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38098671 No.38098671 [Reply] [Original] [4plebs] [archived.moe]

Last time, on Song of Swords:
Tales from Tattered Realms
Lifestyles of the Poor and Destitute

Previous Thread: >>37997972

Song of Swords is a tabletop RPG about realistic medieval combat. It also has:
-Detailed maneuvers for prison-shanking dudes
-Paladins who can set people on fire by biting them
-A surprising amount of Dakka
-Serbian Nationalist Propaganda.

Check it out, here's a .rar archive with the newest version of the rules as well as all related current working documents:

Here's a wiki detailing the game's fantasy setting, getting filled up bit by bit as Jimmy reveals more details: http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room in which we test the rules and introduce interested players to the game: https://app.roll20.net/join/346755/hRKd4w

The Legend will Never Die.

>> No.38098741

A video rebuttal to the video posted in the previous thread https://www.youtube.com/watch?v=pC4f_uAgwYU

>> No.38098786

Oh this gonna be good.

>> No.38098965

Literally, who?

>> No.38099012

>It's unfair to judge quarterstaff based on the rattan stick Matt had
Yeah, he knows, he expressly pointed that out.
>If you hit me with a sword you're invariably going to cause significant damage
That is not what he said, Silverite. He said a sword is going to cause more damage than a quarterstaff because a sword is sharp and metal and a quarterstaff is a wooden stick.
>The afterblow rule ... We don't know how much damage any strike is going to do
The afterblow rule is there because we know most strikes even from a sword will not stop a body's momentum in the next few moments, not because the sword isn't doing damage to the body. This guy seems to be confusing damage with stopping power.
>Fabric is an incredibly good way at protecting against slashing cuts
Nigger Matt's done multiple videos on this, are you really trying to tell HIM that fabric is good against sword blows?
Your account about a man's doublet protecting him from a knife is fine and all but proves nothing about the damage a
>Fabric or leather armor isn't going to be particularly effective against bludgeoning damage
Well stop the presses, looks like history is shit at SoS again, textile armor is 2/3/4 soft or 3/4/5 soft, it's really damn good against bludgeoning
>And to dismiss the whole concept of blunt weapons not being as good as sharp ones is really to miss the point
Well gee, it sure is a good thing Matt didn't dismiss the whole concept of blunt weapons then, huh? He wasn't talking about maces. He wasn't talking about warhammers. He was talking about a quarterstaff! I think you need to watch his videos again.
>And I know you know that.
So you know you're spouting shit.
> I suspect that you're being deliberately provocative here
I suspect you're being a retard. Respond to the points he makes, not to ones you make up.

>> No.38099034
File: 419 KB, 817x960, 1422436834101.jpg [View same] [iqdb] [saucenao] [google] [report]

>Englishman buttmad that his piece of wood can't cleave flesh and bone like a sword
Oh look at his little shorts though!

>> No.38099035

>Your account about a man's doublet protecting him from a knife is fine and all but proves nothing about the damage a
sword does against a body compared to what a quarterstaff does.

>> No.38099077
File: 16 KB, 607x342, fromage.jpg [View same] [iqdb] [saucenao] [google] [report]

How can it be incredible if it's proven? Do the Bongs even speak their own language anymore?

>> No.38099441

>I'm gobsmacked at the statement that a quarterstaff doesn't do all that much damage
It doesn't, not in the context of a quarterstaff against a sword, which was the ENTIRE point of his videos. Context is important, you Silverite. Easton himself emphasizes that, but you probably ignored it too.
>Richard Peak
>Let's look at the basic principles of physics which allow a quarterstaff to do damage to an opponent
Alright, this should be good.
>Look at George Silver's treatise, he tells you exactly how to measure a quarterstaff, they're in the region of 8-9 feet long ... don't think the shorter training sticks are actually quarterstaves
History's shit at SoS again, that's the length of a longstaff, isn't it?
>approx. 5kg quarterstaff (~11 lbs), 8 feet long, has significantly more momentum than a 1-2kg staff that's 6 feet long
>saying an ash staff wouldn't cause any damage is just crazy talk
You don't understand what he means by damage. He explained it multiple times in his video, so I can only imagine you were sitting at the computer frothing at the mouth at someone not praising your lord and savior George Silver as the most smartest and bestest man ever. Easton mentioned that the staff could very well break your arm. But that in itself is not much damage compared to what a sword does, which was the entire point of the idea of damage in Easton's videos.
>I absolutely promise you that a good hit from a quarterstaff will break bones
Great! Glad to see you agree with Easton.
>I can knock people out with my fist, therefore a blow from a quarterstaff would be even stronger
Yeah, if you hit them in the vulnerable areas of the head. Like where Easton kept motioning to and mentioning when referencing bad areas to be struck by a quarterstaff.

>> No.38099453

>A halberd can only hit along one plane, because it has this sharp edge. ... You can't say that by limiting the options of a weapon, you improve it.
You fucking dingus, his point was that a halberd has a sharp metal edge, and that makes it do more damage than a hunk of wood.
>There is no edge that you HAVE to get aligned to hit properly
Oh no, you have to hit people with your edge for the edge to hurt. I'm surprised you're not decrying swords because you have to hit with the edge to cause damage.
>So a quarterstaff doesn't necessarily lose out to a halberd . . . Saying that a staff with a metal head on it is better than a staff without it is short-sighted and a foolish thing to say...
Your reasons for this are that the metal head makes the polearm slower than a quarterstaff, and this fanciful notion that the ability to swing the stick in any direction is better than having a sharp metal head that can only be swung in one direction. (You claim it can only swing in one plane, anyway, as if that really matters when it's so easy to twist a polearm around.)
>..., because it is quite demonstrably not true
So explain to me why so much of Europe, not to mention the world, used polearms in war and not quarterstaves. Is it because they didn't have woodcuts of George Silver's cock on their bathroom doors?
>I'm going to tell you why I think you [Easton] think swords are better than quarterstaves
Hokay buddy.
>It's because you like swords! It's because you're great with swords! Your focus has always been on the sword!
>I guarantee that I'd beat you if I had a quarterstaff and you had a sword.
And you say he's the one being intentionally provocative.
>I firmly believe that you are wrong, Matt, a quarterstaff is a better weapon than a sword
You're a Silverite, you think quarterstaves are better than machineguns and that rapiers break when you stab someone with them.

>> No.38099488

>History's shit at SoS again, that's the length of a longstaff, isn't it?
Quarterstaff is VL, which is equivalent to most polearms. Impressively, SoS actually got this right.

>> No.38099516

I've never been to any of these threads and likely never will employ Song of Swords, but I just wanna say that not only is OP awesome for making a Sharpe's Rifle's reference but also a very specific Sharpe's Rifle's villain reference.

>> No.38099542

Hey, we all love Sharpie over here. You're welcome any time Wu. Game might not be your scene, but I suspect we're your brand of nerd. Drop on by!

>> No.38099570

You likely are to be perfectly honest, I just personally have no use for highly detailed realistic medieval combat systems at my tabletop is all.

>> No.38099586
File: 1.30 MB, 3728x3752, Liz Hurley in Sharpe.jpg [View same] [iqdb] [saucenao] [google] [report]

We can't all be cool people.

>> No.38099606

Me neither. And I made the thread, even. I'm more of a Fate guy. I just like the climate for discussion that it produces. Also, the setting is pretty cool. It's nice to see the hobby expand in new directions.

>> No.38099625

It's a specialized system for sure. Fun shit though.

>> No.38099691

It's a mix of personal GMing preference and a lack of overall desire at my table I think.
Also she was painfully hot in that episode.
It IS nice to watch /tg/ be creative. One of the reasons I even bothering coming here, actually.
Specialized is the hardest to do in many ways I think, from a design perspective; you need to make it equally functional and thematically appropriate, assuming a theme is assumed with the rules at all that is.

>> No.38100107

A third video from Matt on the subject, released the same day as Oz's response.

>> No.38100409
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>response is literally "Fight me 1v1 irl"

This guy's hilarious.

>> No.38100460


Best Sharpe right there.

>> No.38101179

I actually ran a Napoleonic one-shot using SoS back in 1.8. Turned into a couple of four hour sessions 'cause learning the system took longer than I thought.

>> No.38101222

Napoleonic works well with SoS, a bit deadly, but it is fun stuff.

>> No.38101242

It's fucking rocket tag. I figured I'd let greatcoats and uniform jackets count as padded armour so the players had something, but that doesn't count for much when a Polish lancer's coming for you at full tilt and all you've got is a broadsword and an empty pistol.

>> No.38101256

I want to make a character. Halp.

>> No.38101262

Step 1) Remove your name.

>> No.38101263
File: 45 KB, 588x445, Sharpe's Pissup.jpg [View same] [iqdb] [saucenao] [google] [report]








>> No.38101268


ok done next

>> No.38101290

Hahahaha Sean's fucking face. Company and Enemy are definitely top tier.

>> No.38101293

>a bit deadly
>glancing sword/bayonette/spontoon hits land about a level 3 or 4
>gunshots are pretty much a guaranteed level 5
>a bit
That's some fuckin' Dante Must Die shit

>> No.38101361

Read the character generation segment of the rulebook, 1.9.5 version.

>> No.38101432

Such is life in the Song of Swords zone. But really, if you aren't stacking the odds against the enemy, you ain't fighting right. SoS encourages, nay, demands dirty fighting!

>> No.38101480

Might as well go into a bit of detail about the game.

The players could do whatever they wanted with their characters in terms of build and background, with only caveat that they had to work in something that would have got them court martialled.

I ended up with a Highlander who'd been arrested for smacking a cavalry officer in the face, the cavalry officer he smacked (for challenging the sergeant's commanding officer to a duel), a redcoat from a light company who'd tried to desert with a few of his mates and a quartermaster who'd been caught using counterfeit coins to buy food off the locals.

This motley crew was recruited by one of Wellington's exploring officers (another Scotsman called Baird), to assess the disposition of the French forces prior to the siege of Badajoz.

>> No.38101607

>everything kills you outright
Is it a game about medieval combat or Star Wars?

>> No.38101648

The other guy is exaggerating. While is exceedingly easy to get killed, it is not an instant thing, especially not if you're wearing armor. If you're naked, though, you can die pretty quick.

>> No.38101693

The game is balanced around the assumption that people have some sort of armor on, even if it's just a simple linen gambeson. In a Napoleonic War setting, that isn't true, and weapons do sort of turn into lightsabers.

>> No.38101699

>You will never hang out with Sean and Pete while they're still coming down from being in character all day

>> No.38101804

Sounds cool. Did it end up as rocket-tag as we assumed it would, or was there some wiggle room between unharmed and dead?

>> No.38101943

Lives are cheap, friend.

>> No.38102477

>but that doesn't count for much when a Polish lancer's coming for you at full tilt and all you've got is a broadsword and an empty pistol.
That's when you pull up the pike that you've so cleverly hidden on the ground at your feet and just impale the fucker.

>> No.38102848

Trickery is how you defeat polish hussars.
In a russia game I played in I was overtaken by three while my buddy got away, he rode on for a bit and tried to shoot them while I surrendered.
He missed, but me being a clever bastard pretended to be hit and fell "dead" on my horse!
so two of the poles started chasing my mate again while the third started to loot me.
"not before we're married!" I said as his hand went into my pockets and I shot him in the face with my pistol.
My mate shot one of the approaching hussars and we captured the third.
Good times.

>> No.38103047

>Serbian nationalist propaganda

>> No.38103187


They had to fight a lot smarter. They learned pretty quickly that if they got caught in an open field against even slightly superior numbers, they'd get fucked up.

Luckily they had faster horses against the Polish lancers, and the foresight to plan multiple escape routes out of their observation post. After the first couple of skirmishes with French cavalry patrols, they ended up inside Badajoz disguised as Spanish peasants. Most of the fights after that happened in dark alleyways and involved knives and pistols. In general I think Napoleonic games are going to be a bit more lethal due to the lack of armour, but it definitely makes things more interesting 'cause there's no way to tank an encounter.

>> No.38103323
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Behold, armor materials!
Not pictured: Bronze and Iron. Steel is default.

>> No.38103497

Okay you bastard. Where our what do these eyes look at, and what does the other one take from you?

>> No.38103513
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Huh, so it seems that while orichalcum cannot be broken/rent, it can still be deformed with sufficient force? Or is the idea rather that it stays perfectly in shape, but any wounds inflicted are due to the armor itself being forced against/into the body?

>> No.38103514

So if Chaos God drops blue whale on you, Orichalcum will negate all damage? Falling damage counts as Unarmed, right?

>> No.38103534

I don't remember exactly, but I think it just transfers any force inflicted without deforming.
Wasn't that also why it was so incredibly valuable?

>> No.38103545

Oh you clever bastard, giving us little spooky lore teases.

>> No.38103556
File: 34 KB, 1495x190, falling.png [View same] [iqdb] [saucenao] [google] [report]

Dunno where you got that from. Falling damage is distinct from unarmed damage (it uses the bludgeoning wound tables instead) and ignores your armor value. For a whale dropping on top of you, you could also treat it like a supersized version trampling which also uses bludgeoning damage and ignores some armor.

>> No.38103557

From the wiki:
"Its chief quality is that it is impossible - actually impossible - to deform the metal so long as it is in contact with living flesh or blood. No force yet found has been able to compress it under these conditions. When not in contact with living matter, it could easily be mistaken for gold."

>> No.38103578

Ah yeah, in that case the full force of the blow would always be transferred on the wearer. So if somebody lands a ridiculous hammerblow on your breastplate, you might still suffer cracked/broken rips from the compression alone.

>> No.38103645

>Gains 2 AV from all sources

That wording seems a bit unclear. Where would an armor "gain" AV from? Is it just a flat +2 on the respective values, or is it supposed to work with Layer or something? Formulating it something like "increases all AVs by 2" (assuming that's the intent) would make it a bit clearer.

>> No.38103647

I believe falling damage is bludgeoning. It also may ignore armor, I forget where we were in the last edition on that count.So a whale would probably kill you, even if you did have all the Orichalcum.

The latter. Orichalcum while "active" cannot be deformed, and it transfers force very evenly. Even without padding, it is very, very difficult to hurt someone through an Orichalcum plate, simply because it disperses the force so evenly across the body. It is still possible, however. If someone shot a cannon at your orichalcum heartguard, yes it would distribute that force evenly across the entire 10x10 inch surface of the plate... But the force would probably just push the plate clean through your body anyway, leaving you with a comical square hole in your torso.

So don't get hit by any cannons. Orichalcum makes you a lot more survivable, but not invincible.

>> No.38103658

Yep. As long as orichalcum is in contact with living tissue (specifically anything with a Flame, ie a soul) it is completely indestructible and cannot deformed. When it is not in contact with living tissue, it has the properties of gold.
Issue I could see with orichalcum, damage conversion. You could make the point of having a +3c weapon suddenly become a +3b weapon regardless of profile, but actually looking at the weapons, anything with +Xc damage bonus generally has enough mass to plausibly do the same damage as a bludgeoning weapon. Regardless, you may want to look into it.

>> No.38103674

Also, there's some internal balance to a Napoleonic setting. It's pretty close to rocket tag, but at least both sides are playing it. The most heavily armoured enemies I used had bulletproof breastplates, a gorget and a metal helmet over a padded jacket and trousers.

>> No.38103713

So Orichalcum is heavy as shit, but perfectly rigid?
Can you make a bec de corbin or something out of it?

>> No.38103735

Assuming you can have a piece of orichalcum be in constant contact with you, yes. But if that contact is broken for a second, you risk smushing your very expensive weapon on your opponent's armor.

>> No.38103770

Totally. The weapon rules aren't written up as nicely, but Orichalcum basically does +1 striking damage (of any sort) and cannot break so long as it is being wielded. Same x50 cost as the armor.

>> No.38103779

Yeah you're gonna want to joint thrust that.

Also Jimmy if it has the properties of gold,why no wight modifier? Does it change mass when in contact with flesh as well?

>> No.38103789 [SPOILER] 
File: 25 KB, 624x350, 1424096775504.jpg [View same] [iqdb] [saucenao] [google] [report]

> that soldier

>> No.38103791

And once more I remember Jimmy generally writes rules when bombed out of his fucking mind.

>> No.38103807

I'm assuming you use extremely thin layers of the stuff over another material

>> No.38103848

I'd say by and large it checks out, the base damage bonus already correlates fairly strongly with the size and weight of a weapon no matter the damage type, while stuff like cutting capability or acute points are abstracted through special rules like Draw or AP Strike/Thrust.

A thing to remember is that even "blunt" weapons often weren't just perfectly flat surfaces, they generally used shapes like knobs, flanges or relatively flat pyramids to concentrate the force and allow the weapon to "bite" into the armor while lessening the chance of glancing off entirely. So if you substract that and only look at pure kinetic energy and momentum, then it'd make sense that, say, a relatively wide and long arming sword (i.e. a chivalric one in in-game terms) could do roughly as well as a short one-handed flanged mace.

>> No.38103874

You'd be able to use a thinner plate of it than you would with steel, though you wouldn't want it to be so thin that it would deform under its own weight if not in contact with flesh.

We figured it'd more or less equal out. If it proves overpowered, we can up the weight a bit. That would discourage people from wearing full suits of the stuff.
...Or... Ideally it would. In practice it probably won't.

I actually wrote these ones while sober. I just happen to be really drunk right now.

>> No.38103899
File: 108 KB, 456x447, Verily.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes, that's the conclusion I reached as well. Even the katana, honorabru slicer that it is, does most of its cutting via Draw.

>> No.38103937

Well, drunk as you are, maybe you will stop teasing us and tell us what Silversteel takes, and what orichalcum stares at, you damn, dirty, tease. no i don't get sexual release from lore what are you talking about, go away

>> No.38103974
File: 881 KB, 905x727, secret mission.png [View same] [iqdb] [saucenao] [google] [report]

Isn't he in Galavant also?
didnt have any other pictures

>> No.38103988

What happens if you try to make, say, an orichalcum-gold alloy?

>> No.38104009

Silversteel takes peace of mind. Orichalcum stares at itself.

>> No.38104023
File: 522 KB, 1632x1224, Bodkin1.jpg [View same] [iqdb] [saucenao] [google] [report]

>Does NOT ignore the bonus from thin blade if mail

Who in their right mind would make fucking mail from the stuff? That was probably some goddamn Orredin's idea.

But anyways, I guess the idea behind that particular bit is that sufficiently thin blades can slip through between the rings without needing to actually break them, right? In that case, it might clash with the way how halfswording is currently giving you thin-blade as well no matter how wide/broad the blade you're using is.

Also also, maybe consider making a similar exception for the narrow rule of bodkin points.

>> No.38104048
File: 25 KB, 220x226, fucker.png [View same] [iqdb] [saucenao] [google] [report]


>> No.38104074

Okay wait. What is the direction that all the Orichalcum eyes stare at?

>> No.38104125
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>> No.38104140
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>> No.38104189

Got a point there.

Well, it varies, but the angle seems to

Nevermind this guy gets it.

>> No.38104205

Left from the point of view of observer.

It's in a quantum state of staring at all directions, until it is observed from one and thus is revealed to stare to the left. It's a nifty little tool for all those who just can't remember which side was left.

>> No.38104587

>It's a nifty little tool for all those who just can't remember which side was left.
You could just do the Wu experiment on beta decay in ultracold cobalt-60 under the influence of strong magnetic fields for that. But nooo, gotta invoke ancient eldritch horrors.

>> No.38104627

OK, at the risk of actually being helpful, here's a handy, only-slightly-out-of-date character creation walkthrough.


I'll give it a run through to see what's wrong with it, but it's still a good place to start.

>> No.38104637

For all the Sharpe TV movies are cool, really good for their time.... wouldn't it be awesome if they could make the prequels as big-budget movies? They always suffered a bit, compared to the books, because they didn't have the budget for large battles... which could probably be CGI nowadays.

A shame that Sean wouldn't really be able to play the lead though... too old now.

>> No.38104695

Wow we need to make an updated version of this. BRB.

>> No.38104720
File: 297 KB, 667x378, latest.png [View same] [iqdb] [saucenao] [google] [report]

Note: CrP is now PCP
And the Proficiency costs have changed since then, but if you have the 1.9.5 document then its virtually the same.

>> No.38104746

And starting attributes can't go over 6 without prodigious boons.

>> No.38104968

Skills are also outdated as balls, it's back from the time where we still had subskills and all those shenanigans. Pretty much ignore that part and rely on the rules exclusively.

>> No.38105075

>Skills: This is nice and simple, our 3 PCP investment gives us 6 points to put directly into any of the skills and at character creation, we also add our intelligence modifier to our pool of skill points, which increases our total to 6 points. Note that when you purchase a skill for the first time, you may select Skill Packets which are pre-bundled groups of skills at a reduced price. Having spent much of his free time wandering the woods around his father's farm, and totally not poaching illegal game, Heinz will select the Explorer and two Hunter skill packets. This gives him 3 ranks in Athletics, 1 rank in Climbing, 2 ranks in Hunting, 3 ranks in Navigation, 3 ranks in Observation, 2 ranks in Stealth, and 1 rank in Swimming.


>> No.38105167

Looks fine to me

>> No.38105199

>golden eyes all staring in the same direction

Fuckin underground aufhockers I tell ya

>> No.38105305

Show up in the Roll20 room and I'll teach you how to play.

>> No.38105594

Alright, this one should be updated for 1.9.5 (including the new weights and weapons document). If someone wants to double check it or change it to be a better tutorial, feel free.

>> No.38105614

Ahem, nobody saw that, right?

>> No.38105652

Jimmy pls more Schwarzwald monsters (what is Rottreiter?)

>> No.38105683

Well a Reiter was a type of cavalryman in the early 17th century, and rott means red. Perhaps some kind of undead/infernal horseman?

>> No.38105734

"Rot" means red, "rott" is an old word coming from the same root as the English "rotten".

>> No.38105764

>Well a Reiter was a type of cavalryman in the early 17th century, and rott means red. Perhaps some kind of undead/infernal horseman?

'Reiter' Is just any rider, ie anybody that rides anything (not cycles though, these you drive) and in no way more specific.
To say that 'Reiter' means a certain type of cavalry would be the same as to say that a 'Messer' is a one-edged onehanded sword. Not wrong per se, but ignoring other things described by the same term.

And 'Rott-' probably aims more for 'Rotte', which is a pack or rout of animals or humans, that 'rot' which would be red.

>> No.38105778


I stand corrected. But it certainly implies undead riders of some sort or another.

>> No.38105782

Rotreiter sounds a lot better than Rottreiter, though.

>> No.38105788

"Rott" could also be related to the word "Rotte", which denotes a small group of people, especially in a military context.

However, I'm fairly sure that the intended spelling is indeed "Rotereiter" or "Rotreiter" as in "red rider"

>> No.38105810

No, he's right in that sense. Reiter (Schwarze oder Deutsche, depending on context) used to describe a very specific type of cavalry during the 30 Years War.
We're talking about the Schwarzwald here though, some weird decomposed creature vaguely resembling a horseman would make a lot of sense too.

>> No.38105854

>Reiter (Schwarze oder Deutsche, depending on context) used to describe a very specific type of cavalry during the 30 Years War
Yeah, but it was and is also used to describe any other person riding any kind of animal. Which is all that anon is saying, really.

>> No.38105864

Some kind of parasite that melds a horseman and his mount into one gestalt consciousness, driving both insane in the process, forcing them to wander the Schwarzwald in search of prey.

>> No.38105888

It could also be both, as Kaselspeech isn't exactly modern German, just approximately. Maybe it's a local pun, "Is it red rider or rotten rider?" "Both."

>> No.38105896

>No, he's right in that sense. Reiter (Schwarze oder Deutsche, depending on context) used to describe a very specific type of cavalry during the 30 Years War.
Well, I did not know that. I stand by the point however that using a rather unaccurate interpretation of the word as basis for speculation would not make much sense. Of course it would probably make no significant in that case, but making clear what one's talking about is important still.

>> No.38106114

Rotte means "rat" in my language.
So "ratriders"

>> No.38106158

Maybe it's just due to my screen resolution, but that version seems to have a whole bunch of weird/unecessary linebreaks. Apart from that though, nice work.

>> No.38106301

It might be that I used notepad and didn't have it on fullscreen.

http://paste2.org/_Y8a6ydeA Should have that fixed.

>> No.38106314

Yeah, that works.

>> No.38106473

So, regardless of the importance for this discussion, what kind of cavalry was described with 'Reiter'?

>> No.38106491
File: 65 KB, 1000x953, Nuckelavee.jpg [View same] [iqdb] [saucenao] [google] [report]

Nevermind Jimmy I found a Rottreiter

>> No.38106509

An armoured horseman who fought a brace of pistols and a sword. Trained to fight at range, but comfortable with a sword too.

>> No.38106516
File: 79 KB, 680x497, 936.jpg [View same] [iqdb] [saucenao] [google] [report]

>People still reposting that walkthrough I wrote on a lark one afternoon almost a year ago

Damn, this development has been going on for a long damn time.

>> No.38106560

Additionally, in some old dialects it was also a valid spelling of "Ritter", which refers to the medieval heavily armored mounted man-at-arms.

>> No.38106636

Huh, neat. It occurs to me that reiters would make an excellent character build for SoS. Reasonably well armoured with a versatile set of weapons, and a horse.

>> No.38106642

Pretty much. It's also worth noting that they're something of a middle ground between the heavy armour found in lancers or curassiers, and the lighter equipment you'd have with, say, a chevauleger.

Basically a lot more mobile than the former but also much more combat-capable than the latter.

>> No.38106678

Contemporary lancers and cuirassiers, I mean.

>> No.38106686

You did god's work anon.

Are you Halae?

>> No.38106788
File: 256 KB, 411x495, 1423077250004.png [View same] [iqdb] [saucenao] [google] [report]

Ritter also become Riddare in Swedish, which literally means 'knight'.

>> No.38106839

Believe it or not, 'Ritter' does, too. In german, at least.

>> No.38106905
File: 28 KB, 550x535, feels-bad-man.jpg [View same] [iqdb] [saucenao] [google] [report]

>You will never hang out with Sean and Pete
no one will ever hang out with pete again

>> No.38106911

The only weakness is that pistols are a bit so-so in terms of damage, so you'd need to get a bit lucky in terms of either BS or hit location to reliably hurt people. But as long as you have some friends on foot who can tie up your opponents, you can be a giant pain in the ass at little risk to yourself.

Nah, it's Hoshi. Halae was the one who made those cool Wyvern and Troll homebrews.

>> No.38107017

I enjoy the idea of cantering around the battlefield dumping pistol-volleys into people from just outside their reach.

>> No.38107220

Well, they are as powerful as the best bow, with a big ol' AP boost, usually.

>> No.38107415

Let's talk crossbows, specifically the Hunting Crossbow. None of the reloading mechanisms for it allow you to store span, and it requires 6 successes. Even at the Stirrup's TN 4, you need an awfully high Pool to reliable pull of 6 successes.

This relatively simple crossbow, supposedly used by hunters, cannot be actually used by anything but dedicated, experienced soldiers.

>> No.38107506
File: 81 KB, 534x302, Lever.jpg [View same] [iqdb] [saucenao] [google] [report]

Remember that the dice pool for reloading is your raw missile proficiency + your agility. Even a novice will be able to get that into the double digits fairly easily, which with TN5 or even TN4 offers a pretty decent chance at making it.

>> No.38107587
File: 197 KB, 292x282, I think I left the oven on.png [View same] [iqdb] [saucenao] [google] [report]

Whups, thought it was just proficiency. That's ok then.

>> No.38107702
File: 674 KB, 458x648, great strenght.png [View same] [iqdb] [saucenao] [google] [report]

>mfw people use the reaction images I cropped
I probably have no right to feel anything over it, but it stiiill feels kinda good

>> No.38108755














>> No.38108813


That would be pretty amazing considering he's fucking dead.


>> No.38108827

I was so sad when I heard that.
He was such a hugely memorable actor.

>> No.38109110
File: 12 KB, 320x282, 1380263384013.jpg [View same] [iqdb] [saucenao] [google] [report]

So, maybe this is just because I'm an outsider looking in, or the way the rulebook is organized, or something...but this seems really complex. Like, REALLY complex. Overly complex. Like, I want to get into this but I have no god damned idea how to begin.

Is there any sort of "for noobs" guide I'm missing out on?

>> No.38109191

It is elaborate deception for puny un-Slavic minds. Imbibe potent alcoholic "beverages" until you become able to read, comrade.

>> No.38109377

Most of the rules can be ignored until the time is right to implement them.

It's my understanding that there is a persistent room on Roll20 where people teach the game.

>> No.38109592

It seems really complex but actually starts out fairly simple. You have dicepools of d10s based on your stats and skills/weapon proficiencies. In combat you devote a number of these dice to specific actions (5 dice for a thrust at your chest with my Godendag), your opponent declares a defense(4 dice block with my rodela), you roll dice based off of the Target Number of your respective gear (Thrust TN 8 for a Godendag, Block TN 7 for a Rodela) and compare results. Whoever scores the most successes (meeting or beating the TN) wins the action.
If the attacker wins you add Strength, Amount of Bonus Success, and relevant weapon damage modifiers, and compare it against the defenders Toughness, armor value, and shield value and from there determine how bad of a wound it is.

Stop by the Roll20 room and see if anyone can help you more.

>> No.38109778

It's not SUPER COMPLEX but yeah, the rulebook is currently pretty poorly organized. Mostly on account of only being a manuscript of what will eventually be a rulebook, and the actual document with all the recent fixes/changes hasn't eventuated - the main document is pretty old at this point.

>> No.38110518

So, quick question to the guys in here: Am I the only one who's seriously missing table of contents and a register? Because having those both would make learning and working with the book way easier and way comfortable.
I mean, I realize that the pdf is basically a WIP, but still.

>> No.38110851
File: 103 KB, 250x323, smirking bitch.png [View same] [iqdb] [saucenao] [google] [report]

Yes, you're the only one who wishes the pdf wasn't a piece of turd.

>> No.38110968

My point is not that the pdf's formatting has less order to it than a piece of shit.
My point, or rather the point I was trying to make, is that I can work with shitty formatting, as long as there's a fucking register.

>> No.38110977

Yeah, it's basically the result of a rather iterative development process where stuff gets added in and mixed around regularly. Fortunately, the next version is supposed to be another milestone kind of deal with proper editing, to serve as the basis for their kickstarter.

>> No.38110986

Do you mean an index? Nobody else in the world calls an index a register. Not even Brits.

>> No.38111022

Well, I'm german. Index and register are pretty much equal here, or at least roughly equally used.

>> No.38112396

Yeah, the way it's organized now is horrendous. As others have said, there's currently a professional proofreader or something going through things to make it actually organized. It's easy enough to learn even now, but it'll be even easier soon.

Where are you getting stuck? Have you tried to make a character?

>> No.38112927
File: 2.51 MB, 1600x960, saint_seiya_omega___gold_saints_by_danielns666-d5xosy5.png [View same] [iqdb] [saucenao] [google] [report]

Social Class - 7 PCP (Landed Noble, 250gp, [6W])

UH| Orichalcum Skullcap [10], Hard, Layer 2 when worn with Great Helm, Orichalcum, 0 wt, 51sp
+ FC| Orichalcum Mail Ventail [7], Hard, Layer 1, Orichalcum, 1.0 wt, -1 pp, 102sp
LH,FCϕ*,NT| Orichalcum Bevor [10+1], Hard, Constricts Breathing [1], Orichalcum 2.0 wt, 0 pp, 612sp

FullT| Orichalcum Lamellar Shirt [9], Hard, Orichalcum 1.0 wt, 1020sp
X| Orichalcum Codpiece [10], Hard, Orichalcum, 0 wt, 255sp

SH,UA,EL,FA| Orichalcum Lamellar Long-Sleeves [9], Hard, Orichalcum, 2.0 wt, 612sp
HN| Orichalcum Lamellar Gloves/Mittens [9], Hard, Orichalcum, 1.0 wt, 153sp

HP,X,TH,KN,SN| Orichalcum Lamellar Leggings [9], Hard, Orichalcum, 3.0 wt, 612sp
FT| Orichalcum Laminar Boots [9], Hard, Orichalcum, 2.0 wt, 204sp
Armor: 12.0

Total Cost: 3621sp = 181gp, 1sp
Armor: 3621sp

>> No.38113295

That would make sense, since multiple potential meanings seems to be a Schwarzvald thing.

Nachtmacher or Nachmacher? Nightmaker or Copycat?

Rotereiter or Rottreiter, or for that matter Rottereiter.
Red-Rider, Rotting-Rider, or... Squad-Rider?

Maybe it's some sort of monster that infects multiple men/horses somehow, causing them to turn into red, rotting monsters. So you get like a stampede of cursed zombie lancers.

>> No.38113496

Not half bad. The best bet you'd have against that would probably be joint-thrusting at the face with an estoc, and even with that you'd still be needing 5 BS (assuming 4 STR/TOU each) to even start causing wounds.

Actually, a better approach would be to just bugger off, get yourself a nice fat horse, and try to trample the fucker to death. Against an average TOU that would be causing at least some minor wounds, and if you get lucky with the location rolls there's a chance at something really severe.

>> No.38113653
File: 67 KB, 1538x470, Trample.png [View same] [iqdb] [saucenao] [google] [report]

>The best bet you'd have against that would probably be joint-thrusting at the face with an estoc, and even with that you'd still be needing 5 BS (assuming 4 STR/TOU each) to even start causing wounds.
Nope. The Mail Ventail visor isn't mail. Estoc's Thin Blade doesn't apply. Once Opaque gets their act together and makes it mail, then you replace the Mail Ventail visor with a Steel Facemask, and become even stronger.

>Against an average TOU that would be causing at least some minor wounds,
Trampling is an instant-win maneuver if you're on a destrier, especially an armored one.

>> No.38113684

Truly the riddles of the Black Forest are its most insidious danger

>> No.38113838

Sane word processors' PDF exports (okay, I fucking hate LibreOffice/OpenOffice but they're at least closing in on sane) have bookmarks generated automatically if you use the header styles rather than manually formatting the text - which is also just plain common sense because it's one click instead of tabbing through three lists in two different dialogs. That's PDF bookmarks, and an automatic table of contents should you choose to insert it (why not?). Everyone should know how to do this. It's even evident that the current document was exported through that and that header styles were used, just only on the races presumably due to Jimmy being such a lovable but incompetent fuckwad. Or potentially due to someone else, who is only the latter part. I don't know who the fuck does what around here, I don't have a doctorate in Opaque company structure.

Hype for beta formatted document though, once it's halfway readable in print I can easily get a few people to play.

>> No.38113868

How could you possibly convince someone to live in a country where these things exist?

>> No.38113917


>> No.38114053

I think the issue is that there are a number of developer groups who each work on different aspects and use their own (working) documents for those. So the full rules pdf seems to be basically all of those kinda stuffed into a single file.

But yeah, something like LaTex with a nice formatting document would keep track of all that shit automatically with no issue. Hell, with ShareLaTex you'd even have a handy platform as a repository that's also taking care of version control and all that good shit.

>> No.38114054

I'd still take 'em over the French, Italians, and Slavs

>> No.38114141


>> No.38114173


Frogs to the left of me, Slavs to right
Here I am here I am stuck in the middle with yo-AGHHHHH

>> No.38114192

Probably because it's shit everywhere else too, just diffently.

>> No.38114269
File: 40 KB, 500x375, Scared.jpg [View same] [iqdb] [saucenao] [google] [report]

>undead horse
>undead basically ignore piercing damage

>pikes and spears are the best weapons against living horses
>they're close to useless against dead ones

>> No.38114464

Dunno about the Rottreiter, but traditionally, the Nuckelavee can't cross running water and has an aversion to the smell of burned kelp. They might give it some similar weaknesses.

>> No.38114501

LaTeX is too heavyweight for most people - it's super powerful, sure, but there's too much learning overhead for it to be useful to someone who has other options and doesn't already know it.
Markdown IS an option, though, since Pandoc can convert from Markdown to whatever other formats - including PDF through LaTeX and ICML for InDesign setting later (this is what I use - PDF via LaTeX for manuscript + ICML for InDesign import for setting and design). And even if you've never heard of it, you probably know the basic Markdown syntax.

The collaboration issue is what style guides are for, though. Literally day one of any project management unit. People should be working within the same template, in the same ways; it makes things go much smoother and really takes a minimal amount of work for everyone. If people were using a standard set of styles from a template, the PDF export would do bookmarks and whatnot just fine; the issue is just (as far as I can guess, anyway) that people have formatted text by hand rather than using styles in the word processor.

>> No.38114562

> the Nuckelavee can't cross running water and has an aversion to the smell of burned kelp.
That seems...specific. Did this myth rise out of a village that fished a lot of kelp out of a nearby river?

>> No.38114616

Orkney and surrounding islands, so, yeah. Burning kelp to get soda ash was most of their industry back then.

>> No.38114937
File: 144 KB, 1000x750, popcorn.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.38115207

Welp, better rev up those billmen. Lucerne hammer with a reverse spike for hooking would work too, if the lucerne didn't suck french cock.

>> No.38116598
File: 479 KB, 1200x1560, Nuckelavee.jpg [View same] [iqdb] [saucenao] [google] [report]

>talking of red riders
>talking of nuckelavees

I have both, guys!

>> No.38116643

Got any kelpies?

>> No.38116728

>best Polearm in the game
>Is Swiss

Truly life is unfair.

>> No.38116928
File: 754 KB, 853x726, Two of George Silver's Invisible Dicks.png [View same] [iqdb] [saucenao] [google] [report]

>best polearm in the game
Um, how about no? You are wrong, you are just plain wrong. None of those weapons are as good as a quarterstaff. Those weapons have metal heads on the end. This slows them down, they're easy to avoid. Their heads make it so they can only attack in one plane. A quarterstaff is a much better weapon than any halberd. A quarterstaff can attack in any direction! It's so fast that no other polearm will be able to keep up with it. And it's strong, a solid hit with one will break your femur, your ribs, your skull. A quarterstaff is the best polearm in real life, and this is reflected properly in Song of Swords.

>> No.38116938
File: 15 KB, 372x313, Eel Up.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.38117039


>> No.38117068

This man understands the truth.

>> No.38117249
File: 13 KB, 148x44, 0177814754776.png [View same] [iqdb] [saucenao] [google] [report]

Excellent poſt my friend I give full 10 of 10 pointes!

>> No.38117434

Well this thread got real meta real quick.

>> No.38117543

I hope Song of Swords follows the example of Blade of the Iron Throne and becomes more historically accurate with its rapier stats.

Here's a more reasonable statline.

Rapier 1H/L STN8(-2b) TTN8(-1p) DTN 8(0) Light Blade, Breaks if touches hard armor.

>> No.38118926

Anyone know what BoTiT stats quarterstaves as?

>> No.38121434

Does anyone even have the full BotIT? I'd like to see it.

>> No.38122013

Fuuuuuckkk youuuuu Hakeswill fuuuuuuuck yooooou.

>> No.38122179


>> No.38122240
File: 12 KB, 273x184, Not this one you retard.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.38123072

I'm an idiot.

Not this one you retard.. fuck does tha-oh.. ooooh... oh.

>> No.38124711
File: 22 KB, 300x281, guisarme machete.gif [View same] [iqdb] [saucenao] [google] [report]

why is he so sad, /sos/?
He's got a weapon no one else does.

>> No.38124795

Probably because the War Cleaver doesn't get to use 1H Blunt as well as 1H Sword, and his hook is useless.

>> No.38124941

He's sad because nobody attacks where he has plate armor, they keep attacking his less-armored parts.

>> No.38125012

Now, I don't know if such a solution to that problem ever came up, but how about the defender get's to modify the hit location by a bit if he get's successes but not enough to completely ignore the attack? Say, moving the hit to an adjecent hit location per two or three successes?
You know, blocking a hit to the head with your arm and stuff like that.
I mean, it's probably not ideal, but it isn't to complicated and might help.

>> No.38125037

If I could get Dwarf Fort's basic combat system
With the robust selection of SoS's modeled maneuvers
I would die a happy man.

>> No.38125068

Suggest it to the autistic hero making the game.

>> No.38125124
File: 76 KB, 904x317, Quarterman Stavington.jpg [View same] [iqdb] [saucenao] [google] [report]

Found Botit!

>> No.38125150

Umm. That doesn't solve anything. I don't think you've read the rules. Also Arm Parry exists.

>> No.38125160

Post the whole thing for us!

>> No.38125185
File: 59 KB, 499x496, image.jpg [View same] [iqdb] [saucenao] [google] [report]

>DTN 5

>> No.38125233

I think they use d8s or something savage and barbaric.

>> No.38125244


Enjoy your Botitties lads.

>> No.38125248

To be honest, I didn't read the latest two or so updates. Didn't have time.
So, yeah, it may be indeed be a bad solution, or none at all to the issue of people always hitting the least armorered location. Might you however be inclined to tell me if there's any specific reason for that not helping?

>> No.38125256

Thought it was d12's. Making that even more ridiculous.

>> No.38125273

Getting a DMCA block for that.

>> No.38125276

We've also been struggling with a solution to the laser targeting aspect of attacks. Some of you may be sad to hear that certain Talents are going away next update, to try and begin to remedy that issue.

However, we're looking for a better solution. TZMs didn't really cut it, they just created a different set of optimal locations. What we need is something to represent the hectic nature of combat, and the difficulty of precisely targeting your opponent. I don't want it to just boil down to random hit location, though.

>> No.38125295

Oy vey!

>> No.38125331

how is the hook useless? you can trip people with it and hook shields

>> No.38125346

He might be a bit behind the times. Hook is a Universal maneuver now, you can use it with any proficiency.

>> No.38125397

You could pick a swing direction on strikes as in the swings coming froma certain way and that gives a wider distribution but not total randomness.

You could impose penalties for doing the same thing/attacking the same location over and over because you become predictable.

>> No.38125524

How frustrating. Well, I'll find a way. Give me time.

>> No.38125675

this is another good reason why smoking should be eradicated

>> No.38125851

Personally I think we should just abolish mortality. Make it illegal to die. I'm sure the state can resolve it. A penny-tax got us to the moon, didn't it?

>> No.38125871

ey b0ss

>> No.38125999

Eh, I'm torn on that. I mean sure, on the one hand death took Pete from us. But then again, it also took Hitler, so that's about even.

>> No.38126018

But if death's illegal, and everybody abides it, even the slavs, then Opaque may live long enough to get the game done and into proper form!

>> No.38126141

If death hadn't taken ol' Adolf, he would've ended up in Stalin's hands. Death was Hitler's best case scenario.

Personally, I would rather breathe in both lungs full of Xyklon B than spend ten seconds in an NKVD interrogation room. I think Hitler got off easy. Just blew his brains out. Without Death, Hitler would still be shoveling coal in a Gulag somewhere, and Pete would still be making movies.

I had a Jumanji joke but I forgot it.

>> No.38126197

>. Just blew his brains out
that's not how you spell "fled to argentina"

>> No.38126219

I honestly doubt Hitler would have been able to shovel anything after the NKVD was done with him.
It's Zyklon B, by the way.

>> No.38126235

Well, you know.

You're right, with the Z. My mistake. Who was I thinking of... The Order of the Stick villain?

>> No.38126241

>fled to argentina
That's not how you spell "retreated to secret Antarctic base with Lizard People spaceship"

>> No.38126299

Yeah, I'm having trouble thinking of a solution that doesn't involve stacking extra rolls or bookkeeping on top of those we already have. Something like >>38125397 suggested could work, essentially having them work them like ranged attacks do already, but that would have the downside of adding yet more rolls and tables to an already fairly dense segment.

Random idea (that is probably terrible): On a hit, roll two d10s instead of one. One of them denotes the sublocation as usual. But the other one may move the larger target zone by one from where you initially targeted (e.g you do a neck swing, an 8-10 would turn it into a head swing, a 4-7 kept it as a neck swing, a 1-3 would turn it into an upper arm swing.). If that would move the attack above the highest or below the lowest zone in an area, it whiffs entirely, so there'd be a greater risk associated with specifically targeting the lower legs, lower arms, or head.
If that's a bit too random, you could give attacker the choice to determine which of the two dice denotes the sublocation and which manipulates the target zone after they've been rolled, and/or include talents to that effect (instead of modifying the result by a flat amount, stuff like accuracy/rapid reaction could allow/force re-rolls on one or both dice).

>> No.38126316

That's another thing. Death has eventually taken Stalin away, so that's a good thing. But on the other hand, it also allowed Joe to rise in the first place by taking Lenin away, who might have turned the Soviet Union into a decidedly less unpleasant place.

>> No.38126340

Jimmy, has Zaza Racoco ever known defeat?

>> No.38126354

Please, without death the Reds would just have chosen Marx and Engels to lead them.
He still can't see why kids love cinnamon toast crunch.

>> No.38126387


Racoco's early years were characterized by failure. He had to command mercenaries and undisciplined scum, but the tactics he envisioned required disciplined, professional troops.

It was only once he acquired these troops that he really started making a mark on history. Even then, he has had setbacks. Racoco's chief quality is not his skill as a battlefield commander (though that is impressive) but rather his mind for logistics, his vision for a militarized Dace. For this reason, he is far, far more dangerous than people like Gizka or Mizzick. However skilled they are on the battlefield, neither of them are crazy enough to try and change the nature of war. Racoco is. He sees a world wreathed in flames, and he wants it.

>> No.38126411

Do the Clachish have the backsword/broadsword yet?

>> No.38126419

>not Gerrard Winstanley

>> No.38126434

It's just coming into fashion. Basket hilts have taken off earlier than they did in Europe.

>> No.38126441

Fuck the Diggers, those guys just distributed lands between themselves.

>> No.38126444

Were they brought back by travelling mercenaries? Who's Clachland's Sinclair?

>> No.38126448


>> No.38126483

Osterbs. They brought over Schiavona-style swords with then they colonized Albion. The hilt style spread throughout the islands. The Kyrnish still eschew them because they feel too foreign, but the Clachmen have their own version.

>> No.38126497

Jimmy please clear up what a Rottreiter is, the ambiguity is making me fart uncontrollably

>> No.38126501

Neat. Do the Clachlanders have a highland charge yet?

>> No.38126516

Does he have the same kind of drive as Qin Shi Huang or Oda Nobunaga?

>> No.38126541
File: 80 KB, 570x262, hate-monger-570x262.jpg [View same] [iqdb] [saucenao] [google] [report]

>blew his brains out
>fled to argentina
>retreated to secret Antarctic base

Wrong answers, all of them...

>> No.38126560
File: 48 KB, 356x302, hitlerdead.jpg [View same] [iqdb] [saucenao] [google] [report]

I thought that turned out to be a clone? I know the Human Torch traditionally gets the credit in the MU.

>> No.38126561
File: 74 KB, 465x330, clonehitler.jpg [View same] [iqdb] [saucenao] [google] [report]

ALSO: delightful Alan Davis' art, 1...

"In Adventures of the Outsiders #33-35, a clone of Hitler is created by Baron Bedlam. Planning to give the clone the same persona as the original, Bedlam gives him a mentally retarded Jewish maid, several films of the Holocaust [...]

>> No.38126568 [SPOILER] 
File: 203 KB, 630x640, 1424176052543.jpg [View same] [iqdb] [saucenao] [google] [report]

... and delightful Alan Davis' art, 2

[...], and a handgun."

>> No.38126573

Yes, and no. Racoco has never wanted to rule, he just wants order. He fights for someone else--the Duke of Dace, Sokar Zipani. Because lawfully, Zipani is entitled to rule.

Yet, at the same time, his ambitions for Dace are limitless. He envisions a world where Dace conquers all. He just doesn't want it for himself. He's a nationalist, a true patriot of unlimited zeal. He's the most dangerous sort of madman: The kind that is perfectly sane.

>> No.38126611
File: 594 KB, 1280x670, 1422830702653.png [View same] [iqdb] [saucenao] [google] [report]

Woop there it is

>> No.38126621
File: 32 KB, 500x333, Racoco.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.38126650

Any notable battles in recent Clachish history?

>> No.38126765

Jambo, what is your opinion on diversity and inclusiveness in tabletop games?

>> No.38126772

Every canon NPC is a demitrans*@fuccboi so I'd assume he's pretty down for it

>> No.38126897

We here at Opaque Industries have made the game we want to make, and we have included the characters we want to include, totally divorced from outside pressures. We don't believe in one-dimensional token characters who exist to fit some Tumblr faggot's quota of diversity. I'm not interested in winning points from a bunch of sackless milk drinking sycophants. If you want some buck dancing bojangling pet nigguh NPC to make you feel better about being white, go play Dragon Age. You'll find no such easy catharsis here.

We have tried to create a setting that is diverse, but also consistent. Different peoples, cultures, ethnicities and races exist within a framework not terribly dissimilar from our own world. Sometimes they coexist. Sometimes they hate. Sometimes they just don't care. It is a minor part of the campaign setting, but it is there, and it is modeled after real life.

>> No.38126960

While I agree with the general thrust of that position, that is probably not the smoothest way of phrasing it. At least as a semi-official representative of a company looking to sell a product. Don't be a Desborough.

>> No.38127000

The joke is that Tattered Realms is one of the most progressive settings in that regard.

>> No.38127022

A what?

>> No.38127090

James Desborough, the dude who wanted to make that Chronicles of Gor rpg, worked on wretched Courtesans rpg, as well as some other stuff. Basically he used the visibility/publicity he gained from those games as a springboard go on extended personal rants about whatever his current pet issue was, and went about it as unprofessionally as possible. Eventually he managed to be so obnoxious to even get one his games pulled from a major distributor.

>> No.38127180
File: 236 KB, 1920x1080, Commodus.jpg [View same] [iqdb] [saucenao] [google] [report]

A fine abridged version. We did it better, and we did it for better reasons. Suck it, Pinkos.

>> No.38127200

If you cut out the whole first paragraph, saving it's opening statement, that would make a fairly good official statement.

That first paragraph though.
There would be so much shit.

>> No.38127236
File: 1.66 MB, 320x240, magical winking negro.gif [View same] [iqdb] [saucenao] [google] [report]

This is why opaque is my hero

>> No.38127303
File: 199 KB, 1280x720, minstrels.jpg [View same] [iqdb] [saucenao] [google] [report]

>If you want some buck dancing bojangling pet nigguh NPC to make you feel better about being white, go play Dragon Age

My sides are literally in orbit.

>> No.38127784
File: 55 KB, 561x349, they see me rolling, them motherfucking boches shoot my ass.jpg [View same] [iqdb] [saucenao] [google] [report]

>obligatory BGM:

>> No.38127958

Wait, someone thought it was a good idea to try and make a Gor RPG?

>> No.38128052

But only if your weapon has the Hook quality, which War Cleavers don't.

>> No.38128566

well this one clearly does.
Cus it's a shortened guisarme

>> No.38129888

So much fear right now that all of Jimmy's "problematic" quotes are being collected by someone who'll fuck us with them.

On the bright side since Jimmy only namefags that gives us solid plausible deniability on the matter.

>> No.38129942

When are people usually tutoring in the Roll20 room?
I've a mind to learn this system.

>> No.38129952

Honestly I'm surprised it even took this long. It's exactly the kind of bad fantasy series that would appeal to people who'd also unironically play (or at least buy) stuff like Black Tokyo or FATAL.

>> No.38129976

Most are in the american timezone, but I'd be around right now if you're of a mind to give it a whirl.

>> No.38130021

Unfortunately, I cannot so soon, as sleep impresses itself upon me.
I'll check back after a nap- unless this ends up being another 18 hour quasi-coma.

>> No.38130209

Hi swordloving gentlemen, SRG here. You posted some really amazing Cossak women in uniforms some time ago, and I can't find the pictures again. Could someone pretty please post those?

>> No.38130554
File: 303 KB, 1400x2000, Char.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm in here right now.

Grab 1.9.5 and I'll walk you through char-gen/gameplay

>> No.38130738
File: 49 KB, 325x488, Prussian_Princess-viktoria-luise-von-preussen-husarenuniform-pferd-npg-4475.jpg [View same] [iqdb] [saucenao] [google] [report]

These ladies? Their not Cossacks they're Prussians!

>> No.38131262


>> No.38131854

Rottreiters or bust

>> No.38132210

So what version is the rulebook on now? Still 1.9.5?

>> No.38132337

Yeah, 1.9.5 is the currently most up to date main rulebook, though there are two additional documents with the newest weapon and armor weights/stats and the new hilt-push as well. You should find them all in the rar in the OP.

>> No.38133676
File: 811 KB, 826x885, SPB.png [View same] [iqdb] [saucenao] [google] [report]


>> No.38134621
File: 4.86 MB, 3240x4320, grinningfaggot.jpg [View same] [iqdb] [saucenao] [google] [report]

>somebody saved that shit

>> No.38134758
File: 860 KB, 891x843, Unarmed.png [View same] [iqdb] [saucenao] [google] [report]

How bovine handles unarmed

>> No.38134768
File: 60 KB, 450x571, Garland.jpg [View same] [iqdb] [saucenao] [google] [report]

So when will Jimmy cave and make us a Talent/Boon that makes ridiculous sized swords have -1TN to at least swings?

>> No.38134888


>> No.38134969

When you leave for the Exalted general and never return.

>> No.38135004


>typical SoS thread

>> No.38135023

Joke's on you peasant, look at the grutte zweihander in the new weapons PDF. There's already a rule that gives it -1 TNs if you're huge.

>> No.38135134

>grutte zweihander
>buster sword

>> No.38135694

>making a giant flamethrower sword

God, how much I envy that man

>> No.38135904
File: 117 KB, 900x663, guts___golden_age_sword_by_infectedguili-d57bgwv.jpg [View same] [iqdb] [saucenao] [google] [report]

According to Jimmy, this could be considered a Grutte Zwei.

>> No.38135952
File: 58 KB, 672x910, VFUIHro.jpg [View same] [iqdb] [saucenao] [google] [report]

Bit small for a grutte isn't it?

>> No.38136173

Oh course I did after all, I requested it.

>> No.38136210

It doesn't have the length, but the girth is far greater.

>> No.38136372
File: 85 KB, 569x693, rocco-siffredi.jpg [View same] [iqdb] [saucenao] [google] [report]

why, thank you for your kind words!

>> No.38136906

The moral is if everyone hates you, you should kill yourself.

>> No.38136946

>If you want some buck dancing bojangling pet nigguh NPC to make you feel better about being white, go play Dragon Age.
This quote belongs on the back cover.

>> No.38136962

I don't think this is something a professional should write. I think it should be obvious to anyone who intends to comport himself as a producer of content, an artist, and a businessman, that milk-drinking should be hyphenated.

>> No.38137140

No it belongs in this thread and on this website but nowhere else. The sentiment? Certainly however it must be worded in a way that won't cause a PR disaster.

So don't be spreading this quote about if you like SoS because that is the most unhelpful thing you could do.

>> No.38137791

Too late, I just retweeted it to my tumblr which is followed by ten thousand middle-aged black women.

>> No.38137830

Pretty sure the middle-aged black women are the comparatively harmless ones.

>> No.38137840

No worries, those are the main supporters of SoS anyway, they're in support of us.

>> No.38141106

I still lie awake at night wondering how the fuck that happened.

>> No.38142156

Ran a one off about some Albish rebels fighting against a Dacian mercenary unit brought in to terrorize the locals back into line. The PCs had to protect a hidden Yew grove from being discovered and burned, while also protecting the local village from being ransacked.

It was pretty brutal stuff. The Dacians used mass-produced shitty Arquebuses (I modeled this by giving the standard Arq -5 Range and a +5 Load) and messers. They generally wore heartguards and skullcaps, if that. Their chief advantage was that there were oodles of them, and they had guns.

The PCs had little armor (one guy was heavily armored, but it didn't help him much) and had warbows and various melee weapons.

It was a fun little session. The PCs pulled off some cool ambushes, but were eventually goaded into attacking the big bad when he herded all of the villagers into the church and threatened to set it on fire.They went down in a hail of lead. That Rapid Shot thing can seriously wreck lightly armored dudes, though, let me tell you.

-Guns don't need lots of successes to kill.
-Never fight bowmen without at least quilted armor.
-Don't walk into obvious traps.

>> No.38145072

>The PCs had to protect a hidden Yew grove from being discovered and burned, while also protecting the local village from being ransacked.

Stealing as an adventure in my Krajini Merc game.

>> No.38145694

12 hours, not 18, so more my normal night's rest, just during the day.

College is healthy and no one can question that.

>> No.38146153


Song of Swords, the Movie

>> No.38146976

How did you run Dacians, as adversaries? Like, what personality did you give them?

>> No.38147092

I played them like 1950s Americans.


That way of talking, except extraordinarily cruel and casually violent.

>> No.38147652

I doubt the average Dacian is extraordinarily cruel, just culturally desensitized to death and violence, and pumped full of nationalism. The path to cruelty certainly, but not a guarantee.

>> No.38147681

>Hey there mister Dacian, I'm new to the country, do you know any good places for a white guy to hang?
>*Points to a tree*

>> No.38148307

Welp, looks like you happened to sleep right through the time period where most people are active. But I just got up up now and should be around for the rest of the day, so feel free to drop by in the room whenever.

>> No.38149903

The constant weird cuts keep reminding me of some european arthouse film where every scene is laden with visual allegory, but it seems more likely it's just plain old incompetence.

Also apparently the guy who made it is throwing a shitfit that it's doing badly on that moviefest thing, complaining that it's just due to big SJW keeping him down.

>> No.38150939

I've class for a bit.
How long should I expect to sit down for to do this?

>> No.38151067

Depends on how familiar you are with other systems, but for full chargen you should probably expect up to an hour, and a thorough combat example would be in the same range if not longer. But of course you can always take a break whenever and pick back up some other time, once you have a general overview it'll be much easier to pick the rest up on your own.

>> No.38151071

Is this supposed to be funny, or is t just that bad?

>> No.38151095

Yeah, but these are mercenaries, who often have a rep for being cruel, even when not Dacian.

They'll shovel you

>> No.38152354 [SPOILER] 
File: 155 KB, 1422x800, 1424282773211.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't mind me, just posting porn on a blue board.

>> No.38152859

This reminds me, Easton wanted to get some museum to show their extensive weapon collection that apparently has lots and lots of beautiful rapiers. Wonder if that project got anywhere.

>> No.38153053

I signed that petition. Apparently, the Victoria and Albert museum is actually talking with him about the possibility of displaying some things because it was fairly successful.

>> No.38153932

Zaza art when?

>> No.38155215
File: 24 KB, 350x454, Zaza Racoco about to stab a peasant.jpg [View same] [iqdb] [saucenao] [google] [report]

Now, and forever.

>> No.38156913

In the Tattered Realms, who has Landsknecht-alikes? Kaselreich, or Tigurnia?

>> No.38157028

I think Jimmy has mentioned that there are national though technically independent free companies like that around, though they don't have a name yet. From what he said, I think it was implied that they'd be part of the Kaselreich.

>> No.38157349

Skill descriptions stress the importance of Cooking in an unsanitary world, but none of the packets contain it.

>> No.38158569

Yea I'm pretty sure we all signed that hope it works out

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