
-Vox-caster [5]
-Autocannon [10]
-Grenade launcher [5]
-Chimera [65]

Veterans [60]
-Meltagun [10]
-Meltagun [10]
-Meltagun [10]
-Chimera [65]

[--Elites--]

Ratlings [30]

[--Heavy Support--]

Leman Russ Punisher [140]
-Heavy bolter sponsons [20]

Leman Russ Punisher [140]
-Heavy bolter sponsons [20]

Leman Russ Punisher [140]
-Heavy bolter sponsons [20]

>> No.40018469

>>40010444
No input?

>> No.40018506

>>40010444
>>40018469

>3 knights in an 1850 list
Have fun never getting a game ever

>> No.40018597

>>40015920
I don'y like the way Celestine doesn't fit well into this list. Consider a barebone Canoness or Jacob instead.

>> No.40018721

>>40016767

>trakk's explosion (Because it WILL explode)

That's any Ork transport outside of the Super-Heavy ones isn't it ?

>> No.40018961

>>40018597
She's meant to just tool around, plus she can join a squad and act as a deterrent for any wayward enemy units that get close or attempt to flank. List isn't meant to be super optimized.

>> No.40019203

A poster on the general thread piqued my interest in a 1850-5 Assassins only army.

6 Vindicares
6 Eversors
1 Callidus (1855) OR 1 Culexus (1850)

How would this army fare?

>> No.40019368

>>40019203
Poorly. It would be amusing though.

>> No.40019406

>>40019368
Why so, though? I'd imagine the 6 Vindicares alone would be heinously annoying to the enemy, sniping vehicles and special weapons that could fuck up the Eversor while they charge in and the Callidus or Culexus goes in to shove something nasty down the Warlord's throat.

Maybe it wouldn't WIN, but it'd certainly be fun as hell properly played. Requires a lot of micromanagement and tactical genius.

>> No.40019489

500 point Orks, rip it apart.

++HQ++
Warboss w/ mega armour, power klaw and twin linked shoota -100 pts

++Troops++
10x Boyz w/ shootas + Boss Nob w/ bosspole, power klaw + Trukk w/ boarding plank -161 pts

10x Boyz w/ shootas + Boss Nob w/ bosspole, power klaw + Trukk w/ boarding plank -161 pts

++Fast Attack++
3x Warbikes -54 pts

476/500

whatcha think /tg/?

>> No.40019519

>>40013469
The rhino can also allow a single friendly unit within 12" the ability to fire all its snap shots at full BS

>> No.40019664

Dark Eldar / Covens / Autarch - Melee Fun 1850

[Dark Eldar CAD - 1237 pts]
HQ: Succubus (Archite Glaive, Armour of Misery) - 110

Elite: 4 Incubi, Venom (Splinter Cannon, Chain Snares) - 150

Troops:
5 Kabalite Warriors (Blaster), Venom (Splinter Cannon, Chain Snares) - 125
5 Kabalite Warriors (Blaster), Venom (Splinter Cannon, Chain Snares) - 125

Fast Attack:
5 Reavers, Arena Champion (Agonizer), 2 Cluster Caltrops - 161
6 Reavers (2 Blasters, 2 Cluster Caltrops) - 146

Heavy Support:
Ravager (3 Dark Lances, Night Shields) - 140
Ravager (3 Dark Lances, Night Shields) - 140
Ravager (3 Dark Lances, Night Shields) - 140

[Eldar Allies - 223pts]
HQ: Autarch (Banshee Mask, Shard of Anaris) - 115

Troops: 4 Windrider Jetbikes with Shuriken Cannons - 108

[Covens: Grotesquirie Formation, 390 pts]
Haemonculus (Scissorhand, Webway Portal)
3 Grotesques, Raider(Enhanced Aethersails, Chain Snares) //Joins Autarch
3 Grotesques //Joins Haemonculus

Points: 1850/1850


Or should I just replace the Reavers with 2 Dark Lance Razorwings and bring another Windrider?

>> No.40020317

B U M P
U
M
P

>> No.40020524

Bumpu, Anon-kun!

>> No.40020717

2000pts

Sisters of battle:

HQ
Saint Celestine

Troops
3x Battle Sisters Squad (5), heavy flamer, meltagun, combi-plasma, melta bomb

Fast Attack
2x Dominion Squad (5) 3x meltagun, combi-melta, Simulacrum Imperialis

Heavy Support
2x Exorcist


Blood Angels:

HQ
Sanguinor, The Golden Angel

Troops
2x Tactical Squad (5), Heavy Flamer, melta bomb, combi-grav

2x Drop Pods, Deathwind Launcher

Elites
Sanguinary Guard (5), Chapter Banner, Death masks, 3 axes, 2 swords, boltguns

Sternguard Veterans (5)

Drop Pod, Deathwind Launcher

Fast Attack
3x Drop pod, 2 with deathwind launchers, 1 with locator beacon

>> No.40021296

BAMP!

>> No.40021816

>>40017815
That Leman Russ Squadron *needs* prescience.

>> No.40022220

>>40019203
I am that poster and I've tried to make a 1500 list around the idea as I think the higher points level you go the shitter it would be.

Inquisitorial Detachment (Primary) - 214 points

++HQ++
Ordo Xenos Inquisitor, Conversion Beamer, Power Armour - 78 points
3 Servo Skulls - 9 points

+++Elites+++
Inquisitorial Henchmen: 2 Jokaero Weaponsmiths, 3 Crusaders, 4 Warrior Acolytes - 127 points

Assassination Execution force: 570 points
1 Vindicare Assassin
1 Eversor Assasin
1 Callidus Assasin
1 Culexus Assasin

Assassinorium detatchments (each Assassin is a separate formation)
2 Vindicares - 300 points
2 Eversors - 270 points
1 Callidus - 145 points

Anyone think this kinda list would fare ok at this kind of points level?

A lot of shit would be going down on turn one and all my special weapons are 72" range so I should be able to outrange most things.

>> No.40022764

>>40020717
>Simulacrum Imperialis
I don't think the dominions will survive to get good use out of this.

>> No.40022915

>>40020717
Do you have a thing for mystical HQ's with wings and swords?

>> No.40023082

>>40022915
YES.

>> No.40023192

>>40022764
Yeah, I'm really on the fence about it. 2 uses of ignores cover is great, but you really can never have enough meltaguns.

I also realised that I forgot to list their Immolators, 2 total.

Which seems better, a TL Heavy Flamer or a TL Multi-melta? I was thinking 1 of each.

>> No.40023435

>>40017815
So much wrong here.
Pask is not an HQ choice on his own, he needs to be in a LR squadron which is an HQ choice, not HS.
Don't mix weapons, that PCS looks awful.
Drop Ratlings, unless you really want them.
Pask's abilities only apply to the main cannon, so these HBS are uselss, he wants to be tank hunting, get Lascannons and MMs.
Units embarked on vehicles cannot be ordered so get rid of Vox-casters, you will be lucky to get 1 order a game with no senior officers. Unless you plan on using empty Chimeras as a scoring/distraction unit. Which is stupid anyway.
Get meltabombs on everything that can take them, 5 points, but they fuckin' rock.
Drop Enginseer, unless you really want to keep him.

>> No.40025673

>>40019489
For your boss, drop the mega armour and the TL shoota, give him a warbike and stick him in the biker unit. He is too slow in mega armour to reach combat in any reasonable amount of time, and being in a unit will help him stay alive for longer. Plus, a T6 HQ is no joke at 500 points.

That should leave you at 486/500, or 14 spare points. Drop the boarding planks, for a total of 44 spare points, as this amount gives you several options:
-Buy a big shoota/rokkit launcha for each boyz squad. If you go this way, consider bringing rokkits in both you shoota squads and your trukks to have something you can fire at armor.

-Invest in a couple more bikers, wich would leave some extra points spare to buy your nobs Heavy Armour.

-Get a couple of mek guns. Kannons are awesome at low point games. Ranged S8 AP3, fired at BS3 because grots, can help you deal with armor or kill some meqs while being impervious to small arms fire due to T7. ¿Facing a horde instead? Use the explosive shell firing mode and drop a couple of small templates on the enemy each turn. You even have extra points to throw in two ammo runts and reroll failed to hit rolls.

>> No.40026702

>>40016767

What if I just ran Gretchin as Troops, a Weirdboy, 2 Supa-Kannon Big Trakks and 1 Flakk Trakk ?

>> No.40029573

>>40023435
Pask was going into the LR squad, 20 rending shots sounded nice. The Ratlings were just a points dump, I'm thinking of replacing the sniper in my PCS with a medic and removing the kraks too. I was planning on using the autocannons as anti tank/ light armor and the tanks as anti infantry, that's why there's heavy bolters, more shots. The Engi and Servators are just there to keep healing Pask. Going to replave the vox-casters with melta bombs or just remove them.

>> No.40029896

1750 tourney, decent amount of fliers
Ork bully brigade

HQ
109 warboss finking cap power klaw bosspole cybork

Troop
124 18 boyz 1 nob
160 19 boyz 1 nob pk boss

Heavy
33x2 traktor kannon ammo runt
60 2 kustom mega

Formation
Blitz Brigade
120x5 battlewagon ram big shoota

Formation
Bully boyz
210x3 5 meganobs 1 killsaw

Might go 2 defkoptas instead of the kmk, bully boyz can handle super heavy and wraith knight, one guy plays Eldar but always seems to do bad even with wraith knight and wraith guard spam. If no fliers try and tuck kannons in LoS cover and chill there entire game

>> No.40030068

>>40029573
Pask punisher is great but he needs to be in the HQ slot inside a tank, and with at least one other leman Russ in his squadron. The whole unit goes into the HQ slot

>> No.40030117

>>40019489
Remove planks add rams

warboss on bike is tough to deal with at these points if you want to go that route

mega boss can get boned if trukk is wrecked away from the everything, having run helps him in a waagh

>> No.40031086

>>40018506
011100000111010101110011011100110111100100100000011000110110000101110011011101010110000101101100

>> No.40031305

I'm pretty new to Warhammer, in terms of actually playing the game, and I was wondering what would be a good Eldar army list to start with?

>> No.40031369

>>40031305
Eldar are crazy good at the moment. Pretty much anything will be good.

Farseers, Jet bikes, WraithGuard and WraithKnights are strong models atm

>> No.40031612

>>40013143
Shining Spears cause T4 and reliable means of getting into combat

>> No.40031673

>>40019406
you don't need special weapons to kill eversors, they die to bolter fire

>> No.40031685

>>40031612
shining spears don't have hit and run anymore so are worthless and autarchs aren't good at close combat anyway

>> No.40031984

Ghazguls great waagh supplement

zhardsnark 150
pain boy 50
bike 25
grot orderly 5

14 bikes 252

3 bikes 54
3 bikes 54
3 bikes 54
3 bikes 54
3 bikes 54

8 tank bustas 104
trukk 30
8 tank bustas 104
trukk 30
8 tank bustas 104
trukk 30
8 tank bustas 104
trukk 30
8 tank bustas 104
trukk 30

blitz bomba 135
blitz bomba 135
burna bomba 115
2 skorcha missiles 20

>> No.40032009

>>40029896
>bully boyz can handle super heavy and wraith knigh
From my vast experience this has never been the case as they die before they can swing. Unless you send all 15 at one super heavy.

>> No.40032074

>>40031984
LiturallyAGTListYouFuckingFaggot/10

>> No.40032093

>>40032074
AGT list?

Why you have to be so mad? Its nothing compared to decursion.

>> No.40032101

>>40032093
a GT list.
i mean this is pretty much word-for-word the list that won the storm of silence recently. its fairly obvious just a net list,

and more importantly, the decurion is far, faaar from the worst type of list

>> No.40032116

>>40032101
>the decurion is far, faaar from the worst type of list
Right. It is nothing compared to decursion.


com·pare
kəmˈper/
verb
verb: compare; 3rd person present: compares; past tense: compared; past participle: compared; gerund or present participle: comparing

1.
estimate, measure, or note the similarity or dissimilarity between.

>> No.40032119

>>40010316

>> No.40032125

>>40032119
10/10 tip top post

>> No.40032135

>>40032116
beyond being weirdly passive aggressive, i have no idea what point you are trying to make

>> No.40032162

>>40032009
>>40032009
Lose 1-3 on average on first swing from a super heavy, on charge hitting on 3s glance on 3s, if killsaw is up almost guaranteed 3-4 pens, battlewagons help secure they will get charge majority of the time for extra attack. Wraith knights have been problem with invul and fnp. Not going to say it's a for sure win but have had way more success then fails. Fearless and WS 5 make the difference

>> No.40032292

>>40032162
Glance 4*

>> No.40033238

2000pts pure Imperial Knights - Because having friends won't help me purge the galaxy of the unclean edition.

>Primary detachment: Baronial Court

-Knight Gallant (Warlord): Helm of the Nameless Warrior - 355pts

-Knight Paladin - 375pts

-Knight Errant - Meltagun, Stormspear Rocket Pod - 415pts

-Knight Crusader - Battle Cannon, Ironstorm Missile Pod - 460pts

-Knight Warden - 375pts

Total - 1980pts


I'm kind of limited, as I want one of every GW Knight and the Gallant as my Warlord because it's objectively the most radical, but does this look decent/fun?

>> No.40033598

Khorne Daemonkin
2000 points
>Blood Host Detachment
>Slaughtercult
Chaos Lord w/sigil, Juggernaut, Goredrinker -175pts

10 CSM with handweapons, no bolters and two flamers -174pts

8 Bloodletters with Reaper -85pts
5 Possessed -150pts
8 Cultists -58pts
>Warmachines
2 Forgefiends w/ Hades autocannons and add. Plasma cannon -410 pts
1 Soulgrinder with phlegm 165pts
>Charnel Cohort
1 Herald w/ exalted locus -80pts
2x8 Bloodletters w/ Reapers -170pts
5 flesh hounds -80pts
5 Bloodcrushers with Hunter -230pts
1 Skullcannon -125pts
1,902/2000
tempted to put more flesh hounds in it. thoughts?

>> No.40033871

How does this look?

+++ Astra Militarum: Codex (2014) (Combined Arms Detachment) (1848pts) +++

+ HQ +

Company Command Squad
>[Carapace Armour, 4x Veteran w/ Lasgun]
>Chimera [Camo Netting, Heavy Bolter, Heavy Flamer]
>Company Commander [Close Combat Weapon, Flak Armour, HoC: Kurov’s Aquila, HoC: The Deathmask of Ollanius, Laspistol, Orders, Warlord]
>Master of Ordnance [Close Combat Weapon]

+ Elites +

Bullgryns
>[Bullgryn Bone 'ead w/ Grenadier Gauntlet & Slabshield, 3x Bullgryn w/ Grenadier Gauntlet & Slabshield]
>Commissar [Bolt Pistol, Close Combat Weapon]

+ Troops +

Veterans
>[Demolitions, Forward Sentries, Grenadiers, 7x Veteran w/ Lasgun, 2x Veteran w/ Plasma Gun]
>Veteran Sergeant [Close Combat Weapon, Laspistol]
>Chimera [Camo Netting, Heavy Flamer, Multi-laser]

Veterans
>[Demolitions, Forward Sentries, Grenadiers, 7x Veteran w/ Lasgun, 2x Veteran w/ Plasma Gun]
>Veteran Sergeant [Close Combat Weapon, Laspistol]
>Chimera [Camo Netting, Heavy Flamer, Multi-laser]

+ Fast Attack +


Vendetta
>[3x Twin-linked Lascannons]

+ Heavy Support +
Basilisk
>Camo Netting, Enclosed Crew Compartment, Heavy Bolter

Basilisk
>Camo Netting, Enclosed Crew Compartment, Heavy Bolter

+ Lord of War +

Questoris Knight Magaera (FW)
>[Reaper Chainsword]

+ Fortification +

Aegis Defense Line

>> No.40033937

Baby's First Flying Circus, 1750 points

-Kairos Fateweaver, 300 Points
-Bloodthirster with Exalted and Greater Gift, 300 points
-Daemon Prince w/Greater Reward, Exalted Reward, Warp Forged Armour, Wings, Psyker Mastery Level 3, Daemon of Tzeentch 335
-Daemon Prince w/Greater Reward, Warp Forged Armour, Wings, Psyker Mastery Level 3, Daemon of Tzeentch 325

-10 Bloodletters w/ Bloodreaper+Lesser reward, 115 points
-10 Bloodletters w/ Bloodreaper+Lesser reward, 115 points
-8Flesh Hounds, 128 points

-Skull Cannon, 125 points
*
Its for a small tournie. There is one guy, a friend of mine, who always brings cheesy lists so I want to bring something mean too.

I also have 20 more Bloodletters, 20 Daemonettes, 5 Seekers, 3 Fiends, and 4 more Flesh Hounds. I have a Decimator as well.

Any suggestions?

>> No.40034138

>>40033937
Go all Khorne all the time.

+++ New Roster (1750pts) +++

++ Codex: Khorne Daemonkin (2x Combined Arms Detachment) ++

+ HQ +

2x Bloodthirster of Insensate Rage

Daemon Prince [Daemonic Flight, Kor'lath, The Axe of Ruin, Warp-forged armour]

Daemon Prince [Close Combat Weapon, Daemonic Flight, The Blood-forged Armour, Warlord]

+ Troops +

7x Bloodletters [Bloodreaper, 4x Bloodletters]

+ Fast Attack +

2x Flesh Hounds [5x Flesh Hounds]

+ Heavy Support +

Skull Cannon

>> No.40034185

>>40033871
Why is the ADL even there?
For the price of both HoCs, you could get another CCS.
>Demolitions with plasma guns
These should be melta guns.
>Commissar with Bullgryns
Priests work with these guys now. Take advantage of it. Zealot is a lot better than summary execution too.

I'd say you need a lot more bodies or you're not going to cover any ground.

>> No.40034253

>>40034185
>Why is the ADL even there?
-----------ADL-----------
--------Bullgryns-------
Basilisk CCS Basilisk
SO 2+ saves for the Basilisks, as well as decent counter assault.
>For the price of both HoCs, you could get another CCS.
Yeah but the Aquilla combined with 3 Pie plates is pretty damn amazing, and the Deathmask is my favorite piece of wargear ever.
>>Demolitions with plasma guns
>These should be melta guns.
Would it be better if I just ditched demolitions and ran more vet squads?
>>Commissar with Bullgryns
>Priests work with these guys now. Take advantage of it. Zealot is a lot better than summary execution too.
Really good point, Priest is going to replace him.
>I'd say you need a lot more bodies or you're not going to cover any ground.
Bit of a concern, I was hoping the Knight would be enough of a distraction that my Pie plates can wreak havok.

>> No.40034438

>>40034138
I appreciate your enthusiasm but my request was for Chaos Daemons, not Daemonkin.

I have the PDF, and even though I like it, I like Chaos Daemons much more. I'll save your list for future use though, thank you none the less.

>> No.40034719

>>40033598
anyone? pls

>> No.40034741

>>40033937
Bletters are the shittest troops tbh, so if you want to be cheesy i'd drop them in favour of daemonettes.

They are faster, more survivable in CC because they have higher initiative, and more useful because they have more attacks and rending.

>> No.40034990

>>40034253
>Would it be better if I just ditched demolitions and ran more vet squads?
Yeah, that'd be best.

>> No.40036378

>>40016530
>>40016828

pls respond

>> No.40036467

>>40036378
black tempar caring for a civilian
>i-inverse heresy, i guess?

>> No.40036658

>>40031369
>at the moment

When are they not crazy good? It's faster to list the few times they weren't the best army than the ones they were good.

>> No.40037087

>>40014109
bump

>> No.40037365

>>40036378
Loose the Rhinos, maybe drop pods instead. Don't split special weapons on the bikes.
Trim down the extra points you're wasting on useless stuff.

Also, if you want to assault with tactical marines you should either add in some actual assault units to back them up or at least give them power weapons/fists.

>> No.40037382

>>40036467
>sister of battle
>civilian

>> No.40037519

>>40037382
>sister of battle
>like 4 years old
are you a pedophile anon?

>> No.40037549

>>40037087
>>40014109
it's not a terrible list, but you'll be killed at range. if it gets into assault they should hold out well, ws5 with 2 rending attacks each and rerolling failed hits will hurt.

though psychic powers aren't consistent it's unusual to see a psyker heavy army with no psykers

>> No.40037670

>>40037549
A similar list to this one really worked for me back in 6th ed flamers and lots of shooting kills it but unless it's eldar they can't run forever.

Also the Daemonprinces help me lock them up for the rest of the army to get there.

I had asked If I should be running more psykers and the consensus seemed to be "no", due to how points intensive it makes the characters.

That being said if I want a quick boost to 2499 points I'll just take as many psyker levels as I can and just do it that way.

>> No.40037718

>>40037365
would it be worth replacing one of the smaller crusader squads for assult marines or just beef up the squads with the spare points?

>> No.40037859

>>40037670
honestly i'm okay at 40k and it seems like you got a good start or idea. compare to this list i'm gonna be using soon where the focus is more on the heavy hitters and tricks.

2k
keeper of secrets, exalted/book, greater, lv3 260
10 deamonettes with instrument 100
10 deamonettes 90
10 deamonettes 90
4 flamers 92
10 seekers 120
deamon prince of slaanesh, greater/lash, exalted/portal lv2, wings 265
deamon prince of slaanesh, greater/lash, exalted/doomstone lv2, wings 265
burning chariot with blue horror crew 110
Wall of Martyrs: Vengeance Weapon Battery with battle cannon 85
Wall of Martyrs: Vengeance Weapon Battery with battle cannon 85
Samus 375

>> No.40037928

posting again. hoping for responses

Khorne Daemonkin
2000 points
>Blood Host Detachment
>Slaughtercult
Chaos Lord w/sigil, Juggernaut, Goredrinker -175pts

10 CSM with handweapons, no bolters and two flamers -174pts

8 Bloodletters with Reaper -85pts
5 Possessed -150pts
8 Cultists -58pts
>Warmachines
2 Forgefiends w/ Hades autocannons and add. Plasma cannon -410 pts
1 Soulgrinder with phlegm 165pts
>Charnel Cohort
1 Herald w/ exalted locus -80pts
2x8 Bloodletters w/ Reapers -170pts
5 flesh hounds -80pts
5 Bloodcrushers with Hunter -230pts
1 Skullcannon -125pts
1,902/2000
what should i do with the rest?

>> No.40038209

>>40037859
I think Doomstone is terrible myself, and I feel you need heralds to make daemonettes playable.

DO NOT give the keeper the book, if you are going to give it anything give it two greaters. Greaters have consistently the best upgrades.

if you want to use the exalted portal and book I recommend a herald caddy.

>> No.40038313

>>40037718
Normal assault marines do about the same job as BT crusader squads.

I'd have one beefed up Crusader squad in a LR Crusader, then a bunch of small Tactical Squads or Assault squads in Drop pods. Then maybe some vanguard veterans with a bunch of storm shields and some power axes. You could also throw in some scouts in landspeeder storms to rush with more cheap troops (though this last idea isn't really BT fluffy)

The Centurions are a good idea, having some heavy shooting to distract attention from your assault units is always good.

>> No.40038416

>>40023435
If you read the Tank commander page in the AM dex, Pask actually turns a HS Russ squadron into HQ for the duration of the game.

>> No.40038437

>>40023192
Scout for Something with TL Heavy Flamers seems too great to give up. Would you be outflanking with it or scout-moving?

>> No.40038970

>>40038209
>doomstone

the idea with the doomstone is to use it along with samus' ability to halve leadership. same with the blue horror crew.

>keeper
i might as well, make her full on support. heralds are too squishy for me since most of the time they get instant killed.

>> No.40038995

>>40010316

Dark Angels 1000 pts


Belial - 190 pts

10 Tactical Squad - 215 pts
Plasmagun, Plasmacannon, sergeant has a combi-plasma.
Rhino

5 Deathwing Terminators - 250 pts
1 TH/SS + CML.

6 Ravenwing Black Knights - 264 pts
2 Ravenwing Grenade Launchers, Huntmaster has a power sword.

Ravenwing Darkshroud - 80 pts

>> No.40039287

>>40037928
not many servants of the blood god around here, are they

>> No.40039565

>>40038437
Most likely outflanking, and since the squad they carry is loaded to the teeth with meltaguns, a TL Heavy flamer makes sense.

I guess you can never have too many Heavy flamers.

>> No.40040401

I'm looking to get back into 40k, wanting to start an Inquisition army. I guess I want a casual army, just not one that manages to get blown the fuck out every game, I at least want a decent chance at winning against other casual armies. I drafted up this 1000 points list so I have somewhere to start with what models I'm going to buy, etc, how does it look? I'd like to have a Melee inquisitor with a Crusader/Assassin/Priest henchman squad for butchery. Keep in mind I haven't played 40k since 3rd edition, so I'm basically new at the current landscape of the factions/powers. I tried to take some advice from the 1d4chan tactics page.

Ordo Malleus Inquisitor - 110
>Terminator Armor, Nemesis Daemon Hammer, Storm-Bolter, Master Level 1, Liber Heresius

Henchsquad 1 - 460
>4x Crusaders
>5x Death Cult Assassins
>1x Priest; Power weapon and melta bombs
>Land Raider Crusader; Extra Armor, Psybolt Ammunition, Multi-Melta

Chimp Out Squad - 195
>4x Jotaero
>Chimera

Long Range Support - 122
>1x Psyker
>1x Jotaero
>10x Acolytes; 3x Plasma Guns, 7x Boltguns

Long Range Support - 113
>1x Psyker
>1x Jotaero
>10x Acolytes; 2x Plasma Guns, 8x Boltguns

Total cost: 1000 points

What do you think?

>> No.40040774

>>40038970
>Heralds
What are you doing to make them get insta-killed?
I stick them into a unit of 20 daemonettes because I know when they make it to the target yeah I'm gonna have lost a few of them but 2 attacks, 3 on a charge, with WS5 that get to reroll misses and have rending, they shred units.

Heralds exist to make your units better and actively improve your units to make more threats.

>> No.40040853

How do I save my battlescribe list?

>> No.40041056

>>40040774
let's see, i've used a herald on seeker with 5 fiends. died due to melta guns from white scars bikers. i expected that because he was kiting me the whole game and blowing me to bits anyway. actually the times i've had heralds or other deamons get instant killed i was up against white scars bikers. though i gotta admit i haven't played much in the past year or so

another point against heralds is i don't really have any specific model i use for heralds. i have the masque, but eh i'd rather be using a keeper. greater deamons seem to last longer.

blobs of 20 are nice though

>> No.40041082

>>40031305
For starting?
Farseer, some jetbikes, some infantry in a wave serpent, and grab a few vypers or war walkers for fast/mobile firepower

>> No.40041229

>>40038416
Nigga, Pask is an upgrade for a fuckin' Tank Commander which is an HQ choice. There's no converting, it's just an HQ choice. YOu can have him and still take 3 other HS units.

>> No.40041477

Posted this list before and got positive feedback for it but I've just realised it had 4 Heavy support slots so I've had to shift it round.

CSM Crimson Slaughter CAD - 1148

///HQ///
Necrosius - 160 points (Warlord

Chaos Lord, Mark of Nurgle, Slaughterers Horns, Daemonheart, Prophet of the Voices, Blade of the Relentless, Palanquin of Nurgle - 210 points

///Troops///
10 Chaos cultists - 50 points

10 Chaos cultists - 50 points

20 Plague Zombies - 60 points

20 Plague Zombies - 60 points

20 Plague Zombies - 60 points

///Heavy Support///
Vindicator Daemonic possesion - 135 points

Vindicator Daemonic possesion - 135 points

3 Obliterators, MoN - 228 points

//Mayhem Pack formation/// - 350
Hellbrute, Multi-melta, Heavy Flamer - 115 points

Hellbrute, Multi-melta, Heavy Flamer - 115 points

Hellbrute, Reaper Autocannon, Heavy flamer - 120 points

It used to have a ML2 sorcerer w/ balestar of manon & a chaos rapier weapons battery of 2 hades autocannons. Instead of double cadding I thought I'd just switch stuff around and replace these 2 units with a chaos lord with the stats of a daemon prince.

He can't join units but is ridiculously tanky with T5, 5 wounds 2+/ 5++ IWND and 2/3 chance for either shrouded or a 3++.

His aim is to try and draw fire from the vindis whilst also being incredibly hard to kill and ridiculously killy in CC.

What do you guys think?

>> No.40042145

>>40031685
So swooping hawks if you find a use for them maybe.

>> No.40042257

>>40041056
>Fiends
Well that is your first problem right there. You want any herald on a steed to be with seekers. gotta improve that combat effectiveness son.

>Herald model
My recommendation is just get like 4 daemonettes and paint them up a little differently to represent heralds.

>Greater daemons last longer
They do, that is why they are distraction units. they are supposed to tie things up and force objectives. Same with daemon princes.

>Fighting bikes

I've had a little trouble with this myself but the whole key to fighting bikes is to force them to engage when they don't want to. If you can try to pick a mission that will force them into CC with you.
Daemon princes with flight are there to plop down into a unit on their back lines and eliminate it or tie it up until the Daemonettes can corner it and shred it. Infiltrate tactic can help but I wouldn't always count on it.

>> No.40042429

Space Marines (1380/1850pt.)

Chapter Master (130pt.) Iron halo; Power armour; Frag grenades; Krak grenades; Boltgun; Chainsword;

10x - Sternguard Veteran Squad (275pt.)
> 1x - Veteran (32pt.); Heavy flamer;
> 1x - Drop Pod (35pt.); Storm bolter;

10x - Sternguard Veteran Squad (275pt.)
> 1x - Veteran (32pt.); Heavy flamer;
> 1x - Drop Pod (35pt.); Storm bolter;

@Troops [ 4 ]

10x - Tactical Squad (175pt.)
> 1x - Rhino (35pt.);

10x - Tactical Squad (175pt.)
> 1x - Rhino (35pt.);
10x - Tactical Squad (175pt.)
> 1x - Rhino (35pt.);

10x - Tactical Squad (175pt.)
> 1x - Rhino (35pt.);

I am playing a game of 1850. I wanted to maximize value thus started with sternguard each with a heavy flamer for 10 pts ten men strong and 4 squads of ten tac squads also ten men strong. Any recommendations to fill out the rest of my list or problems with the foundation?

>> No.40042460

>>40042429
You have literally zero anti-tank weapons

>> No.40042478

>>40034741
Thanks for the advice, I'll do so. I can always summon the Bloodletters if I need them.

>> No.40042527

>>40042257
i actually got a sweet deal on some nicely painted fiends but yeah they're kinda a trap option. beast, s4 and 3w are okay but they're at least double the price of a seeker but don't last as long. which is a shame because i like their odd look and my seekers are rescue models i'm working on.

gearing up with rewards is a more consistent then powers but there's something to be said for the random nature of psychics. i should probably drop the flamers as well, i mostly put them in to at least say i tried them once.

>> No.40042674

>>40042460
I added melta bombs to all sargs' and two twin-linked lascannon predators.

That leaves me with 215 points.

>> No.40042710

>>40042460
I really liked using rhinos and tanks with the raven guard chapter tactic. Getting my rhinos and predators right in the enemies face.

Would a stormraven be a good addition for the guns?

>> No.40042982

>>40042527
To use the Fiends, you have to make sure they are backed up. Their -5 Initiative is usually enough to mitigate people in cover striking first. Couple this with a Herald w/Greater Locus, attached to a unit of Seekers, as well as a Keeper of Secrets/Daemon Prince of Slaanesh, and you'll have a unit that will tear apart almost anything.

I've seen Fiends make dirty short work of a unit of Swooping Hawks, countless Guardsmen, and Space Marines, when they charged with some Daemonettes.

>> No.40043415

Shooty enuff for 1k points? Plan is to play defensive / shoot anything nearing objectives, then move out late game.

Astra Militarum 1000 points

Company command squad - 73 points
+ Carapace armour (x5)

Command Tank Squadron - 403 points
Leman Russ Punisher
+ Hull Lascannon
+ Sponson Multi-Meltas
+ Camo Netting
+ Dozer Blade
Leman Russ Eradicator
+ Camo netting
+ Dozer Blade

Veterans (x4) - 131 points each
+ Plasma gun (x3)
+ Autocannon
+ Boltgun for Sarge
+ Carapace armour

>> No.40043522

>>40042710
Stormravens are good for anti-air, if your meta uses the flyer rules.

I also recommend the forge world Raptors chapter tactics if you aren't fielding jump infantry.

http://www.forgeworld.co.uk/Downloads/Product/PDF/F/FWchaptertactics.pdf

Melta bombs are really handy if you can get a charge off, but I'd at least add in some melta guns for the Tac squads.

Sternguard can take combi-weapons for anti-tank, but they are ovecosted for what you get.

>> No.40044049

>>40042982
>the +5 initiative loci

yeah, no. i know they really wanted to tie the whfb and 40k deamons together but they shouldn't have so much because it made some rules pointless. +5 initiative doesn't compare to always strike first

>> No.40044808

I've been thinking over ideas of what I want to do with my Tau army. I like the idea of having two barracudas and a shoal of remora drones for the FA slots. That and a squad of suits with marker drones and a commander with drones/controller/markerlight upgrade for those laser pointer goodies.
What do you think? What would be some other good units to use with this?

>> No.40045514

>>40043415
genericIG/10

there is just nothing too special here. should work fine, though you lack anti-air

>> No.40045800

>>40041082

Here's what I've got so far. I need to spend another 49 points, any suggestions?

500 pt Army

x4 Dire Avengers - 52 pts
x1 Exarch - 10 pts
x4 Fire Dragons - 88 pts
x1 Exarch - 10 pts
x2 Dark Reapers - 50 pts
x1 Exarch - 15 pts
x4 Warp Spiders - 76 pts
x1 Exarch - 10 pts
x4 Striking Scorpions - 68 pts
x1 Exarch - 10 pts
x4 Howling Banshees - 52 pts
x1 Exarch - 10 pts

451 pts spent

>> No.40046189

>>40013143
Scorpions, But he cant start with them, so he needs SwHawk wings to join them.

Best place for him is either in a WWP Wraithguard team or in a mandatory unit of Support weapons.

>> No.40046206

>>40045800
You need 5(3 Dark reapers) models in each unit...

>> No.40046212

>>40044808

Never put the marker drones with suit squads, never. Put them with the commander separately. You don't want them anywhere up field and you don't want them wasting lights on shit the rest of the suits are already killing.

>> No.40046414

>>40046206
Okay so I'll bump the Reapers to 5.

>> No.40046463

>>40046414
I dont think you understand.
You've fucked up with your points costs.

++ Eldar Craftworlds: Codex (2015) (560pts) ++

Aspect Host (560pts)
>Dark Reapers (90pts)
>[2x Dark Reaper (50pts)Dark Reaper Exarch (40pts)]

Dire Avengers (75pts)
>[4x Dire Avenger (52pts) Dire Avenger Exarch (23pts)]

Fire Dragons (120pts)
[4x Fire Dragon (88pts) Fire Dragon Exarch (32pts)]

Howling Banshees (75pts)
>[4x Howling Banshee (52pts) Howling Banshee Exarch (23pts)]

Striking Scorpions
>(95pts) [4x Striking Scorpion (68pts) Striking Scorpion Exarch (27pts)]

Warp Spiders (105pts)
>[4x Warp Spider (76pts) Warp Spider Exarch (29pts)]

>> No.40046502

>>40046463
m8, you have the points wrong: dark reapers are 75 for the basic squad, and 15 for the exarch

all the other points are wrong

what fucking edition are you using?

>> No.40046531

>>40046463
>>40046502
That's not what I'm reading in my codex. I've got 7th edition.

>> No.40046541 [DELETED] 

>>40046502
>m8, you have the points wrong: dark reapers are 75 for the basic squad, and 15 for the exarch
Yes 90pts for 2 dark reapers and 1 dark reaper exarch.
25pts per model, 15pts extra to upgrade one to an Exarch

>> No.40046554

>>40046541
>[2x Dark Reaper (50pts)Dark Reaper Exarch (40pts)]

then why the bloody hell have you written it like this!?

>> No.40046571 [DELETED] 

>>40046554
>then why the bloody hell have you written it like this!?
Because the exarch costs 40pts per model and the reapers cost 25pts per model.
I gave the points cost for 2 dark reapers and the points cost for 1 dark reaper exarch, and the points cost for the entire squad.

>> No.40046596

>>40046571
This is what I'm looking at.

>> No.40046599

>>40010316
Crab Lord of Skulls is happening.
>>>40046525

>> No.40046605

>>40046571
>>40046596
Also this.

>> No.40046614

>>40046571
i can see how you have arrived at these number, but this way just invites confusion, because you dont pay 40 points flat out, you upgrade an already existing dude to an exarch for 15. it would make more sense to write it
>75 for 3*DR, 15 exarch

>>40046605
the maths is right, he has just written it weirdly

>> No.40046634

>>40046599
thread got deleted?

>> No.40046646

>>40046599
w/e, here is the post:
I recently emailed forge world about getting this created as a variant of the walker that they've created recently.

I got a reply.
>Hi ,

>Thanks for your email, I woul;d sujjest that you seek pictures of the Warhammer world Grand opening online and see what you can find as your idea may not me a million miles away!?!?
; )
Thanks for you feedback though and have fun hunting
If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.


Regards,
Forge World
If you have a query about your order, please call

Their reply is vague but it's happening.

>> No.40046678

>>40046614
So I don't have 499 pts?

>> No.40046701

>>40046678
no you dont. you seem to be working off a old dex:
for example, HB are 65 for 5, then+10 for the exarch

>> No.40046717 [DELETED] 

>>40046646
Why did the thread get deleted?
>And
Is he talking about this?

>> No.40046720 [DELETED] 

>>40046614
>i can see how you have arrived at these number, but this way just invites confusion, because you dont pay 40 points flat out, you upgrade an already existing dude to an exarch for 15. it would make more sense to write it
>>75 for 3*DR, 15 exarch
Its just how my list creator spits out values.
And as >>40045800
seemed to think he could by an Exarch for the upgrade costs it seemed logical to point out otherwise.

>>40046678
>So I don't have 499 pts?
No. your list of 6 aspect squads with mandatory exarchs is 560pts.

Dark Reapers (90pts)
>[2x Dark Reaper (50pts)1x Dark Reaper Exarch (40pts)]

Dire Avengers (75pts)
>[4x Dire Avenger (52pts) 1x Dire Avenger Exarch (23pts)]

Fire Dragons (120pts)
>[4x Fire Dragon (88pts) 1x Fire Dragon Exarch (32pts)]

Howling Banshees (75pts)
>[4x Howling Banshee (52pts) 1x Howling Banshee Exarch (23pts)]

Striking Scorpions
>(95pts) [4x Striking Scorpion (68pts) 1x Striking Scorpion Exarch (27pts)]

Warp Spiders (105pts)
>[4x Warp Spider (76pts) 1x Warp Spider Exarch (29pts)]

>> No.40046732

>>40046701
The file says I have 7th Edition so I don't know whats up with that.

>> No.40046733

>>40046717
he is. mod must have been being a dick

>> No.40046756

>>40046732
well its wrong. see PDF related

>> No.40046785

>>40046756
>well its wrong. see PDF related
No its not wrong, hes just being stupid and paying only the exarch upgrade cost for exarchs.

>> No.40046817

>>40046785
oh god, you are right

man what a double nigger.
>>40046732


why did you think this was how it worked?

>> No.40046827

>>40046414
>>40046463
>>40045800
>>40046206
>>40046502
>>40046531
>>40046541
>>40046554
>>40046571
>>40046596
>>40046605
>>40046614
>>40046678
>>40046701
>>40046720
>>40046732
>>40046756
>>40046785
>>40046817
Please delete your shitposts.

>> No.40046836

>>40046785
>>40046817
I read the list wrong. Oh well time to recalculate shit.

>> No.40046858

>>40046827
fuck off m8

>> No.40046897

>>40046827
Because you took the time to bitch about I will not.

>> No.40047207

>>40030068
That's kind of why there's three punishers, he's going in one with the other two in the same squad

>> No.40047302

>>40015321
Inquisition is better at the battle conclave than Sisters are, because they have an easier time getting two priests into one squad for redundant War Hymns. Plus they can get an Inquisitor in Terminator Armor with Daemonhammer.

>> No.40047416

How does a regular mech guard list look? i want to use mostly vets in chimeras with a few leman russes and some artillery, no heavy weapon teams or blobs cause thats lame

>> No.40047454

if i have a banner of blood, then summoned daemons within 6 of it don't scatter, right?

>> No.40047471

>>40047454
right

>> No.40047788

>>40047416
Exactly that.
CCS with kirovs aquila, 2 plasma guns per vet squad, many Grenadier vets, Camo on all your chimeras, vendetta or 2 and a bunch of demolisher russes.

>> No.40047829

How do I deal with Wolf Star lists as Blood Angels? I know they have trouble with flyers and massed shooting. My issue is the mass toughness 5 and 3++ on everything.
Not willing to change armies.

>> No.40047885

>>40047829
Depends on the wolf star, something like this: has almost no weaknessess against marines.


++ Space Wolves: Codex (2014) (Company of the Great Wolf Detachment) ++

+ HQ +

Wolf Guard Battle Leader
>Power Armour [Krakenbone Sword, Thunderwolf, Chainsword, Storm Shield]
Canis Wolfborn, the Feral Knight

+ Elites +

Iron Priest
>[Bolter, 2x Cyberwolf, Thunderwolf]
Iron Priest
>[Bolter, 2x Cyberwolf, Thunderwolf]
Iron Priest
>[Bolter, 2x Cyberwolf, Thunderwolf]
Iron Priest
>[Bolter, 2x Cyberwolf, Thunderwolf]
Iron Priest
>[Bolter, 1x Cyberwolf, Thunderwolf]
Iron Priest
>[Bolter, 1x Cyberwolf, Thunderwolf]

+ Fast Attack +

Thunderwolf Cavalry
>2x Thunderwolf Cavalry [Storm Shield, Thunder Hammer]
>Thunderwolf Cavalry Pack Leader [Storm Shield, Thunder Hammer]

Thunderwolf Cavalry
>2x Thunderwolf Cavalry [Storm Shield, Thunder Hammer]
>Thunderwolf Cavalry Pack Leader [Storm Shield, Thunder Hammer]

+ Heavy Support +

Fire Raptor Gunship
>[2x Twin-linked Autocannon]

>> No.40047892

>>40047829
vindicators are a good way. that or loading them full of autocannon rounds. remember to anything not ap 3, they die like 2 wound bikers IE quite easily to massed fire

>> No.40047897

>>40047885
He was asking how to fight that.

>> No.40047924

>>40047892
Yeah, double vindicators works. Just kite them while pouring on pie plates each turn. They have to maintain unit coherency so you should be able to hit a few at a time.

>> No.40047925

>>40047885
if you dropped a cyberwolf and replaced two TH with PF, you could put a 2+ on your battle leader, making him so much better

>> No.40047954

>>40047885
You can't have a chainsword and a relic weapon on the same model. The relic replaces the chainsword.

>> No.40048000

>>40047897
++ Blood Angels: Codex (2014)(1850pts) (3x Combined Arms Detachment) ++

+ HQ +

Sanguinary Priest
>[Warlord]

2x Sanguinary Priest

+ Troops +

6x Scout Squad
>[4x Scouts, 4x Sniper Rifle, Scout Sergeant]

+ Heavy Support +

2x Stormraven Gunship
>[Twin Linked Lascannon, Twin-linked Multi-melta]

7x Vindicator
[Overcharged engines]

>> No.40048029

>>40047925
I dont know why i gave teh Regualr wolves thunderhammers in the first place, they should all be PF, but I'd probably prefer to put those pts into +WS, W and A. as i have 3 2+saves at the front of each unit.
>>40047954
>You can't have a chainsword and a relic weapon on the same model. The relic replaces the chainsword.
Huh, You're right, weird that battlescribe didnt pick that up.

>> No.40048032

>>40048000
Well okay, yes but now you're too tailored to just one thing. I was hoping a balanced list could work that would also be viable against other armies.
Also not buying 5 more vindicators...

>> No.40048056

>>40048032
7 fast Vindicators is great against everything!
seriously AV13, 12" move S10, AP1, ordnance,large blast. Its pretty much the best tank in the game.

>> No.40048196

>>40047788
i thought it was usually 3 meltas on the vet squads

>> No.40048250

>>40047829
>>40047885
Not a blood angels answer, but I wrote a Legion list to deal with wolfstar after a friend started using it.

HQ
-Centurion (170 pts)
--jetbike
-librarian (ML2)
-refractor field

Praetor (240 pts)
-jetbike
-melta bombs
-paragon blade
-power dagger (I'm alpha legion, deal with it)
-refractor field
-warp shunt field

Troops
2x 20 Tactical marines
-each in a Storm eagle (with lascannons)

Fast Attack
-6 jetbikes
--2 volkite culverin
--meltabombs

-6 jetbikes
--2 plasma cannons
--meltabombs

Pretty sure his wolves will never catch me, and I definitely outgun him.

>> No.40048264

>>40048250
>Pretty sure his wolves will never catch me,
Provided you turbo boost maybe.
Remeber that >>40047885
has a pair of wolf stars, each capable of moving 12" and fleet charging 12"

Turn 2 and 18" from each other, should put them in a position where they get to charge something.

>> No.40048274

>>40048264
Why would I ever get within 18"? I can turbo boost if necessary, and my shortest range gun is 36". Heavy bolter on every jetbike.

>> No.40048336

>>40048274
6'x4' Table

He has too wolf stars, he puts them 24" into the board and has 18" to separate them, He does this with one and a mirror with the other. Each star can easily cover an 18" sphere, meaning if you are within 33" of the center ling of the board you are going to be charged.

Wolf stars are fucked not because they are hard to kill and hit like a train, Wolf stars are fucked as they are inescapable.

>> No.40048338

What's a good Tau army list for a Beginner?
I've painted up a heap of units, but never played or even attempted to play, but a GW store opened nearby recently so I thought I'd give it a shot.

>> No.40048343

>>40048338
fire warrior spam is pretty easy, with some deep striking crisis suits and maybe one riptide with a couple broadsides is pretty decent

>> No.40048355

>>40048336
Shieeeet. Good point.

>> No.40048367

>>40048336
khorne lords slaughter TWC, so do daemonprinces

>> No.40048393

>>40048355
Basically, if you don't Kill an entire star and hide away from it you are about to lose your unit.
Each star can move its centre passed the green line.

>>40048367
>khorne lords slaughter TWC, so do daemonprinces
Really? News to me.
I was under the impression that, after you've wasted 2+ attacks on a cyber wolf that challenged you, the 3++ used to tank the rest of your not S10 wounds leaves more than 20 WS5+ S10 attacks to slap you round, Maybe I was wrong though.

>> No.40048428

>>40048393
meant to say with an artifact (goredrinker or axe of blind fury) and/or axe of khorne. the instakills of goredrinker and the axe of khorne should do, provided you could charge goredrinker to str10

>> No.40048431

>>40048428
also, challenge the cyberwolf with another character

>> No.40048434

>>40048428
>goredrinker to str10
you couldnt realistically
there wouldnt be enough squads for the lord to mulch before finally engaging the wolfstar, and relying on 6's for ID against a 3++ isnt a winning strategy

>> No.40048439

>>40048336
>>40048393
...How's my jetbike list against other stuff than wolfstar, then? I still love my dickbikes and want to use them a lot.

>> No.40048442

>>40048434
ya i give you that.

>> No.40048457

>>40048434
how many points is a wolfstar? bloodthirster justified?

>> No.40048459

>>40048428
>meant to say with an artifact (goredrinker or axe of blind fury) and/or axe of khorne.
Axe of Khorne does fuck all as you average less than 1 insta kill per combat.
Blind fury sets you back as then you hit on 4s and even with 10 attacks you wont kill anything.
Gore drinker is similarly useless as you cant charge it against the thudnderdome list.

The best weapon would be a murder sword, as all but 2 models in the 12 model wolfstar are characters.

>>40048439
Pretty average, most list will simple shoot you to death turn 1.

>> No.40048473

>>40048459
then wrath of khorne bloodthirster with his hatred (characters)?

>> No.40048477

>>40048457
>how many points is a wolfstar? bloodthirster justified?
Wolfstar runs between 600 and 1600.
That list given above is 800pts and takes 2.
the best counter for Daemons is S D Bloodthirsters. For imperial forces its 3 Knights. For Eldar its D-sythes.

>> No.40048480

>>40048459
Murder Sword only works while you're in base contact with the character you chose to stab with it. Which really just means that particular character gets to always have shit in between him and the Lord unless something goes wrong.

>> No.40048484

>>40048477
so you could take 3 wrath of khorne bloodthirsters and murder the fuckers below/at their cost? cool.

>> No.40048503

>>40048484
>murder the fuckers at below their cost
only if you survive to iniative 1, the D comes with a cost, and the amount of attacks they put out will probably end a BT

>> No.40048518

>>40048503
wrath of khorne isnt the D, its the character murderer

>> No.40048550

What about an allied knight to take on wolf star? Still not good enough?
STR 6 Heavy 12 Rending shots + stomp attacks + D AP 2 sword?

>> No.40048554

>>40048484
If 3 Blood thirsters of Insensate rage charge, you get to kill 2 Thunderwolf/ironpriests and the 5 cyber wolves.

You also lose a bloodthirster.

Next round you lose another bloodthirster and kill 3 more thunderwolfs/characters.

You'll Win combat, but you'll lose 2, possibly 3 Bloodthirsters to do so.

Wrath of khorne thirsters are worse as turn 1 you still kill a Thunderwolf, and 5 cyber wolves, but you experience diminishing returns against the 3++, killing only 4 thunder wolves/characters before all 3 thirsters get splatted.

>> No.40048590

>>40048550
>What about an allied knight to take on wolf star?
Worse than the thirsters. you get 2 knights per wolf star and on the charge you kill 5 cyber wolves, before losing 18hp in return.
Even assuming you put all your D wounds onto the knights you still lose both knights and only gain 1.5 thunderwolf kills.

>> No.40048597

>>40048554
ok. did you factor in the flamer and the flail of the wrath of khorne thirster?

>> No.40048616

So basically, wolf stars are broken. No unit should be that tough, that fast, have S10 weaponry AND have 3++ and 2 wounds. Oh and rending, because why not?

>> No.40048635

>>40048597
I factored in the specialist weapon and the Thirsters getting to charge but not the chance to shoot.
If the wraththirsters get to shoot then you do 5 wounds, whether they get blocked by the 3++ or just kill cyber wolves depends on the SWolf player.

Best case scenario he loses all his cyber wolfs and then loses 2 thunderwolfs in round 1 of melee. In response you'll still lose a thirster. but you'll cripple the wolfstar before you lose all 3 thirsters.

>>40048616
Pretty much.
Hillariosly though, 450pt Eldar DScythe teams cripple it.

>> No.40048642

>>40048635
would certainly be a fight pleasing khorne. thx for the math

>> No.40049352

Ok, Thousand Sons army list; 1500 points

Sorcerer -165pts
>terminator armour, MoT, ML 3, familiar -

4x 5 Man Thousand Sons Squad - 4x 150pts

3x Obliterators - 234 pts
>MoT

2x Obliterators - 156pts
>MoT

Allied Detachment Daemons

Herald of Tzeentch -70pts
>ML 2

11 Horrors - 99pts

Allied Detachment
Herald of Tzeentch - 70pts
>Disc

11 Horrors - 99pts

I'm not entirely sure on the allied detachment rules, but that seems to fit the RAW

>> No.40049383

>>40010316
Inquisition detachment (498pt.)

HQ
Ordo Malleus Inquisitor (42pt.)
>Psyk-out grenades; Power armour; grenades; Bolt pistol x2; Servo-skull(x3);

Elites
12x Inquisitorial Henchmen Warband (152pt.) - this times 3
>8x Acolyte (5pt.); Flak; Laspistol; Bolter;
>3x Acolyte (14pt.); Flak; Laspistol; Plasma gun;
>1x Psyker (10pt.); Flak; Laspistol;
>1x Chimera (60pt.); Smoke; Heavy bolter(x2); Psybolt;

>> No.40049511

>>40049352
looks like a pretty good list. obliterators are a bit overrated IMO, and you could split that unit of 3 into 2 units, just to add more targets.

beyond that, if you really are cemented to the idea of TS then it looks solid enough, so long as no one brings any aircraft

>> No.40049627

>>40049511
The idea was to try and use the horrors for AA just by sheer amount of fire, but I somehow suspect that it's not a particularly viable strategy

>> No.40049650

>>40049627
at st 5 , you will struggle to even bring down ork planes. you could drop a TS unit and invest in an ADL w/ quad gun, or a helblade. any remaining points you can add to the small TS squads, which i suddenly realises are only 5 man. consider bulking them up a little

>> No.40049659

>>40049627
take out one oblit squad and add a soulgrinder for AA

>> No.40049737

>>40049659
'grinder arent great AA: with only 3 shots, and no TL at bs3, they will struggle. of courses they do have the advantage of being fairly good anyway

>> No.40049816

>>40049737
he could prescience it with the horrors, or use crimson slaughter as main and give his sorcerer the balestar

>> No.40049890

>>40049816
eh, thats a lot of points for something that quad gun can do for half the points

>> No.40049955

>>40049890
but quad guns can't powerfist something

>> No.40049990

>>40049955
but in an army with NO other vehicles, it will act as a bullet magnet, and might not even get there. an ADL also give a 4+ CS to the horrors, who will probably need it

>> No.40050013

hq

company command tank 160
vanquisher 5
coax stubber 10
beast hunter shells 15

190
troops

siege tank x2 280
pintle stubbers x2 20
300

siege tank x2 280
pintle stubbers x2 20
300

Fast attack
salamanders recon x3 165
stubbers/stormbolters x3 60
215

110

salamander recon x2 110

Lord Of War
macharius omega 355
autocannons 20

1500 total

mind giving some feedback? built this because my local meta was a tad armour heavy so I decided to show them why getting in a tank fight with an IG player is a bad idea.
the sals are there mostly to soak up points and hose squads with lots shots. everything else is either big blasts (with low ap too!) or tank killers. also beast hunter shells make nid players cry

>> No.40050034

>>40049990
eh, guess you're right

>> No.40050035

>>40050013
you have no medusas with bastion breaker shells. do you even anti-tank brah?

>> No.40050075

>>40050035
Didn't really need it since most of the local meta is based on dreadnoughts and shit. and troop transports. yeah its cute you got 3 dreadnoughts all prettied up running in a squad. i drop 2 s10 ap 1 pie plates on all of em. i got a vanquisher with essentially twin linked s10 ap 1 shots that instant kill creatures and the omega can mess up shit too. unless they rock a LOW i figure im good.

>> No.40050121

>>40050075
vanquisher is only str 8 ap 2, annoyingly.

wait what are siege tanks again, i thought they were LR demolishers, which are only ap 2?

seriously though, dread spam? wow, seems weird

>> No.40050223

(consults codex....)
hmm i was wrong :(
still str 8 ap 1 is enough for most things... and the LOW has pump out str 9 7'' blast...
maybe swap some of the salamanders for some inquisitorial detachment? 3 jaks in chimera for twin linked (probably) rending lascannons? does rending even do anything for lascannons?
or just some more vanilla options?
and yeah the dread spam was weird. one guy has 1750 points in like 3-4 models only (gk dreads with all the gubbins). maybe just run some conscript blobs and charge? (can be fun with the bs10 v psyker inquisitor shenanigans and orders. 150 bs10 lasguns ahue hue)

>> No.40050234

>>40050223
ap2^ derp

>> No.40050253

>>40046212
The suits get target locks and missile pods

>> No.40050261

>>40050234
^and vanquisher has armourbane

>> No.40050271

I can't wrap my head around hull points. It completely ruins the game. Everything is so fragile now.

>> No.40050329

>>40050223
this is why i like BB shells: AP 2 from the vanquisher seems...meh. against av 12 its not so bad, but when you are paying more points for the privilege, it seems silly to me

rending las cannons are pointless, and remember chimmys dont have 6 firepoints anymore

>> No.40050510

>>40050329
maybe not, but they got 3 out the top dont they?
throw in a few acolytes for ablative wounds/36 inch rending bolters and you could have some fun even after the tank gets popped

>> No.40050540

>>40050510
they in fact, have no fire points at all. rending bolters are good. you dont get a roll per jeko in the squad BTW, you get 1 roll, with a +1 for every JK after the first

>> No.40051265

>>40050540
>>40050510
2 fire points, and 6 guardsmen may fire the 6 Lasguns.

>> No.40051843

>>40041477
I like it but I think the Divination Sorc with the Rapiers is better. Also why the naked cultists instead of more Zombies?

>> No.40052071

Working on a 500pt list for a mini campaign at the local gdubs, really not sure how this'll run.

Chaos Lord - 65
----------------------
Black Mace - 45
Mark of Slaa - 15
Sigil of Corr - 25

Total - 150


Raptors x5 - 95
----------------------
Flamer - 5

Total - 100


Noise Marines x5 - 95
----------------------
Blastmaster - 30

Total - 125


Noise Marines x5 - 95
----------------------
Blastmaster - 30

Total - 125


Grand Total 500


Basic idea is to blow up as much as possible with the blastmasters until the raptors and the lord can bebop in there and clean up. Thoughts?

>> No.40052093

>>40052071
Also black mace has to sit in there as it was wargear from a previous event.

>> No.40052094

As Imperial Guard can someone explain to me how am i supposed to deal with necrons?
Gauss kills all my tanks instantly.
Tesla kills all my Infantry instantly.

>> No.40052744

>>40052094
LR Eradicators/Battle tanks with Camo netting.
A quadgun is compulsory for those flyers.
Blast templates are your friend.

>> No.40052933

C&C welcome!

+++ Iron Hands + Grey Knights (1850pts) +++

++ Space Marines ++


Chapter Tactics [Iron Hands]

+ HQ +

Master of the Forge (90pts)
[Bolt pistol, Bolter]

+ Elites +

Contemptor Mortis Dreadnought * (200pts)
2x Kheres Pattern Assault Cannon

Contemptor Mortis Dreadnought * (200pts)
2x Kheres Pattern Assault Cannon

+ Troops +

Tactical Squad (160pts)
Plasma Gun, 4x Space Marine, Space Marine Sergeant
Razorback, Twin-Linked Assault Cannon

Tactical Squad (160pts)
[Plasma Gun, 4x Space Marine, Space Marine Sergeant]
Razorback, Twin-Linked Assault Cannon

+ Heavy Support +

Relic Sicaran Battle Tank * (175pts)
Lascannon

Relic Sicaran Battle Tank * (175pts)
Lascannon

++ Grey Knights (Nemesis Strike Force) ++

+ HQ +

Librarian (140pts)
Domina Liber Daemonica, Nemesis warding stave, Psyker [ML 2], Storm bolter

+ Troops +

Strike Squad (110pts)
4x Grey Knight (sword)
Justicar, Nemesis force sword

+ Heavy Support +

Nemesis Dreadknight (220pts)
Heavy Incinerator, Heavy Psycannon, Nemesis Daemon hammer and power fist, Personal teleporter

Nemesis Dreadknight (220pts)
Heavy Incinerator, Heavy Psycannon,

Nemesis Daemon hammer and power fist, Personal teleporter

>> No.40053184

Should I include some 'eavy weapons on my tac squad rather than flamers? Are melta bombs enough anti-tank? I included them on pretty much every sarge.

@Primary Detachment [ 1 ]

@HQ [ 1 ]

Chapter Master (130pt.)

@Elites [ 2 ]

10x - Sternguard Veteran Squad (290pt.)
> 1x - Veteran Sergeant (37pt.); Power armour; Frag grenades; Krak grenades; Special issue ammunition; Bolt pistol; Boltgun; Melta bombs;

> 1x - Veteran (32pt.); Heavy flamer;
> 1x - Veteran (32pt.); Heavy flamer;
> 1x - Drop Pod (35pt.); Storm bolter;

10x - Sternguard Veteran Squad (290pt.)
> 1x - Veteran Sergeant (37pt.); Melta bombs;
> 7x - Veteran (22pt.);
> 1x - Veteran (32pt.); Heavy flamer;
> 1x - Veteran (32pt.); Heavy flamer;
> 1x - Drop Pod (35pt.); Storm bolter;

@Troops [ 4 ]

10x - Tactical Squad (185pt.)
> 1x - Space Marine Sergeant (19pt.); Melta bombs;
> 1x - Space Marine (19pt.); Flamer;
> 1x - Rhino (35pt.); Storm bolter; Smoke launchers; Searchlight;

10x - Tactical Squad (185pt.)
> 1x - Space Marine Sergeant (19pt.); Melta bombs;
> 1x - Space Marine (19pt.); Flamer;
> 1x - Rhino (35pt.); Storm bolter; Smoke launchers; Searchlight;

10x - Tactical Squad (180pt.)
> 1x - Space Marine Sergeant (19pt.); Melta bombs;
> 1x - Rhino (35pt.); Storm bolter; Smoke launchers; Searchlight;

10x - Tactical Squad (180pt.)
> 1x - Space Marine Sergeant (19pt.); Melta bombs;
> 1x - Rhino (35pt.); Storm bolter; Smoke launchers; Searchlight;

@Fast attack [ 2 ]

5x - Assault squad (110pt.) Jump Packs;
> 1x - Space Marine Sergeant (37pt.); Power weapon; Melta bombs;
> 1x - Space Marine (22pt.); Flamer;

5x - Assault squad (110pt.) Jump Packs;
> 1x - Space Marine Sergeant (37pt.); Power weapon; Melta bombs;
> 1x - Space Marine (22pt.); Flamer;


@Heavy support [ 2 ]

Predator (95pt.) Autocannon; Heavy bolter (x2);

Predator (95pt.) Autocannon; Heavy bolter (x2);

>> No.40055180

>>40052744
>Quadgun

Don't bother, just take a bunch of FW sabre platforms with TL lascannons.

>> No.40055495

Anyone have experience with huge masses of warbuggies?

Im talking 15-20 of them

>> No.40056122

>>40055495
Yes. Whatever you do, no matter how tempting, no matter how propa orky it is, do not ram land raiders with them.

>> No.40056500

>>40056122
Why would I do that when I can just shoot rokkits at them?

>> No.40056540

>>40056500
Because you can. You shouldn't, but you can.

>> No.40056779

>>40011820
"All the Kans have Rokkits because I've heard that is one of the only weapons worth giving them."

>What are grotzookas?

>> No.40056803

>>40056779
This, but fuck kanz

Build some grot tanks, give them grotzookas, then put rokkits on your buggies for some twin linked outflank goodness

>> No.40057250

>>40056779

I said one of the only weapons. Not the only weapon.

Also if the Kans fail the Cowardly Grots test they have to snap fire.

You can't snapfire with Grotzookas.


>>40056803

Well the formation calls for 3 squads of at least 3 Killa Kans.

Also I don't use buggies.

>> No.40058043

>>40057250

Come to think of it is anything that is AV10 and Open Topped even any good ?

>> No.40058250

>>40058043
Buggies

If you take a shit ton of them and outflank

>> No.40058723

>>40058043
land speeders, burning chariots, dark eldar vehicles, tau speeders

most of them aren't bad and could make back their points easily; they just crumble to stiff breezes and bolters

>> No.40059642

>>40047885
Fellow annons. This is when the Archeon and other stop attacks come into play.

>> No.40061050

>>40058723

No suggestion for Warkoptas ?

>> No.40061101

>>40061050
the ork jetbike? isn't that just a jetbike? i don't know orks very well sorry. and how the hell did orks invent jetbikes?

>> No.40061139

>>40061101

Its not the Jetbike (Deff Kopta).

It's the Ork Skimmer (see image for details).

>> No.40061155

>>40053184
biggity bamp? Is my list SO GOOD that no one dare challenge it?!

>> No.40061588

>>40061155
It's got no anti-tank, it's got no anti-MC, it's got a lot of basic firepower but that's only good for anti-infantry work.
Give your sternguard some combi metlas or metla guns or combi-plasma or plasma guns, or put some lascannons on those predators. Why are you fielding 40 tactical marines (unless you're trying to field a lot of infantry)? Tactical marines aren't that great. If they're in rhinos, heavy weapons are pointless. Take a devastator squad with las or plasma cannons instead. Fuck missile launchers those suck. Put some upgrades on that chapter master, he won't do anything with regular wargear. If you don't want an expensive HQ take something that can support your army better, like a librarian or chaplain. A chapter master is a combat guy but he won't do anything for your other units, and without good weapons he won't do anything period. Take a dreadnought and put it in a drop pod, it can carry some fierce weapons that your stearnguard don't have, dropping that in your opponents face will surprise him, and a third drop pod means turn one you get two units to deep strike. Your list has numbers but it lacks punch.

>> No.40061613

Enough Melta?

Blood Angels Baal Strike Force 1850 Points

HQ – 345 Points
Librarian – Psyker Mastery Level 2, Angel’s Wing, Gallian’s Staff
125 Points
Dreadnought Librarian – Psyker Mastery Level 2, Meltagun
185 Points
Drop Pod Dedicated Transport – Storm Bolter
35 Points

Elites – 615 Points
Death Company Squad – 10 Space Marines, Jump Packs, Power Fist, Thunder Hammer
280 Points
Furioso Dreadnought – Magna Grapple, Meltagun, Heavy Flamer
135 Points
Drop Pod Dedicated Transport – Storm Bolter
35 Points
Furioso Dreadnought – Magna Grapple, Meltagun, Heavy Flamer
135 Points
Drop Pod Dedicated Transport – Storm Bolter
35 Points

Troops – 430 Points
Tactical Squad – 10 Space Marines, Meltagun, Heavy Flamer
160 Points
Rhino Dedicated Transport – Overcharged Engines, Storm Bolter
45 Points
Tactical Squad – 10 Space Marines, Meltagun, Heavy Flamer
160 Points
Rhino Dedicated Transport – Overcharged Engines, Storm Bolter
45 Points

Heavy Support – 470 Points
Stormraven Gunship – Twin-linked Multi-melta, Twin-linked Assault Cannon
200 Points
Baal Predator – Twin-linked Assault Cannon, Heavy Bolter Sponsons
135 Points
Baal Predator – Twin-linked Assault Cannon, Heavy Bolter Sponsons
135 Points

>> No.40061678

>>40061588
Now that is what I am talking about. Thanks for the response, dawg.

>> No.40061951

2000point Legion Death Guard/Legio Cybernetica

~Death Guard~
HQ-- Legion Praetor-- Cataphractii, Paragon Blade, Combi Flamer, Master crafted

Elite-- Contemptor Mortis -- 2x twin linked Kheres Pattern Assault Cannons

Troops--
Legion Tactical squad x12 Serg with Power fist

Legion Tatctial squad x13 + apothecary Serg with Power fist

Heavy--
Grave Wardens x5 with Spartan Assault tank with armored Ceramite and flare shield as dedicated transport

~Legio Cybernetica~

HQ-- Magos with power axe, machinator array

Troops--
Castellax class battle-automata x1 with dark fire cannon, search light

Heavy--

x2 Thanathar class Seige-automata

comes out to exactly 2k

The plan is to have my magos, praetor, grave wardens and 12 tactical squad roll in the spartan. The spartan can drop off the 12 troops or Gravewardens + Praetor where ever or let them out if something is about to assault the tank. The magos chills inside and uses his fancy repair powers to keep the spartan alive.
The other squad of troops chills in front of the Thanathars and castellax to make sure they don't get assaulted and can do their job of bombarding the field with mortar fire and long range lance shots from the darkfire cannon. The Dread is on his own and can support who ever is in need plus take down flyers.

It should be noted this list will be fighting mostly 40k stuff

>> No.40062023

>>40061139
that gun needs to be twinlinked or heavy 3d6 to be worth it

>> No.40062101

How about this?
>>40061588
Space Marines (1850/1850pt.)

@Primary Detachment [ 1 ]

@HQ [ 1 ]

Chapter Master (210pt.) Iron halo; Power armour; Frag grenades; Krak grenades; Thunder hammer; The Shield Eternal;

@Elites [ 3 ]

Dreadnought (135pt.) Smoke launchers; Searchlight; Multi-melta; Power fist; Built-in Storm bolter;
> 1x - Drop Pod (35pt.); Storm bolter;

Dreadnought (135pt.) Smoke launchers; Searchlight; Twin-linked lascannon; Missile launcher;

5x - Sternguard Veteran Squad (175pt.)
> 1x - Veteran Sergeant (47pt.); Power weapon;
> 4x - Veteran (32pt.); Combi-melta;

@Troops [ 4 ]

5x - Tactical Squad (190pt.)
> 1x - Space Marine Sergeant (44pt.); Power weapon; Plasma pistol;
> 1x - Space Marine (29pt.); Plasmagun;
> 3x - Space Marine (14pt.); Boltgun;
> 1x - Razorback (75pt.); Twin-linked lascannon;

5x - Tactical Squad (190pt.)
> 1x - Space Marine Sergeant (44pt.); Power weapon; Plasma pistol;
> 1x - Space Marine (29pt.); Plasmagun;
> 1x - Razorback (75pt.); Twin-linked lascannon;

5x - Scout Squad (55pt.)

5x - Scout Squad (55pt.)

@Heavy support [ 3 ]

Predator (100pt.) Twin-linked lascannon;

Predator (100pt.) Twin-linked lascannon;

5x - Devastator Squad (130pt.)
> 1x - Space Marine Sergeant (14pt.);
> 4x - Space Marine (29pt.); Plasma cannon;

@Secondary Detachment [ 1 ]

@Imperial Knights [ 1 ]

Knight Paladin (375pt.) Heavy stubber (x2); Rapid-fire battle cannon; Reaper chainsword; Ion shield;

>> No.40062123

Anybody ever use these? Any good?

>> No.40062140

>>40053184
With all those sternguard heavy flamers, you might as well just play blood angels.

I'd go full drop pod assault with imperial fists if you wanna field this many tactical marines, or maybe ravenguard tactics to scout move up those rhinos (would also make those assault squads viable)

But you need a lot more anti-tank weapons, probably some devs if you go imperial fists, or some combi-melta on some of your sternguard.

Loose the vanilla chapter master, chaplain librarian is the way to go for min HQ points, or beef him up into smash bane, jump pack edition

>> No.40062254

>>40062101
Replace the Dread with an ironclad dread.

Loose the extra power weapons on tacticals and veterans, it isn't worth the cost and will rarely help them in assault.

A thunder hammer is rarely better than a fist in 7th edition (rule of cool is fine, but just use the fist rules for the hammer) I'd also give your CM a bike.

Loose the plasma pistols, take combi-plas instead (or go grav)

Put the scouts in land speeder storms with heavy flamers, or loose them.

Preds aren't great anti-tank, but the best economical loadout is TL autocannon + 2 lascannons. Or go full LC.

>> No.40062273

>>40062123
Other than for Elysians to make some attempt at recuperating having no tracked vehicles.. They can be good if you set them well, otherwise they are just sitting targets.

>> No.40062286

Wanted to start using what little Guard I have so I allied them with my Marines.

1850 pts
Primary Detachment
Salamanders Tactics

HQ
Vulkan He'Stan
Command Squad - Razorback w/ Assualt Cannon, Apothecary, Champion w/ Power Sword, 3 Veterans w/ Combi-flamer and Lightning Claws

Elite
Sternguard - Drop Pod, 10 man, Sgt. w/ Combi-melta, 3 Combi-melta, 2 Heavy Flamer

Troops
2 Tactical Squads - Rhino w/ Dozer Blade, 10 man, Sgt. w/ Combi-flamer, Flamer

Ally
Imperial Guard

HQ
Company Command Squad - Commander w/ The Tactical Auto-Reliquary of Tyberius, Master of Ordnance, Regimental Standard, Vox-Caster

Troop
Infantry Platoon - Platoon Command Squad w/ Grenade Launcher, Vox-Caster, 2 Infantry Squads w/ Commissar, 2 Flamer, 2 Vox-Caster, Heavy Weapons Team w/ 3 Autocannons

Heavy Support
Leman Russ Battle Tank w/ Battle Cannon, Sponson Heavy Bolters, Hull Heavy Bolter, Pintle Heavy Stubber


Fortification
Aegis Defense Line w/ Quad-Gun

Am going to have the Guard sit back in my deployment zone, with as much behind the Aegis line as I can. I'll keep the Leman Russ back to protect the Company Command Squad and lob pie plates. The Space Marines will be pushing forward. The Sternguard will be split into combat squads. Vulkan and his Command Squad will be aimed at large troop units or similarly squishy units. The Tactical Squads will push for objectives, or targets of opportunity. This is for casual games, not tournaments. As of right now, these are the only guard models I have.

>> No.40062428

>>40062101
Well you took my advice and then ran with it but you hit a wall.
Sternguard work best in ten man squads and a drop pod, I think you should do the two stearnguard team drop, plus one dreadnought. Give them weapons based on what role they would carry out, anti-tank (melta/plasma), anti-infantry (flamers/assault cannons), anti-MC (plasma/grav/melta) etc.
5 man combat squads aren't that great, but working out of a razorback is good. Your troops choices lack bodies, but have firepower. If you take a ten man squad, you can still take that razorback. Those scouts should have sniper rifles.
I think the knight is very out of place. If you drop that, you can flesh out your units more. Take more troops (perhaps twenty tactical marines, plus the ten scouts), put some sponsons on those predators.
The way it is now, your army can put out lots of shots, but your units are fragile.
So I'd advise: 2 sternguard squads, one dreadnought, 3 drop pods for them. Twenty tac. marines (rhinos or razorbacks, remember they can combat squad). ten scouts (sniper rifles) sponsons on those predators (autocannon and lascannons would be cheaper than twin las an heavy bolters) The devastator squad is good, but you might blow yourself to hell.

>> No.40062491

Is there any way to get a Chaos Lord into CC short of putting him in a land raider?
It seems like every game his unit is the first one to die.
Nurgle Biker Squadron and he gets killed. Put him behind cover of my rhino's, and he still gets blasted to shit.
Deep strike him and they focus him down before he can do anything.
Should I just not even bother with a chaos lord?

>> No.40062557

>>40062491
What are your usual opponents and how much terrain do you usually use?

>> No.40062585

>>40062491
deamonkin chaos lord on jugger with flesh hounds

>> No.40062620

>>40062557
Necrons, Skitarii, and legion of the damn are the main people I play with.
We usually have some cover/terrain, but not overly so

>> No.40062657

>>40062585
I usually play Slaanesh/Nurgle. I'd prefer not to do Khorne if possible.

>> No.40062737

>>40062140

I added the assault squad and a jump pack chaplain for some horde smashing. But I am not too sure it is a good fit.
Space Marines (1848/1850pt.)

@Primary Detachment [ 1 ]

@HQ [ 1 ]

Chaplain (130pt.) Jump pack;

@Elites [ 3 ]

Dreadnought (135pt.)
> 1x - Drop Pod (35pt.); Storm bolter;

10x - Sternguard Veteran Squad (315pt.)
> 1x - Veteran Sergeant (32pt.);
> 1x - Veteran (37pt.); Plasma gun;
> 1x - Veteran (37pt.); Plasma gun;
> 1x - Veteran (32pt.); Combi-plasma;
> 1x - Veteran (32pt.); Combi-plasma;
> 1x - Drop Pod (35pt.); Storm bolter;

10x - Sternguard Veteran Squad (305pt.)
> 1x - Veteran Sergeant (32pt.);
> 1x - Veteran (32pt.); Meltagun;
> 1x - Veteran (32pt.); Meltagun;
> 1x - Veteran (32pt.); Combi-melta;
> 1x - Veteran (32pt.); Combi-melta;
> 1x - Drop Pod (35pt.); Storm bolter;

@Troops [ 4 ]

10x - Tactical Squad (240pt.)
> 1x - Space Marine Sergeant (24pt.); Combi-plasma;
> 1x - Space Marine (29pt.); Plasmagun;
> 1x - Razorback (75pt.); Smoke launchers; Searchlight; Twin-linked lascannon;

10x - Tactical Squad (240pt.)
> 1x - Space Marine Sergeant (24pt.); Combi-plasma;
> 1x - Space Marine (29pt.); Plasmagun;
> 1x - Razorback (75pt.); Smoke launchers; Searchlight; Twin-linked lascannon;

5x - Scout Squad (59pt.)
> 4x - Scout (12pt.); Sniper rifle;

5x - Scout Squad (59pt.)
> 4x - Scout (12pt.); Sniper rifle;

@Fast attack [ 1 ]

10x - Assault squad (175pt.) Jump Packs;
> 1x - Space Marine (22pt.); Flamer;

@Heavy support [ 2 ]

Predator (95pt.) Smoke launchers; Searchlight; Autocannon; Heavy bolter (x2);

Predator (95pt.) Smoke launchers; Searchlight; Autocannon; Heavy bolter (x2);

>> No.40062824

>>40062620
Hmm, I know nothing of Skitarii. But cover wouldn't help against LotD. I would still suggest adding more terrain though. That's usually a big factor.

What list do you usually run?

>> No.40062826

>>40062657
not sure about nurgle, but you can put a chaos lord on seeker with burning brand. attach him to say havocs, noise marines or chosen so you got a unit that will decimate infantry

i managed to destroy a guy on vassal like that once, though he was having bad luck with dice and my maulerfiends were saving all the hits while eating his tanks

unless you're fighting someone that is weary of having the enemy in their backfield or gunlines, then it's mostly wasted effort

>> No.40062848

Is a Succubus always a better choice than Lelith Hesperax? In a 1000 points game I'm trying to decide between the two. Lelith should be harder to kill with the 4++ (3++ in combat) and WS 9, and she has an extra attack, but S3 means it'll be 5+ to wound MECs. The succubus frees up a few points, and gets to roll for a better Warlord trait, but only 6++ with Armor of Misery means much easier to kill. Something tells me the Succubus is probably pretty much always going to be more efficient and maybe even more useful, but I kind of like Lelith. What do you think?

>> No.40062934

>>40062824
I'm slightly nervous about posting it. I'm relatively new + I'm really fluffy which probably equals a really bad list

>> No.40062976

>>40062657
If I run noise marines, should I put them in a rhino, or just have them foot slog?

>> No.40063116

>>40062737
What chapter tactics are you going for? With jump infantry only Ultramarines and Ravenguard are any good.

Personally, I prefer a jump librarian with ML 2 to a chaplain, but I put him in a vanguard vet squad with 4 storm shields + 2 power axes.

I'd advise against fielding any walking tactical marines. Either keep them minimal squads in razorbacks, or in drop pods.

I'd cut the sternguard down to one squad, and field a bunch of drop pod tactical squads or some other, cheaper or more durable infantry.

>> No.40063138

>>40062976
Rhino is better than nothing, foot slogging it only works for necrons.

But AV 11 is pretty weak.

>> No.40063259

>>40062934
Well, you could try and run a distraction. Something the enemy has to shoot at instead of your Lord. Do you have anything threatening that could run up first and tank hits?

>> No.40063470

>>40063259
MoT or MoN terminators with combi-plasmas would work well for this, along with some MoT or MoN Oblits

They shoot their plasma guns and kill something valuable, then they're a big ol target for the enemy to shoot at.

MoT is good against high str ap 2 and MoN is good vs massed low str fire.

>> No.40063478

>>40063259
Well I could drop the dread and the chaplain for something like, say, Kayvan Shrike and vanguard vets to run amok. The idea being they can go and provide a needed distraction and threat. Plus my predators and razorbacks will be moving up in the first turn as well.

>> No.40063616

>>40063470
Maybe, but the problem with those options is that they're slow. A Lord on a bike can move much further than they can, unless they deepstrike but that leaves your Lord hanging out for a turn before they come in. And if they start on the board then the Lord quickly outpaces them and becomes the bigger threat. You could hold your Lord and his bikes back for a little bit, but that takes time and you want them in assault as soon as possible.

If you can bubble wrap the bikes first turn and hope for the Terminators or Oblits to come in turn two it could work. But they would need to come in at a point where they cannot be ignored. And still try to hug line of sight blocking terrain with your bikes, of they can't see you they usually can't shoot you.

>> No.40064123

>>40063616
so more terrain, buy a distraction, and hope to god the enemy doesn't fire at them?

>> No.40064143

>>40063138

Kind of weird how footslogging works for Necrons but not Red Scorpions.

>> No.40064168

>>40063616
Yeah, them not deepstriking until turn 2 is a problem for them. Some vindicators or nurgle bikers could be useful early on.

>> No.40064184

>>40062123

The missile ones were good in 6E for cheap, plentiful ground-to-air. But with the Interceptor nerf it's kind of pointless now, plus they have to deal with the dumb auto-firing.

>> No.40064360

>>40064123
Kinda. How is the Lord kitted out, and do you make him your warlord? And what are some other things you currently have to work with?

>> No.40064691

>>40040401

Inquisition works best as a detachment with another Imperial force. Guard/Scions are the most common choices.

>> No.40064717

>>40061613
Comments?

>> No.40064718

>>40061951
Pretty sure the Spartan isn't super heavy so it can't take more than one unit + ICs, so no wardens and tacticals together

>> No.40065024

>>40015104

Unforgivenfag here;

Give your ravenwing command squad a grenade launcher. Put your techmarine on a bike with a power field generator. I would put interrogator chaplain I on a bike, and trade IC2 for a libby on a bike as well if you are going for a deathstar.

Put 2 stormshields in the terminator tactical squad. The 3++ is worth losing stormbolter shots.

Tactical Squads need transports; also, 10 points for a matching combi weapon is a steal. Razorbacks are a good choice if you are combat squadding.

I would take lascannons over missile launchers personally.

I also like Plasma/Combi-Plasma/Plasma Cannon in a drop pod personally. It hits pretty hard and makes for a great distraction.

Your black knights are decent, but I would take 2 ravenwing command squads of 5 as they are slightly cheaper. Also consider taking a regular Attack Squad with Melta/Melta/Combi-Melta/Melta Bomb as it's a cheap trade for armour which you lack slightly.

I don't feel like a devastator squad with one plasma is going to do much.

>> No.40066050

>>40064360
sorry for the format

Chaos Lord 65
-chaos bike 20
-mark of nurgle 15
-2 lightning claws 30
-gift of mutation 10
-sigil of corruption 25
- ichor blood 5


170


chaos Bikers 70
- +4 chaos bikers 80
- 7 MoN 36

186


Plague Marine Squad 120
- +5 marines 120
- +1 flamer 5
- +1 meltagun 10
- + rino 35
- rino combi bolter 5

295
Plague Marine Squad 120
- +5 marines 120
- +1 flamer 5
- +1 meltagun 10
- + rino 35
- rino combi bolter 5

295


forge fiend 175
-ectoplasm cannon 25
-replace with ecto free

200
defiler 215
- twin linked lascannon 20

obliterator 228
- +2
- MoN
sorcerer 60
-level 3 50
-jump pack 15
-mark of nurgle 15
-gift of mutation 10


raptors 95
- MoN 15


1849

>> No.40066332

>>40066050
I can see the defiler working as an early blocker for the bikers, with the rhinos blocking them off more. And you could always flat out the rhinos to keep up with the bikes. It depends on if you're trying to grab objectives or just kill your opponent of course. The only problem is that people don't consider the defiler as much of a threat now, but if he's moving forward, he's a good sized model and could serve as a distraction, and if the obliterators deep strike in they can draw a lot of fire away from the bikes if they threaten an important part of the board.

And I can't help but say how important terrain is again. Not just shit like trees, or craters. Actual line of sight blocking stuff, things that have to be maneuvered around.

>> No.40066475

>>40066332
I usually want to get my chaos lord into combat with his bikers, and I guess I can put my rhinos in front of him, but then that stops me from setting down plague marines on an objective because they have to be in front of the CL.
I was thinking of getting a soul grinder instead of the defiler (not sure if I need to take a daemon as well), maybe that will be scary enough.

>> No.40066594

>>40066475
Soul Grinders are scarier than Defilers, and can put out some good hurt too.

Like I said, the rhinos as a blocker are really only an option on kill point games. What are you trying to assault with the Lord, HQ's, troops?

>> No.40067131

So I'm supposed to play my first game this friday. A friend promised to show me the ropes. How's this for 500p of Tau?

+ HQ (60pts) +

-Cadre Fireblade (60pts)

+ Elites (266pts) +

Stealth Team (95pts)
-Stealth Shas'ui (30pts)
-Stealth Shas'ui (30pts)
-Stealth Shas'ui (35pts), Fusion Blaster (5pts)

XV8 Crisis Team (171pts)
-Crisis Shas'ui (57pts), Missile Pod (15pts), Twin-linked Plasma Rifle (20pts)
-Crisis Shas'ui (57pts), Missile Pod (15pts), Twin-linked Plasma Rifle (20pts)
-Crisis Shas'ui (57pts), Missile Pod (15pts), Twin-linked Plasma Rifle (20pts)

+ Troops (170pts) +

Fire Warrior Team (170pts)
-10x Fire Warrior Shas'la with Pulse Rifle (90pts)
-Devilfish (80pts)

++ Total (496pts) ++

What I'm really not sure about is if there's any sense in taking the Fusion Blaster and the Missile pods. I'm limited by the available models as this is basically all I have. Aside from this I have 2 more fire warriors and I think 9 drones. I believe I might be facing sm, csm or orks.

>> No.40067251

>>40067131
A tip on formatting, you should write your lists like this

HQ:

Cadre Fireblade: 60

Elites:

Stealth team, three models, Fusion Blaster: 95

Crisis team, three models, each model has missile pod and TL plasma rifle: 171

Troops:

10 Fire Warriors: 90
Devilfish: 80

Total: 496 points

Much easier to read.

As for the actual contents of your list, for friendly 500 point games I'd say it looks good. You're not battle forged, because that would require two troops units(the devilfish doesn't count) but being battle forged isn't that much of a deal.

>> No.40067481

Workin on a 1850 Skitarii/Guard army
lemme know what you think

AEGIS LINE - 75
Comms relay

HQ

Punisher Pask - 240
multi meltas
lascannon

Leman Russ Plasma - 185
plasma cannons

Ministorum Priest - 25

TROOPS

Guard Platoon - 285
30 Guardsmen
1 Commander
3 Heavy Weapon Squad Lascannons
Meltabombs

ELITE

Tempestus Scions - 90
2 Meltaguns

DT - Taurox Prime - 80

Tempestus Scions - 90
2 Meltaguns

DT - Taurox Prime - 80

FAST ATTACK

Vulture Gunship - 155
Punisher Cannon


SKITARII

TROOPERS

Vanguard - 55
Vanguard - 55
Vanguard - 55
Vanguard - 55

HEAVY SUPPORT

Balistarii - 75
Lascannon

Dunecrawler - 115
Neutron laser

Dunecrawler - 125
Icarus array

>> No.40068507

1500p of Fish

Commander
-2 Plasma rifles, target lock, shield generator, Iridium armor, puretide chip, Neuroweb system jammer
-2 Shield drones
2 Bodyguards
-2x2 Fusion blasters, target locks


3 Crisis suits
-3x2 Missile pods, early warning overrides

Riptide
-Ion accelerator, twin-linked fusion blaster, early warning override

6 Stealthsuits
-1 Fusion blaster
Shas'vre with fusion blaster, markerlight&target lock, homing beacon, drone controller
-2x Marker drones

10x Sniper Kroots
10x Sniper Kroots
10x Sniper Kroots

5 Pathfinders
5 Pathfinders

Skyray, twin-linked SMS
Skyray, twin-linked SMS

>> No.40068889

I want to run Kanwall for my own pleasure, but will it be table'd by 2 turn?

+++ Kanwall (1846pts) +++

++ Orks: Codex (2014) (Ork Horde Detachment) (1846pts) ++

+ HQ (340pts) +

Big Mek (120pts) [Gift: Da Finkin' Kap, Warbike, Warlord]
····Basic Ork Armour [Choppa, Kustom Force Field]

Big Mek (110pts) [Warbike]
····Basic Ork Armour [Choppa, Kustom Force Field]

Big Mek (110pts) [Warbike]
····Basic Ork Armour [Choppa, Kustom Force Field]

+ Troops (516pts) +

Boyz (172pts)
····Boss Nob [Bosspole, Power Klaw, Shoota]
····18x Boy [18x Shoota]

Boyz (172pts)
····Boss Nob [Bosspole, Power Klaw, Shoota]
····18x Boy [18x Shoota]

Boyz (172pts)
····Boss Nob [Bosspole, Power Klaw, Shoota]
····18x Boy [18x Shoota]

+ Heavy Support (990pts) +

Killa Kans (330pts)
····6 x Killa Kan [Grot Riggers, Rokkit Launcha]

Killa Kans (330pts)
····6 x Killa Kan [Grot Riggers, Rokkit Launcha]

Killa Kans (330pts)
····6 x Killa Kan [Grot Riggers, Rokkit Launcha]

Meks in Kanbubbles, Boyz footslog towards enemy/objectives.

>> No.40069745

R8 my 1k points Inquisition list

Inquisition - 1000 points

___Inquisitorial Detatchment___ - 550 points

+++HQ+++

Inquisitor Hector Rex - 175 points (Warlord)

Ordo Maellus Inquisitor, ML1 (Pyromancy, Incinerator, 3 Servo Skulls - 74 points

+++Elites+++

Inquisitorial Henchmen: 1 Ministorum Priest, 3 Crusaders, 1 Psyker (telethapy) - 80 points

Transport - Razorback w/ TL Assualt cannon & Psybolt ammunition - 70 points
>Hector goes here, don't need an assault vehicle as Sanctuary + storm shields means they all have a 2++
Inquisitorial Henchmen: 2 Jokaero, 3 Acolytes w/ Bolters, 1 Psyker (Pyromancy) - 95 points

Transport - Chimera w/2 Heavy Flamers - 55 points
>Flame-on Inquisitor goes here, all together they put out 7(!!!) heavy flamer templates/ turn assuming the psykers get theirs off.
___Inquisitorial Detatchment___ - 450 points

+++HQ+++

Inquisitor Karamazov - 200 points

+++Elites+++

Inquisitorial Henchmen: 5 Crusaders, 1 Psyker (Santic Daemonology), 2 Jokaero, 1 Ministorum Priest - 180 points

Transport - Razorback w/ TL Assault cannon & Psybolt ammunition - 70 points

Razorbacks will be Primarily for cheap Dakka & can even anti-tank in a pinch (S7 + rending can pen AV14).

Karamazov will purge whatever he sees fit while being behind a wall of Stormshields (could also get lucky and roll Santuary for them).

Last inquisitor squad spams templates till there's no infantry left.

Overall I have 6 mastery levels which feels like a lot for this points level.

Will many heretics be purged?

>> No.40069798

>>40069745
You are gonna struggle against Crons and IG unless you get lucky. You don't have the speed to force side armor hits.
Drop pod marines will be an issue, as they can deny you your rides.
6/10, I'd play you in a minute, tho, especially if your dudes are painted well.

>> No.40069933

>>40066594
I just want him to get into close combat. Get those challenges for the chaos boon table, and potentially take out a warlord, or at least tar pit some anti-tank troops from shooting at my vehicles.

>> No.40070192

So i have been looking at old alphie, and was wondering, what unit would he be best tagging along with, and what should i be targeting with him?

pic related

>> No.40070207

>>40070192
and his gear

>> No.40070223

>>40069798
I can see what you mean about Crons, though don't most of them only have 4+ armour save? Heavy flamers should be able to tear through them and when they get taken out karamazov can purge them w/ D3 S6 AP4 Orbital bombardment each turn.

I'm not too worried about armour as Karamazov should be able to bust it open eventually with S10 Lance orbital strikes each turn but I might have some trouble with it scattered too much after my servo skulls get taken down. Jokaero will definitely help.

>6/10, I'd play you in a minute, tho, especially if your dudes are painted well.
Awesome, if I cannot win I will just be the prettiest army in the land.

>> No.40070248

>>40070223
>though don't most of them only have 4+ armour save
no anon.
no they dont.

only warriors and the jet bikes, everything else has a 3+, and everyone has a 5+++, or a 4+++ RP save

>> No.40070259

>>40070248
Well fuck them, they're not heretics anyway, leave it to the Ordo Xenos.

>> No.40070338

Is Green Tide only viable way to play Orks?

>> No.40070350

>>40070338
no
no it is not

>> No.40070812

Going to a 1 detachment 1850 tournament with my sisters, so I'm going to run AV13 MSU. How does this look?
Jacobus - 100
BSSx5, F,HF, MB, Repressor - 155
BSSx5, F,HF, MB, Repressor - 155
BSSx5, F,HF, MB, Repressor - 155
BSSx5, F,HF, MB, Repressor - 155
BSSx5, F,HF, Repressor - 150 (warlord sergeant)
Domx5, MGx4, Combi, VSS, Repressor - 205
Domx5, MGx4, Combi, VSS, Repressor - 205
Domx5, MGx4, Combi, , Repressor - 195 (jacobus here)
Exorcist - 125
Exorcist - 125
Exorcist - 125
Total: 1850

How should I change this up? I'm hoping 11 AV13 vehicles will mean saturation of targets so I can go about relatively unscathed while wasting half their weapons. When I run this, should I spread objectives as far as I can or try to bunch them up?

>> No.40071315

>>40067131

Looks Decent

How to lose friends and alienate people
Tau 500

Cadre Fireblade; Shield Drone [72]

Riptide, Ion Accelerator, Shielded Missile Drone, Stimulant Injector [245]

Fire Warrior Team 1 [Fireblade goes here]
6 x Firewarriors [54]

Fire Warrior Team 2; Shas' Ui, Shield Drone
6 x Firewarriors [85]

Pathfinders x 4 [44]

500/500

>> No.40071394

Playing in a 500 point tournament.

Imperial Guard 500

Company Command Squad [60]
Veterans [60]
Veterans [60]

Leman Russ; Lascannon [160]
Leman Russ; Lascannon [160]

500/500

A bit worried about drop podding melta; I hope placing my army in a corner during initial deployment can mitigate that somewhat.

>> No.40071553

30k Iron Within Iron Without
Pie Plates out of the ass.
1000 pts

Forge Lord
Combi-Weapon, artificer armor

Master of Signals
Artificer armor

Tact Squad
Rhino

Tact Squad
Rhino (Havoc Launcher)

Medusa

2x Vindicator (Dozer Blade)

Forge Lord babysits tanks
MoS Hangs around somewhere

>> No.40071640

>>40071394
>A bit worried about drop podding melta; I hope placing my army in a corner during initial deployment can mitigate that somewhat.
Space your russes 12" apart with their rear to the board edge, and use the vets to bubble rap the front.

>> No.40071890

>>40071640

Thanks. I also worry about flyrants haha.

>> No.40071936

>>40071890
>Thanks. I also worry about flyrants haha.
Legitimate concern, but there is nothing you can do about it.Flashlights can still shoot them down though, and the flyrant cant hurt the front of your russes, If worst comes to worst, retreat into the corner to prevent him shooting your side.

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
Captcha
Action